mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 03:11:58 +01:00
d93017e4ad
- mainly just some various code cleanups - added 'Always show main icons' option page 14 of main settings. this prevents the main screen icons from hiding.
187 lines
3.9 KiB
C
187 lines
3.9 KiB
C
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#include <ogc/lwp_threads.h>
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#include <ogc/pad.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "fs.h"
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#include "mload.h"
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#include "sys.h"
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#include "channel/channel_launcher.h"
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#include "loader/nk.h"
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#include "gecko/gecko.hpp"
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#include "memory/mem2.hpp"
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#include "memory/memory.h"
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#include "sicksaxis-wrapper/sicksaxis-wrapper.h"
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#include "wiiuse/wpad.h"
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#include "wupc/wupc.h"
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/* Variables */
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bool reset = false;
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bool shutdown = false;
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volatile u8 ExitOption = 0;
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const char *NeekPath = NULL;
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char wii_games_dir[64];
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char gc_games_dir[64];
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void __Wpad_PowerCallback()
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{
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shutdown = 1;
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}
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void Open_Inputs(void)
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{
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/* Initialize controllers - wiiu drc is inited only once in main.cpp */
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PAD_Init();
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WUPC_Init();
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WPAD_Init();
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DS3_Init();
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/* Set wiimote power button callback */
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WPAD_SetPowerButtonCallback(__Wpad_PowerCallback);
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WPAD_SetDataFormat(WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR);
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WPAD_SetIdleTimeout(60 * 2); // idle after 2 minutes
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}
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void Close_Inputs(void)
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{
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WUPC_Shutdown();
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/* Disconnect Wiimotes */
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for(u32 cnt = 0; cnt < 4; cnt++)
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WPAD_Disconnect(cnt);
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/* Shutdown Wiimote subsystem */
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WPAD_Shutdown();
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DS3_Cleanup();
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}
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bool Sys_Exiting(void)
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{
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if(!isWiiVC)
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DCFlushRange(&reset, 32);
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DCFlushRange(&shutdown, 32);
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return reset || shutdown;
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}
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int Sys_GetExitTo(void)
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{
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return ExitOption;
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}
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void Sys_ExitTo(int option)
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{
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ExitOption = option;
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//magic word to force wii menu in priiloader.
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if(ExitOption == EXIT_TO_MENU)
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{
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*Priiloader_CFG1 = 0x50756E65;// Pune
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*Priiloader_CFG2 = 0x50756E65;
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}
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else if(ExitOption == EXIT_TO_PRIILOADER)
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{
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*Priiloader_CFG1 = 0x4461636F;// Daco
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*Priiloader_CFG2 = 0x4461636F;
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}
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else // PRIILOADER_DEF
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{
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*Priiloader_CFG1 = 0xFFFFFFFF;
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*Priiloader_CFG2 = 0xFFFFFFFF;
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}
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DCFlushRange((void*)Priiloader_CFG1, 4);
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DCFlushRange((void*)Priiloader_CFG2, 4);
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}
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void Sys_Exit(void)
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{
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/* Shutdown Inputs */
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Close_Inputs();
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/* shutdown console without wc24*/
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if(ExitOption == SHUTDOWN_STANDBY)
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SYS_ResetSystem(SYS_POWEROFF_STANDBY, 0, 0);
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/* shutdown console with wc24 (riiconnect24) */
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if(ExitOption == SHUTDOWN_IDLE)
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SYS_ResetSystem(SYS_POWEROFF_IDLE, 0, 0);
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if(!isWiiVC)
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{
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/* We wanna to boot something */
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WII_Initialize();
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/* if in neek2o mode Launch_nk will just return to neek2o system menu and not launch anything */
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if(ExitOption == EXIT_TO_WFNK2O)
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Launch_nk(0x1000157464C41LL, NeekPath, 0);// 57464C41 = WFLA : 44574641 = DWFA
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else if(ExitOption == EXIT_TO_SMNK2O)
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Launch_nk(0, NeekPath, 0);
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else if(ExitOption == EXIT_TO_BOOTMII)
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IOS_ReloadIOS(0xfe);// IOS254 Bootmii IOS
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else if(ExitOption == EXIT_TO_HBC)
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{
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WII_LaunchTitle(HBC_OHBC);
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WII_LaunchTitle(HBC_LULZ);
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WII_LaunchTitle(HBC_108);
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WII_LaunchTitle(HBC_JODI);
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WII_LaunchTitle(HBC_HAXX);
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}
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else if(ExitOption == EXIT_TO_WIIU)
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WII_LaunchTitle(WIIU_CHANNEL);
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/* else Return to System Menu */
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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}
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exit(0);
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}
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void __Sys_ResetCallback(u32 irq, void *ctx)
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{
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(void)irq;// to remove unused parameter warning
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(void)ctx;
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reset = true;
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}
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void __Sys_PowerCallback(void)
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{
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shutdown = true;
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}
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void Sys_Init(void)
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{
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/* Set RESET/POWER button callback */
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if(!isWiiVC)
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SYS_SetResetCallback(__Sys_ResetCallback);
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SYS_SetPowerCallback(__Sys_PowerCallback);
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}
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bool AHBPROT_Patched(void)
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{
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return (*HW_AHBPROT == 0xFFFFFFFF);
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}
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/* WiiU Check by crediar, thanks */
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bool IsOnWiiU(void)
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{
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return ((*HW_PROCESSOR >> 16 ) == 0xCAFE);
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}
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void Sys_SetNeekPath(const char *Path)
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{
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NeekPath = Path;
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}
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bool hw_checked = false;
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bool on_hw = false;
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bool Sys_HW_Access(void)
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{
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if(hw_checked == true)
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return on_hw;
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on_hw = AHBPROT_Patched();
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hw_checked = true;
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return on_hw;
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}
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/* KILL IT */
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s32 __IOS_LoadStartupIOS() { return 0; }
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