mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
53a06c0f8d
- fixed setting scummvm cover's color via plugin - now scummvm list is cached like all the other lists. but still does not use custom titles or titles from the plugins data xml. - fixed the random bug where covers sometimes were not cached. - fixed minor memory leaks via gametdb.cpp - fixed an issue with using custom backgrounds via source menu. - added the ability to move to next and previous game while on game info menu by using the controllers '+' and '-' buttons - added the ability to launch a game directly from the game info menu by pressing 'A' on the controller. - added the abilty to launch super smash bros melee via nintendont slippi. manually edit wiiflow_lite.ini by adding use_slippi=yes under [GAMECUBE]. google nintendont slippi and slippi project to learn about it. - upped to version 5.4.1
1027 lines
19 KiB
C++
1027 lines
19 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string>
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#include <cstring>
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#include "GameTDB.hpp"
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#include "video.hpp"
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#include "text.hpp"
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#include "config/config.hpp"
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#include "gecko/gecko.hpp"
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#include "memory/mem2.hpp"
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#include "types.h"
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#include "gui/coverflow.hpp"
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#define NAME_OFFSET_DB "gametdb_offsets.bin"
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#define MAXREADSIZE 1024*1024 //Cache size only for parsing the offsets: 1MB
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typedef struct _ReplaceStruct
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{
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const char *orig;
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char replace;
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short size;
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} ReplaceStruct;
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//! More replacements can be added if needed
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static const ReplaceStruct Replacements[] =
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{
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{ ">", '>', 4 },
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{ "<", '<', 4 },
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{ """, '\"', 6 },
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{ "'", '\'', 6 },
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{ "&", '&', 5 },
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{ NULL, '\0', 0 }
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};
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GameTDB::GameTDB()
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: isLoaded(false), file(0), LangCode("EN"), GameNodeCache(NULL)
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{
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}
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GameTDB::GameTDB(const char *filepath)
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: isLoaded(false), file(0), LangCode("EN"), GameNodeCache(NULL)
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{
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OpenFile(filepath);
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}
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GameTDB::~GameTDB()
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{
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CloseFile();
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}
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bool GameTDB::OpenFile(const char *filepath)
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{
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if(!filepath)
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return false;
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file = fopen(filepath, "rb");
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if(file)
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{
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int pos;
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string OffsetsPath = filepath;
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if((pos = OffsetsPath.find_last_of('/')) != (int) string::npos)
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OffsetsPath[pos] = '\0';
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else
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OffsetsPath.clear(); //! Relative path
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LoadGameOffsets(OffsetsPath.c_str());
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}
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isLoaded = (file != NULL);
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return isLoaded;
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}
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void GameTDB::CloseFile()
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{
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OffsetMap.clear();
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vector<GameOffsets>().swap(OffsetMap);
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if(GameNodeCache)
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MEM2_free(GameNodeCache);
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GameNodeCache = NULL;
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if(file)
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fclose(file);
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file = NULL;
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}
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bool GameTDB::LoadGameOffsets(const char *path)
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{
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if(!path)
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return false;
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string OffsetDBPath = path;
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if(strlen(path) > 0 && path[strlen(path)-1] != '/')
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OffsetDBPath += '/';
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OffsetDBPath += NAME_OFFSET_DB;
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FILE *fp = fopen(OffsetDBPath.c_str(), "rb");
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if(!fp)
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{
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bool result = ParseFile();
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if(result)
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SaveGameOffsets(OffsetDBPath.c_str());
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return result;
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}
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u64 ExistingVersion = GetGameTDBVersion();
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u64 Version = 0;
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u32 NodeCount = 0;
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fread(&Version, 1, sizeof(Version), fp);
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if(ExistingVersion != Version)
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{
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fclose(fp);
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bool result = ParseFile();
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if(result)
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SaveGameOffsets(OffsetDBPath.c_str());
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return result;
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}
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fread(&NodeCount, 1, sizeof(NodeCount), fp);
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if(NodeCount == 0)
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{
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fclose(fp);
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bool result = ParseFile();
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if(result)
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SaveGameOffsets(OffsetDBPath.c_str());
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return result;
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}
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OffsetMap.resize(NodeCount);
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if(fread(&OffsetMap[0], 1, NodeCount*sizeof(GameOffsets), fp) != NodeCount*sizeof(GameOffsets))
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{
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fclose(fp);
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bool result = ParseFile();
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if(result)
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SaveGameOffsets(OffsetDBPath.c_str());
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return result;
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}
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fclose(fp);
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return true;
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}
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bool GameTDB::SaveGameOffsets(const char *path)
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{
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if(OffsetMap.size() == 0 || !path)
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return false;
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FILE *fp = fopen(path, "wb");
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if(!fp)
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return false;
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u64 ExistingVersion = GetGameTDBVersion();
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u32 NodeCount = OffsetMap.size();
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if(fwrite(&ExistingVersion, 1, sizeof(ExistingVersion), fp) != sizeof(ExistingVersion))
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{
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fclose(fp);
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return false;
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}
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if(fwrite(&NodeCount, 1, sizeof(NodeCount), fp) != sizeof(NodeCount))
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{
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fclose(fp);
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return false;
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}
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if(fwrite(&OffsetMap[0], 1, NodeCount*sizeof(GameOffsets), fp) != NodeCount*sizeof(GameOffsets))
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{
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fclose(fp);
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return false;
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}
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fclose(fp);
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return true;
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}
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u64 GameTDB::GetGameTDBVersion()
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{
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if(!file)
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return 0;
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char TmpText[1024];
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if(GetData(TmpText, 0, sizeof(TmpText)) < 0)
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return 0;
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char *VersionText = GetNodeText(TmpText, "<GameTDB version=\"", "/>");
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if(!VersionText)
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return 0;
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return strtoull(VersionText, NULL, 10);
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}
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int GameTDB::GetData(char *data, int offset, int size)
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{
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if(!file || !data)
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return -1;
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fseek(file, offset, SEEK_SET);
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return fread(data, 1, size, file);
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}
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char *GameTDB::LoadGameNode(const char *id)
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{
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u32 read = 0;
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GameOffsets *offset = this->GetGameOffset(id);
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if(!offset)
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return NULL;
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char *data = (char*)MEM2_alloc(offset->nodesize+1);
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if(!data)
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return NULL;
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if((read = GetData(data, offset->gamenode, offset->nodesize)) != offset->nodesize)
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{
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MEM2_free(data);
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return NULL;
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}
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data[read] = '\0';
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return data;
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}
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char *GameTDB::GetGameNode(const char *id)
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{
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char *data = NULL;
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if(GameNodeCache != NULL && strncmp(id, GameIDCache, strlen(GameIDCache)) == 0)
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{
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data = (char*)MEM2_alloc(strlen(GameNodeCache)+1);
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if(data)
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strcpy(data, GameNodeCache);
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}
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else
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{
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if(GameNodeCache)
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MEM2_free(GameNodeCache);
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GameNodeCache = LoadGameNode(id);
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if(GameNodeCache)
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{
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snprintf(GameIDCache, sizeof(GameIDCache), id);
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data = (char*)MEM2_alloc(strlen(GameNodeCache)+1);
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if(data)
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strcpy(data, GameNodeCache);
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}
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}
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return data;
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}
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GameOffsets *GameTDB::GetGameOffset(const char *gameID)
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{
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for(u32 i = 0; i < OffsetMap.size(); ++i)
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{
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if(strncmp(gameID, OffsetMap[i].gameID, strlen(OffsetMap[i].gameID)) == 0)
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return &OffsetMap[i];
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}
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return 0;
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}
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static inline char *CleanText(char * &in_text)
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{
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if(!in_text)
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return NULL;
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const char *ptr = in_text;
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char *text = in_text;
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while(*ptr != '\0')
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{
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for(int i = 0; Replacements[i].orig != 0; ++i)
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{
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if(strncmp(ptr, Replacements[i].orig, Replacements[i].size) == 0)
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{
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ptr += Replacements[i].size;
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*text = Replacements[i].replace;
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++text;
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i = 0;
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continue;
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}
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}
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if(*ptr == '\r')
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{
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++ptr;
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continue;
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}
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*text = *ptr;
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++ptr;
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++text;
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}
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*text = '\0';
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return in_text;
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}
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char *GameTDB::GetNodeText(char *data, const char *nodestart, const char *nodeend)
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{
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if(!data || !nodestart || !nodeend)
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return NULL;
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char *position = strstr(data, nodestart);
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if(!position)
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return NULL;
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position += strlen(nodestart);
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char *end = strstr(position, nodeend);
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if(!end)
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return NULL;
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*end = '\0';
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return CleanText(position);
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}
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char *GameTDB::SeekLang(char *text, const char *langcode)
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{
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if(!text || !langcode)
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return NULL;
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char *ptr = text;
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while((ptr = strstr(ptr, "<locale lang=")) != NULL)
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{
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ptr += strlen("<locale lang=\"");
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if(strncmp(ptr, langcode, strlen(langcode)) == 0)
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{
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//! Cut off all the other languages
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char *end = strstr(ptr, "</locale>");
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if(!end)
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return NULL;
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end += strlen("</locale>");
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*end = '\0';
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return ptr;
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}
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}
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return NULL;
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}
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bool GameTDB::ParseFile()
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{
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OffsetMap.clear();
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if(!file)
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return false;
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char *Line = (char*)MEM2_alloc(MAXREADSIZE+1);
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if(!Line)
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return false;
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bool readnew = false;
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int i, currentPos = 0;
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int read = 0;
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const char *gameNode = NULL;
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const char *idNode = NULL;
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const char *gameEndNode = NULL;
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while((read = GetData(Line, currentPos, MAXREADSIZE)) > 0)
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{
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gameNode = Line;
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readnew = false;
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//! Ensure the null termination at the end
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Line[read] = '\0';
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while((gameNode = strstr(gameNode, "<game name=\"")) != NULL)
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{
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idNode = strstr(gameNode, "<id>");
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gameEndNode = strstr(gameNode, "</game>");
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if(!idNode || !gameEndNode)
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{
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//! We are in the middle of the game node, reread complete node and more
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currentPos += (gameNode-Line);
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fseek(file, currentPos, SEEK_SET);
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readnew = true;
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break;
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}
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idNode += strlen("<id>");
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gameEndNode += strlen("</game>");
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int size = OffsetMap.size();
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OffsetMap.resize(size+1);
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for(i = 0; i < 7 && *idNode != '<'; ++i, ++idNode)
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OffsetMap[size].gameID[i] = *idNode;
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OffsetMap[size].gameID[i] = '\0';
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OffsetMap[size].gamenode = currentPos+(gameNode-Line);
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OffsetMap[size].nodesize = (gameEndNode-gameNode);
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gameNode = gameEndNode;
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}
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if(readnew)
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continue;
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currentPos += read;
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}
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MEM2_free(Line);
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return true;
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}
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bool GameTDB::GetTitle(const char *id, const char * &title, bool plugin)
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{
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title = NULL;
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if(id == NULL)
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return false;
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char *data = GetGameNode(id);
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if(data == NULL)
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return false;
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char *language = SeekLang(data, LangCode.c_str());
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if(language == NULL)
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{
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language = SeekLang(data, "EN");
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if(language == NULL)
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{
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MEM2_free(data);
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return false;
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}
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}
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title = GetNodeText(language, "<title>", "</title>");
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if(title == NULL && plugin)// If current language doesn't have Title then try in English
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{
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language = SeekLang(data, "EN");
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if(language == NULL)
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{
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MEM2_free(data);
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return false;
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}
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title = GetNodeText(language, "<title>", "</title>");
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}
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MEM2_free(data);
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if(title == NULL)
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return false;
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return true;
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}
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/* used for plugins database files */
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/* gets no-intro filename used for snapshots and cart/disk images */
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bool GameTDB::GetName(const char *id, const char * &name)
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{
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name = NULL;
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if(!id)
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return false;
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char *data = GetGameNode(id);
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if(!data)
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return false;
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name = GetNodeText(data, "<game name=\"", "\"");
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MEM2_free(data);
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if(name == NULL)
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return false;
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return true;
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}
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bool GameTDB::GetSynopsis(const char *id, const char * &synopsis)
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{
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synopsis = NULL;
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if(!id)
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return false;
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char *data = GetGameNode(id);
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if(!data)
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return false;
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char *language = SeekLang(data, LangCode.c_str());
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if(language == NULL)
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{
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language = SeekLang(data, "EN");
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if(language == NULL)
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{
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MEM2_free(data);
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return false;
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}
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}
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synopsis = GetNodeText(language, "<synopsis>", "</synopsis>");
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if(CoverFlow.getHdr()->type == TYPE_PLUGIN)
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{
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// Default to English
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if(synopsis == NULL)
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{
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language = SeekLang(data, "EN");
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if(language == NULL)
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{
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MEM2_free(data);
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return false;
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}
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synopsis = GetNodeText(language, "<synopsis>", "</synopsis>");
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}
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}
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MEM2_free(data);
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if(synopsis == NULL)
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return false;
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return true;
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}
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bool GameTDB::GetRegion(const char *id, const char * ®ion)
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{
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region = NULL;
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if(!id)
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return false;
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char *data = GetGameNode(id);
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if(!data)
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return false;
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region = GetNodeText(data, "<region>", "</region>");
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MEM2_free(data);
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|
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if(region == NULL)
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return false;
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return true;
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}
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|
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bool GameTDB::GetDeveloper(const char *id, const char * &dev)
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{
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dev = NULL;
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if(id == NULL)
|
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return false;
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|
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char *data = GetGameNode(id);
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if(data == NULL)
|
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return false;
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|
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dev = GetNodeText(data, "<developer>", "</developer>");
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MEM2_free(data);
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|
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if(dev == NULL)
|
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return false;
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return true;
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}
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|
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bool GameTDB::GetPublisher(const char *id, const char * &pub)
|
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{
|
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pub = NULL;
|
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if(!id)
|
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return false;
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|
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char *data = GetGameNode(id);
|
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if(data == NULL)
|
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return false;
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|
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pub = GetNodeText(data, "<publisher>", "</publisher>");
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MEM2_free(data);
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|
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if(pub == NULL)
|
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return false;
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return true;
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}
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|
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u32 GameTDB::GetPublishDate(const char *id)
|
|
{
|
|
if(!id)
|
|
return 0;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return 0;
|
|
|
|
char *year_string = GetNodeText(data, "<date year=\"", "/>");
|
|
if(!year_string)
|
|
{
|
|
MEM2_free(data);
|
|
return 0;
|
|
}
|
|
|
|
u32 year, day, month;
|
|
|
|
year = atoi(year_string);
|
|
|
|
char *month_string = strstr(year_string, "month=\"");
|
|
if(!month_string)
|
|
{
|
|
MEM2_free(data);
|
|
return 0;
|
|
}
|
|
|
|
month_string += strlen("month=\"");
|
|
|
|
month = atoi(month_string);
|
|
|
|
char *day_string = strstr(month_string, "day=\"");
|
|
if(!day_string)
|
|
{
|
|
MEM2_free(data);
|
|
return 0;
|
|
}
|
|
|
|
day_string += strlen("day=\"");
|
|
|
|
day = atoi(day_string);
|
|
|
|
MEM2_free(data);
|
|
|
|
return ((year & 0xFFFF) << 16 | (month & 0xFF) << 8 | (day & 0xFF));
|
|
}
|
|
|
|
bool GameTDB::GetGenres(const char *id, const char * &gen)
|
|
{
|
|
gen = NULL;
|
|
|
|
if(CoverFlow.getHdr()->type == TYPE_PLUGIN)
|
|
{
|
|
if(!id)
|
|
return false;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return false;
|
|
|
|
char *language = SeekLang(data, LangCode.c_str());
|
|
if(language == NULL)
|
|
{
|
|
language = SeekLang(data, "EN");
|
|
if(language == NULL)
|
|
{
|
|
MEM2_free(data);
|
|
return false;
|
|
}
|
|
}
|
|
gen = GetNodeText(language, "<genre>", "</genre>");
|
|
|
|
// If not found try in English
|
|
if(gen == NULL)
|
|
{
|
|
language = SeekLang(data, "EN");
|
|
if(language == NULL)
|
|
{
|
|
MEM2_free(data);
|
|
return false;
|
|
}
|
|
|
|
gen = GetNodeText(language, "<genre>", "</genre>");
|
|
}
|
|
MEM2_free(data);
|
|
|
|
if(gen == NULL)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
if(id == NULL)
|
|
return false;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(data == NULL)
|
|
return false;
|
|
|
|
gen = GetNodeText(data, "<genre>", "</genre>");
|
|
MEM2_free(data);
|
|
|
|
if(gen == NULL)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
const char *GameTDB::RatingToString(int rating)
|
|
{
|
|
switch(rating)
|
|
{
|
|
case GAMETDB_RATING_TYPE_CERO:
|
|
return "CERO";
|
|
case GAMETDB_RATING_TYPE_ESRB:
|
|
return "ESRB";
|
|
case GAMETDB_RATING_TYPE_PEGI:
|
|
return "PEGI";
|
|
case GAMETDB_RATING_TYPE_GRB:
|
|
return "GRB";
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int GameTDB::GetRating(const char *id)
|
|
{
|
|
int rating = -1;
|
|
|
|
if(!id)
|
|
return rating;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return rating;
|
|
|
|
char *rating_text = GetNodeText(data, "<rating type=\"", "/>");
|
|
if(!rating_text)
|
|
{
|
|
MEM2_free(data);
|
|
return rating;
|
|
}
|
|
|
|
if(strncmp(rating_text, "CERO", 4) == 0)
|
|
rating = GAMETDB_RATING_TYPE_CERO;
|
|
else if(strncmp(rating_text, "ESRB", 4) == 0)
|
|
rating = GAMETDB_RATING_TYPE_ESRB;
|
|
else if(strncmp(rating_text, "PEGI", 4) == 0)
|
|
rating = GAMETDB_RATING_TYPE_PEGI;
|
|
else if(strncmp(rating_text, "GRB", 4) == 0)
|
|
rating = GAMETDB_RATING_TYPE_GRB;
|
|
|
|
MEM2_free(data);
|
|
|
|
return rating;
|
|
}
|
|
|
|
bool GameTDB::GetRatingValue(const char *id, const char * &rating_value)
|
|
{
|
|
rating_value = NULL;
|
|
if(!id)
|
|
return false;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return false;
|
|
|
|
char *rating_text = GetNodeText(data, "<rating type=\"", "/>");
|
|
if(!rating_text)
|
|
{
|
|
MEM2_free(data);
|
|
return false;
|
|
}
|
|
|
|
rating_value = GetNodeText(rating_text, "value=\"", "\"");
|
|
MEM2_free(data);
|
|
|
|
if(rating_value == NULL)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
int GameTDB::GetRatingDescriptors(const char *id, vector<string> & desc_list)
|
|
{
|
|
desc_list.clear();
|
|
if(!id)
|
|
return -1;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return -1;
|
|
|
|
char *descriptor_text = GetNodeText(data, "<descriptor>", "</rating>");
|
|
if(!descriptor_text)
|
|
{
|
|
MEM2_free(data);
|
|
return -1;
|
|
}
|
|
|
|
u32 list_num = 0;
|
|
|
|
while(*descriptor_text != '\0')
|
|
{
|
|
if(strncmp(descriptor_text, "</descriptor>", strlen("</descriptor>")) == 0)
|
|
{
|
|
desc_list[list_num].push_back('\0');
|
|
descriptor_text = strstr(descriptor_text, "<descriptor>");
|
|
if(!descriptor_text)
|
|
break;
|
|
|
|
descriptor_text += strlen("<descriptor>");
|
|
list_num++;
|
|
}
|
|
|
|
if(list_num >= desc_list.size())
|
|
desc_list.resize(list_num+1);
|
|
|
|
desc_list[list_num].push_back(*descriptor_text);
|
|
++descriptor_text;
|
|
}
|
|
|
|
MEM2_free(data);
|
|
|
|
return desc_list.size();
|
|
}
|
|
|
|
int GameTDB::GetWifiPlayers(const char *id)
|
|
{
|
|
int players = -1;
|
|
|
|
if(!id)
|
|
return players;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return players;
|
|
|
|
char *PlayersNode = GetNodeText(data, "<wi-fi players=\"", "\">");
|
|
if(!PlayersNode)
|
|
{
|
|
MEM2_free(data);
|
|
return players;
|
|
}
|
|
|
|
players = atoi(PlayersNode);
|
|
|
|
MEM2_free(data);
|
|
return players;
|
|
}
|
|
|
|
int GameTDB::GetWifiFeatures(const char *id, vector<string> & feat_list)
|
|
{
|
|
feat_list.clear();
|
|
if(!id)
|
|
return -1;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return -1;
|
|
|
|
char *feature_text = GetNodeText(data, "<feature>", "</wi-fi>");
|
|
if(!feature_text)
|
|
{
|
|
MEM2_free(data);
|
|
return -1;
|
|
}
|
|
|
|
u32 list_num = 0;
|
|
|
|
while(*feature_text != '\0')
|
|
{
|
|
if(strncmp(feature_text, "</feature>", strlen("</feature>")) == 0)
|
|
{
|
|
feat_list[list_num].push_back('\0');
|
|
feature_text = strstr(feature_text, "<feature>");
|
|
if(!feature_text)
|
|
break;
|
|
|
|
feature_text += strlen("<feature>");
|
|
list_num++;
|
|
}
|
|
|
|
if(list_num >= feat_list.size())
|
|
feat_list.resize(list_num+1);
|
|
|
|
if(feat_list[list_num].size() == 0)
|
|
feat_list[list_num].push_back(toupper((int)*feature_text));
|
|
else
|
|
feat_list[list_num].push_back(*feature_text);
|
|
|
|
++feature_text;
|
|
}
|
|
|
|
MEM2_free(data);
|
|
|
|
return feat_list.size();
|
|
}
|
|
|
|
int GameTDB::GetPlayers(const char *id)
|
|
{
|
|
int players = -1;
|
|
|
|
if(!id)
|
|
return players;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return players;
|
|
|
|
char *PlayersNode = GetNodeText(data, "<input players=\"", "\">");
|
|
if(!PlayersNode)
|
|
{
|
|
MEM2_free(data);
|
|
return players;
|
|
}
|
|
|
|
players = atoi(PlayersNode);
|
|
|
|
MEM2_free(data);
|
|
return players;
|
|
}
|
|
|
|
int GameTDB::GetAccessories(const char *id, vector<Accessory> & acc_list)
|
|
{
|
|
acc_list.clear();
|
|
if(!id)
|
|
return -1;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return -1;
|
|
|
|
char *ControlsNode = GetNodeText(data, "<control type=\"", "</input>");
|
|
if(!ControlsNode)
|
|
{
|
|
MEM2_free(data);
|
|
return -1;
|
|
}
|
|
|
|
u32 list_num = 0;
|
|
|
|
while(ControlsNode && *ControlsNode != '\0')
|
|
{
|
|
if(list_num >= acc_list.size())
|
|
acc_list.resize(list_num+1);
|
|
|
|
for(const char *ptr = ControlsNode; *ptr != '"' && *ptr != '\0'; ptr++)
|
|
acc_list[list_num].Name.push_back(*ptr);
|
|
acc_list[list_num].Name.push_back('\0');
|
|
|
|
char *requiredField = strstr(ControlsNode, "required=\"");
|
|
if(!requiredField)
|
|
{
|
|
MEM2_free(data);
|
|
return -1;
|
|
}
|
|
|
|
requiredField += strlen("required=\"");
|
|
|
|
acc_list[list_num].Required = strncmp(requiredField, "true", 4) == 0;
|
|
|
|
ControlsNode = strstr(requiredField, "<control type=\"");
|
|
if(ControlsNode)
|
|
ControlsNode += strlen("<control type=\"");
|
|
|
|
list_num++;
|
|
}
|
|
|
|
MEM2_free(data);
|
|
|
|
return acc_list.size();
|
|
}
|
|
|
|
u32 GameTDB::GetCaseColor(const char *id)
|
|
{
|
|
u32 color = -1;// -1 = ffffffff
|
|
if(!id)
|
|
return color;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
return color;
|
|
|
|
char *ColorNode = GetNodeText(data, "<case color=\"", "\"");
|
|
if(!ColorNode)
|
|
{
|
|
MEM2_free(data);
|
|
return color;
|
|
}
|
|
|
|
color = strtoul(ColorNode, NULL, 16);
|
|
//if(color != 0xffffffff)
|
|
// gprintf("GameTDB: Found alternate color(%x) for: %s\n", color, id);
|
|
|
|
MEM2_free(data);
|
|
return color;
|
|
}
|
|
|
|
int GameTDB::GetCaseVersions(const char *id)
|
|
{
|
|
int altcase = -1;
|
|
|
|
if(!id)
|
|
return altcase;
|
|
|
|
char *data = GetGameNode(id);
|
|
if(!data)
|
|
{
|
|
//gprintf("GameTDB: GameNode for %s not found\n", id);
|
|
return altcase;
|
|
}
|
|
|
|
char *CaseVersionsNode = GetNodeText(data, "case versions=\"", "\"");
|
|
if(!CaseVersionsNode)
|
|
{
|
|
MEM2_free(data);
|
|
return altcase;
|
|
}
|
|
|
|
altcase = atoi(CaseVersionsNode);
|
|
|
|
MEM2_free(data);
|
|
return altcase;
|
|
}
|
|
|
|
bool GameTDB::IsLoaded()
|
|
{
|
|
return isLoaded;
|
|
}
|