WiiFlow_Lite/source/menu/menu_wbfs.cpp
fix94.1 de0306c275 -replaced 3 snprintf in code with strncpy, saves a little
bit time maybe, main reason is that its a more proper way ;)
2012-05-03 18:54:16 +00:00

498 lines
17 KiB
C++

#include "menu.hpp"
#include "loader/wbfs.h"
#include "lockMutex.hpp"
#include "loader/gc_disc.hpp"
#include "gc.h"
#include "fileOps.h"
#include "music/SoundHandler.hpp"
#include "channel/nand.hpp"
#include "defines.h"
using namespace std;
void CMenu::_hideWBFS(bool instant)
{
m_btnMgr.hide(m_wbfsLblTitle, instant);
m_btnMgr.hide(m_wbfsPBar, instant);
m_btnMgr.hide(m_wbfsBtnBack, instant);
m_btnMgr.hide(m_wbfsBtnGo, instant);
m_btnMgr.hide(m_wbfsLblDialog);
m_btnMgr.hide(m_wbfsLblMessage);
for (u32 i = 0; i < ARRAY_SIZE(m_wbfsLblUser); ++i)
if (m_wbfsLblUser[i] != -1u)
m_btnMgr.hide(m_wbfsLblUser[i], instant);
}
void CMenu::_showWBFS(CMenu::WBFS_OP op)
{
_setBg(m_wbfsBg, m_wbfsBg);
switch (op)
{
case CMenu::WO_ADD_GAME:
m_btnMgr.setText(m_wbfsLblTitle, _t("wbfsop1", L"Install Game"));
break;
case CMenu::WO_REMOVE_GAME:
m_btnMgr.setText(m_wbfsLblTitle, _t("wbfsop2", L"Delete Game"));
break;
case CMenu::WO_FORMAT:
// m_btnMgr.setText(m_wbfsLblTitle, _t("wbfsop3", L"Format"));
break;
case CMenu::WO_COPY_GAME:
m_btnMgr.setText(m_wbfsLblTitle, _t("wbfsop11", L"Copy Game"));
break;
};
m_btnMgr.show(m_wbfsLblTitle);
m_btnMgr.show(m_wbfsBtnBack);
m_btnMgr.show(m_wbfsBtnGo);
m_btnMgr.show(m_wbfsLblDialog);
for (u32 i = 0; i < ARRAY_SIZE(m_wbfsLblUser); ++i)
if (m_wbfsLblUser[i] != -1u)
m_btnMgr.show(m_wbfsLblUser[i]);
}
static void slotLight(bool state)
{
if (state)
*(u32 *)0xCD0000C0 |= 0x20;
else
*(u32 *)0xCD0000C0 &= ~0x20;
}
void CMenu::_addDiscProgress(int status, int total, void *user_data)
{
CMenu &m = *(CMenu *)user_data;
m.m_progress = total == 0 ? 0.f : (float)status / (float)total;
// Don't synchronize too often
if(m.m_progress - m.m_thrdProgress >= 0.01f)
{
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(L"", m.m_progress);
LWP_MutexUnlock(m.m_mutex);
}
}
void CMenu::_Messenger(int message, int info, char *cinfo, void *user_data)
{
CMenu &m = *(CMenu *)user_data;
LWP_MutexLock(m.m_mutex);
if(message == 1)
m._setThrdMsg(wfmt(m._fmt("wbfsop23", L"Calculating space needed for %s...\n Please insert disc %d to continue"), cinfo, info), m.m_progress);
if(message == 2)
m._setThrdMsg(wfmt(m._fmt("wbfsop15", L"Calculating space needed for %s"), cinfo), m.m_progress);
if(message == 3)
m._setThrdMsg(wfmt(m._fmt("wbfsop16", L"Installing %s"), cinfo), m.m_progress);
if(message == 4)
m._setThrdMsg(wfmt(m._fmt("wbfsop17", L"Installing %s disc %d/2"), cinfo, info), m.m_progress);
if(message == 5)
m._setThrdMsg(m._t("wbfsop18", L"Don't try to trick me with a Wii disc!!"), m.m_progress);
if(message == 6)
m._setThrdMsg(m._t("wbfsop19", L"This is not a GC disc!!"), m.m_progress);
if(message == 7)
m._setThrdMsg(wfmt(m._fmt("wbfsop20", L"You inserted disc %d again!!"), info), m.m_progress);
if(message == 8)
m._setThrdMsg(m._t("wbfsop21", L"This is a disc of another game!!"), m.m_progress);
if(message == 9)
m._setThrdMsg(wfmt(m._fmt("wbfsop22", L"Installing %s...\n Please insert disc 2 to continue"), cinfo), m.m_progress);
if(message == 10)
m._setThrdMsg(m._t("wbfsop25", L"Disc read error!! Please clean the disc"), m.m_progress);
if(message == 11)
m._setThrdMsg(m._t("wbfsop26", L"Disc ejected!! Please insert disc again"), m.m_progress);
LWP_MutexUnlock(m.m_mutex);
}
int CMenu::_gameInstaller(void *obj)
{
CMenu &m = *(CMenu *)obj;
int ret;
if (!WBFS_Mounted())
{
m.m_thrdWorking = false;
return -1;
}
u64 comp_size = 0, real_size = 0;
f32 free, used;
WBFS_DiskSpace(&used, &free);
WBFS_DVD_Size(&comp_size, &real_size);
if((f32)comp_size + (f32)128*1024 >= free * GB_SIZE)
{
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(wfmt(m._fmt("wbfsop10", L"Not enough space: %lld blocks needed, %i available"), comp_size, free), 0.f);
LWP_MutexUnlock(m.m_mutex);
ret = -1;
}
else
{
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(L"", 0);
LWP_MutexUnlock(m.m_mutex);
ret = WBFS_AddGame(CMenu::_addDiscProgress, obj);
LWP_MutexLock(m.m_mutex);
if (ret == 0)
m._setThrdMsg(m._t("wbfsop8", L"Game installed"), 1.f);
else
m._setThrdMsg(m._t("wbfsop9", L"An error has occurred"), 1.f);
LWP_MutexUnlock(m.m_mutex);
slotLight(true);
}
m.m_thrdWorking = false;
return ret;
}
int CMenu::_GCgameInstaller(void *obj)
{
CMenu &m = *(CMenu *)obj;
GCDump m_gcdump;
bool skip = m.m_cfg.getBool("DML", "skip_on_error", false);
bool comp = m.m_cfg.getBool("DML", "compressed_dump", true);
bool wexf = m.m_cfg.getBool("DML", "write_ex_files", true);
bool alig = m.m_cfg.getBool("DML", "force_32k_align_files", false);
u32 nretry = m.m_cfg.getUInt("DML", "num_retries", 5);
u32 rsize = 1048576; //1MB
if(skip)
rsize = 8192; // Use small chunks when skip on error is enabled
m_gcdump.Init(skip, comp, wexf, alig, nretry, rsize,DeviceName[currentPartition],m.m_DMLgameDir.c_str(), CMenu::_addDiscProgress, CMenu::_Messenger, obj);
int ret;
m.m_progress = 0.f;
if (!DeviceHandler::Instance()->IsInserted(currentPartition))
{
m.m_thrdWorking = false;
return -1;
}
char partition[6];
sprintf(partition,"%s:/",DeviceName[currentPartition]);
u32 needed = 0;
ret = m_gcdump.CheckSpace(&needed, comp);
if(ret != 0)
{
m._setThrdMsg(m._t("wbfsop9", L"An error has occurred"), 1.f);
m.m_thrdWorking = false;
return ret;
}
if(m_gcdump.GetFreeSpace(partition, BL) <= needed)
{
gprintf("Free space available: %d Mb (%d blocks)\n", m_gcdump.GetFreeSpace(partition, MB), m_gcdump.GetFreeSpace(partition, BL));
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(wfmt(m._fmt("wbfsop24", L"Not enough space: %d blocks needed, %d available"), needed, m_gcdump.GetFreeSpace(partition, BL)), 0.f);
LWP_MutexUnlock(m.m_mutex);
ret = -1;
}
else
{
gprintf("Free space available: %d Mb (%d blocks)\n", m_gcdump.GetFreeSpace(partition, MB), m_gcdump.GetFreeSpace(partition, BL));
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(L"", 0);
LWP_MutexUnlock(m.m_mutex);
ret = m_gcdump.DumpGame();
LWP_MutexLock(m.m_mutex);
if(ret == 0)
m._setThrdMsg(m._t("wbfsop8", L"Game installed"), 1.f);
else if( ret >= 0x30200)
m._setThrdMsg(wfmt(m._fmt("wbfsop12", L"DVDError(%d)"), ret), 1.f);
else if( ret > 0)
m._setThrdMsg(wfmt(m._fmt("wbfsop13", L"Game installed, but disc contains errors (%d)"), ret), 1.f);
else
m._setThrdMsg(m._t("wbfsop9", L"An error has occurred"), 1.f);
LWP_MutexUnlock(m.m_mutex);
slotLight(true);
}
m.m_thrdWorking = false;
return ret;
}
int CMenu::_GCcopyGame(void *obj)
{
CMenu &m = *(CMenu *)obj;
char folder[50];
char source[300];
char target[300];
snprintf(folder, sizeof(folder), m.m_DMLgameDir.c_str(), DeviceName[currentPartition]);
snprintf(source, sizeof(source), "%s/%s", folder, m.m_cf.getHdr()->path);
memset(folder, 0, sizeof(folder));
snprintf(folder, sizeof(folder), DML_DIR, DeviceName[SD]);
snprintf(target, sizeof(target), "%s/%s", folder, m.m_cf.getHdr()->path);
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(L"", 0);
gprintf("Copying from:\n%s\nto:\n%s\n",source,target);
LWP_MutexUnlock(m.m_mutex);
if (!fsop_DirExist(folder))
makedir(folder);
fsop_CopyFolder(source, target, CMenu::_addDiscProgress, obj);
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(m._t("wbfsop14", L"Game copied, press Back to boot the game."), 1.f);
gprintf("Game copied.\n");
LWP_MutexUnlock(m.m_mutex);
slotLight(true);
m.m_thrdWorking = false;
return 0;
}
bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
{
lwp_t thread = 0;
static discHdr header ATTRIBUTE_ALIGN(32);
static gc_discHdr gcheader ATTRIBUTE_ALIGN(32);
bool done = false;
bool upd_usb = false;
bool upd_dml = false;
bool out = false;
struct AutoLight { AutoLight(void) { } ~AutoLight(void) { slotLight(false); } } aw;
string cfPos = m_cf.getNextId();
SetupInput();
_showWBFS(op);
switch (op)
{
case CMenu::WO_ADD_GAME:
m_btnMgr.setText(m_wbfsLblDialog, _t("wbfsadddlg", L"Please insert the disc you want to copy, then click on Go."));
break;
case CMenu::WO_REMOVE_GAME:
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsremdlg", L"To permanently remove the game: %s, click on Go."), (u8*)m_cf.getTitle().toUTF8().c_str()));
break;
case CMenu::WO_FORMAT:
break;
case CMenu::WO_COPY_GAME:
m_btnMgr.setText(m_wbfsLblDialog, _t("wbfscpydlg", L"If you are sure you want to copy this game to SD, click on Go."));
break;
}
m_thrdStop = false;
m_thrdMessageAdded = false;
while (true)
{
_mainLoopCommon(false, m_thrdWorking);
if ((BTN_HOME_PRESSED || BTN_B_PRESSED) && !m_thrdWorking)
{
break;
}
else if (BTN_UP_PRESSED)
m_btnMgr.up();
else if (BTN_DOWN_PRESSED)
m_btnMgr.down();
if (BTN_A_PRESSED && !m_thrdWorking)
{
if (m_btnMgr.selected(m_wbfsBtnBack))
{
break;
}
else if (m_btnMgr.selected(m_wbfsBtnGo))
{
switch (op)
{
case CMenu::WO_ADD_GAME:
m_btnMgr.show(m_wbfsPBar);
m_btnMgr.setProgress(m_wbfsPBar, 0.f);
m_btnMgr.hide(m_wbfsBtnGo);
m_btnMgr.hide(m_wbfsBtnBack);
m_btnMgr.show(m_wbfsLblMessage);
m_btnMgr.setText(m_wbfsLblMessage, L"");
Disc_SetUSB(NULL);
if (Disc_Wait() < 0)
{
error(_t("wbfsoperr1", L"Disc_Wait failed"));
out = true;
break;
}
if (Disc_Open() < 0)
{
error(_t("wbfsoperr2", L"Disc_Open failed"));
out = true;
break;
}
if (Disc_IsWii() == 0)
{
Disc_ReadHeader(&header);
if (_searchGamesByID((const char *) header.id).size() != 0)
{
error(_t("wbfsoperr4", L"Game already installed"));
out = true;
break;
}
cfPos = string((char *) header.id);
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop6", L"Installing [%s] %s..."), string((const char *)header.id, sizeof header.id).c_str(), string((const char *)header.title, sizeof header.title).c_str()));
done = true;
upd_usb = true;
m_thrdWorking = true;
m_thrdProgress = 0.f;
m_thrdMessageAdded = false;
LWP_CreateThread(&thread, (void *(*)(void *))CMenu::_gameInstaller, (void *)this, 0, 8 * 1024, 64);
}
else if(Disc_IsGC() == 0)
{
Disc_ReadGCHeader(&gcheader);
char gcfolder[300];
char dmlgamedir[50];
strncpy(dmlgamedir, (currentPartition != SD) ? m_DMLgameDir.c_str() : DML_DIR, sizeof(dmlgamedir));
snprintf(gcfolder, sizeof(gcfolder), "%s [%s]", gcheader.title, (char *)gcheader.id);
if (_searchGamesByID((const char *) gcheader.id).size() != 0 || GC_GameIsInstalled((char *)gcheader.id, DeviceName[currentPartition], dmlgamedir) || GC_GameIsInstalled(gcfolder, DeviceName[currentPartition], dmlgamedir))
{
error(_t("wbfsoperr4", L"Game already installed"));
out = true;
break;
}
cfPos = string((char *) gcheader.id);
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop6", L"Installing [%s] %s..."), string((const char *)gcheader.id, sizeof gcheader.id).c_str(), string((const char *)gcheader.title, sizeof gcheader.title).c_str()));
done = true;
upd_dml = true;
m_thrdWorking = true;
m_thrdProgress = 0.f;
m_thrdMessageAdded = false;
LWP_CreateThread(&thread, (void *(*)(void *))CMenu::_GCgameInstaller, (void *)this, 0, 8 * 1024, 64);
}
else
{
error(_t("wbfsoperr3", L"This is not a Wii or GC disc!"));
out = true;
break;
}
break;
case CMenu::WO_REMOVE_GAME:
if(m_current_view == COVERFLOW_USB)
{
WBFS_RemoveGame((u8 *)m_cf.getId().c_str(), (char *) m_cf.getHdr()->path);
upd_usb = true;
}
else
{
char source[300];
snprintf(source, sizeof(source), "%s/%s", sfmt((currentPartition != SD) ? m_DMLgameDir.c_str() : DML_DIR, DeviceName[currentPartition]).c_str(), (char *)m_cf.getHdr()->path);
fsop_deleteFolder(source);
upd_dml = true;
}
if(m_cfg.getBool("GENERAL", "delete_cover_and_game", true))
RemoveCover((char *)m_cf.getId().c_str());
m_btnMgr.show(m_wbfsPBar);
m_btnMgr.setProgress(m_wbfsPBar, 0.f, true);
m_btnMgr.setProgress(m_wbfsPBar, 1.f);
m_btnMgr.hide(m_wbfsLblDialog);
m_btnMgr.hide(m_wbfsBtnGo);
m_btnMgr.show(m_wbfsLblMessage);
m_btnMgr.setText(m_wbfsLblMessage, _t("wbfsop7", L"Game deleted"));
done = true;
break;
case CMenu::WO_FORMAT:
break;
case CMenu::WO_COPY_GAME:
char folder[50];
char source[300];
snprintf(folder, sizeof(folder), m_DMLgameDir.c_str(), DeviceName[currentPartition]);
snprintf(source, sizeof(source), "%s/%s", folder, m_cf.getHdr()->path);
if(fsop_GetFreeSpaceKb((char*)"sd:/")<fsop_GetFolderKb(source))
{
m_btnMgr.hide(m_wbfsBtnGo);
_setThrdMsg(wfmt(_fmt("wbfsop24", L"Not enough space: %d blocks needed, %d available"), fsop_GetFolderKb(source), fsop_GetFreeSpaceKb((char*)"sd:/")), 0.f);
break;
}
m_btnMgr.show(m_wbfsPBar);
m_btnMgr.setProgress(m_wbfsPBar, 0.f);
m_btnMgr.hide(m_wbfsBtnGo);
m_btnMgr.hide(m_wbfsBtnBack);
m_btnMgr.show(m_wbfsLblMessage);
m_btnMgr.setText(m_wbfsLblMessage, L"");
cfPos = string((char*)m_cf.getHdr()->hdr.id);
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop10", L"Copying [%s] %s..."), (u8*)m_cf.getHdr()->hdr.id, (u8*)m_cf.getTitle().toUTF8().c_str()));
done = true;
upd_dml = true;
m_thrdWorking = true;
m_thrdProgress = 0.f;
m_thrdMessageAdded = false;
m_cf.stopCoverLoader();
_stopSounds();
MusicPlayer::DestroyInstance();
SoundHandler::DestroyInstance();
soundDeinit();
Nand::Instance()->Disable_Emu();
Nand::DestroyInstance();
LWP_CreateThread(&thread, (void *(*)(void *))CMenu::_GCcopyGame, (void *)this, 0, 8 * 1024, 64);
break;
}
if (out)
break;
}
}
if (m_thrdMessageAdded)
{
LockMutex lock(m_mutex);
m_thrdMessageAdded = false;
if (!m_thrdMessage.empty())
m_btnMgr.setText(m_wbfsLblDialog, m_thrdMessage);
m_btnMgr.setProgress(m_wbfsPBar, m_thrdProgress);
m_btnMgr.setText(m_wbfsLblMessage, wfmt(_fmt("wbfsprogress", L"%i%%"), (int)(m_thrdProgress * 100.f)));
if (!m_thrdWorking)
m_btnMgr.show(m_wbfsBtnBack);
}
}
_hideWBFS();
if (done && (op == CMenu::WO_REMOVE_GAME || op == CMenu::WO_ADD_GAME))
{
m_gameList.SetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
if(upd_dml)
UpdateCache(COVERFLOW_DML);
if(upd_usb)
UpdateCache(COVERFLOW_USB);
_loadList();
_initCF();
m_cf.findId(cfPos.c_str(), true);
}
else if(done && op == CMenu::WO_COPY_GAME)
{
m_gameList.SetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
if(upd_dml)
{
UpdateCache(COVERFLOW_DML);
currentPartition = SD;
UpdateCache(COVERFLOW_DML);
}
}
return done;
}
void CMenu::_initWBFSMenu(CMenu::SThemeData &theme)
{
_addUserLabels(theme, m_wbfsLblUser, ARRAY_SIZE(m_wbfsLblUser), "WBFS");
m_wbfsBg = _texture(theme.texSet, "WBFS/BG", "texture", theme.bg);
m_wbfsLblTitle = _addTitle(theme, "WBFS/TITLE", theme.titleFont, L"", 20, 30, 600, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
m_wbfsLblDialog = _addLabel(theme, "WBFS/DIALOG", theme.lblFont, L"", 40, 90, 560, 200, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_wbfsLblMessage = _addLabel(theme, "WBFS/MESSAGE", theme.lblFont, L"", 40, 300, 560, 100, theme.lblFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_TOP);
m_wbfsPBar = _addProgressBar(theme, "WBFS/PROGRESS_BAR", 40, 270, 560, 20);
m_wbfsBtnBack = _addButton(theme, "WBFS/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 56, theme.btnFontColor);
m_wbfsBtnGo = _addButton(theme, "WBFS/GO_BTN", theme.btnFont, L"", 245, 260, 150, 56, theme.btnFontColor);
_setHideAnim(m_wbfsLblTitle, "WBFS/TITLE", 0, 0, -2.f, 0.f);
_setHideAnim(m_wbfsLblDialog, "WBFS/DIALOG", 0, 0, -2.f, 0.f);
_setHideAnim(m_wbfsLblMessage, "WBFS/MESSAGE", 0, 0, -2.f, 0.f);
_setHideAnim(m_wbfsPBar, "WBFS/PROGRESS_BAR", 0, 0, -2.f, 0.f);
_setHideAnim(m_wbfsBtnBack, "WBFS/BACK_BTN", 0, 0, -2.f, 0.f);
_setHideAnim(m_wbfsBtnGo, "WBFS/GO_BTN", 0, 0, -2.f, 0.f);
_hideWBFS(true);
_textWBFS();
}
void CMenu::_textWBFS(void)
{
m_btnMgr.setText(m_wbfsBtnBack, _t("wbfsop4", L"Back"));
m_btnMgr.setText(m_wbfsBtnGo, _t("wbfsop5", L"Go"));
}