WiiFlow_Lite/source/loader/external_booter.hpp
fix94.1 0e5a5b4abd -fixed banners random crashes and codedumps
-WIP commit for wii game/channel booting, now uses a internal
extra dol file to boot wii games and channels, that should be a
better way to fix game and channel booting
2012-08-12 21:26:24 +00:00

36 lines
1.2 KiB
C++

/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef EXTERNAL_BOOTER_HPP
#define EXTERNAL_BOOTER_HPP
#ifdef __cplusplus
extern "C" {
#endif
extern u8 configbytes[2];
extern u32 hooktype;
#ifdef __cplusplus
}
#endif
void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode,
int aspectRatio, u32 returnTo, u8 BootType);
void ExternalBooter_ChannelSetup(void *dolchunkoffset[18], u32 dolchunksize[18], u32 dolchunkcount, u32 StartPoint);
#endif