WiiFlow_Lite/source/menu/menu_config_game.cpp
Fledge68 4ee62e9adb - removed 'init network' from startup settings.
- moved 'mount sd only' to startup settings.
- added reboot when 'sd only' is changed.
- added GC banner sound options by einsteinx2 to page 11 of main config.
- changed and added a few gecko prints
2018-12-24 07:42:31 -06:00

1122 lines
56 KiB
C++

#include "menu.hpp"
#include "types.h"
#include "loader/wbfs.h"
#include "libwbfs/wiidisc.h"
#define ARRAY_SIZE(a) (sizeof a / sizeof a[0])
u8 m_gameSettingsMaxPgs = 5;
u8 m_gameSettingsPage = 0;
u8 GCLoader = 0;
int videoScale, videoOffset;
const dir_discHdr *GameHdr;
template <class T> static inline T loopNum(T i, T s)
{
return (i + s) % s;
}
wstringEx CMenu::_optBoolToString(int i)
{
switch (i)
{
case 0:
return _t("off", L"Off");
case 1:
return _t("on", L"On");
default:
return _t("def", L"Default");
}
}
void CMenu::_hideGameSettings(bool instant)
{
m_btnMgr.hide(m_gameSettingsLblPage, instant);
m_btnMgr.hide(m_gameSettingsBtnPageM, instant);
m_btnMgr.hide(m_gameSettingsBtnPageP, instant);
m_btnMgr.hide(m_gameSettingsBtnBack, instant);
m_btnMgr.hide(m_gameSettingsLblTitle, instant);
for(u8 i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
if(m_gameSettingsLblUser[i] != -1)
m_btnMgr.hide(m_gameSettingsLblUser[i], instant);
_hideGameSettingsPg(instant);
}
void CMenu::_hideGameSettingsPg(bool instant)
{
//Does not hide title, page, back, or user labels
//Wii & Channels
m_btnMgr.hide(m_gameSettingsLblHooktype, instant);
m_btnMgr.hide(m_gameSettingsLblHooktypeVal, instant);
m_btnMgr.hide(m_gameSettingsBtnHooktypeM, instant);
m_btnMgr.hide(m_gameSettingsBtnHooktypeP, instant);
m_btnMgr.hide(m_gameSettingsLblVipatch, instant);
m_btnMgr.hide(m_gameSettingsBtnVipatch, instant);
m_btnMgr.hide(m_gameSettingsLblCountryPatch, instant);
m_btnMgr.hide(m_gameSettingsBtnCountryPatch, instant);
m_btnMgr.hide(m_gameSettingsLblPatchVidModes, instant);
m_btnMgr.hide(m_gameSettingsLblPatchVidModesVal, instant);
m_btnMgr.hide(m_gameSettingsBtnPatchVidModesM, instant);
m_btnMgr.hide(m_gameSettingsBtnPatchVidModesP, instant);
m_btnMgr.hide(m_gameSettingsLblAspectRatio, instant);
m_btnMgr.hide(m_gameSettingsLblAspectRatioVal, instant);
m_btnMgr.hide(m_gameSettingsBtnAspectRatioP, instant);
m_btnMgr.hide(m_gameSettingsBtnAspectRatioM, instant);
m_btnMgr.hide(m_gameSettingsLblGameIOS, instant);
m_btnMgr.hide(m_gameSettingsLblIOS, instant);
m_btnMgr.hide(m_gameSettingsBtnIOSP, instant);
m_btnMgr.hide(m_gameSettingsBtnIOSM, instant);
//wii only
m_btnMgr.hide(m_gameSettingsLblEmulation, instant);
m_btnMgr.hide(m_gameSettingsLblEmulationVal, instant);
m_btnMgr.hide(m_gameSettingsBtnEmulationP, instant);
m_btnMgr.hide(m_gameSettingsBtnEmulationM, instant);
m_btnMgr.hide(m_gameSettingsLblExtractSave, instant);
m_btnMgr.hide(m_gameSettingsBtnExtractSave, instant);
m_btnMgr.hide(m_gameSettingsLblFlashSave, instant);
m_btnMgr.hide(m_gameSettingsBtnFlashSave, instant);
m_btnMgr.hide(m_gameSettingsLblPrivateServer, instant);
m_btnMgr.hide(m_gameSettingsBtnPrivateServer, instant);
//All
m_btnMgr.hide(m_gameSettingsLblManage, instant);
m_btnMgr.hide(m_gameSettingsBtnManage, instant);
m_btnMgr.hide(m_gameSettingsBtnCategoryMain, instant);
m_btnMgr.hide(m_gameSettingsLblCategoryMain, instant);
m_btnMgr.hide(m_gameSettingsLblGameLanguage, instant);
m_btnMgr.hide(m_gameSettingsLblLanguage, instant);
m_btnMgr.hide(m_gameSettingsBtnLanguageP, instant);
m_btnMgr.hide(m_gameSettingsBtnLanguageM, instant);
m_btnMgr.hide(m_gameSettingsLblGameVideo, instant);
m_btnMgr.hide(m_gameSettingsLblVideo, instant);
m_btnMgr.hide(m_gameSettingsBtnVideoP, instant);
m_btnMgr.hide(m_gameSettingsBtnVideoM, instant);
m_btnMgr.hide(m_gameSettingsLblOcarina, instant);
m_btnMgr.hide(m_gameSettingsBtnOcarina, instant);
m_btnMgr.hide(m_gameSettingsLblCheat, instant);
m_btnMgr.hide(m_gameSettingsBtnCheat, instant);
m_btnMgr.hide(m_gameSettingsLblDebugger, instant);
m_btnMgr.hide(m_gameSettingsLblDebuggerV, instant);
m_btnMgr.hide(m_gameSettingsBtnDebuggerP, instant);
m_btnMgr.hide(m_gameSettingsBtnDebuggerM, instant);
m_btnMgr.hide(m_gameSettingsLblLED, instant);
m_btnMgr.hide(m_gameSettingsBtnLED, instant);
//GC only
m_btnMgr.hide(m_gameSettingsLblEmuMemCard, instant);
m_btnMgr.hide(m_gameSettingsLblEmuMemCard_Val, instant);
m_btnMgr.hide(m_gameSettingsBtnEmuMemCard_P, instant);
m_btnMgr.hide(m_gameSettingsBtnEmuMemCard_M, instant);
m_btnMgr.hide(m_gameSettingsLblDevoMemcardEmu, instant);
m_btnMgr.hide(m_gameSettingsBtnDevoMemcardEmu, instant);
m_btnMgr.hide(m_gameSettingsLblWidescreen, instant);
m_btnMgr.hide(m_gameSettingsBtnWidescreen, instant);
m_btnMgr.hide(m_gameSettingsLblWiiuWidescreen, instant);
m_btnMgr.hide(m_gameSettingsBtnWiiuWidescreen, instant);
m_btnMgr.hide(m_gameSettingsLblGCLoader, instant);
m_btnMgr.hide(m_gameSettingsLblGCLoader_Val, instant);
m_btnMgr.hide(m_gameSettingsBtnGCLoader_P, instant);
m_btnMgr.hide(m_gameSettingsBtnGCLoader_M, instant);
m_btnMgr.hide(m_gameSettingsLblCC_Rumble, instant);
m_btnMgr.hide(m_gameSettingsBtnCC_Rumble, instant);
m_btnMgr.hide(m_gameSettingsLblNATIVE_CTL, instant);
m_btnMgr.hide(m_gameSettingsBtnNATIVE_CTL, instant);
m_btnMgr.hide(m_gameSettingsLblDeflicker, instant);
m_btnMgr.hide(m_gameSettingsBtnDeflicker, instant);
m_btnMgr.hide(m_gameSettingsLblArcade, instant);
m_btnMgr.hide(m_gameSettingsBtnArcade, instant);
m_btnMgr.hide(m_gameSettingsLblSkip_IPL, instant);
m_btnMgr.hide(m_gameSettingsBtnSkip_IPL, instant);
m_btnMgr.hide(m_gameSettingsLblPatch50, instant);
m_btnMgr.hide(m_gameSettingsBtnPatch50, instant);
m_btnMgr.hide(m_gameSettingsLblWidthVal, instant);
m_btnMgr.hide(m_gameSettingsLblWidth, instant);
m_btnMgr.hide(m_gameSettingsBtnWidthP, instant);
m_btnMgr.hide(m_gameSettingsBtnWidthM, instant);
m_btnMgr.hide(m_gameSettingsLblPosVal, instant);
m_btnMgr.hide(m_gameSettingsLblPos, instant);
m_btnMgr.hide(m_gameSettingsBtnPosP, instant);
m_btnMgr.hide(m_gameSettingsBtnPosM, instant);
// Channels only
m_btnMgr.hide(m_gameSettingsLblApploader, instant);
m_btnMgr.hide(m_gameSettingsBtnApploader, instant);
m_btnMgr.hide(m_gameSettingsLblCustom, instant);
m_btnMgr.hide(m_gameSettingsBtnCustom, instant);
m_btnMgr.hide(m_gameSettingsLblLaunchNK, instant);
m_btnMgr.hide(m_gameSettingsBtnLaunchNK, instant);
}
void CMenu::_showGameSettings()
{
//const char *id = CoverFlow.getId();
//const dir_discHdr *GameHdr = CoverFlow.getHdr();
const char *id = GameHdr->id;
if(GameHdr->type == TYPE_GC_GAME)
{
GCLoader = min(m_gcfg2.getUInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
GCLoader = (GCLoader == 0) ? min(m_cfg.getUInt(GC_DOMAIN, "default_loader", 1), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : GCLoader-1;
}
m_gameSettingsMaxPgs = 5;
if(GameHdr->type == TYPE_GC_GAME && GCLoader == DEVOLUTION)
m_gameSettingsMaxPgs = 2;
_setBg(m_gameSettingsBg, m_gameSettingsBg);
u32 i = 0;
for(i = 0; i < ARRAY_SIZE(m_gameSettingsLblUser); ++i)
if(m_gameSettingsLblUser[i] != -1)
m_btnMgr.show(m_gameSettingsLblUser[i]);
wstringEx title(_t("cfgg1", L"Settings"));
if(GameHdr->type != TYPE_PLUGIN)
title.append(wfmt(L" [%.6s]", id));
m_btnMgr.setText(m_gameSettingsLblTitle, title);
m_btnMgr.show(m_gameSettingsLblTitle);
m_btnMgr.show(m_gameSettingsBtnBack);
if(GameHdr->type == TYPE_PLUGIN)
{
m_btnMgr.show(m_gameSettingsBtnCategoryMain);
m_btnMgr.show(m_gameSettingsLblCategoryMain);
return;
}
m_btnMgr.setText(m_gameSettingsLblPage, wfmt(L"%i / %i", m_gameSettingsPage, m_gameSettingsMaxPgs));
m_btnMgr.show(m_gameSettingsLblPage);
m_btnMgr.show(m_gameSettingsBtnPageM);
m_btnMgr.show(m_gameSettingsBtnPageP);
if(m_gameSettingsPage == 1)
{
m_btnMgr.show(m_gameSettingsBtnCategoryMain);
m_btnMgr.show(m_gameSettingsLblCategoryMain);
if(GameHdr->type == TYPE_GC_GAME)
{
m_btnMgr.show(m_gameSettingsLblGCLoader);
m_btnMgr.show(m_gameSettingsLblGCLoader_Val);
m_btnMgr.show(m_gameSettingsBtnGCLoader_P);
m_btnMgr.show(m_gameSettingsBtnGCLoader_M);
}
else
{
m_btnMgr.show(m_gameSettingsLblGameIOS);
m_btnMgr.show(m_gameSettingsLblIOS);
m_btnMgr.show(m_gameSettingsBtnIOSP);
m_btnMgr.show(m_gameSettingsBtnIOSM);
}
m_btnMgr.show(m_gameSettingsLblGameLanguage);
m_btnMgr.show(m_gameSettingsLblLanguage);
m_btnMgr.show(m_gameSettingsBtnLanguageP);
m_btnMgr.show(m_gameSettingsBtnLanguageM);
m_btnMgr.show(m_gameSettingsLblGameVideo);
m_btnMgr.show(m_gameSettingsLblVideo);
m_btnMgr.show(m_gameSettingsBtnVideoP);
m_btnMgr.show(m_gameSettingsBtnVideoM);
}
if(m_gameSettingsPage == 2)
{
if(GameHdr->type == TYPE_GC_GAME && GCLoader == DEVOLUTION)
{
m_btnMgr.show(m_gameSettingsLblLED);
m_btnMgr.show(m_gameSettingsBtnLED);
m_btnMgr.show(m_gameSettingsLblDevoMemcardEmu);
m_btnMgr.show(m_gameSettingsBtnDevoMemcardEmu);
m_btnMgr.show(m_gameSettingsLblWidescreen);
m_btnMgr.show(m_gameSettingsBtnWidescreen);
m_btnMgr.show(m_gameSettingsLblManage);
m_btnMgr.show(m_gameSettingsBtnManage);
}
else
{
m_btnMgr.show(m_gameSettingsLblDebugger);
m_btnMgr.show(m_gameSettingsLblDebuggerV);
m_btnMgr.show(m_gameSettingsBtnDebuggerP);
m_btnMgr.show(m_gameSettingsBtnDebuggerM);
if(GameHdr->type != TYPE_GC_GAME)
{
m_btnMgr.show(m_gameSettingsLblHooktype);
m_btnMgr.show(m_gameSettingsLblHooktypeVal);
m_btnMgr.show(m_gameSettingsBtnHooktypeM);
m_btnMgr.show(m_gameSettingsBtnHooktypeP);
}
else
{
m_btnMgr.show(m_gameSettingsLblDeflicker);
m_btnMgr.show(m_gameSettingsBtnDeflicker);
}
m_btnMgr.show(m_gameSettingsLblOcarina);
m_btnMgr.show(m_gameSettingsBtnOcarina);
m_btnMgr.show(m_gameSettingsLblCheat);
m_btnMgr.show(m_gameSettingsBtnCheat);
}
}
if(m_gameSettingsPage == 3)
{
if(GameHdr->type != TYPE_GC_GAME)
{
m_btnMgr.show(m_gameSettingsLblPatchVidModes);
m_btnMgr.show(m_gameSettingsLblPatchVidModesVal);
m_btnMgr.show(m_gameSettingsBtnPatchVidModesM);
m_btnMgr.show(m_gameSettingsBtnPatchVidModesP);
m_btnMgr.show(m_gameSettingsLblVipatch);
m_btnMgr.show(m_gameSettingsBtnVipatch);
m_btnMgr.show(m_gameSettingsLblCountryPatch);
m_btnMgr.show(m_gameSettingsBtnCountryPatch);
m_btnMgr.show(m_gameSettingsLblAspectRatio);
m_btnMgr.show(m_gameSettingsLblAspectRatioVal);
m_btnMgr.show(m_gameSettingsBtnAspectRatioP);
m_btnMgr.show(m_gameSettingsBtnAspectRatioM);
}
else
{
m_btnMgr.show(m_gameSettingsLblWiiuWidescreen);
m_btnMgr.show(m_gameSettingsBtnWiiuWidescreen);
m_btnMgr.show(m_gameSettingsLblEmuMemCard);
m_btnMgr.show(m_gameSettingsLblEmuMemCard_Val);
m_btnMgr.show(m_gameSettingsBtnEmuMemCard_P);
m_btnMgr.show(m_gameSettingsBtnEmuMemCard_M);
m_btnMgr.show(m_gameSettingsLblWidescreen);
m_btnMgr.show(m_gameSettingsBtnWidescreen);
m_btnMgr.show(m_gameSettingsLblManage);
m_btnMgr.show(m_gameSettingsBtnManage);
}
}
if(m_gameSettingsPage == 4)
{
if(GameHdr->type == TYPE_GC_GAME)
{
m_btnMgr.show(m_gameSettingsLblCC_Rumble);
m_btnMgr.show(m_gameSettingsBtnCC_Rumble);
m_btnMgr.show(m_gameSettingsLblNATIVE_CTL);
m_btnMgr.show(m_gameSettingsBtnNATIVE_CTL);
m_btnMgr.show(m_gameSettingsBtnArcade);
m_btnMgr.show(m_gameSettingsLblArcade);
m_btnMgr.show(m_gameSettingsBtnSkip_IPL);
m_btnMgr.show(m_gameSettingsLblSkip_IPL);
}
else
{
m_btnMgr.show(m_gameSettingsLblManage);
m_btnMgr.show(m_gameSettingsBtnManage);
if(GameHdr->type == TYPE_CHANNEL || GameHdr->type == TYPE_EMUCHANNEL)
{
m_btnMgr.show(m_gameSettingsLblCustom);
m_btnMgr.show(m_gameSettingsBtnCustom);
m_btnMgr.show(m_gameSettingsLblApploader);
m_btnMgr.show(m_gameSettingsBtnApploader);
m_btnMgr.show(m_gameSettingsLblLaunchNK);
m_btnMgr.show(m_gameSettingsBtnLaunchNK);
}
else if(GameHdr->type == TYPE_WII_GAME)
{
m_btnMgr.show(m_gameSettingsLblEmulationVal);
m_btnMgr.show(m_gameSettingsLblEmulation);
m_btnMgr.show(m_gameSettingsBtnEmulationP);
m_btnMgr.show(m_gameSettingsBtnEmulationM);
m_btnMgr.show(m_gameSettingsLblExtractSave);
m_btnMgr.show(m_gameSettingsBtnExtractSave);
m_btnMgr.show(m_gameSettingsLblFlashSave);
m_btnMgr.show(m_gameSettingsBtnFlashSave);
}
}
}
if(m_gameSettingsPage == 5)
{
if(GameHdr->type == TYPE_GC_GAME)
{
m_btnMgr.show(m_gameSettingsLblLED);
m_btnMgr.show(m_gameSettingsBtnLED);
m_btnMgr.show(m_gameSettingsLblWidthVal);
m_btnMgr.show(m_gameSettingsLblWidth);
m_btnMgr.show(m_gameSettingsBtnWidthP);
m_btnMgr.show(m_gameSettingsBtnWidthM);
m_btnMgr.show(m_gameSettingsLblPosVal);
m_btnMgr.show(m_gameSettingsLblPos);
m_btnMgr.show(m_gameSettingsBtnPosP);
m_btnMgr.show(m_gameSettingsBtnPosM);
m_btnMgr.show(m_gameSettingsBtnPatch50);
m_btnMgr.show(m_gameSettingsLblPatch50);
}
else
{
m_btnMgr.show(m_gameSettingsLblLED);
m_btnMgr.show(m_gameSettingsBtnLED);
if(GameHdr->type == TYPE_WII_GAME)
{
m_btnMgr.show(m_gameSettingsLblPrivateServer);
m_btnMgr.show(m_gameSettingsBtnPrivateServer);
}
}
}
m_btnMgr.setText(m_gameSettingsBtnOcarina, _optBoolToString(m_gcfg2.getOptBool(id, "cheat", 0)));
m_btnMgr.setText(m_gameSettingsBtnLED, _optBoolToString(m_gcfg2.getOptBool(id, "led", 0)));
i = min(m_gcfg2.getUInt(id, "debugger", 0), ARRAY_SIZE(CMenu::_debugger) - 1u);
m_btnMgr.setText(m_gameSettingsLblDebuggerV, _t(CMenu::_debugger[i].id, CMenu::_debugger[i].text));
if(GameHdr->type == TYPE_GC_GAME)
{
//widescreen is shared by devo and nintendont
m_btnMgr.setText(m_gameSettingsBtnWidescreen, _optBoolToString(m_gcfg2.getOptBool(id, "widescreen", 0)));
m_btnMgr.setText(m_gameSettingsBtnWiiuWidescreen, _optBoolToString(m_gcfg2.getOptBool(id, "wiiu_widescreen", 0)));
m_btnMgr.setText(m_gameSettingsBtnDevoMemcardEmu, _optBoolToString(m_gcfg2.getOptBool(id, "devo_memcard_emu", 2)));
m_btnMgr.setText(m_gameSettingsBtnCC_Rumble, _optBoolToString(m_gcfg2.getOptBool(id, "cc_rumble", 2)));
m_btnMgr.setText(m_gameSettingsBtnNATIVE_CTL, _optBoolToString(m_gcfg2.getOptBool(id, "native_ctl", 2)));
m_btnMgr.setText(m_gameSettingsBtnDeflicker, _optBoolToString(m_gcfg2.getOptBool(id, "deflicker", 0)));
m_btnMgr.setText(m_gameSettingsBtnArcade, _optBoolToString(m_gcfg2.getOptBool(id, "triforce_arcade", 0)));
m_btnMgr.setText(m_gameSettingsBtnSkip_IPL, _optBoolToString(m_gcfg2.getOptBool(id, "skip_ipl", 0)));
m_btnMgr.setText(m_gameSettingsBtnPatch50, _optBoolToString(m_gcfg2.getOptBool(id, "patch_pal50", 0)));
if(videoScale == 0)
m_btnMgr.setText(m_gameSettingsLblWidthVal, _t("GC_Auto", L"Auto"));
else if(videoScale == 127)
m_btnMgr.setText(m_gameSettingsLblWidthVal, _t("def", L"Default"));
else
m_btnMgr.setText(m_gameSettingsLblWidthVal, wfmt(L"%i", max(40, min(120, videoScale)) + 600));
if(videoOffset == 127)
m_btnMgr.setText(m_gameSettingsLblPosVal, _t("def", L"Default"));
else
m_btnMgr.setText(m_gameSettingsLblPosVal, wfmt(L"%i", max(-20, min(20, videoOffset))));
i = min(m_gcfg2.getUInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_GCvideoModes) - 1u);
m_btnMgr.setText(m_gameSettingsLblVideo, _t(CMenu::_GCvideoModes[i].id, CMenu::_GCvideoModes[i].text));
i = min(m_gcfg2.getUInt(id, "language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
m_btnMgr.setText(m_gameSettingsLblLanguage, _t(CMenu::_GClanguages[i].id, CMenu::_GClanguages[i].text));
i = min(m_gcfg2.getUInt(id, "emu_memcard", 0), ARRAY_SIZE(CMenu::_NinEmuCard) - 1u);
m_btnMgr.setText(m_gameSettingsLblEmuMemCard_Val, _t(CMenu::_NinEmuCard[i].id, CMenu::_NinEmuCard[i].text));
i = min(m_gcfg2.getUInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
m_btnMgr.setText(m_gameSettingsLblGCLoader_Val, _t(CMenu::_GCLoader[i].id, CMenu::_GCLoader[i].text));
}
else
{
m_btnMgr.setText(m_gameSettingsBtnVipatch, _optBoolToString(m_gcfg2.getOptBool(id, "vipatch", 0)));
m_btnMgr.setText(m_gameSettingsBtnCountryPatch, _optBoolToString(m_gcfg2.getOptBool(id, "country_patch", 0)));
m_btnMgr.setText(m_gameSettingsBtnPrivateServer, _optBoolToString(m_gcfg2.getOptBool(id, "private_server", 0)));
m_btnMgr.setText(m_gameSettingsBtnCustom, _optBoolToString(m_gcfg2.getOptBool(id, "custom", 0)));
m_btnMgr.setText(m_gameSettingsBtnLaunchNK, _optBoolToString(m_gcfg2.getOptBool(id, "useneek", 0)));
m_btnMgr.setText(m_gameSettingsBtnApploader, _optBoolToString(m_gcfg2.getOptBool(id, "apploader", 0)));
i = min(m_gcfg2.getUInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
m_btnMgr.setText(m_gameSettingsLblVideo, _t(CMenu::_VideoModes[i].id, CMenu::_VideoModes[i].text));
i = min(m_gcfg2.getUInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
m_btnMgr.setText(m_gameSettingsLblLanguage, _t(CMenu::_languages[i].id, CMenu::_languages[i].text));
i = min(m_gcfg2.getUInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u);
m_btnMgr.setText(m_gameSettingsLblAspectRatioVal, _t(CMenu::_AspectRatio[i].id, CMenu::_AspectRatio[i].text));
int j = 0;
if(m_gcfg2.getInt(id, "ios", &j) && _installed_cios.size() > 0)
{
CIOSItr itr = _installed_cios.find(j);
j = (itr == _installed_cios.end()) ? 0 : itr->first;
}
else j = 0;
if(j > 0)
m_btnMgr.setText(m_gameSettingsLblIOS, wfmt(L"%i", j));
else
m_btnMgr.setText(m_gameSettingsLblIOS, L"AUTO");
i = min(m_gcfg2.getUInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
m_btnMgr.setText(m_gameSettingsLblPatchVidModesVal, _t(CMenu::_vidModePatch[i].id, CMenu::_vidModePatch[i].text));
i = min(m_gcfg2.getUInt(id, "hooktype", 0), ARRAY_SIZE(CMenu::_hooktype) - 1u);
m_btnMgr.setText(m_gameSettingsLblHooktypeVal, _t(CMenu::_hooktype[i].id, CMenu::_hooktype[i].text));
i = min(m_gcfg2.getUInt(id, "emulate_save", 0), ARRAY_SIZE(CMenu::_SaveEmu) - 1u);
m_btnMgr.setText(m_gameSettingsLblEmulationVal, _t(CMenu::_SaveEmu[i].id, CMenu::_SaveEmu[i].text));
}
}
void CMenu::_gameSettings(const dir_discHdr *hdr, bool disc)
{
m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
GameHdr = hdr;//
const char *id = GameHdr->id;
if(GameHdr->type == TYPE_GC_GAME)
{
videoScale = m_gcfg2.getInt(id, "nin_width", 127);
videoOffset = m_gcfg2.getInt(id, "nin_pos", 127);
}
m_gameSettingsPage = 1;
_showGameSettings();
while(!m_exit)
{
_mainLoopCommon();
if(BTN_HOME_PRESSED || BTN_B_PRESSED)
break;
else if(BTN_UP_PRESSED)
m_btnMgr.up();
else if(BTN_DOWN_PRESSED)
m_btnMgr.down();
if(BTN_MINUS_PRESSED || BTN_LEFT_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_gameSettingsBtnPageM)))
{
_hideGameSettingsPg();
if(m_gameSettingsPage == 1)
m_gameSettingsPage = m_gameSettingsMaxPgs;
else --m_gameSettingsPage;
if(BTN_LEFT_PRESSED || BTN_MINUS_PRESSED)
m_btnMgr.click(m_gameSettingsBtnPageM);
_showGameSettings();
}
else if(BTN_PLUS_PRESSED || BTN_RIGHT_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_gameSettingsBtnPageP)))
{
_hideGameSettingsPg();
if(m_gameSettingsPage == m_gameSettingsMaxPgs)
m_gameSettingsPage = 1;
else
++m_gameSettingsPage;
if(BTN_RIGHT_PRESSED || BTN_PLUS_PRESSED)
m_btnMgr.click(m_gameSettingsBtnPageP);
_showGameSettings();
}
else if(BTN_A_PRESSED)
{
if(m_btnMgr.selected(m_gameSettingsBtnBack))
break;
else if(m_btnMgr.selected(m_gameSettingsBtnOcarina))
{
m_gcfg2.setBool(id, "cheat", !m_gcfg2.getBool(id, "cheat", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnVipatch))
{
m_gcfg2.setBool(id, "vipatch", !m_gcfg2.getBool(id, "vipatch", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnCountryPatch))
{
m_gcfg2.setBool(id, "country_patch", !m_gcfg2.getBool(id, "country_patch", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnCustom))
{
m_gcfg2.setBool(id, "custom", !m_gcfg2.getBool(id, "custom", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnLaunchNK))
{
m_gcfg2.setBool(id, "useneek", !m_gcfg2.getBool(id, "useneek", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnDevoMemcardEmu))
{
m_gcfg2.setOptBool(id, "devo_memcard_emu", loopNum(m_gcfg2.getOptBool(id, "devo_memcard_emu") + 1, 3));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnWidescreen))
{
m_gcfg2.setBool(id, "widescreen", !m_gcfg2.getBool(id, "widescreen", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnWiiuWidescreen))
{
m_gcfg2.setBool(id, "wiiu_widescreen", !m_gcfg2.getBool(id, "wiiu_widescreen", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnLanguageP) || m_btnMgr.selected(m_gameSettingsBtnLanguageM))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnLanguageP) ? 1 : -1;
if(GameHdr->type == TYPE_GC_GAME)
m_gcfg2.setInt(id, "language", (int)loopNum(m_gcfg2.getUInt(id, "language", 0) + direction, ARRAY_SIZE(CMenu::_GClanguages)));
else
m_gcfg2.setInt(id, "language", (int)loopNum(m_gcfg2.getUInt(id, "language", 0) + direction, ARRAY_SIZE(CMenu::_languages)));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnVideoP) || m_btnMgr.selected(m_gameSettingsBtnVideoM))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnVideoP) ? 1 : -1;
if(GameHdr->type == TYPE_GC_GAME)
m_gcfg2.setInt(id, "video_mode", (int)loopNum(m_gcfg2.getUInt(id, "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_GCvideoModes)));
else
m_gcfg2.setInt(id, "video_mode", (int)loopNum(m_gcfg2.getUInt(id, "video_mode", 0) + direction, ARRAY_SIZE(CMenu::_VideoModes)));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnAspectRatioP) || m_btnMgr.selected(m_gameSettingsBtnAspectRatioM))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnAspectRatioP) ? 1 : -1;
m_gcfg2.setInt(id, "aspect_ratio", (int)loopNum(m_gcfg2.getUInt(id, "aspect_ratio", 0) + direction, ARRAY_SIZE(CMenu::_AspectRatio)));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnWidthP) || m_btnMgr.selected(m_gameSettingsBtnWidthM))
{
if(m_btnMgr.selected(m_gameSettingsBtnWidthP))
{
if(videoScale == 0)
videoScale = 40;
else if(videoScale == 127)
videoScale = 0;
else if(videoScale < 120)
videoScale += 2;
}
else
{
if(videoScale == 40)
videoScale = 0;
else if(videoScale == 0)
videoScale = 127;
else if(videoScale > 40 && videoScale != 127)
videoScale -= 2;
}
m_gcfg2.setInt(id, "nin_width", videoScale);
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnPosP) || m_btnMgr.selected(m_gameSettingsBtnPosM))
{
if(m_btnMgr.selected(m_gameSettingsBtnPosP))
{
if(videoOffset == 127)
videoOffset = -20;
else if(videoOffset < 20)
videoOffset++;
}
else
{
if(videoOffset == -20)
videoOffset = 127;
else if(videoOffset > -20 && videoOffset != 127)
videoOffset--;
}
m_gcfg2.setInt(id, "nin_pos", videoOffset);
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnEmuMemCard_P) || m_btnMgr.selected(m_gameSettingsBtnEmuMemCard_M))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnEmuMemCard_P) ? 1 : -1;
m_gcfg2.setInt(id, "emu_memcard", (int)loopNum(m_gcfg2.getUInt(id, "emu_memcard", 2) + direction, ARRAY_SIZE(CMenu::_NinEmuCard)));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnGCLoader_P) || m_btnMgr.selected(m_gameSettingsBtnGCLoader_M))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnGCLoader_P) ? 1 : -1;
m_gcfg2.setInt(id, "gc_loader", (int)loopNum(m_gcfg2.getUInt(id, "gc_loader", 0) + direction, ARRAY_SIZE(CMenu::_GCLoader)));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnIOSM) || m_btnMgr.selected(m_gameSettingsBtnIOSP))
{
if(_installed_cios.size() > 0)
{
bool direction = m_btnMgr.selected(m_gameSettingsBtnIOSP);
CIOSItr itr = _installed_cios.find((u32)m_gcfg2.getInt(id, "ios", 0));
if(direction && itr == _installed_cios.end())
itr = _installed_cios.begin();
else if(!direction && itr == _installed_cios.begin())
itr = _installed_cios.end();
else if(direction)
itr++;
if(!direction)
itr--;
if(itr->first != 0)
m_gcfg2.setInt(id, "ios", itr->first);
else
m_gcfg2.remove(id, "ios");
_showGameSettings();
}
}
else if(m_btnMgr.selected(m_gameSettingsBtnPatchVidModesP) || m_btnMgr.selected(m_gameSettingsBtnPatchVidModesM))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnPatchVidModesP) ? 1 : -1;
m_gcfg2.setInt(id, "patch_video_modes", (int)loopNum(m_gcfg2.getUInt(id, "patch_video_modes", 0) + direction, ARRAY_SIZE(CMenu::_vidModePatch)));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnManage))
{
if(disc)
error(_t("cfgg57", L"Not allowed for disc!"));
else
{
CoverFlow.stopCoverLoader(true);
_hideGameSettings();
_CoverBanner();
CoverFlow.startCoverLoader();
}
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnCheat))
{
_hideGameSettings();
_CheatSettings();
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnHooktypeP) || m_btnMgr.selected(m_gameSettingsBtnHooktypeM))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnHooktypeP) ? 1 : -1;
m_gcfg2.setInt(id, "hooktype", (int)loopNum(m_gcfg2.getUInt(id, "hooktype", 1) + direction, ARRAY_SIZE(CMenu::_hooktype)));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnEmulationP) || m_btnMgr.selected(m_gameSettingsBtnEmulationM))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnEmulationP) ? 1 : -1;
m_gcfg2.setInt(id, "emulate_save", (int)loopNum(m_gcfg2.getUInt(id, "emulate_save", 0) + direction, ARRAY_SIZE(CMenu::_SaveEmu)));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnDebuggerP) || m_btnMgr.selected(m_gameSettingsBtnDebuggerM))
{
s8 direction = m_btnMgr.selected(m_gameSettingsBtnDebuggerP) ? 1 : -1;
m_gcfg2.setInt(id, "debugger", (int)loopNum(m_gcfg2.getUInt(id, "debugger", 0) + direction, ARRAY_SIZE(CMenu::_debugger)));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnApploader))
{
m_gcfg2.setBool(id, "apploader", !m_gcfg2.getBool(id, "apploader", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnLED))
{
m_gcfg2.setBool(id, "led", !m_gcfg2.getBool(id, "led", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnNATIVE_CTL))
{
m_gcfg2.setOptBool(id, "native_ctl", loopNum(m_gcfg2.getOptBool(id, "native_ctl") + 1, 3));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnDeflicker))
{
m_gcfg2.setBool(id, "deflicker", !m_gcfg2.getBool(id, "deflicker", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnCC_Rumble))
{
m_gcfg2.setOptBool(id, "cc_rumble", loopNum(m_gcfg2.getOptBool(id, "cc_rumble") + 1, 3));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnArcade))
{
m_gcfg2.setBool(id, "triforce_arcade", !m_gcfg2.getBool(id, "triforce_arcade", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnSkip_IPL))
{
m_gcfg2.setBool(id, "skip_ipl", !m_gcfg2.getBool(id, "skip_ipl", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnPatch50))
{
m_gcfg2.setBool(id, "patch_pal50", !m_gcfg2.getBool(id, "patch_pal50", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnPrivateServer))
{
m_gcfg2.setBool(id, "private_server", !m_gcfg2.getBool(id, "private_server", 0));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnCategoryMain))
{
if(disc)
error(_t("cfgg57", L"Not allowed for disc!"));
else
{
_hideGameSettings();
_CategorySettings(true);
// update these in case the user changed games while in cat menu
id = CoverFlow.getId();
GameHdr = CoverFlow.getHdr();
if(GameHdr->type == TYPE_GC_GAME)
{
videoScale = m_gcfg2.getInt(id, "nin_width", 127);
videoOffset = m_gcfg2.getInt(id, "nin_pos", 127);
}
}
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnExtractSave))
{
_hideGameSettings();
m_forceext = true;
if(!_AutoExtractSave(id))
error(_t("cfgg50", L"No save to extract!"));
_showGameSettings();
}
else if(m_btnMgr.selected(m_gameSettingsBtnFlashSave))
{
_hideGameSettings();
m_forceext = true;
if(!_FlashSave(id))
error(_t("cfgg51", L"No save to flash to real NAND!"));
_showGameSettings();
}
}
}
if(!disc)
m_gcfg2.save(true);
_hideGameSettings();
}
void CMenu::_initGameSettingsMenu()
{
_addUserLabels(m_gameSettingsLblUser, ARRAY_SIZE(m_gameSettingsLblUser), "GAME_SETTINGS");
m_gameSettingsBg = _texture("GAME_SETTINGS/BG", "texture", theme.bg, false);
m_gameSettingsLblTitle = _addTitle("GAME_SETTINGS/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
// Page 1
m_gameSettingsLblCategoryMain = _addLabel("GAME_SETTINGS/CAT_MAIN", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCategoryMain = _addButton("GAME_SETTINGS/CAT_MAIN_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
m_gameSettingsLblGameIOS = _addLabel("GAME_SETTINGS/IOS", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblIOS = _addLabel("GAME_SETTINGS/IOS_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnIOSM = _addPicButton("GAME_SETTINGS/IOS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
m_gameSettingsBtnIOSP = _addPicButton("GAME_SETTINGS/IOS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
m_gameSettingsLblGameLanguage = _addLabel("GAME_SETTINGS/GAME_LANG", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblLanguage = _addLabel("GAME_SETTINGS/GAME_LANG_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnLanguageM = _addPicButton("GAME_SETTINGS/GAME_LANG_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48);
m_gameSettingsBtnLanguageP = _addPicButton("GAME_SETTINGS/GAME_LANG_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48);
m_gameSettingsLblGameVideo = _addLabel("GAME_SETTINGS/VIDEO", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblVideo = _addLabel("GAME_SETTINGS/VIDEO_BTN", theme.btnFont, L"", 468, 310, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnVideoM = _addPicButton("GAME_SETTINGS/VIDEO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 310, 48, 48);
m_gameSettingsBtnVideoP = _addPicButton("GAME_SETTINGS/VIDEO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 310, 48, 48);
//GC Page 1 line 2
m_gameSettingsLblGCLoader = _addLabel("GAME_SETTINGS/GC_LOADER", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblGCLoader_Val = _addLabel("GAME_SETTINGS/GC_LOADER_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnGCLoader_M = _addPicButton("GAME_SETTINGS/GC_LOADER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
m_gameSettingsBtnGCLoader_P = _addPicButton("GAME_SETTINGS/GC_LOADER_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
// Page 2
m_gameSettingsLblDebugger = _addLabel("GAME_SETTINGS/GAME_DEBUGGER", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblDebuggerV = _addLabel("GAME_SETTINGS/GAME_DEBUGGER_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnDebuggerM = _addPicButton("GAME_SETTINGS/GAME_DEBUGGER_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
m_gameSettingsBtnDebuggerP = _addPicButton("GAME_SETTINGS/GAME_DEBUGGER_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
m_gameSettingsLblHooktype = _addLabel("GAME_SETTINGS/HOOKTYPE", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblHooktypeVal = _addLabel("GAME_SETTINGS/HOOKTYPE_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnHooktypeM = _addPicButton("GAME_SETTINGS/HOOKTYPE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
m_gameSettingsBtnHooktypeP = _addPicButton("GAME_SETTINGS/HOOKTYPE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
m_gameSettingsLblOcarina = _addLabel("GAME_SETTINGS/OCARINA", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnOcarina = _addButton("GAME_SETTINGS/OCARINA_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
m_gameSettingsLblCheat = _addLabel("GAME_SETTINGS/CHEAT", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCheat = _addButton("GAME_SETTINGS/CHEAT_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
//GC Page 2
//nintendont = debugger, deflicker, ocarina, cheats
//devolution = led_activity(pg5), emu_memcard, widescreen(pg3), mng_cvr_bnr (pg4)
m_gameSettingsLblDeflicker = _addLabel("GAME_SETTINGS/DEFLICKER", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnDeflicker = _addButton("GAME_SETTINGS/DEFLICKER_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
m_gameSettingsLblDevoMemcardEmu = _addLabel("GAME_SETTINGS/DEVO_MEMCARD_EMU", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnDevoMemcardEmu = _addButton("GAME_SETTINGS/DEVO_MEMCARD_EMU_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
//Page 3
m_gameSettingsLblCountryPatch = _addLabel("GAME_SETTINGS/COUNTRY_PATCH", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCountryPatch = _addButton("GAME_SETTINGS/COUNTRY_PATCH_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
m_gameSettingsLblVipatch = _addLabel("GAME_SETTINGS/VIPATCH", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnVipatch = _addButton("GAME_SETTINGS/VIPATCH_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
m_gameSettingsLblPatchVidModes = _addLabel("GAME_SETTINGS/PATCH_VIDEO_MODE", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblPatchVidModesVal = _addLabel("GAME_SETTINGS/PATCH_VIDEO_MODE_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnPatchVidModesM = _addPicButton("GAME_SETTINGS/PATCH_VIDEO_MODE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48);
m_gameSettingsBtnPatchVidModesP = _addPicButton("GAME_SETTINGS/PATCH_VIDEO_MODE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48);
m_gameSettingsLblAspectRatio = _addLabel("GAME_SETTINGS/ASPECT_RATIO", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblAspectRatioVal = _addLabel("GAME_SETTINGS/ASPECT_RATIO_BTN", theme.btnFont, L"", 468, 310, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnAspectRatioM = _addPicButton("GAME_SETTINGS/ASPECT_RATIO_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 310, 48, 48);
m_gameSettingsBtnAspectRatioP = _addPicButton("GAME_SETTINGS/ASPECT_RATIO_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 310, 48, 48);
//GC Nintendont Page 3
//nintendont = wiiu widescreen, emu_memcard, widescreen, mng_cvr_bnr (pg4)
m_gameSettingsLblWiiuWidescreen = _addLabel("GAME_SETTINGS/WIIU_WIDESCREEN", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnWiiuWidescreen = _addButton("GAME_SETTINGS/WIIU_WIDESCREEN_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
m_gameSettingsLblEmuMemCard = _addLabel("GAME_SETTINGS/DML_NMM", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblEmuMemCard_Val = _addLabel("GAME_SETTINGS/DML_NMM_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnEmuMemCard_M = _addPicButton("GAME_SETTINGS/DML_NMM_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
m_gameSettingsBtnEmuMemCard_P = _addPicButton("GAME_SETTINGS/DML_NMM_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
m_gameSettingsLblWidescreen = _addLabel("GAME_SETTINGS/WIDESCREEN", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnWidescreen = _addButton("GAME_SETTINGS/WIDESCREEN_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
//Page 4
m_gameSettingsLblEmulation = _addLabel("GAME_SETTINGS/EMU_SAVE", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblEmulationVal = _addLabel("GAME_SETTINGS/EMU_SAVE_BTN", theme.btnFont, L"", 468, 130, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnEmulationM = _addPicButton("GAME_SETTINGS/EMU_SAVE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 130, 48, 48);
m_gameSettingsBtnEmulationP = _addPicButton("GAME_SETTINGS/EMU_SAVE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 130, 48, 48);
m_gameSettingsLblExtractSave = _addLabel("GAME_SETTINGS/EXTRACT_SAVE", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnExtractSave = _addButton("GAME_SETTINGS/EXTRACT_SAVE_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
m_gameSettingsLblFlashSave = _addLabel("GAME_SETTINGS/FLASH_SAVE", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnFlashSave = _addButton("GAME_SETTINGS/FLASH_SAVE_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
m_gameSettingsLblManage = _addLabel("GAME_SETTINGS/MANAGE", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnManage = _addButton("GAME_SETTINGS/MANAGE_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
//Channels Page 4
m_gameSettingsLblCustom = _addLabel("GAME_SETTINGS/CUSTOM", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCustom = _addButton("GAME_SETTINGS/CUSTOM_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
m_gameSettingsLblApploader = _addLabel("GAME_SETTINGS/APPLDR", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnApploader = _addButton("GAME_SETTINGS/APPLDR_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
m_gameSettingsLblLaunchNK = _addLabel("GAME_SETTINGS/LAUNCHNEEK", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnLaunchNK = _addButton("GAME_SETTINGS/LAUNCHNEEK_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
//GC Nintendont Page 4
m_gameSettingsLblCC_Rumble = _addLabel("GAME_SETTINGS/CC_RUMBLE", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnCC_Rumble = _addButton("GAME_SETTINGS/CC_RUMBLE_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
m_gameSettingsLblNATIVE_CTL = _addLabel("GAME_SETTINGS/NATIVE_CTL", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnNATIVE_CTL = _addButton("GAME_SETTINGS/NATIVE_CTL_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
m_gameSettingsLblArcade = _addLabel("GAME_SETTINGS/ARCADE", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnArcade = _addButton("GAME_SETTINGS/ARCADE_BTN", theme.btnFont, L"", 420, 250, 200, 48, theme.btnFontColor);
m_gameSettingsLblSkip_IPL = _addLabel("GAME_SETTINGS/SKIP_IPL", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnSkip_IPL = _addButton("GAME_SETTINGS/SKIP_IPL_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
//Page 5
m_gameSettingsLblLED = _addLabel("GAME_SETTINGS/LED", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnLED = _addButton("GAME_SETTINGS/LED_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
m_gameSettingsLblPrivateServer = _addLabel("GAME_SETTINGS/PRIVATE_SERVER", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnPrivateServer = _addButton("GAME_SETTINGS/PRIVATE_SERVER_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
//GC
m_gameSettingsLblWidth = _addLabel("GAME_SETTINGS/NIN_WIDTH", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblWidthVal = _addLabel("GAME_SETTINGS/NIN_WIDTH_BTN", theme.btnFont, L"", 468, 190, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnWidthM = _addPicButton("GAME_SETTINGS/NIN_WIDTH_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 190, 48, 48);
m_gameSettingsBtnWidthP = _addPicButton("GAME_SETTINGS/NIN_WIDTH_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 190, 48, 48);
m_gameSettingsLblPos = _addLabel("GAME_SETTINGS/NIN_POS", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsLblPosVal = _addLabel("GAME_SETTINGS/NIN_POS_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnPosM = _addPicButton("GAME_SETTINGS/NIN_POS_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48);
m_gameSettingsBtnPosP = _addPicButton("GAME_SETTINGS/NIN_POS_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48);
m_gameSettingsLblPatch50 = _addLabel("GAME_SETTINGS/PATCH_PAL50", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_gameSettingsBtnPatch50 = _addButton("GAME_SETTINGS/PATCH_PAL50_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
//Footer
m_gameSettingsLblPage = _addLabel("GAME_SETTINGS/PAGE_BTN", theme.btnFont, L"", 68, 400, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_gameSettingsBtnPageM = _addPicButton("GAME_SETTINGS/PAGE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 20, 400, 48, 48);
m_gameSettingsBtnPageP = _addPicButton("GAME_SETTINGS/PAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 172, 400, 48, 48);
m_gameSettingsBtnBack = _addButton("GAME_SETTINGS/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
// Hide Animations
_setHideAnim(m_gameSettingsLblTitle, "GAME_SETTINGS/TITLE", 0, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblGameVideo, "GAME_SETTINGS/VIDEO", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblVideo, "GAME_SETTINGS/VIDEO_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnVideoM, "GAME_SETTINGS/VIDEO_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnVideoP, "GAME_SETTINGS/VIDEO_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblCustom, "GAME_SETTINGS/CUSTOM", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnCustom, "GAME_SETTINGS/CUSTOM_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblLaunchNK, "GAME_SETTINGS/LAUNCHNEEK", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnLaunchNK, "GAME_SETTINGS/LAUNCHNEEK_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblGameLanguage, "GAME_SETTINGS/GAME_LANG", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblLanguage, "GAME_SETTINGS/GAME_LANG_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnLanguageM, "GAME_SETTINGS/GAME_LANG_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnLanguageP, "GAME_SETTINGS/GAME_LANG_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblOcarina, "GAME_SETTINGS/OCARINA", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnOcarina, "GAME_SETTINGS/OCARINA_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblCheat, "GAME_SETTINGS/CHEAT", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnCheat, "GAME_SETTINGS/CHEAT_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblCountryPatch, "GAME_SETTINGS/COUNTRY_PATCH", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnCountryPatch, "GAME_SETTINGS/COUNTRY_PATCH_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblPrivateServer, "GAME_SETTINGS/PRIVATE_SERVER", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnPrivateServer, "GAME_SETTINGS/PRIVATE_SERVER_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblVipatch, "GAME_SETTINGS/VIPATCH", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnVipatch, "GAME_SETTINGS/VIPATCH_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblGameIOS, "GAME_SETTINGS/IOS", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblIOS, "GAME_SETTINGS/IOS_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnIOSM, "GAME_SETTINGS/IOS_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnIOSP, "GAME_SETTINGS/IOS_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblManage, "GAME_SETTINGS/MANAGE", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnManage, "GAME_SETTINGS/MANAGE_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblPatchVidModes, "GAME_SETTINGS/PATCH_VIDEO_MODE", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblPatchVidModesVal, "GAME_SETTINGS/PATCH_VIDEO_MODE_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnPatchVidModesM, "GAME_SETTINGS/PATCH_VIDEO_MODE_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnPatchVidModesP, "GAME_SETTINGS/PATCH_VIDEO_MODE_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblAspectRatio, "GAME_SETTINGS/ASPECT_RATIO", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblAspectRatioVal, "GAME_SETTINGS/ASPECT_RATIO_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnAspectRatioP, "GAME_SETTINGS/ASPECT_RATIO_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnAspectRatioM, "GAME_SETTINGS/ASPECT_RATIO_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblApploader, "GAME_SETTINGS/APPLDR", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnApploader, "GAME_SETTINGS/APPLDR_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblLED, "GAME_SETTINGS/LED", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnLED, "GAME_SETTINGS/LED_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblCC_Rumble, "GAME_SETTINGS/CC_RUMBLE", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnCC_Rumble, "GAME_SETTINGS/CC_RUMBLE_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblNATIVE_CTL, "GAME_SETTINGS/NATIVE_CTL", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnNATIVE_CTL, "GAME_SETTINGS/NATIVE_CTL_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblDeflicker, "GAME_SETTINGS/DEFLICKER", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnDeflicker, "GAME_SETTINGS/DEFLICKER_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblEmuMemCard, "GAME_SETTINGS/DML_NMM", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblEmuMemCard_Val, "GAME_SETTINGS/DML_NMM_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnEmuMemCard_P, "GAME_SETTINGS/DML_NMM_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnEmuMemCard_M, "GAME_SETTINGS/DML_NMM_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnDevoMemcardEmu, "GAME_SETTINGS/DEVO_MEMCARD_EMU_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblWidescreen, "GAME_SETTINGS/WIDESCREEN", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnWidescreen, "GAME_SETTINGS/WIDESCREEN_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblWiiuWidescreen, "GAME_SETTINGS/WIIU_WIDESCREEN", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnWiiuWidescreen, "GAME_SETTINGS/WIIU_WIDESCREEN_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblArcade, "GAME_SETTINGS/ARCADE", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnArcade, "GAME_SETTINGS/ARCADE_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblSkip_IPL, "GAME_SETTINGS/SKIP_IPL", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnSkip_IPL, "GAME_SETTINGS/SKIP_IPL_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblPatch50, "GAME_SETTINGS/PATCH_PAL50", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnPatch50, "GAME_SETTINGS/PATCH_PAL50_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblWidth, "GAME_SETTINGS/NIN_WIDTH", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblWidthVal, "GAME_SETTINGS/NIN_WIDTH_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnWidthM, "GAME_SETTINGS/NIN_WIDTH_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnWidthP, "GAME_SETTINGS/NIN_WIDTH_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblPos, "GAME_SETTINGS/NIN_POS", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblPosVal, "GAME_SETTINGS/NIN_POS_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnPosM, "GAME_SETTINGS/NIN_POS_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnPosP, "GAME_SETTINGS/NIN_POS_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblGCLoader, "GAME_SETTINGS/GC_LOADER", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblGCLoader_Val, "GAME_SETTINGS/GC_LOADER_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnGCLoader_P, "GAME_SETTINGS/GC_LOADER_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnGCLoader_M, "GAME_SETTINGS/GC_LOADER_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblHooktype, "GAME_SETTINGS/HOOKTYPE", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblHooktypeVal, "GAME_SETTINGS/HOOKTYPE_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnHooktypeM, "GAME_SETTINGS/HOOKTYPE_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnHooktypeP, "GAME_SETTINGS/HOOKTYPE_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblEmulation, "GAME_SETTINGS/EMU_SAVE", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblEmulationVal, "GAME_SETTINGS/EMU_SAVE_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnEmulationP, "GAME_SETTINGS/EMU_SAVE_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnEmulationM, "GAME_SETTINGS/EMU_SAVE_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblDebugger, "GAME_SETTINGS/GAME_DEBUGGER", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsLblDebuggerV, "GAME_SETTINGS/GAME_DEBUGGER_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnDebuggerM, "GAME_SETTINGS/GAME_DEBUGGER_MINUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsBtnDebuggerP, "GAME_SETTINGS/GAME_DEBUGGER_PLUS", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblExtractSave, "GAME_SETTINGS/EXTRACT_SAVE", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnExtractSave, "GAME_SETTINGS/EXTRACT_SAVE_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblFlashSave, "GAME_SETTINGS/FLASH_SAVE", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnFlashSave, "GAME_SETTINGS/FLASH_SAVE_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblCategoryMain, "GAME_SETTINGS/CAT_MAIN", 50, 0, -2.f, 0.f);
_setHideAnim(m_gameSettingsBtnCategoryMain, "GAME_SETTINGS/CAT_MAIN_BTN", -50, 0, 1.f, 0.f);
_setHideAnim(m_gameSettingsLblPage, "GAME_SETTINGS/PAGE_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameSettingsBtnPageM, "GAME_SETTINGS/PAGE_MINUS", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameSettingsBtnPageP, "GAME_SETTINGS/PAGE_PLUS", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameSettingsBtnBack, "GAME_SETTINGS/BACK_BTN", 0, 0, 1.f, -1.f);
_hideGameSettings(true);
_textGameSettings();
}
void CMenu::_textGameSettings(void)
{
m_btnMgr.setText(m_gameSettingsLblTitle, _t("cfgg1", L"Settings"));
m_btnMgr.setText(m_gameSettingsBtnBack, _t("cfgg8", L"Back"));
m_btnMgr.setText(m_gameSettingsLblManage, _t("cfgg40", L"Manage Cover and Banner"));
m_btnMgr.setText(m_gameSettingsBtnManage, _t("cfgg41", L"Manage"));
m_btnMgr.setText(m_gameSettingsLblCategoryMain, _t("cfgg17", L"Categories"));
m_btnMgr.setText(m_gameSettingsBtnCategoryMain, _t("cfgg16", L"Select"));
m_btnMgr.setText(m_gameSettingsLblGCLoader, _t("cfgg35", L"GameCube Loader"));
m_btnMgr.setText(m_gameSettingsLblGameVideo, _t("cfgg2", L"Video mode"));
m_btnMgr.setText(m_gameSettingsLblGameLanguage, _t("cfgg3", L"Language"));
m_btnMgr.setText(m_gameSettingsLblHooktype, _t("cfgg18", L"Hook Type"));
m_btnMgr.setText(m_gameSettingsLblDebugger, _t("cfgg22", L"Debugger"));
m_btnMgr.setText(m_gameSettingsLblOcarina, _t("cfgg5", L"Ocarina"));
m_btnMgr.setText(m_gameSettingsLblCheat, _t("cfgg15", L"Cheat Codes"));
m_btnMgr.setText(m_gameSettingsBtnCheat, _t("cfgg16", L"Select"));
m_btnMgr.setText(m_gameSettingsLblDeflicker, _t("cfgg44", L"Video Deflicker"));
m_btnMgr.setText(m_gameSettingsLblDevoMemcardEmu, _t("cfgg47", L"Emulated MemCard"));
m_btnMgr.setText(m_gameSettingsLblWidescreen, _t("cfgg36", L"Widescreen Patch"));
m_btnMgr.setText(m_gameSettingsLblWiiuWidescreen, _t("cfgg46", L"WiiU Widescreen"));
m_btnMgr.setText(m_gameSettingsLblCountryPatch, _t("cfgg4", L"Patch country strings"));
m_btnMgr.setText(m_gameSettingsLblVipatch, _t("cfgg7", L"Vipatch"));
m_btnMgr.setText(m_gameSettingsLblPatchVidModes, _t("cfgg14", L"Patch video modes"));
m_btnMgr.setText(m_gameSettingsLblAspectRatio, _t("cfgg27", L"Aspect Ratio"));
m_btnMgr.setText(m_gameSettingsLblApploader, _t("cfgg37", L"Boot Apploader"));
m_btnMgr.setText(m_gameSettingsLblEmuMemCard, _t("cfgg47", L"Emulated MemCard"));
m_btnMgr.setText(m_gameSettingsLblCC_Rumble, _t("cfgg52", L"Wiimote CC Rumble"));
m_btnMgr.setText(m_gameSettingsLblNATIVE_CTL, _t("cfgg43", L"Native Control"));
m_btnMgr.setText(m_gameSettingsLblSkip_IPL, _t("cfgg53", L"Skip IPL BIOS"));
m_btnMgr.setText(m_gameSettingsLblPatch50, _t("cfgg56", L"Patch PAL50"));
m_btnMgr.setText(m_gameSettingsLblArcade, _t("cfgg48", L"Triforce Arcade Mode"));
m_btnMgr.setText(m_gameSettingsLblEmulation, _t("cfgg24", L"NAND Emulation"));
m_btnMgr.setText(m_gameSettingsLblGameIOS, _t("cfgg10", L"IOS"));
m_btnMgr.setText(m_gameSettingsLblLED, _t("cfgg38", L"Activity LED"));
m_btnMgr.setText(m_gameSettingsLblExtractSave, _t("cfgg30", L"Extract Save from NAND"));
m_btnMgr.setText(m_gameSettingsBtnExtractSave, _t("cfgg31", L"Extract"));
m_btnMgr.setText(m_gameSettingsLblCustom, _t("custom", L"Custom"));
m_btnMgr.setText(m_gameSettingsLblLaunchNK, _t("neek1", L"Launch Title with neek2o"));
m_btnMgr.setText(m_gameSettingsLblFlashSave, _t("cfgg32", L"Flash Save to NAND"));
m_btnMgr.setText(m_gameSettingsBtnFlashSave, _t("cfgg33", L"Flash"));
m_btnMgr.setText(m_gameSettingsLblPrivateServer, _t("cfgg45", L"Private Server (Wiimmfi)"));
m_btnMgr.setText(m_gameSettingsLblWidth, _t("cfgg54", L"Video Width"));
m_btnMgr.setText(m_gameSettingsLblPos, _t("cfgg55", L"Video Position"));
}