mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 17:15:06 +01:00
2356afb1c8
-fixed fanart usage -fixed still selectable banner toggle if fanart is found -added new setting to the wiiflow.ini, "dml_activity_led" (enabled by default), in [DML] section, it controls the DML drive light when the gamecube game is busy -cleaned up some stuff
91 lines
1.6 KiB
C++
91 lines
1.6 KiB
C++
// Fan Art
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#ifndef __FANART_HPP
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#define __FANART_HPP
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#include <ogcsys.h>
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#include <gccore.h>
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#include <string>
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#include "gui.hpp"
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#include "texture.hpp"
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#include "config/config.hpp"
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class CFanartElement
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{
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public:
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CFanartElement(Config &cfg, const char *dir, int artwork);
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void Cleanup(void);
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void draw();
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void tick();
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bool IsValid();
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bool IsAnimationComplete();
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bool ShowOnTop();
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private:
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STexture m_art;
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int m_artwork;
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int m_delay;
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int m_event_duration;
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int m_x;
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int m_y;
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int m_alpha;
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float m_scaleX;
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float m_scaleY;
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float m_angle;
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int m_event_x;
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int m_event_y;
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int m_event_alpha;
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float m_event_scaleX;
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float m_event_scaleY;
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float m_event_angle;
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float m_step_x;
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float m_step_y;
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float m_step_alpha;
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float m_step_scaleX;
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float m_step_scaleY;
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float m_step_angle;
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bool m_show_on_top;
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bool m_isValid;
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};
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class CFanart
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{
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public:
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CFanart(void);
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~CFanart(void);
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void unload();
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bool load(Config &m_globalConfig, const char *path, const char *id);
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bool isAnimationComplete();
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bool isLoaded();
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void getBackground(STexture &hq, STexture &lq);
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CColor getTextColor(CColor themeTxtColor = CColor(0xFFFFFFFF));
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bool hideCover();
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void draw(bool front = true);
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void tick();
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private:
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vector<CFanartElement> m_elms;
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bool m_animationComplete;
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u16 m_delayAfterAnimation;
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u8 m_globalHideCover;
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u8 m_globalShowCoverAfterAnimation;
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u16 m_defaultDelay;
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bool m_allowArtworkOnTop;
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bool m_loaded;
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Config m_cfg;
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STexture m_bg;
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STexture m_bglq;
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};
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#endif // __FANART_HPP
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