mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
81 lines
2.5 KiB
C++
81 lines
2.5 KiB
C++
/****************************************************************************
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* Copyright (C) 2009 nIxx
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* Copyright (C) 2012 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _GCT_H
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#define _GCT_H
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#include <string>
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#include <vector>
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//!Handles Ocarina TXT Cheatfiles
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class GCTCheats
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{
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private:
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std::string sGameID;
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std::string sGameTitle;
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struct CheatEntry
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{
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std::string sCheatName;
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std::string sCheatComment;
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std::vector<unsigned int> sCheats;
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};
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std::vector<CheatEntry> cheatList;
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public:
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std::vector<bool> sCheatSelected;
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//!Constructor
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GCTCheats(void);
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//!Destructor
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~GCTCheats(void);
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//!Open txt file with cheats
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//!\param filename name of TXT file
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//!\return error code
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int openTxtfile(const char *filename);
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//!Creates GCT file
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//!\param nr[] array of selected Cheat Numbers
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//!\param cnt size of array
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//!\param filename name of GCT file
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//!\return error code
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int createGCT(const char *filename);
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//!Gets Count cheats
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//!\return Count cheats
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unsigned int getCnt() const { return cheatList.size(); }
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//!Gets Game Name
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//!\return Game Name
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std::string getGameName(void);
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//!Gets GameID
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//!\return GameID
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std::string getGameID(void);
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//!Gets cheat data
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//!\return cheat data
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std::vector<unsigned int> getCheat(int nr);
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//!Gets Cheat Name
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//!\return Cheat Name
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std::string getCheatName(int nr);
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//!Gets Cheat Comment
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//!\return Cheat Comment
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std::string getCheatComment(int nr);
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//!Clear all loaded cheats
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void Clear(void);
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//!Check if string is a code
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//!\return true/false
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bool IsCode(const char *s);
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//!Check if cheat is included in GCT buffer
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bool IsCheatIncluded(int iCheat, const unsigned char *gctBuf, unsigned int gctSize);
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};
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#endif /* _GCT_H */
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