mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 03:41:55 +01:00
7d30c948b6
- Wiiflow will automatically detect these and add the respective game lists to the plugin game list just like combined view via the source menu. - these plugins can be selected via the 'plugin select menu' in 'main settings' or via a source btn on the 'source menu'. - with these plugins the 'plugin select menu' can act like another source menu and they can easily be combined with all the other plugins of your choice.
2965 lines
90 KiB
C++
2965 lines
90 KiB
C++
// Coverflow
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#include <string.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <algorithm>
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#include <new>
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#include <zlib.h>
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#include <cwctype>
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#include <sys/stat.h>
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#include "coverflow.hpp"
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#include "pngu.h"
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#include "boxmesh.hpp"
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#include "lockMutex.hpp"
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#include "fonts.h"
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#include "types.h"
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#include "gui/fmt.h"
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#include "gecko/gecko.hpp"
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#include "menu/menu.hpp"
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#include "plugin/plugin.hpp"
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#include "memory/mem2.hpp"
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#include "fileOps/fileOps.h"
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#include "wstringEx/wstringEx.hpp"
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static const int black_len = 16;
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static const char* black[black_len] = {"RZZJEL","RZNJ01","SEKJ99","SX3J01","SX3P01","R5WJA4","RUYJ99","S3HJ08","SJBJ01","CKBE88","CCPE01","SMMP01","MDUE01","SL2J01","APR","AFR"};
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static const int red_len = 2;
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static const char* red[red_len] = {"SMN","HBW"};
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static const int yellow_len = 2;
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static const char* yellow[yellow_len] = {"SIIE8P","SIIP8P"};
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static const int greenOne_len = 1;
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static const char* greenOne[greenOne_len] = {"SF8J01"};
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static const int greenTwo_len = 1;
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static const char* greenTwo[greenTwo_len] = {"PDUE01"};
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static lwp_t coverLoaderThread = LWP_THREAD_NULL;
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static inline int loopNum(int i, int s)
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{
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return i < 0 ? (s - (-i % s)) % s : i % s;
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}
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CCoverFlow CoverFlow;
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u8 CCoverFlow::coverThreadStack[32768] ATTRIBUTE_ALIGN(32);
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const u32 CCoverFlow::coverThreadStackSize = 32768;
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CCoverFlow::CCover::CCover(void)
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{
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index = 0;
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txtAngle = 0.f;
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txtTargetAngle = 0.f;
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txtColor = 0;
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txtTargetColor = 0;
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color = 0x00FFFFFF;
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targetColor = 0xFFFFFFFF;
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shadowColor = 0x00000000;
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targetShadowColor = 0x00000000;
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scale = Vector3D(1.f, 1.f, 1.f);
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targetScale = Vector3D(1.f, 1.f, 1.f);
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}
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CCoverFlow::CItem::CItem(dir_discHdr *itemHdr, int playcount, unsigned int lastPlayed) :
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hdr(itemHdr),
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playcount(playcount),
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lastPlayed(lastPlayed),
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boxTexture(false),
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state(STATE_Loading)
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{
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}
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static inline wchar_t upperCaseWChar(wchar_t c)
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{
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return c >= L'a' && c <= L'z' ? c & 0x00DF : c;
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}
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float m_normal_speed;
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float m_selected_speed;
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CCoverFlow::CCoverFlow(void)
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{
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m_loNormal.camera = Vector3D(0.f, 1.5f, 5.f);
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m_loNormal.cameraAim = Vector3D(0.f, 0.f, -1.f);
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m_loNormal.leftScale = Vector3D(1.f, 1.f, 1.f);
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m_loNormal.rightScale = Vector3D(1.f, 1.f, 1.f);
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m_loNormal.centerScale = Vector3D(1.f, 1.f, 1.f);
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m_loNormal.rowCenterScale = Vector3D(1.f, 1.f, 1.f);
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m_loNormal.leftPos = Vector3D(-1.6f, 0.f, 0.f);
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m_loNormal.rightPos = Vector3D(1.6f, 0.f, 0.f);
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m_loNormal.centerPos = Vector3D(0.f, 0.f, 1.f);
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m_loNormal.rowCenterPos = Vector3D(0.f, 0.f, 0.f);
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m_loNormal.leftAngle = Vector3D(0.f, 70.f, 0.f);
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m_loNormal.rightAngle = Vector3D(0.f, -70.f, 0.f);
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m_loNormal.centerAngle = Vector3D(0.f, 0.f, 0.f);
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m_loNormal.rowCenterAngle = Vector3D(0.f, 0.f, 0.f);
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m_loNormal.leftSpacer = Vector3D(-0.35f, 0.f, 0.f);
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m_loNormal.rightSpacer = Vector3D(0.35f, 0.f, 0.f);
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m_loNormal.leftDeltaAngle = Vector3D(0.f, 0.f, 0.f);
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m_loNormal.rightDeltaAngle = Vector3D(0.f, 0.f, 0.f);
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m_loNormal.txtLeftAngle = -55.f;
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m_loNormal.txtRightAngle = 55.f;
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m_loNormal.txtCenterAngle = 0.f;
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m_loNormal.txtLeftPos = Vector3D(-4.f, 0.f, 1.3f);
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m_loNormal.txtRightPos = Vector3D(4.f, 0.f, 1.3f);
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m_loNormal.txtCenterPos = Vector3D(0.f, 0.f, 2.6f);
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m_loNormal.txtSideWidth = 500.f;
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m_loNormal.txtCenterWidth = 500.f;
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m_loNormal.txtSideStyle = FTGX_ALIGN_BOTTOM | FTGX_JUSTIFY_CENTER;
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m_loNormal.txtCenterStyle = FTGX_ALIGN_BOTTOM | FTGX_JUSTIFY_CENTER;
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m_loNormal.endColor = CColor(0x3FFFFFFF);
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m_loNormal.begColor = CColor(0xCFFFFFFF);
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m_loNormal.mouseOffColor = CColor(0xFF00FF00);
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m_loNormal.shadowColorCenter = CColor(0x00000000);
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m_loNormal.shadowColorEnd = CColor(0x00000000);
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m_loNormal.shadowColorBeg = CColor(0x00000000);
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m_loNormal.shadowColorOff = CColor(0x00000000);
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m_loNormal.topSpacer = Vector3D(0.f, 2.f, 0.f);
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m_loNormal.bottomSpacer = Vector3D(0.f, -2.f, 0.f);
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m_loNormal.topDeltaAngle = Vector3D(0.f, 0.f, 0.f);
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m_loNormal.bottomDeltaAngle = Vector3D(0.f, 0.f, 0.f);
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m_loNormal.topAngle = Vector3D(0.f, 0.f, 0.f);
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m_loNormal.bottomAngle = Vector3D(0.f, 0.f, 0.f);
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//
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m_loSelected.camera = Vector3D(0.f, 1.5f, 5.f);
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m_loSelected.cameraAim = Vector3D(0.f, 0.f, -1.f);
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m_loSelected.leftScale = Vector3D(1.f, 1.f, 1.f);
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m_loSelected.rightScale = Vector3D(1.f, 1.f, 1.f);
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m_loSelected.centerScale = Vector3D(1.f, 1.f, 1.f);
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m_loSelected.rowCenterScale = Vector3D(1.f, 1.f, 1.f);
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m_loSelected.leftPos = Vector3D(-4.6f, 2.f, 0.f);
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m_loSelected.rightPos = Vector3D(4.6f, 2.f, 0.f);
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m_loSelected.centerPos = Vector3D(-0.6f, 0.f, 2.6f);
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m_loSelected.rowCenterPos = Vector3D(0.f, 0.f, 0.f);
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m_loSelected.leftAngle = Vector3D(-45.f, 90.f, 0.f);
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m_loSelected.rightAngle = Vector3D(-45.f, -90.f, 0.f);
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m_loSelected.centerAngle = Vector3D(0.f, 380.f, 0.f);
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m_loSelected.rowCenterAngle = Vector3D(0.f, 0.f, 0.f);
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m_loSelected.leftSpacer = Vector3D(-0.35f, 0.f, 0.f);
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m_loSelected.rightSpacer = Vector3D(0.35f, 0.f, 0.f);
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m_loSelected.leftDeltaAngle = Vector3D(0.f, 0.f, 0.f);
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m_loSelected.rightDeltaAngle = Vector3D(0.f, 0.f, 0.f);
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m_loSelected.txtLeftAngle = -55.f;
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m_loSelected.txtRightAngle = 55.f;
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m_loSelected.txtCenterAngle = 0.f;
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m_loSelected.txtLeftPos = Vector3D(-4.35f, 0.f, 1.3f);
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m_loSelected.txtRightPos = Vector3D(4.35f, 0.f, 1.3f);
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m_loSelected.txtCenterPos = Vector3D(2.3f, 1.8f, 1.f);
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m_loSelected.txtSideWidth = 500.f;
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m_loSelected.txtCenterWidth = 310.f;
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m_loSelected.txtSideStyle = FTGX_ALIGN_BOTTOM | FTGX_JUSTIFY_CENTER;
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m_loSelected.txtCenterStyle = FTGX_ALIGN_TOP | FTGX_JUSTIFY_RIGHT;
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m_loSelected.endColor = CColor(0x3FFFFFFF);
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m_loSelected.begColor = CColor(0xCFFFFFFF);
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m_loSelected.mouseOffColor = CColor(0xFF00FF00);
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m_loSelected.shadowColorCenter = CColor(0x00000000);
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m_loSelected.shadowColorEnd = CColor(0x00000000);
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m_loSelected.shadowColorBeg = CColor(0x00000000);
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m_loSelected.shadowColorOff = CColor(0x00000000);
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m_loSelected.topSpacer = Vector3D(0.f, 2.f, 0.f);
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m_loSelected.bottomSpacer = Vector3D(0.f, -2.f, 0.f);
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m_loSelected.topDeltaAngle = Vector3D(0.f, 0.f, 0.f);
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m_loSelected.bottomDeltaAngle = Vector3D(0.f, 0.f, 0.f);
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m_loSelected.topAngle = Vector3D(0.f, 0.f, 0.f);
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m_loSelected.bottomAngle = Vector3D(0.f, 0.f, 0.f);
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//
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m_mirrorAlpha = 0.2f;
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m_txtMirrorAlpha = 0.2f;
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m_delay = 0;
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m_minDelay = 5;
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m_jump = 0;
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m_mutex = 0;
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m_dvdskin_loaded = false;
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m_defcovers_loaded = false;
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m_loadingCovers = false;
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m_coverThrdBusy = false;
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m_renderTex = false;
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m_renderingTex = NULL;
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m_moved = false;
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m_selected = false;
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m_hideCover = false;
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m_tickCount = 0;
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m_blurRadius = 3;
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m_blurFactor = 1.f;
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//
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m_mirrorBlur = false;
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m_effectTex.width = 96;
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m_effectTex.height = 72;
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m_effectTex.format = GX_TF_RGBA8;
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m_shadowScale = 1.f;
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m_shadowX = 0.f;
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m_shadowY = 0.f;
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m_flipCoverPos = Vector3D(0.f, 0.f, 0.f);
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m_flipCoverAngle = Vector3D(0.f, 180.f, 0.f);
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m_flipCoverScale = Vector3D(1.f, 1.f, 1.f);
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// Settings
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m_lodBias = -0.3f;
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m_aniso = GX_ANISO_1;
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m_edgeLOD = false;
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m_numBufCovers = 20;
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m_compressTextures = true;
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m_compressCache = false;
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m_deletePicsAfterCaching = false;
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m_pluginCacheFolders = false;
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m_box = true;
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m_useHQcover = false;
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m_rows = 1;
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m_columns = 11;
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m_range = m_rows * m_columns;
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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m_mouse[chan] = -1;
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sndCopyNum = 0;
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m_soundVolume = 0xFF;
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m_sorting = SORT_ALPHA;
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m_normal_speed = 0.1f;
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m_selected_speed = 0.07f;
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//
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m_flipSound = NULL;
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m_hoverSound = NULL;
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m_selectSound = NULL;
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m_cancelSound = NULL;
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//
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m_loadingTexture = NULL;
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m_noCoverTexture = NULL;
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//
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m_covers = NULL;
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LWP_MutexInit(&m_mutex, 0);
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}
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bool CCoverFlow::init(const u8 *font, const u32 font_size, bool vid_50hz)
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{
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// Load font
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m_font.fromBuffer(font, font_size, TITLEFONT);
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m_fontColor = CColor(0xFFFFFFFF);
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m_fanartFontColor = CColor(0xFFFFFFFF);
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if(vid_50hz)
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{
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gprintf("WiiFlow is in 50hz mode\n");
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m_normal_speed = 0.12f;
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m_selected_speed = 0.084f;
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m_minDelay = 4;
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}
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if (CONF_GetAspectRatio() == CONF_ASPECT_16_9)
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guPerspective(m_projMtx, 45, 16.f / 9.f, .1f, 300.f);
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else
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guPerspective(m_projMtx, 45, 4.f / 3.f, .1f, 300.f);
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return true;
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}
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void CCoverFlow::simulateOtherScreenFormat(bool s)
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{
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if ((CONF_GetAspectRatio() == CONF_ASPECT_16_9) != s)
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guPerspective(m_projMtx, 45, 16.f / 9.f, .1f, 300.f);
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else
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guPerspective(m_projMtx, 45, 4.f / 3.f, .1f, 300.f);
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}
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CCoverFlow::~CCoverFlow(void)
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{
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shutdown();
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LWP_MutexDestroy(m_mutex);
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}
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void CCoverFlow::setCachePath(const char *path, bool deleteSource, bool compress, bool pluginCacheFolders)
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{
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m_cachePath = path;
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m_deletePicsAfterCaching = deleteSource;
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m_compressCache = compress;
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m_pluginCacheFolders = pluginCacheFolders;
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}
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void CCoverFlow::setTextureQuality(float lodBias, int aniso, bool edgeLOD)
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{
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m_lodBias = min(max(-3.f, lodBias), 1.f);
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switch (aniso)
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{
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case 1:
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m_aniso = GX_ANISO_2;
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break;
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case 2:
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m_aniso = GX_ANISO_4;
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break;
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default:
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m_aniso = GX_ANISO_1;
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}
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m_edgeLOD = edgeLOD;
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}
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void CCoverFlow::setBoxMode(bool box)
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{
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m_box = box;
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}
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void CCoverFlow::setHQcover(bool HQ)
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{
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m_useHQcover = HQ;
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}
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void CCoverFlow::setBufferSize(u32 numCovers)
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{
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if(m_covers != NULL) return;
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m_numBufCovers = min(max(4u, numCovers / 2u), 40u);//8 to 80
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}
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void CCoverFlow::setTextures(const string &loadingPic, const string &loadingPicFlat, const string &noCoverPic, const string &noCoverPicFlat)
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{
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if (m_covers != NULL) return;
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m_pngLoadCover = loadingPic;
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m_pngLoadCoverFlat = loadingPicFlat;
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m_pngNoCover = noCoverPic;
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m_pngNoCoverFlat = noCoverPicFlat;
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}
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void CCoverFlow::setFont(const SFont &font, const CColor &color)
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{
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if(m_font.font != NULL)
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delete m_font.font;
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m_font = font;
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m_fontColor = color;
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if (m_covers != NULL)
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{
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for (u32 i = 0; i < m_range; ++i)
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_loadCover(i, m_covers[i].index);
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_updateAllTargets();
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}
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}
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void CCoverFlow::_transposeCover(CCover* &dst, u32 rows, u32 columns, int pos)
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{
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int i = pos - (int)(rows * columns / 2);
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int j = rows >= 3 ? abs(i) - ((abs(i) + (int)rows / 2) / (int)rows) * 2 : abs(i);
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if (m_rows >= 3)
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j += ((j + ((int)m_rows - 2) / 2) / ((int)m_rows - 2)) * 2;
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int k = m_range / 2 + (i < 0 ? -j : j);
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if ((u32)k < m_range)
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dst[pos] = m_covers[k];
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}
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void CCoverFlow::setRange(u32 rows, u32 columns)
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{
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rows = rows < 3u ? 1u : min(rows | 1u, 9u) + 2u;
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columns = min(max(3u, columns | 1u), 21u) + 2u;
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u32 range = rows * columns;
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if (rows == m_rows && columns == m_columns && range == m_range)
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return;
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if (m_covers != NULL)
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{
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stopCoverLoader();
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CCover *tmpCovers = (CCover*)MEM2_alloc(sizeof(CCover) * range);
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for(size_t i = 0; i < range; ++i)
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tmpCovers[i] = *(new(tmpCovers+i) CCover);
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if (rows >= 3)
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for (u32 x = 0; x < columns; ++x)
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for (u32 y = 1; y < rows - 1; ++y)
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_transposeCover(tmpCovers, rows, columns, x * rows + y);
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else
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for (u32 x = 0; x < range; ++x)
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_transposeCover(tmpCovers, rows, columns, x);
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m_rows = rows;
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m_columns = columns;
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m_range = range;
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MEM2_free(m_covers);
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m_covers = tmpCovers;
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_loadAllCovers(m_covers[m_range / 2].index);
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_updateAllTargets();
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startCoverLoader();
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}
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else
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{
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m_rows = rows;
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m_columns = columns;
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m_range = range;
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}
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}
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void CCoverFlow::setCameraPos(bool selected, const Vector3D &pos, const Vector3D &aim)
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{
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SLayout &lo = selected ? m_loSelected : m_loNormal;
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lo.camera = pos;
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lo.cameraAim = aim;
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}
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void CCoverFlow::setCameraOsc(bool selected, const Vector3D &speed, const Vector3D &)
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{
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SLayout &lo = selected ? m_loSelected : m_loNormal;
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lo.cameraOscSpeed = speed;
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lo.cameraOscAmp = amp;
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}
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void CCoverFlow::setCoverScale(bool selected, const Vector3D &left, const Vector3D &right, const Vector3D ¢er, const Vector3D &rowCenter)
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{
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SLayout &lo = selected ? m_loSelected : m_loNormal;
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lo.leftScale = left;
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lo.rightScale = right;
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lo.centerScale = center;
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lo.rowCenterScale = rowCenter;
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}
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void CCoverFlow::setCoverPos(bool selected, const Vector3D &left, const Vector3D &right, const Vector3D ¢er, const Vector3D &rowCenter)
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{
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SLayout &lo = selected ? m_loSelected : m_loNormal;
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lo.leftPos = left;
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lo.rightPos = right;
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lo.centerPos = center;
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lo.rowCenterPos = rowCenter;
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}
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void CCoverFlow::setCoverAngleOsc(bool selected, const Vector3D &speed, const Vector3D &)
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{
|
|
SLayout &lo = selected ? m_loSelected : m_loNormal;
|
|
lo.coverOscASpeed = speed;
|
|
lo.coverOscAAmp = amp;
|
|
}
|
|
|
|
void CCoverFlow::setCoverPosOsc(bool selected, const Vector3D &speed, const Vector3D &)
|
|
{
|
|
SLayout &lo = selected ? m_loSelected : m_loNormal;
|
|
lo.coverOscPSpeed = speed;
|
|
lo.coverOscPAmp = amp;
|
|
}
|
|
|
|
void CCoverFlow::setSpacers(bool selected, const Vector3D &left, const Vector3D &right)
|
|
{
|
|
SLayout &lo = selected ? m_loSelected : m_loNormal;
|
|
lo.leftSpacer = left;
|
|
lo.rightSpacer = right;
|
|
}
|
|
|
|
void CCoverFlow::setDeltaAngles(bool selected, const Vector3D &left, const Vector3D &right)
|
|
{
|
|
SLayout &lo = selected ? m_loSelected : m_loNormal;
|
|
lo.leftDeltaAngle = left;
|
|
lo.rightDeltaAngle = right;
|
|
}
|
|
|
|
void CCoverFlow::setAngles(bool selected, const Vector3D &left, const Vector3D &right, const Vector3D ¢er, const Vector3D &rowCenter)
|
|
{
|
|
SLayout &lo = selected ? m_loSelected : m_loNormal;
|
|
lo.leftAngle = left;
|
|
lo.rightAngle = right;
|
|
lo.centerAngle = center;
|
|
lo.rowCenterAngle = rowCenter;
|
|
}
|
|
|
|
void CCoverFlow::setTitleAngles(bool selected, float left, float right, float center)
|
|
{
|
|
SLayout &lo = selected ? m_loSelected : m_loNormal;
|
|
lo.txtLeftAngle = left;
|
|
lo.txtRightAngle = right;
|
|
lo.txtCenterAngle = center;
|
|
}
|
|
|
|
void CCoverFlow::setTitlePos(bool selected, const Vector3D &left, const Vector3D &right, const Vector3D ¢er)
|
|
{
|
|
SLayout &lo = selected ? m_loSelected : m_loNormal;
|
|
lo.txtLeftPos = left;
|
|
lo.txtRightPos= right;
|
|
lo.txtCenterPos= center;
|
|
}
|
|
|
|
void CCoverFlow::setTitleWidth(bool selected, float side, float center)
|
|
{
|
|
SLayout &lo = selected ? m_loSelected : m_loNormal;
|
|
lo.txtSideWidth = side;
|
|
lo.txtCenterWidth= center;
|
|
}
|
|
|
|
void CCoverFlow::setTitleStyle(bool selected, u16 side, u16 center)
|
|
{
|
|
SLayout &lo = selected ? m_loSelected : m_loNormal;
|
|
lo.txtSideStyle = side;
|
|
lo.txtCenterStyle = center;
|
|
}
|
|
|
|
void CCoverFlow::setColors(bool selected, const CColor &begColor, const CColor &endColor, const CColor &offColor)
|
|
{
|
|
SLayout &lo = selected ? m_loSelected : m_loNormal;
|
|
|
|
lo.begColor = begColor;
|
|
lo.endColor = endColor;
|
|
lo.mouseOffColor = offColor;
|
|
}
|
|
|
|
void CCoverFlow::setFanartPlaying(const bool isPlaying)
|
|
{
|
|
m_fanartPlaying = isPlaying;
|
|
}
|
|
|
|
void CCoverFlow::setFanartTextColor(const CColor textColor)
|
|
{
|
|
m_fanartFontColor = textColor;
|
|
}
|
|
|
|
void CCoverFlow::setMirrorAlpha(float cover, float title)
|
|
{
|
|
m_mirrorAlpha = cover;
|
|
m_txtMirrorAlpha = title;
|
|
}
|
|
|
|
void CCoverFlow::setMirrorBlur(bool blur)
|
|
{
|
|
m_mirrorBlur = blur;
|
|
}
|
|
|
|
void CCoverFlow::setShadowColors(bool selected, const CColor ¢erColor, const CColor &begColor, const CColor &endColor, const CColor &offColor)
|
|
{
|
|
SLayout &lo = selected ? m_loSelected : m_loNormal;
|
|
|
|
lo.shadowColorCenter = centerColor;
|
|
lo.shadowColorBeg = begColor;
|
|
lo.shadowColorEnd = endColor;
|
|
lo.shadowColorOff = offColor;
|
|
}
|
|
|
|
void CCoverFlow::setShadowPos(float scale, float x, float y)
|
|
{
|
|
m_shadowScale = scale;
|
|
m_shadowX = x;
|
|
m_shadowY = y;
|
|
}
|
|
|
|
void CCoverFlow::setRowSpacers(bool selected, const Vector3D &top, const Vector3D &bottom)
|
|
{
|
|
SLayout &lo = selected ? m_loSelected : m_loNormal;
|
|
|
|
lo.topSpacer = top;
|
|
lo.bottomSpacer = bottom;
|
|
}
|
|
|
|
void CCoverFlow::setRowDeltaAngles(bool selected, const Vector3D &top, const Vector3D &bottom)
|
|
{
|
|
SLayout &lo = selected ? m_loSelected : m_loNormal;
|
|
|
|
lo.topDeltaAngle = top;
|
|
lo.bottomDeltaAngle = bottom;
|
|
}
|
|
|
|
void CCoverFlow::setRowAngles(bool selected, const Vector3D &top, const Vector3D &bottom)
|
|
{
|
|
SLayout &lo = selected ? m_loSelected : m_loNormal;
|
|
|
|
lo.topAngle = top;
|
|
lo.bottomAngle = bottom;
|
|
}
|
|
|
|
void CCoverFlow::setCoverFlipping(const Vector3D &pos, const Vector3D &angle, const Vector3D &scale)
|
|
{
|
|
m_flipCoverPos = pos;
|
|
m_flipCoverAngle = angle;
|
|
m_flipCoverScale = scale;
|
|
}
|
|
|
|
void CCoverFlow::setBlur(u32 blurResolution, u32 blurRadius, float blurFactor)
|
|
{
|
|
static const struct { u32 x; u32 y; } blurRes[] = {
|
|
{ 64, 48 }, { 96, 72 }, { 128, 96 }, { 192, 144 }
|
|
};
|
|
u32 i = min(max(0u, blurResolution), sizeof blurRes / sizeof blurRes[0] - 1u);
|
|
m_effectTex.width = blurRes[i].x;
|
|
m_effectTex.height = blurRes[i].y;
|
|
if(m_effectTex.data != NULL)
|
|
{
|
|
free(m_effectTex.data);
|
|
m_effectTex.data = NULL;
|
|
}
|
|
m_blurRadius = min(max(1u, blurRadius), 3u);
|
|
m_blurFactor = min(max(1.f, blurFactor), 2.f);
|
|
}
|
|
|
|
void CCoverFlow::setSorting(Sorting sorting)
|
|
{
|
|
m_sorting = sorting;
|
|
}
|
|
|
|
void CCoverFlow::setSounds(GuiSound *flipSound, GuiSound *hoverSound, GuiSound *selectSound, GuiSound *cancelSound)
|
|
{
|
|
//for(u8 i = 0; i < 4; i++)
|
|
m_flipSound = flipSound;
|
|
m_hoverSound = hoverSound;
|
|
m_selectSound = selectSound;
|
|
m_cancelSound = cancelSound;
|
|
}
|
|
|
|
void CCoverFlow::setSoundVolume(u8 vol)
|
|
{
|
|
m_soundVolume = vol;
|
|
}
|
|
|
|
void CCoverFlow::_stopSound(GuiSound * &snd)
|
|
{
|
|
if(snd == NULL) return;
|
|
snd->Stop();
|
|
}
|
|
|
|
void CCoverFlow::_playSound(GuiSound * &snd)
|
|
{
|
|
if(snd == NULL) return;
|
|
snd->Play(m_soundVolume);
|
|
}
|
|
|
|
void CCoverFlow::stopSound(void)
|
|
{
|
|
//for(u8 i = 0; i < 4; i++)
|
|
_stopSound(m_flipSound);
|
|
_stopSound(m_hoverSound);
|
|
_stopSound(m_selectSound);
|
|
_stopSound(m_cancelSound);
|
|
}
|
|
|
|
void CCoverFlow::applySettings(void)
|
|
{
|
|
if (m_covers == NULL) return;
|
|
|
|
LockMutex lock(m_mutex);
|
|
_updateAllTargets();
|
|
}
|
|
|
|
void CCoverFlow::stopCoverLoader(bool empty)
|
|
{
|
|
m_loadingCovers = false;
|
|
m_moved = true;
|
|
if(coverLoaderThread != LWP_THREAD_NULL)
|
|
{
|
|
if(LWP_ThreadIsSuspended(coverLoaderThread))
|
|
LWP_ResumeThread(coverLoaderThread);
|
|
while(m_coverThrdBusy)
|
|
usleep(50);
|
|
|
|
LWP_JoinThread(coverLoaderThread, NULL);
|
|
coverLoaderThread = LWP_THREAD_NULL;
|
|
if(empty)
|
|
{
|
|
for(u32 i = 0; i < m_items.size(); ++i)
|
|
{
|
|
TexHandle.Cleanup(m_items[i].texture);
|
|
m_items[i].state = STATE_Loading;
|
|
}
|
|
}
|
|
//gprintf("Coverflow stopped!\n");
|
|
}
|
|
}
|
|
|
|
void CCoverFlow::startCoverLoader(void)
|
|
{
|
|
if(m_covers == NULL || coverLoaderThread != LWP_THREAD_NULL || m_loadingCovers)
|
|
return;
|
|
|
|
m_loadingCovers = true;
|
|
m_moved = true;
|
|
|
|
LWP_CreateThread(&coverLoaderThread, (void*(*)(void*))CCoverFlow::_coverLoader,
|
|
(void*)this, coverThreadStack, coverThreadStackSize, 30);
|
|
//gprintf("Coverflow started!\n");
|
|
}
|
|
|
|
void CCoverFlow::clear(void)
|
|
{
|
|
stopCoverLoader(true);
|
|
if(m_covers != NULL)
|
|
MEM2_free(m_covers);
|
|
m_covers = NULL;
|
|
m_items.clear();
|
|
}
|
|
|
|
void CCoverFlow::shutdown(void)
|
|
{
|
|
gprintf("Cleanup Coverflow\n");
|
|
TexHandle.Cleanup(m_dvdSkin);
|
|
TexHandle.Cleanup(m_dvdSkin_Red);
|
|
TexHandle.Cleanup(m_dvdSkin_Black);
|
|
TexHandle.Cleanup(m_dvdSkin_Yellow);
|
|
TexHandle.Cleanup(m_dvdSkin_GreenOne);
|
|
TexHandle.Cleanup(m_dvdSkin_GreenTwo);
|
|
clear();
|
|
|
|
if(m_flipSound != NULL)
|
|
delete m_flipSound;
|
|
m_flipSound = NULL;
|
|
if(m_cancelSound != NULL)
|
|
delete m_cancelSound;
|
|
m_cancelSound = NULL;
|
|
LWP_MutexDestroy(m_mutex);
|
|
}
|
|
|
|
void CCoverFlow::reserve(u32 capacity)
|
|
{
|
|
m_items.reserve(capacity);
|
|
}
|
|
|
|
void CCoverFlow::addItem(dir_discHdr *hdr, int playcount, unsigned int lastPlayed)
|
|
{
|
|
if (m_covers != NULL) return;
|
|
m_items.push_back(CCoverFlow::CItem(hdr, playcount, lastPlayed));
|
|
}
|
|
|
|
// Draws a plane in the Z-Buffer only.
|
|
void CCoverFlow::_drawMirrorZ(void)
|
|
{
|
|
GX_LoadPosMtxImm(m_viewMtx, GX_PNMTX0);
|
|
// GX setup
|
|
GX_SetNumChans(0);
|
|
GX_ClearVtxDesc();
|
|
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
|
GX_SetNumTexGens(0);
|
|
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
|
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_DISABLE, GX_COLORNULL);
|
|
GX_SetAlphaUpdate(GX_FALSE);
|
|
GX_SetColorUpdate(GX_FALSE);
|
|
GX_SetZMode(GX_ENABLE, GX_LEQUAL, GX_TRUE);
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position3f32(-10000.f, 0.f, -10000.f);
|
|
GX_Position3f32(10000.f, 0.f, -10000.f);
|
|
GX_Position3f32(10000.f, 0.f, 10000.f);
|
|
GX_Position3f32(-10000.f, 0.f, 10000.f);
|
|
GX_End();
|
|
GX_SetAlphaUpdate(GX_TRUE);
|
|
GX_SetColorUpdate(GX_TRUE);
|
|
}
|
|
|
|
void CCoverFlow::_effectBg(const TexData * &tex)
|
|
{
|
|
Mtx modelViewMtx;
|
|
GXTexObj texObj;
|
|
if(tex == NULL || tex->data == NULL)
|
|
return;
|
|
GX_ClearVtxDesc();
|
|
GX_SetNumTevStages(1);
|
|
GX_SetNumChans(0);
|
|
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
|
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
|
|
GX_SetNumTexGens(1);
|
|
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC);
|
|
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
|
|
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
|
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
|
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
|
|
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
|
|
GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
|
GX_SetAlphaUpdate(GX_TRUE);
|
|
GX_SetCullMode(GX_CULL_NONE);
|
|
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE);
|
|
guMtxIdentity(modelViewMtx);
|
|
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
|
|
GX_InitTexObj(&texObj, tex->data, tex->width, tex->height, tex->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position3f32(0.f, 0.f, 0.f);
|
|
GX_TexCoord2f32(0.f, 0.f);
|
|
GX_Position3f32(640.f, 0.f, 0.f);
|
|
GX_TexCoord2f32(1.f, 0.f);
|
|
GX_Position3f32(640.f, 480.f, 0.f);
|
|
GX_TexCoord2f32(1.f, 1.f);
|
|
GX_Position3f32(0.f, 480.f, 0.f);
|
|
GX_TexCoord2f32(0.f, 1.f);
|
|
GX_End();
|
|
}
|
|
|
|
void CCoverFlow::_effectBlur(bool vertical)
|
|
{
|
|
int kSize = m_blurRadius * 2 + 1;
|
|
GXTexObj texObj;
|
|
Mtx mh1;
|
|
Mtx mh2;
|
|
Mtx mh3;
|
|
Mtx mh4;
|
|
Mtx mh5;
|
|
Mtx mh6;
|
|
Mtx modelViewMtx;
|
|
float pixDist = m_blurFactor;
|
|
float w = (float)m_effectTex.width;
|
|
float h = (float)m_effectTex.height;
|
|
float x = 0.f;
|
|
float y = 0.f;
|
|
CColor kGauss7(0xFF * 20 / 64, 0xFF * 15 / 64, 0xFF * 6 / 64, 0xFF * 1 / 64);
|
|
CColor kGauss5(0xFF * 6 / 16, 0xFF * 4 / 16, 0xFF * 1 / 16, 0);
|
|
CColor kGauss3(0xFF * 2 / 4, 0xFF * 1 / 4, 0, 0);
|
|
CColor kBox(0xFF / kSize, 0xFF / kSize, 0xFF / kSize, 0xFF / kSize);
|
|
Mtx44 projMtx;
|
|
|
|
GX_SetScissor(0, 0, m_effectTex.width, m_effectTex.height);
|
|
GX_SetPixelFmt(GX_PF_RGBA6_Z24, GX_ZC_LINEAR);
|
|
GX_InvVtxCache();
|
|
GX_InvalidateTexAll();
|
|
GX_InitTexObj(&texObj, m_effectTex.data, m_effectTex.width, m_effectTex.height, m_effectTex.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
|
GX_SetNumTevStages(kSize);
|
|
GX_SetNumTexGens(kSize);
|
|
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
|
|
guMtxIdentity(mh1);
|
|
guMtxIdentity(mh2);
|
|
guMtxIdentity(mh3);
|
|
guMtxIdentity(mh4);
|
|
guMtxIdentity(mh5);
|
|
guMtxIdentity(mh6);
|
|
if (vertical)
|
|
{
|
|
guMtxRowCol(mh1, 0, 3) = pixDist * -1.f / w;
|
|
guMtxRowCol(mh2, 0, 3) = pixDist * 1.f / w;
|
|
guMtxRowCol(mh3, 0, 3) = pixDist * -2.f / w;
|
|
guMtxRowCol(mh4, 0, 3) = pixDist * 2.f / w;
|
|
guMtxRowCol(mh5, 0, 3) = pixDist * -3.f / w;
|
|
guMtxRowCol(mh6, 0, 3) = pixDist * 3.f / w;
|
|
}
|
|
else
|
|
{
|
|
guMtxRowCol(mh1, 1, 3) = pixDist * -1.f / h;
|
|
guMtxRowCol(mh2, 1, 3) = pixDist * 1.f / h;
|
|
guMtxRowCol(mh3, 1, 3) = pixDist * -2.f / h;
|
|
guMtxRowCol(mh4, 1, 3) = pixDist * 2.f / h;
|
|
guMtxRowCol(mh5, 1, 3) = pixDist * -3.f / h;
|
|
guMtxRowCol(mh6, 1, 3) = pixDist * 3.f / h;
|
|
}
|
|
GX_LoadTexMtxImm(mh1, GX_TEXMTX1, GX_MTX2x4);
|
|
GX_LoadTexMtxImm(mh2, GX_TEXMTX2, GX_MTX2x4);
|
|
GX_LoadTexMtxImm(mh3, GX_TEXMTX3, GX_MTX2x4);
|
|
GX_LoadTexMtxImm(mh4, GX_TEXMTX4, GX_MTX2x4);
|
|
GX_LoadTexMtxImm(mh3, GX_TEXMTX5, GX_MTX2x4);
|
|
GX_LoadTexMtxImm(mh4, GX_TEXMTX6, GX_MTX2x4);
|
|
GX_SetTexCoordGen(GX_TEXCOORD1, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX1);
|
|
GX_SetTexCoordGen(GX_TEXCOORD2, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX2);
|
|
GX_SetTexCoordGen(GX_TEXCOORD3, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX3);
|
|
GX_SetTexCoordGen(GX_TEXCOORD4, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX4);
|
|
GX_SetTexCoordGen(GX_TEXCOORD5, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX5);
|
|
GX_SetTexCoordGen(GX_TEXCOORD6, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX6);
|
|
switch (m_blurRadius)
|
|
{
|
|
case 1:
|
|
GX_SetTevKColor(GX_KCOLOR0, kGauss3);
|
|
break;
|
|
case 2:
|
|
GX_SetTevKColor(GX_KCOLOR0, kGauss5);
|
|
break;
|
|
case 3:
|
|
GX_SetTevKColor(GX_KCOLOR0, kGauss7);
|
|
break;
|
|
default:
|
|
GX_SetTevKColor(GX_KCOLOR0, kBox);
|
|
}
|
|
GX_SetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K0_R);
|
|
GX_SetTevKColorSel(GX_TEVSTAGE1, GX_TEV_KCSEL_K0_G);
|
|
GX_SetTevKColorSel(GX_TEVSTAGE2, GX_TEV_KCSEL_K0_G);
|
|
GX_SetTevKColorSel(GX_TEVSTAGE3, GX_TEV_KCSEL_K0_B);
|
|
GX_SetTevKColorSel(GX_TEVSTAGE4, GX_TEV_KCSEL_K0_B);
|
|
GX_SetTevKColorSel(GX_TEVSTAGE5, GX_TEV_KCSEL_K0_A);
|
|
GX_SetTevKColorSel(GX_TEVSTAGE6, GX_TEV_KCSEL_K0_A);
|
|
GX_SetTevKAlphaSel(GX_TEVSTAGE0, GX_TEV_KASEL_K0_R);
|
|
GX_SetTevKAlphaSel(GX_TEVSTAGE1, GX_TEV_KASEL_K0_G);
|
|
GX_SetTevKAlphaSel(GX_TEVSTAGE2, GX_TEV_KASEL_K0_G);
|
|
GX_SetTevKAlphaSel(GX_TEVSTAGE3, GX_TEV_KASEL_K0_B);
|
|
GX_SetTevKAlphaSel(GX_TEVSTAGE4, GX_TEV_KASEL_K0_B);
|
|
GX_SetTevKAlphaSel(GX_TEVSTAGE5, GX_TEV_KASEL_K0_A);
|
|
GX_SetTevKAlphaSel(GX_TEVSTAGE6, GX_TEV_KASEL_K0_A);
|
|
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
|
|
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_ZERO);
|
|
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_TEXA, GX_CA_KONST, GX_CA_ZERO);
|
|
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
|
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
|
for (int i = 1; i < kSize; ++i)
|
|
{
|
|
GX_SetTevOrder(GX_TEVSTAGE0 + i, GX_TEXCOORD0 + i, GX_TEXMAP0, GX_COLORNULL);
|
|
GX_SetTevColorIn(GX_TEVSTAGE0 + i, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_CPREV);
|
|
GX_SetTevAlphaIn(GX_TEVSTAGE0 + i, GX_CA_ZERO, GX_CA_TEXA, GX_CA_KONST, GX_CA_APREV);
|
|
GX_SetTevColorOp(GX_TEVSTAGE0 + i, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
|
GX_SetTevAlphaOp(GX_TEVSTAGE0 + i, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
|
}
|
|
GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
|
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE);
|
|
GX_SetViewport(0, 0, 640.f, 480.f, 0.f, 1.f);
|
|
guOrtho(projMtx, 0, 480.f + 0, 0, 640.f + 0, 0.f, 1000.0f);
|
|
GX_LoadProjectionMtx(projMtx, GX_ORTHOGRAPHIC);
|
|
GX_ClearVtxDesc();
|
|
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
|
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
|
|
GX_SetAlphaUpdate(GX_TRUE);
|
|
GX_SetCullMode(GX_CULL_NONE);
|
|
guMtxIdentity(modelViewMtx);
|
|
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position3f32(x, y, 0.f);
|
|
GX_TexCoord2f32(0.f, 0.f);
|
|
GX_Position3f32(x + w, y, 0.f);
|
|
GX_TexCoord2f32(1.f, 0.f);
|
|
GX_Position3f32(x + w, y + h, 0.f);
|
|
GX_TexCoord2f32(1.f, 1.f);
|
|
GX_Position3f32(x, y + h, 0.f);
|
|
GX_TexCoord2f32(0.f, 1.f);
|
|
GX_End();
|
|
m_vid.renderToTexture(m_effectTex, true);
|
|
}
|
|
|
|
bool CCoverFlow::_effectVisible(void)
|
|
{
|
|
SLayout &lo = m_selected ? m_loSelected : m_loNormal;
|
|
return (m_mirrorAlpha > 0.01f && m_mirrorBlur)
|
|
|| lo.shadowColorCenter.a > 0 || lo.shadowColorBeg.a > 0
|
|
|| lo.shadowColorEnd.a > 0 || lo.shadowColorOff.a > 0;
|
|
}
|
|
|
|
void CCoverFlow::makeEffectTexture(const TexData * &bg)
|
|
{
|
|
if (!_effectVisible()) return;
|
|
int aa = 8;
|
|
|
|
GX_SetDither(GX_DISABLE);
|
|
m_vid.setAA(aa, true, m_effectTex.width, m_effectTex.height);
|
|
for (int i = 0; i < aa; ++i)
|
|
{
|
|
m_vid.prepareAAPass(i);
|
|
m_vid.setup2DProjection(false, true);
|
|
_effectBg(bg);
|
|
if (m_mirrorBlur)
|
|
_draw(CCoverFlow::CFDR_NORMAL, true, false);
|
|
m_vid.shiftViewPort(m_shadowX, m_shadowY);
|
|
_draw(CCoverFlow::CFDR_SHADOW, false, true);
|
|
m_vid.renderAAPass(i);
|
|
}
|
|
GX_SetPixelFmt(GX_PF_RGBA6_Z24, GX_ZC_LINEAR);
|
|
GX_InvVtxCache();
|
|
GX_InvalidateTexAll();
|
|
m_vid.setup2DProjection(false, true);
|
|
GX_SetViewport(0.f, 0.f, (float)m_effectTex.width, (float)m_effectTex.height, 0.f, 1.f);
|
|
GX_SetScissor(0, 0, m_effectTex.width, m_effectTex.height);
|
|
m_vid.drawAAScene();
|
|
m_vid.renderToTexture(m_effectTex, true);
|
|
_effectBlur(false);
|
|
_effectBlur(true);
|
|
GX_SetDither(GX_ENABLE);
|
|
}
|
|
|
|
void CCoverFlow::drawEffect(void)
|
|
{
|
|
if (m_covers == NULL) return;
|
|
|
|
if (_effectVisible())
|
|
{
|
|
Mtx modelViewMtx;
|
|
GXTexObj texObj;
|
|
float w = 640.f;
|
|
float h = 480.f;
|
|
float x = 0.f;
|
|
float y = 0.f;
|
|
|
|
GX_SetNumTevStages(1);
|
|
GX_SetNumChans(0);
|
|
GX_ClearVtxDesc();
|
|
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
|
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
|
|
GX_SetNumTexGens(1);
|
|
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC);
|
|
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
|
|
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
|
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
|
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
|
|
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
|
|
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
|
GX_SetAlphaUpdate(GX_FALSE);
|
|
GX_SetCullMode(GX_CULL_NONE);
|
|
GX_SetZMode(GX_ENABLE, GX_LEQUAL, GX_FALSE);
|
|
guMtxIdentity(modelViewMtx);
|
|
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
|
|
GX_InitTexObj(&texObj, m_effectTex.data, m_effectTex.width, m_effectTex.height, m_effectTex.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position3f32(x, y, -999.f);
|
|
GX_TexCoord2f32(0.f, 0.f);
|
|
GX_Position3f32(x + w, y, -999.f);
|
|
GX_TexCoord2f32(1.f, 0.f);
|
|
GX_Position3f32(x + w, y + h, -999.f);
|
|
GX_TexCoord2f32(1.f, 1.f);
|
|
GX_Position3f32(x, y + h, -999.f);
|
|
GX_TexCoord2f32(0.f, 1.f);
|
|
GX_End();
|
|
}
|
|
if (!m_mirrorBlur)
|
|
_draw(CCoverFlow::CFDR_NORMAL, true, true);
|
|
}
|
|
|
|
void CCoverFlow::draw(void)
|
|
{
|
|
_draw();
|
|
}
|
|
|
|
void CCoverFlow::drawText(bool withRectangle)
|
|
{
|
|
LockMutex lock(m_mutex);
|
|
Vector3D up(0.f, 1.f, 0.f);
|
|
Vector3D dir(m_cameraAim);
|
|
Vector3D pos(m_cameraPos);
|
|
|
|
if (m_covers == NULL) return;
|
|
if (m_fontColor.a == 0) return;
|
|
|
|
pos += _cameraMoves();
|
|
// Camera
|
|
GX_LoadProjectionMtx(m_projMtx, GX_PERSPECTIVE);
|
|
guLookAt(m_viewMtx, &pos, &up, &dir);
|
|
// Text
|
|
GX_SetNumChans(1);
|
|
GX_SetCullMode(GX_CULL_NONE);
|
|
GX_SetZMode(GX_DISABLE, GX_LEQUAL, GX_FALSE);
|
|
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
|
for (u32 i = 0; i < m_range; ++i)
|
|
{
|
|
_drawTitle(loopNum((i & 1) != 0 ? m_range / 2 - (i + 1) / 2 : m_range / 2 + i / 2, m_range), true, withRectangle);
|
|
_drawTitle(loopNum((i & 1) != 0 ? m_range / 2 - (i + 1) / 2 : m_range / 2 + i / 2, m_range), false, withRectangle);
|
|
}
|
|
}
|
|
|
|
void CCoverFlow::hideCover(void)
|
|
{
|
|
m_hideCover = true;
|
|
}
|
|
|
|
void CCoverFlow::showCover(void)
|
|
{
|
|
m_hideCover = false;
|
|
}
|
|
|
|
inline int innerToOuter(int i, int range)
|
|
{
|
|
return loopNum((i & 1) != 0 ? range / 2 - (i + 1) / 2 : range / 2 + i / 2, range);
|
|
}
|
|
|
|
void CCoverFlow::_draw(DrawMode dm, bool mirror, bool blend)
|
|
{
|
|
LockMutex lock(m_mutex);
|
|
Vector3D up(0.f, 1.f, 0.f);
|
|
Vector3D dir(m_cameraAim);
|
|
Vector3D pos(m_cameraPos);
|
|
|
|
if (mirror && m_mirrorAlpha <= 0.f) return;
|
|
if (m_covers == NULL) return;
|
|
|
|
pos += _cameraMoves();
|
|
// GX setup
|
|
GX_ClearVtxDesc();
|
|
GX_SetNumTevStages(1);
|
|
if (dm == CCoverFlow::CFDR_NORMAL)
|
|
{
|
|
GX_SetNumChans(0);
|
|
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
|
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
|
|
GX_SetNumTexGens(1);
|
|
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_KONST, GX_CC_TEXC, GX_CC_ZERO);
|
|
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_KONST, GX_CA_TEXA, GX_CA_ZERO);
|
|
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
|
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
|
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
|
|
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
|
|
}
|
|
else
|
|
{
|
|
GX_SetNumChans(1);
|
|
GX_SetNumTexGens(0);
|
|
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
|
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_KONST);
|
|
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
|
|
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
|
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
|
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLORNULL);
|
|
}
|
|
GX_SetTevKColor(GX_KCOLOR0, CColor(0xFF, 0xFF, 0xFF, 0xFF));
|
|
GX_SetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K0);
|
|
GX_SetTevKAlphaSel(GX_TEVSTAGE0, GX_TEV_KASEL_K0_A);
|
|
if (blend)
|
|
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
|
else
|
|
GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
|
GX_SetAlphaUpdate(GX_TRUE);
|
|
// Camera
|
|
GX_LoadProjectionMtx(m_projMtx, GX_PERSPECTIVE);
|
|
guLookAt(m_viewMtx, &pos, &up, &dir);
|
|
// Covers
|
|
GX_SetCullMode(m_box ? (mirror ? GX_CULL_BACK : GX_CULL_FRONT) : GX_CULL_NONE);
|
|
if (dm == CCoverFlow::CFDR_SHADOW)
|
|
{
|
|
// Shadow
|
|
GX_SetZMode(GX_DISABLE, GX_LEQUAL, GX_FALSE);
|
|
for (int x = (int)m_columns - 3; x >= 0; --x)
|
|
{
|
|
int xx = innerToOuter(x, m_columns);
|
|
if (m_rows >= 3)
|
|
for (int y = (int)m_rows - 3; y >= 0; --y)
|
|
_drawCover(xx * m_rows + innerToOuter(y, m_rows), mirror, dm);
|
|
else
|
|
_drawCover(xx, mirror, dm);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Normal
|
|
GX_SetZMode(GX_ENABLE, GX_LEQUAL, GX_TRUE);
|
|
for (int x = 0; x < (int)m_columns - 2; ++x)
|
|
{
|
|
int xx = innerToOuter(x, m_columns);
|
|
if (m_rows >= 3)
|
|
for (int y = 0; y < (int)m_rows - 2; ++y)
|
|
_drawCover(xx * m_rows + innerToOuter(y, m_rows), mirror, dm);
|
|
else
|
|
_drawCover(xx, mirror, dm);
|
|
}
|
|
// Vanishing covers
|
|
GX_SetZMode(GX_ENABLE, GX_LEQUAL, GX_FALSE);
|
|
for (u32 y = 0; y < m_rows; ++y)
|
|
{
|
|
_drawCover(y, mirror, dm);
|
|
_drawCover((m_columns - 1) * m_rows + y, mirror, dm);
|
|
}
|
|
if (m_rows >= 3)
|
|
for (u32 x = 1; x < m_columns - 1; ++x)
|
|
{
|
|
_drawCover(x * m_rows, mirror, dm);
|
|
_drawCover(x * m_rows + m_rows - 1, mirror, dm);
|
|
}
|
|
}
|
|
}
|
|
|
|
Vector3D CCoverFlow::_cameraMoves(void)
|
|
{
|
|
SLayout &lo = m_selected ? m_loSelected : m_loNormal;
|
|
float tick = (float)m_tickCount * 0.005f;
|
|
return Vector3D(cos(tick * lo.cameraOscSpeed.x) * lo.cameraOscAmp.x,
|
|
cos(tick * lo.cameraOscSpeed.y) * lo.cameraOscAmp.y,
|
|
cos(tick * lo.cameraOscSpeed.z) * lo.cameraOscAmp.z);
|
|
}
|
|
|
|
Vector3D CCoverFlow::_coverMovesA(void)//angle
|
|
{
|
|
SLayout &lo = m_selected ? m_loSelected : m_loNormal;
|
|
float tick = (float)m_tickCount * 0.005f;
|
|
return Vector3D(cos(tick * lo.coverOscASpeed.x) * lo.coverOscAAmp.x,
|
|
sin(tick * lo.coverOscASpeed.y) * lo.coverOscAAmp.y,
|
|
cos(tick * lo.coverOscASpeed.z) * lo.coverOscAAmp.z);
|
|
}
|
|
|
|
Vector3D CCoverFlow::_coverMovesP(void)//position
|
|
{
|
|
SLayout &lo = m_selected ? m_loSelected : m_loNormal;
|
|
float tick = (float)m_tickCount * 0.005f;
|
|
return Vector3D(cos(tick * lo.coverOscPSpeed.x) * lo.coverOscPAmp.x,
|
|
sin(tick * lo.coverOscPSpeed.y) * lo.coverOscPAmp.y,
|
|
cos(tick * lo.coverOscPSpeed.z) * lo.coverOscPAmp.z);
|
|
}
|
|
|
|
void CCoverFlow::_drawTitle(int i, bool mirror, bool rectangle)
|
|
{
|
|
Mtx modelMtx;
|
|
Mtx modelViewMtx;
|
|
Vector3D rotAxis(0.f, 1.f, 0.f);
|
|
CColor color(m_fanartPlaying ? m_fanartFontColor : m_fontColor);
|
|
|
|
if (m_hideCover) return;
|
|
if (m_covers[i].txtColor == 0) return;
|
|
|
|
color.a = mirror ? (u8)((float)m_covers[i].txtColor * m_txtMirrorAlpha) : m_covers[i].txtColor;
|
|
if (rectangle && !mirror)
|
|
{
|
|
// GX setup
|
|
GX_SetNumTevStages(1);
|
|
GX_SetNumChans(1);
|
|
GX_ClearVtxDesc();
|
|
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
|
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
|
|
GX_SetNumTexGens(0);
|
|
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_RASC);
|
|
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_RASA);
|
|
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
|
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
|
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0);
|
|
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
|
//
|
|
Mtx rotMtx;
|
|
guMtxIdentity(modelMtx);
|
|
guMtxScaleApply(modelMtx, modelMtx, 0.005f, 0.005f, 0.005f);
|
|
guMtxRotDeg(rotMtx, 'Y', m_covers[i].txtAngle);
|
|
guMtxConcat(rotMtx, modelMtx, modelMtx);
|
|
guMtxTransApply(modelMtx, modelMtx, m_covers[i].txtPos.x, mirror ? -m_covers[i].txtPos.y : m_covers[i].txtPos.y, m_covers[i].txtPos.z);
|
|
guMtxConcat(m_viewMtx, modelMtx, modelViewMtx);
|
|
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
|
|
const SLayout &lo = m_selected ? m_loSelected : m_loNormal;
|
|
u16 s = (u32)i == m_range / 2 ? lo.txtCenterStyle : lo.txtSideStyle;
|
|
float x;
|
|
float y;
|
|
float w = (u32)i == m_range / 2 ? lo.txtCenterWidth : lo.txtSideWidth;
|
|
float h = m_font.lineSpacing;
|
|
if ((s & FTGX_JUSTIFY_CENTER) != 0)
|
|
x = -w * 0.5f;
|
|
else if ((s & FTGX_JUSTIFY_RIGHT) != 0)
|
|
x = -w;
|
|
else
|
|
x = 0.f;
|
|
if ((s & FTGX_ALIGN_MIDDLE) != 0)
|
|
y = -h * 0.5f;
|
|
else if ((s & FTGX_ALIGN_TOP) != 0)
|
|
y = -h;
|
|
else
|
|
y = 0.f;
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GX_Position3f32(x, y, 0.f);
|
|
GX_Color4u8(color.r, color.g, color.b, color.a / 2);
|
|
GX_Position3f32(x + w, y, 0.f);
|
|
GX_Color4u8(color.r, color.g, color.b, color.a / 2);
|
|
GX_Position3f32(x + w, y + h, 0.f);
|
|
GX_Color4u8(color.r, color.g, color.b, color.a / 2);
|
|
GX_Position3f32(x, y + h, 0.f);
|
|
GX_Color4u8(color.r, color.g, color.b, color.a / 2);
|
|
GX_End();
|
|
}
|
|
m_covers[i].title.setColor(color);
|
|
m_font.font->reset();
|
|
m_font.font->setXScale(0.005f);
|
|
m_font.font->setYScale(mirror ? 0.005f : -0.005f);
|
|
GX_ClearVtxDesc();
|
|
GX_SetNumTevStages(1);
|
|
GX_SetNumChans(1);
|
|
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
|
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
|
|
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
|
|
GX_SetNumTexGens(1);
|
|
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
|
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
|
|
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
|
//
|
|
guMtxIdentity(modelMtx);
|
|
guMtxRotAxisDeg(modelMtx, &rotAxis, m_covers[i].txtAngle);
|
|
guMtxTransApply(modelMtx, modelMtx, m_covers[i].txtPos.x, mirror ? -m_covers[i].txtPos.y : m_covers[i].txtPos.y, m_covers[i].txtPos.z);
|
|
guMtxConcat(m_viewMtx, modelMtx, modelViewMtx);
|
|
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
|
|
m_covers[i].title.draw();
|
|
}
|
|
|
|
void CCoverFlow::_drawCover(int i, bool mirror, CCoverFlow::DrawMode dm)
|
|
{
|
|
Mtx modelMtx;
|
|
Mtx rotMtx;
|
|
Mtx modelViewMtx;
|
|
Vector3D osc;
|
|
Vector3D oscP;
|
|
|
|
if (m_hideCover)
|
|
return;
|
|
if (m_covers[i].color.a == 0 || (dm == CCoverFlow::CFDR_SHADOW && m_covers[i].shadowColor.a == 0))
|
|
return;
|
|
if (dm == CCoverFlow::CFDR_STENCIL && (i > 0xFF || _invisibleCover(i / m_rows, i % m_rows)))
|
|
return;
|
|
if ((u32)i == m_range / 2)
|
|
{
|
|
osc = _coverMovesA();
|
|
oscP = _coverMovesP();
|
|
}
|
|
//
|
|
guMtxIdentity(modelMtx);
|
|
guMtxScaleApply(modelMtx, modelMtx, m_covers[i].scale.x, m_covers[i].scale.y, m_covers[i].scale.z);
|
|
if (dm == CCoverFlow::CFDR_SHADOW)
|
|
guMtxScaleApply(modelMtx, modelMtx, 1.f + (m_shadowScale - 1.f) * g_boxSize.y / g_boxSize.x, m_shadowScale, m_shadowScale);
|
|
guMtxRotDeg(rotMtx, 'Z', m_covers[i].angle.z + osc.z);
|
|
guMtxConcat(rotMtx, modelMtx, modelMtx);
|
|
guMtxRotDeg(rotMtx, 'X', m_covers[i].angle.x + osc.x);
|
|
guMtxConcat(rotMtx, modelMtx, modelMtx);
|
|
guMtxRotDeg(rotMtx, 'Y', m_covers[i].angle.y + osc.y);
|
|
guMtxConcat(rotMtx, modelMtx, modelMtx);
|
|
guMtxTransApply(modelMtx, modelMtx, m_covers[i].pos.x + oscP.x, m_covers[i].pos.y + oscP.y + g_coverYCenter, m_covers[i].pos.z + oscP.z);
|
|
if (mirror)
|
|
guMtxScaleApply(modelMtx, modelMtx, 1.f, -1.f, 1.f);
|
|
guMtxConcat(m_viewMtx, modelMtx, modelViewMtx);
|
|
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
|
|
// Cover
|
|
if (m_box)
|
|
_drawCoverBox(i, mirror, dm);
|
|
else
|
|
_drawCoverFlat(i, mirror, dm);
|
|
}
|
|
|
|
const TexData *CCoverFlow::_coverTexture(int i)
|
|
{
|
|
if(m_items[i].texture.data == NULL)
|
|
return (m_items[i].state == STATE_Loading) ? m_loadingTexture : m_noCoverTexture;
|
|
return &m_items[i].texture;
|
|
}
|
|
|
|
void CCoverFlow::_drawCoverFlat(int i, bool mirror, CCoverFlow::DrawMode dm)
|
|
{
|
|
GXTexObj texObj;
|
|
const TexData *tex = _coverTexture(m_covers[i].index);
|
|
bool boxTex = m_items[m_covers[i].index].boxTexture && !!m_items[m_covers[i].index].texture.data;
|
|
|
|
switch (dm)
|
|
{
|
|
case CCoverFlow::CFDR_NORMAL:
|
|
{
|
|
CColor color(m_covers[i].color);
|
|
if (mirror)
|
|
color.a = (u8)((float)color.a * m_mirrorAlpha);
|
|
GX_SetTevKColor(GX_KCOLOR0, color);
|
|
break;
|
|
}
|
|
case CCoverFlow::CFDR_STENCIL:
|
|
GX_SetTevKColor(GX_KCOLOR0, CColor(i + 1, 0xFF, 0xFF, 0xFF));
|
|
break;
|
|
case CCoverFlow::CFDR_SHADOW:
|
|
{
|
|
CColor color(m_covers[i].shadowColor);
|
|
if (mirror)
|
|
color.a = (u8)((float)color.a * m_mirrorAlpha);
|
|
GX_SetTevKColor(GX_KCOLOR0, color);
|
|
break;
|
|
}
|
|
}
|
|
if(dm == CCoverFlow::CFDR_NORMAL)
|
|
{
|
|
GX_InitTexObj(&texObj, tex->data, tex->width, tex->height, tex->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
if(tex->maxLOD > 0)
|
|
GX_InitTexObjLOD(&texObj, GX_LIN_MIP_LIN, GX_LINEAR, 0.f, (float)tex->maxLOD, mirror ? 1.f : m_lodBias, GX_FALSE, m_edgeLOD ? GX_TRUE : GX_FALSE, m_aniso);
|
|
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
|
}
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, g_flatCoverMeshSize);
|
|
for (u32 j = 0; j < g_flatCoverMeshSize; ++j)
|
|
{
|
|
GX_Position3f32(g_flatCoverMesh[j].pos.x, g_flatCoverMesh[j].pos.y, g_flatCoverMesh[j].pos.z);
|
|
if (dm == CCoverFlow::CFDR_NORMAL)
|
|
{
|
|
if (boxTex)
|
|
GX_TexCoord2f32(g_flatCoverBoxTex[j].x, g_flatCoverBoxTex[j].y);
|
|
else
|
|
GX_TexCoord2f32(g_flatCoverMesh[j].texCoord.x, g_flatCoverMesh[j].texCoord.y);
|
|
}
|
|
}
|
|
GX_End();
|
|
}
|
|
|
|
bool CCoverFlow::checkCoverColor(const char *gameID, const char *checkID[], u32 len)
|
|
{
|
|
for(u32 num = 0; num < len; ++num)
|
|
{
|
|
if (strncmp(gameID, checkID[num], strlen(checkID[num])) == 0)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
u32 CCoverFlow::InternalCoverColor(const char *ID, u32 DefCaseColor)
|
|
{
|
|
if(checkCoverColor(ID, red, red_len))
|
|
return 0xFF0000;
|
|
else if(checkCoverColor(ID, black, black_len))
|
|
return 0x000000;
|
|
else if(checkCoverColor(ID, yellow, yellow_len))
|
|
return 0xFCFF00;
|
|
else if(checkCoverColor(ID, greenOne, greenOne_len))
|
|
return 0x01A300;
|
|
else if(checkCoverColor(ID, greenTwo, greenTwo_len))
|
|
return 0x00E360;
|
|
return DefCaseColor;
|
|
}
|
|
|
|
void CCoverFlow::_drawCoverBox(int i, bool mirror, CCoverFlow::DrawMode dm)
|
|
{
|
|
CColor color;
|
|
GXTexObj texObj;
|
|
const TexData *tex = _coverTexture(m_covers[i].index);
|
|
bool flatTex = !m_items[m_covers[i].index].boxTexture && !!m_items[m_covers[i].index].texture.data;
|
|
|
|
switch (dm)
|
|
{
|
|
case CCoverFlow::CFDR_NORMAL:
|
|
color = m_covers[i].color;
|
|
if (mirror)
|
|
color.a = (u8)((float)color.a * m_mirrorAlpha);
|
|
GX_SetTevKColor(GX_KCOLOR0, color);
|
|
break;
|
|
case CCoverFlow::CFDR_STENCIL:
|
|
GX_SetTevKColor(GX_KCOLOR0, CColor(i + 1, 0xFF, 0xFF, 0xFF));
|
|
break;
|
|
case CCoverFlow::CFDR_SHADOW:
|
|
color = m_covers[i].shadowColor;
|
|
if (mirror)
|
|
color.a = (u8)((float)color.a * m_mirrorAlpha);
|
|
GX_SetTevKColor(GX_KCOLOR0, color);
|
|
break;
|
|
}
|
|
if(dm == CCoverFlow::CFDR_NORMAL)
|
|
{
|
|
// set dvd box texture, depending on game
|
|
switch(m_items[m_covers[i].index].hdr->casecolor)
|
|
{
|
|
case 0x000000:
|
|
case 0x181919:
|
|
GX_InitTexObj(&texObj, m_dvdSkin_Black.data, m_dvdSkin_Black.width, m_dvdSkin_Black.height, m_dvdSkin_Black.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
break;
|
|
case 0xFF0000:
|
|
GX_InitTexObj(&texObj, m_dvdSkin_Red.data, m_dvdSkin_Red.width, m_dvdSkin_Red.height, m_dvdSkin_Red.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
break;
|
|
case 0xFCFF00:
|
|
GX_InitTexObj(&texObj, m_dvdSkin_Yellow.data, m_dvdSkin_Yellow.width, m_dvdSkin_Yellow.height, m_dvdSkin_Yellow.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
break;
|
|
case 0x01A300:
|
|
GX_InitTexObj(&texObj, m_dvdSkin_GreenOne.data, m_dvdSkin_GreenOne.width, m_dvdSkin_GreenOne.height, m_dvdSkin_GreenOne.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
break;
|
|
case 0x00E360:
|
|
GX_InitTexObj(&texObj, m_dvdSkin_GreenTwo.data, m_dvdSkin_GreenTwo.width, m_dvdSkin_GreenTwo.height, m_dvdSkin_GreenTwo.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
break;
|
|
default:
|
|
GX_InitTexObj(&texObj, m_dvdSkin.data, m_dvdSkin.width, m_dvdSkin.height, m_dvdSkin.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
break;
|
|
}
|
|
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
|
}
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxMeshQSize);
|
|
for (u32 j = 0; j < g_boxMeshQSize; ++j)
|
|
{
|
|
GX_Position3f32(g_boxMeshQ[j].pos.x, g_boxMeshQ[j].pos.y, g_boxMeshQ[j].pos.z);
|
|
if (dm == CCoverFlow::CFDR_NORMAL)
|
|
GX_TexCoord2f32(g_boxMeshQ[j].texCoord.x, g_boxMeshQ[j].texCoord.y);
|
|
}
|
|
GX_End();
|
|
GX_Begin(GX_TRIANGLES, GX_VTXFMT0, g_boxMeshTSize);
|
|
for (u32 j = 0; j < g_boxMeshTSize; ++j)
|
|
{
|
|
GX_Position3f32(g_boxMeshT[j].pos.x, g_boxMeshT[j].pos.y, g_boxMeshT[j].pos.z);
|
|
if (dm == CCoverFlow::CFDR_NORMAL)
|
|
GX_TexCoord2f32(g_boxMeshT[j].texCoord.x, g_boxMeshT[j].texCoord.y);
|
|
}
|
|
GX_End();
|
|
if (dm == CCoverFlow::CFDR_NORMAL)
|
|
{
|
|
const TexData *myTex = tex;
|
|
if(flatTex)
|
|
myTex = m_noCoverTexture;
|
|
GX_InitTexObj(&texObj, myTex->data, myTex->width, myTex->height, myTex->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
if (myTex->maxLOD > 0)
|
|
GX_InitTexObjLOD(&texObj, GX_LIN_MIP_LIN, GX_LINEAR, 0.f, (float)myTex->maxLOD, mirror ? 1.f : m_lodBias, GX_FALSE, m_edgeLOD ? GX_TRUE : GX_FALSE, m_aniso);
|
|
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
|
}
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxBackCoverMeshSize);
|
|
for (u32 j = 0; j < g_boxBackCoverMeshSize; ++j)
|
|
{
|
|
GX_Position3f32(g_boxBackCoverMesh[j].pos.x, g_boxBackCoverMesh[j].pos.y, g_boxBackCoverMesh[j].pos.z);
|
|
if (dm == CCoverFlow::CFDR_NORMAL)
|
|
GX_TexCoord2f32(g_boxBackCoverMesh[j].texCoord.x, g_boxBackCoverMesh[j].texCoord.y);
|
|
}
|
|
GX_End();
|
|
if (dm == CCoverFlow::CFDR_NORMAL && flatTex)
|
|
{
|
|
GX_InitTexObj(&texObj, tex->data, tex->width, tex->height, tex->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
if (tex->maxLOD > 0)
|
|
GX_InitTexObjLOD(&texObj, GX_LIN_MIP_LIN, GX_LINEAR, 0.f, (float)tex->maxLOD, mirror ? 1.f : m_lodBias, GX_FALSE, m_edgeLOD ? GX_TRUE : GX_FALSE, m_aniso);
|
|
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
|
}
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxCoverMeshSize);
|
|
for (u32 j = 0; j < g_boxCoverMeshSize; ++j)
|
|
{
|
|
GX_Position3f32(g_boxCoverMesh[j].pos.x, g_boxCoverMesh[j].pos.y, g_boxCoverMesh[j].pos.z);
|
|
if (dm == CCoverFlow::CFDR_NORMAL)
|
|
{
|
|
if (flatTex)
|
|
GX_TexCoord2f32(g_boxCoverFlatTex[j].x, g_boxCoverFlatTex[j].y);
|
|
else
|
|
GX_TexCoord2f32(g_boxCoverMesh[j].texCoord.x, g_boxCoverMesh[j].texCoord.y);
|
|
}
|
|
}
|
|
GX_End();
|
|
}
|
|
|
|
void CCoverFlow::_loadCover(int i, int item)
|
|
{
|
|
m_covers[i].index = item;
|
|
m_covers[i].title.setText(m_font, m_items[item].hdr->title);
|
|
}
|
|
|
|
const char *CCoverFlow::getId(void) const
|
|
{
|
|
if (m_covers == NULL || m_items.empty()) return "";
|
|
return m_items[loopNum(m_covers[m_range / 2].index + m_jump, m_items.size())].hdr->id;
|
|
}
|
|
|
|
const char *CCoverFlow::getNextId(void) const
|
|
{
|
|
if (m_covers == NULL || m_items.empty()) return "";
|
|
return m_items[loopNum(m_covers[m_range / 2].index + m_jump + 1, m_items.size())].hdr->id;
|
|
}
|
|
|
|
const dir_discHdr * CCoverFlow::getHdr(void) const
|
|
{
|
|
if (m_covers == NULL || m_items.empty()) return NULL;
|
|
return m_items[loopNum(m_covers[m_range / 2].index + m_jump, m_items.size())].hdr;
|
|
}
|
|
|
|
const dir_discHdr * CCoverFlow::getNextHdr(void) const
|
|
{
|
|
if (m_covers == NULL || m_items.empty()) return NULL;
|
|
return m_items[loopNum(m_covers[m_range / 2].index + m_jump + 1, m_items.size())].hdr;
|
|
}
|
|
|
|
const dir_discHdr * CCoverFlow::getSpecificHdr(u32 place) const
|
|
{
|
|
if (m_covers == NULL || m_items.empty() || place >= m_items.size()) return NULL;
|
|
return m_items[place].hdr;
|
|
}
|
|
|
|
wstringEx CCoverFlow::getTitle(void) const
|
|
{
|
|
if (m_covers == NULL) return L"";
|
|
|
|
return m_items[m_covers[m_range / 2].index].hdr->title;
|
|
}
|
|
|
|
u64 CCoverFlow::getChanTitle(void) const
|
|
{
|
|
if (m_covers == NULL || m_items.empty()) return 0;
|
|
|
|
return TITLE_ID(m_items[loopNum(m_covers[m_range / 2].index + m_jump, m_items.size())].hdr->settings[0],
|
|
m_items[loopNum(m_covers[m_range / 2].index + m_jump, m_items.size())].hdr->settings[1]);
|
|
}
|
|
|
|
bool CCoverFlow::getRenderTex(void)
|
|
{
|
|
return m_renderTex;
|
|
}
|
|
|
|
void CCoverFlow::setRenderTex(bool val)
|
|
{
|
|
m_renderTex = val;
|
|
}
|
|
|
|
void CCoverFlow::RenderTex(void)
|
|
{
|
|
if(m_renderingTex != NULL && m_renderingTex->data != NULL)
|
|
{
|
|
LockMutex lock(m_mutex);
|
|
DrawTexture(m_renderingTex);
|
|
m_vid.renderToTexture(*m_renderingTex, true);
|
|
}
|
|
setRenderTex(false);
|
|
}
|
|
|
|
bool CCoverFlow::select(void)
|
|
{
|
|
if (m_covers == NULL || m_jump != 0) return false;
|
|
if (m_selected) return true;
|
|
|
|
LockMutex lock(m_mutex);
|
|
int curPos = (int)m_range / 2;
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
if ((u32)m_mouse[chan] < m_range && m_mouse[chan] != curPos)
|
|
{
|
|
int j;
|
|
if (m_rows >= 3)
|
|
j = ((m_mouse[chan] / m_rows - 1) * (m_rows - 2) + m_mouse[chan] % m_rows - 1)
|
|
- ((curPos / m_rows - 1) * (m_rows - 2) + curPos % m_rows - 1);
|
|
else
|
|
j = m_mouse[chan] - (int)(m_range / 2);
|
|
_setJump(j);
|
|
}
|
|
m_cameraPos += _cameraMoves();
|
|
m_covers[m_range / 2].angle += _coverMovesA();
|
|
m_covers[m_range / 2].pos += _coverMovesP();
|
|
m_selected = true;
|
|
m_covers[m_range / 2].angle -= _coverMovesA();
|
|
m_covers[m_range / 2].pos -= _coverMovesP();
|
|
m_cameraPos -= _cameraMoves();
|
|
_updateAllTargets();
|
|
_playSound(m_selectSound);
|
|
return true;
|
|
}
|
|
|
|
void CCoverFlow::cancel(void)
|
|
{
|
|
if (m_covers == NULL) return;
|
|
|
|
LockMutex lock(m_mutex);
|
|
_unselect();
|
|
_updateAllTargets();
|
|
_playSound(m_cancelSound);
|
|
}
|
|
|
|
void CCoverFlow::defaultLoad(void)
|
|
{
|
|
_loadAllCovers(0);
|
|
_updateAllTargets();
|
|
}
|
|
|
|
void CCoverFlow::_updateAllTargets(bool instant)
|
|
{
|
|
m_targetCameraPos = m_selected ? m_loSelected.camera : m_loNormal.camera;
|
|
m_targetCameraAim = m_selected ? m_loSelected.cameraAim : m_loNormal.cameraAim;
|
|
for (u32 i = 0; i < m_range; ++i)
|
|
_updateTarget(i, instant);
|
|
}
|
|
|
|
void CCoverFlow::_updateTarget(int i, bool instant)
|
|
{
|
|
SLayout &lo = m_selected ? m_loSelected : m_loNormal;
|
|
int hcenter = m_columns / 2;
|
|
int vcenter = m_rows / 2;
|
|
int x = i / m_rows;
|
|
int y = i % m_rows;
|
|
CCover &cvr = m_covers[i];
|
|
|
|
// Left covers
|
|
if (x < hcenter)
|
|
{
|
|
Vector3D deltaAngle(lo.leftDeltaAngle * (float)(hcenter - 1 - x));
|
|
cvr.targetAngle = lo.leftAngle + deltaAngle;
|
|
cvr.targetPos = lo.leftPos + lo.leftSpacer.rotateY(deltaAngle.y * 0.5f) * (float)(hcenter - 1 - x);
|
|
cvr.targetScale = lo.leftScale;
|
|
if (_invisibleCover(x, y))
|
|
{
|
|
cvr.targetColor = CColor(lo.endColor.r, lo.endColor.g, lo.endColor.b, 0);
|
|
cvr.targetShadowColor = CColor(lo.shadowColorEnd.r, lo.shadowColorEnd.g, lo.shadowColorEnd.b, 0);
|
|
}
|
|
else
|
|
{
|
|
u8 a = (x - 1) * 0xFF / max(1, hcenter - 2);
|
|
cvr.targetColor = CColor::interpolate(lo.endColor, lo.begColor, a);
|
|
cvr.targetShadowColor = CColor::interpolate(lo.shadowColorEnd, lo.shadowColorBeg, a);
|
|
}
|
|
cvr.txtTargetAngle = lo.txtLeftAngle;
|
|
cvr.txtTargetPos = lo.txtLeftPos;
|
|
cvr.txtTargetColor = 0;
|
|
cvr.title.setFrame(lo.txtSideWidth, lo.txtSideStyle, false, instant);
|
|
}
|
|
// Right covers
|
|
else if (x > hcenter)
|
|
{
|
|
Vector3D deltaAngle(lo.rightDeltaAngle * (float)(x - hcenter - 1));
|
|
cvr.targetAngle = lo.rightAngle + deltaAngle;
|
|
cvr.targetPos = lo.rightPos + lo.rightSpacer.rotateY(deltaAngle.y * 0.5f) * (float)(x - hcenter - 1);
|
|
cvr.targetScale = lo.rightScale;
|
|
if (_invisibleCover(x, y))
|
|
{
|
|
cvr.targetColor = CColor(lo.endColor.r, lo.endColor.g, lo.endColor.b, 0);
|
|
cvr.targetShadowColor = CColor(lo.shadowColorEnd.r, lo.shadowColorEnd.g, lo.shadowColorEnd.b, 0);
|
|
}
|
|
else
|
|
{
|
|
u8 a = (m_columns - x - 2) * 0xFF / max(1, hcenter - 2);
|
|
cvr.targetColor = CColor::interpolate(lo.endColor, lo.begColor, a);
|
|
cvr.targetShadowColor = CColor::interpolate(lo.shadowColorEnd, lo.shadowColorBeg, a);
|
|
}
|
|
cvr.txtTargetAngle = lo.txtRightAngle;
|
|
cvr.txtTargetPos = lo.txtRightPos;
|
|
cvr.txtTargetColor = 0;
|
|
cvr.title.setFrame(lo.txtSideWidth, lo.txtSideStyle, false, instant);
|
|
}
|
|
// New center cover
|
|
else if (y == vcenter)
|
|
{
|
|
cvr.targetColor = 0xFFFFFFFF;
|
|
cvr.targetShadowColor = lo.shadowColorCenter;
|
|
cvr.targetAngle = lo.centerAngle;
|
|
cvr.targetPos = lo.centerPos;
|
|
cvr.targetScale = lo.centerScale;
|
|
cvr.txtTargetColor = 0xFF;
|
|
cvr.txtTargetAngle = lo.txtCenterAngle;
|
|
cvr.txtTargetPos = lo.txtCenterPos;
|
|
cvr.title.setFrame(lo.txtCenterWidth, lo.txtCenterStyle, false, instant);
|
|
}
|
|
else // Center of a row
|
|
{
|
|
cvr.targetColor = lo.begColor;
|
|
cvr.targetShadowColor = lo.shadowColorBeg;
|
|
cvr.targetAngle = lo.rowCenterAngle;
|
|
cvr.targetPos = lo.rowCenterPos;
|
|
cvr.targetScale = lo.rowCenterScale;
|
|
cvr.txtTargetColor = 0;
|
|
if (y < vcenter)
|
|
{
|
|
cvr.txtTargetAngle = lo.txtLeftAngle;
|
|
cvr.txtTargetPos = lo.txtLeftPos;
|
|
}
|
|
else // (y > vcenter)
|
|
{
|
|
cvr.txtTargetAngle = lo.txtRightAngle;
|
|
cvr.txtTargetPos = lo.txtRightPos;
|
|
}
|
|
cvr.title.setFrame(lo.txtSideWidth, lo.txtSideStyle, false, instant);
|
|
}
|
|
// Top row
|
|
if (y < vcenter)
|
|
{
|
|
Vector3D deltaAngle(lo.topDeltaAngle * (float)(vcenter - y - 1));
|
|
cvr.targetAngle += lo.topAngle + deltaAngle;
|
|
cvr.targetPos += lo.topSpacer.rotateX(deltaAngle.x * 0.5f) * (float)(vcenter - y);
|
|
if (_invisibleCover(x, y))
|
|
{
|
|
cvr.targetColor = CColor(lo.endColor.r, lo.endColor.g, lo.endColor.b, 0);
|
|
cvr.targetShadowColor = CColor(lo.shadowColorEnd.r, lo.shadowColorEnd.g, lo.shadowColorEnd.b, 0);
|
|
}
|
|
else
|
|
{
|
|
u8 a = (y - 1) * 0xFF / max(1, vcenter - 2);
|
|
CColor c1(CColor::interpolate(lo.endColor, lo.begColor, a));
|
|
cvr.targetColor = CColor::interpolate(c1, cvr.targetColor, 0x7F);
|
|
CColor c2(CColor::interpolate(lo.shadowColorEnd, lo.shadowColorBeg, a));
|
|
cvr.targetShadowColor = CColor::interpolate(c2, cvr.targetShadowColor, 0x7F);
|
|
}
|
|
}
|
|
// Bottom row
|
|
else if (y > vcenter)
|
|
{
|
|
Vector3D deltaAngle(lo.bottomDeltaAngle * (float)(y - vcenter - 1));
|
|
cvr.targetAngle += lo.bottomAngle + deltaAngle;
|
|
cvr.targetPos += lo.bottomSpacer.rotateX(deltaAngle.x * 0.5f) * (float)(y - vcenter);
|
|
if (_invisibleCover(x, y))
|
|
{
|
|
cvr.targetColor = CColor(lo.endColor.r, lo.endColor.g, lo.endColor.b, 0);
|
|
cvr.targetShadowColor = CColor(lo.shadowColorEnd.r, lo.shadowColorEnd.g, lo.shadowColorEnd.b, 0);
|
|
}
|
|
else
|
|
{
|
|
u8 a = (m_rows - y - 2) * 0xFF / max(1, vcenter - 2);
|
|
CColor c1(CColor::interpolate(lo.endColor, lo.begColor, a));
|
|
cvr.targetColor = CColor::interpolate(c1, cvr.targetColor, 0x7F);
|
|
CColor c2(CColor::interpolate(lo.shadowColorEnd, lo.shadowColorBeg, a));
|
|
cvr.targetShadowColor = CColor::interpolate(c2, cvr.targetShadowColor, 0x7F);
|
|
}
|
|
}
|
|
else if (vcenter > 0 && !_invisibleCover(x, y) && x != hcenter)
|
|
{
|
|
cvr.targetColor = CColor::interpolate(lo.begColor, cvr.targetColor, 0x7F);
|
|
cvr.targetShadowColor = CColor::interpolate(lo.shadowColorBeg, cvr.targetShadowColor, 0x7F);
|
|
}
|
|
// Mouse selection
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
if (!m_selected && (u32)m_mouse[chan] < m_range)
|
|
{
|
|
if (i == m_mouse[chan])
|
|
{
|
|
cvr.targetColor = 0xFFFFFFFF;
|
|
cvr.targetShadowColor = lo.shadowColorCenter;
|
|
cvr.txtTargetAngle = lo.txtCenterAngle;
|
|
cvr.txtTargetPos = lo.txtCenterPos;
|
|
cvr.txtTargetColor = 0xFF;
|
|
cvr.title.setFrame(lo.txtCenterWidth, lo.txtCenterStyle, false, instant);
|
|
}
|
|
else
|
|
{
|
|
cvr.targetColor = lo.mouseOffColor;
|
|
cvr.targetShadowColor = lo.shadowColorOff;
|
|
cvr.txtTargetAngle = m_mouse[chan] > i ? lo.txtLeftAngle : lo.txtRightAngle;
|
|
cvr.txtTargetPos = m_mouse[chan] > i ? lo.txtLeftPos : lo.txtRightPos;
|
|
cvr.txtTargetColor = 0;
|
|
cvr.title.setFrame(lo.txtSideWidth, lo.txtSideStyle, false, instant);
|
|
}
|
|
if (_invisibleCover(x, y))
|
|
{
|
|
cvr.targetColor.a = 0;
|
|
cvr.targetShadowColor.a = 0;
|
|
}
|
|
}
|
|
//
|
|
if (instant)
|
|
_instantTarget(i);
|
|
}
|
|
|
|
void CCoverFlow::_instantTarget(int i)
|
|
{
|
|
CCover &cvr = m_covers[i];
|
|
|
|
cvr.angle = cvr.targetAngle;
|
|
cvr.pos = cvr.targetPos;
|
|
cvr.scale = cvr.targetScale;
|
|
cvr.color = cvr.targetColor;
|
|
cvr.shadowColor = cvr.targetShadowColor;
|
|
cvr.txtAngle = cvr.txtTargetAngle;
|
|
cvr.txtPos = cvr.txtTargetPos;
|
|
cvr.txtColor = cvr.txtTargetColor;
|
|
}
|
|
|
|
bool CCoverFlow::_sortByPlayCount(CItem item1, CItem item2)
|
|
{
|
|
return (item1.playcount == item2.playcount) ? _sortByAlpha(item1, item2) : item1.playcount > item2.playcount;
|
|
}
|
|
|
|
bool CCoverFlow::_sortByLastPlayed(CItem item1, CItem item2)
|
|
{
|
|
return (item1.lastPlayed == item2.lastPlayed) ? _sortByPlayCount(item1, item2) : item1.lastPlayed > item2.lastPlayed;
|
|
}
|
|
|
|
bool CCoverFlow::_sortByGameID(CItem item1, CItem item2)
|
|
{
|
|
u32 s = min(strlen(item1.hdr->id), strlen(item2.hdr->id));
|
|
for(u32 k = 0; k < s; ++k)
|
|
{
|
|
if(toupper(item1.hdr->id[k]) > toupper(item2.hdr->id[k]))
|
|
return false;
|
|
else if(toupper(item1.hdr->id[k]) < toupper(item2.hdr->id[k]))
|
|
return true;
|
|
}
|
|
|
|
return strlen(item1.hdr->id) < strlen(item2.hdr->id);
|
|
}
|
|
|
|
bool CCoverFlow::_sortByAlpha(CItem item1, CItem item2)
|
|
{
|
|
const wchar_t *first = item1.hdr->title;
|
|
const wchar_t *second = item2.hdr->title;
|
|
return wchar_cmp(first, second, wcslen(first), wcslen(second));
|
|
}
|
|
|
|
bool CCoverFlow::_sortByPlayers(CItem item1, CItem item2)
|
|
{
|
|
if(item1.hdr->players == item2.hdr->players) return _sortByAlpha(item1, item2);
|
|
return item1.hdr->players < item2.hdr->players;
|
|
}
|
|
|
|
bool CCoverFlow::_sortByWifiPlayers(CItem item1, CItem item2)
|
|
{
|
|
if(item1.hdr->wifi == item2.hdr->wifi) return _sortByAlpha(item1, item2);
|
|
return item1.hdr->wifi < item2.hdr->wifi;
|
|
}
|
|
|
|
bool CCoverFlow::start(const string &m_imgsDir)
|
|
{
|
|
if (m_items.empty()) return true;
|
|
|
|
// Sort items
|
|
if (m_sorting == SORT_ALPHA)
|
|
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByAlpha);
|
|
else if (m_sorting == SORT_PLAYCOUNT)
|
|
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByPlayCount);
|
|
else if (m_sorting == SORT_LASTPLAYED)
|
|
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByLastPlayed);
|
|
else if (m_sorting == SORT_GAMEID)
|
|
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByGameID);
|
|
else if (m_sorting == SORT_PLAYERS)
|
|
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByPlayers);
|
|
else if (m_sorting == SORT_WIFIPLAYERS)
|
|
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByWifiPlayers);
|
|
|
|
// Load resident textures
|
|
if(!m_dvdskin_loaded)
|
|
{
|
|
if(TexHandle.fromImageFile(m_dvdSkin, fmt("%s/dvdskin.jpg", m_imgsDir.c_str())) != TE_OK)
|
|
return false;
|
|
if(TexHandle.fromImageFile(m_dvdSkin_Red, fmt("%s/dvdskin_red.jpg", m_imgsDir.c_str())) != TE_OK)
|
|
return false;
|
|
if(TexHandle.fromImageFile(m_dvdSkin_Black, fmt("%s/dvdskin_black.jpg", m_imgsDir.c_str())) != TE_OK)
|
|
return false;
|
|
if(TexHandle.fromImageFile(m_dvdSkin_Yellow, fmt("%s/dvdskin_yellow.jpg", m_imgsDir.c_str())) != TE_OK)
|
|
return false;
|
|
if(TexHandle.fromImageFile(m_dvdSkin_GreenOne, fmt("%s/dvdskin_greenone.jpg", m_imgsDir.c_str())) != TE_OK)
|
|
return false;
|
|
if(TexHandle.fromImageFile(m_dvdSkin_GreenTwo, fmt("%s/dvdskin_greentwo.jpg", m_imgsDir.c_str())) != TE_OK)
|
|
return false;
|
|
m_dvdskin_loaded = true;
|
|
}
|
|
if(!m_defcovers_loaded)
|
|
{
|
|
if(m_pngLoadCover.empty() || TexHandle.fromImageFile(m_boxLoadingTexture, m_pngLoadCover.c_str(), GX_TF_CMPR, 32, 512) != TE_OK)
|
|
{
|
|
if(TexHandle.fromImageFile(m_boxLoadingTexture, fmt("%s/loading.jpg", m_imgsDir.c_str()), GX_TF_CMPR, 32, 512) != TE_OK)
|
|
return false;
|
|
}
|
|
if(m_pngNoCover.empty() || TexHandle.fromImageFile(m_boxNoCoverTexture, m_pngNoCover.c_str(), GX_TF_CMPR, 32, 512) != TE_OK)
|
|
{
|
|
if(TexHandle.fromImageFile(m_boxNoCoverTexture, fmt("%s/nopic.png", m_imgsDir.c_str()), GX_TF_CMPR, 32, 512) != TE_OK)
|
|
return false;
|
|
}
|
|
if(m_pngLoadCoverFlat.empty() || TexHandle.fromImageFile(m_flatLoadingTexture, m_pngLoadCoverFlat.c_str(), GX_TF_CMPR, 32, 512) != TE_OK)
|
|
{
|
|
if(TexHandle.fromImageFile(m_flatLoadingTexture, fmt("%s/flatloading.jpg", m_imgsDir.c_str()), GX_TF_CMPR, 32, 512) != TE_OK)
|
|
return false;
|
|
}
|
|
if(m_pngNoCoverFlat.empty() || TexHandle.fromImageFile(m_flatNoCoverTexture, m_pngNoCoverFlat.c_str(), GX_TF_CMPR, 32, 512) != TE_OK)
|
|
{
|
|
if(TexHandle.fromImageFile(m_flatNoCoverTexture, fmt("%s/flatnopic.png", m_imgsDir.c_str()), GX_TF_CMPR, 32, 512) != TE_OK)
|
|
return false;
|
|
}
|
|
m_defcovers_loaded = true;
|
|
}
|
|
m_loadingTexture = (m_box ? &m_boxLoadingTexture : &m_flatLoadingTexture);
|
|
m_noCoverTexture = (m_box ? &m_boxNoCoverTexture : &m_flatNoCoverTexture);
|
|
|
|
if(m_covers != NULL)
|
|
MEM2_free(m_covers);
|
|
m_covers = NULL;
|
|
if(m_range > 0)
|
|
{
|
|
m_covers = (CCover*)MEM2_alloc(sizeof(struct CCover) * m_range);
|
|
for(size_t i = 0; i < m_range; ++i)
|
|
m_covers[i] = *(new(m_covers+i) CCover);
|
|
}
|
|
m_jump = 0;
|
|
m_selected = false;
|
|
m_moved = true;
|
|
return true;
|
|
}
|
|
|
|
void CCoverFlow::up(void)
|
|
{
|
|
if (m_covers == NULL) return;
|
|
if (m_jump != 0) return;
|
|
|
|
LockMutex lock(m_mutex);
|
|
_left(m_minDelay, 1);
|
|
}
|
|
|
|
void CCoverFlow::down(void)
|
|
{
|
|
if (m_covers == NULL) return;
|
|
if (m_jump != 0) return;
|
|
|
|
LockMutex lock(m_mutex);
|
|
_right(m_minDelay, 1);
|
|
}
|
|
|
|
void CCoverFlow::left(void)
|
|
{
|
|
if (m_covers == NULL) return;
|
|
if (m_jump != 0) return;
|
|
|
|
LockMutex lock(m_mutex);
|
|
_left(m_minDelay, m_rows >= 3 ? m_rows - 2 : 1);
|
|
}
|
|
|
|
void CCoverFlow::right(void)
|
|
{
|
|
if (m_covers == NULL) return;
|
|
if (m_jump != 0) return;
|
|
|
|
LockMutex lock(m_mutex);
|
|
_right(m_minDelay, m_rows >= 3 ? m_rows - 2 : 1);
|
|
}
|
|
|
|
void CCoverFlow::_left(int repeatDelay, u32 step)
|
|
{
|
|
int prev, arrStep;
|
|
|
|
if (m_delay > 0) return;
|
|
|
|
m_moved = true;
|
|
m_delay = repeatDelay;
|
|
m_covers[m_range / 2].angle += _coverMovesA();
|
|
m_covers[m_range / 2].pos += _coverMovesP();
|
|
if (m_rows >= 3)
|
|
{
|
|
prev = m_covers[m_range / 2].index;
|
|
// Shift the array to the right
|
|
arrStep = step % (m_rows - 2) + (step / (m_rows - 2)) * m_rows;
|
|
for (int i = (int)m_range - 1; i >= arrStep; --i)
|
|
m_covers[i] = m_covers[i - arrStep];
|
|
_loadAllCovers(loopNum((int)prev - step, m_items.size()));
|
|
_updateAllTargets();
|
|
if (arrStep % m_rows != 0)
|
|
for (u32 i = 0; i < m_columns; ++i)
|
|
_instantTarget(i * m_rows);
|
|
if (arrStep / m_rows != 0)
|
|
for (u32 i = 0; i < m_rows; ++i)
|
|
_instantTarget(i);
|
|
}
|
|
else
|
|
{
|
|
prev = m_covers[0].index;
|
|
// Shift the array to the right
|
|
for (int i = (int)m_range - 1; i > 0; --i)
|
|
m_covers[i] = m_covers[i - 1];
|
|
_loadCover(0, loopNum(prev - step, m_items.size()));
|
|
_updateAllTargets();
|
|
_instantTarget(0);
|
|
}
|
|
_playSound(m_flipSound);
|
|
m_covers[m_range / 2].angle -= _coverMovesA();
|
|
m_covers[m_range / 2].pos -= _coverMovesP();
|
|
}
|
|
|
|
void CCoverFlow::_right(int repeatDelay, u32 step)
|
|
{
|
|
int prev, arrStep;
|
|
|
|
if (m_delay > 0) return;
|
|
|
|
m_moved = true;
|
|
m_delay = repeatDelay;
|
|
m_covers[m_range / 2].angle += _coverMovesA();
|
|
m_covers[m_range / 2].pos += _coverMovesP();
|
|
if (m_rows >= 3)
|
|
{
|
|
prev = m_covers[m_range / 2].index;
|
|
// Shift the array to the left
|
|
arrStep = step % (m_rows - 2) + (step / (m_rows - 2)) * m_rows;
|
|
for (u32 i = 0; i < m_range - arrStep; ++i)
|
|
m_covers[i] = m_covers[i + arrStep];
|
|
_loadAllCovers(loopNum(prev + step, m_items.size()));
|
|
_updateAllTargets();
|
|
if (arrStep % m_rows != 0)
|
|
for (u32 i = 0; i < m_columns; ++i)
|
|
_instantTarget(i * m_rows + m_rows - 1);
|
|
if (arrStep / m_rows != 0)
|
|
for (u32 i = 0; i < m_rows; ++i)
|
|
_instantTarget(i + (m_columns - 1) * m_rows);
|
|
}
|
|
else
|
|
{
|
|
prev = m_covers[m_range - 1].index;
|
|
// Shift the array to the left
|
|
for (u32 i = 0; i < m_range - 1; ++i)
|
|
m_covers[i] = m_covers[i + 1];
|
|
_loadCover(m_range - 1, loopNum(prev + step, m_items.size()));
|
|
_updateAllTargets();
|
|
_instantTarget(m_range - 1);
|
|
}
|
|
_playSound(m_flipSound);
|
|
m_covers[m_range / 2].angle -= _coverMovesA();
|
|
m_covers[m_range / 2].pos -= _coverMovesP();
|
|
}
|
|
|
|
u32 CCoverFlow::_currentPos(void) const
|
|
{
|
|
if (m_covers == NULL) return 0;
|
|
|
|
return m_covers[m_range / 2].index;
|
|
}
|
|
|
|
void CCoverFlow::mouse(int chan, int x, int y)
|
|
{
|
|
if (m_covers == NULL) return;
|
|
|
|
int m = m_mouse[chan];
|
|
if (x < 0 || y < 0)
|
|
m_mouse[chan] = -1;
|
|
else
|
|
{
|
|
m_vid.prepareStencil();
|
|
_draw(CCoverFlow::CFDR_STENCIL, false, false);
|
|
m_vid.renderStencil();
|
|
m_mouse[chan] = m_vid.stencilVal(x, y) - 1;
|
|
}
|
|
if (m != m_mouse[chan])
|
|
{
|
|
if ((u32)m_mouse[chan] < m_range)
|
|
_playSound(m_hoverSound);
|
|
_updateAllTargets();
|
|
}
|
|
}
|
|
|
|
bool CCoverFlow::mouseOver(int x, int y)
|
|
{
|
|
if (m_covers == NULL) return false;
|
|
|
|
m_vid.prepareStencil();
|
|
_draw(CCoverFlow::CFDR_STENCIL, false, false);
|
|
m_vid.renderStencil();
|
|
m_vid.prepareStencil();
|
|
_draw(CCoverFlow::CFDR_STENCIL, false, false);
|
|
m_vid.renderStencil();
|
|
return m_vid.stencilVal(x, y) == (int)m_range / 2 + 1;
|
|
}
|
|
|
|
bool CCoverFlow::findId(const char *id, bool instant, bool path)
|
|
{
|
|
LockMutex lock(m_mutex);
|
|
u32 i, curPos = _currentPos();
|
|
|
|
if(m_items.empty() || (instant && m_covers == NULL) || strlen(id) == 0)
|
|
return false;
|
|
//
|
|
for(i = 0; i < m_items.size(); ++i)
|
|
{
|
|
if(path)
|
|
{
|
|
const char *name = strrchr(m_items[i].hdr->path, '/');
|
|
if(name != NULL && strcmp(name + 1, id) == 0)
|
|
break;
|
|
}
|
|
else if(strcmp(m_items[i].hdr->id, id) == 0)
|
|
break;
|
|
}
|
|
if(i >= m_items.size())
|
|
return false;
|
|
m_jump = 0;
|
|
if (instant)
|
|
{
|
|
_loadAllCovers(i);
|
|
_updateAllTargets();
|
|
}
|
|
else
|
|
{
|
|
int j = (int)i - (int)curPos;
|
|
if (abs(j) <= (int)m_items.size() / 2)
|
|
_setJump(j);
|
|
else
|
|
_setJump(j < 0 ? j + (int)m_items.size() : j - (int)m_items.size());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void CCoverFlow::pageUp(void)
|
|
{
|
|
if (m_covers == NULL) return;
|
|
|
|
int n, j;
|
|
if (m_rows >= 3)
|
|
{
|
|
j = m_jump - max(1, (int)m_columns - 2);
|
|
if (m_jump != 0)
|
|
{
|
|
n = ((int)m_items.size() - 1) / (m_rows - 2) + 1;
|
|
j = j < 0 ? -(-j % n) : j % n;
|
|
}
|
|
j *= (int)m_rows - 2;
|
|
}
|
|
else
|
|
{
|
|
j = m_jump - max(1, (int)m_range / 2);
|
|
if (m_jump != 0)
|
|
{
|
|
n = (int)m_items.size();
|
|
j = j < 0 ? -(-j % n) : j % n;
|
|
}
|
|
}
|
|
_setJump(j);
|
|
}
|
|
|
|
void CCoverFlow::pageDown(void)
|
|
{
|
|
if (m_covers == NULL) return;
|
|
|
|
int n, j;
|
|
if (m_rows >= 3)
|
|
{
|
|
j = m_jump + max(1, (int)m_columns - 2);
|
|
if (m_jump != 0)
|
|
{
|
|
n = ((int)m_items.size() - 1) / (m_rows - 2) + 1;
|
|
j = j < 0 ? -(-j % n) : j % n;
|
|
}
|
|
j *= (int)m_rows - 2;
|
|
}
|
|
else
|
|
{
|
|
j = m_jump + max(1, (int)m_range / 2);
|
|
if (m_jump != 0)
|
|
{
|
|
n = (int)m_items.size();
|
|
j = j < 0 ? -(-j % n) : j % n;
|
|
}
|
|
}
|
|
_setJump(j);
|
|
}
|
|
|
|
void CCoverFlow::flip(bool force, bool f)
|
|
{
|
|
if (m_covers == NULL || !m_selected) return;
|
|
LockMutex lock(m_mutex);
|
|
|
|
CCoverFlow::CCover &cvr = m_covers[m_range / 2];
|
|
if (!force)
|
|
f = m_loSelected.centerAngle == cvr.targetAngle && m_loSelected.centerPos == cvr.targetPos && m_loSelected.centerScale == cvr.targetScale;
|
|
if (f)
|
|
{
|
|
cvr.targetPos = m_loSelected.centerPos + m_flipCoverPos;
|
|
cvr.targetAngle = m_loSelected.centerAngle + m_flipCoverAngle;
|
|
cvr.targetScale = m_loSelected.centerScale * m_flipCoverScale;
|
|
cvr.txtTargetColor = m_flipCoverPos == Vector3D(0.f, 0.f, 0.f) ? 0xFF : 0;
|
|
}
|
|
else
|
|
{
|
|
cvr.targetPos = m_loSelected.centerPos;
|
|
cvr.targetAngle = m_loSelected.centerAngle;
|
|
cvr.targetScale = m_loSelected.centerScale;
|
|
cvr.txtTargetColor = 0xFF;
|
|
}
|
|
}
|
|
|
|
bool CCoverFlow::_invisibleCover(u32 x, u32 y)
|
|
{
|
|
return (m_rows > 1 && (y == 0 || y == m_rows - 1)) || x == 0 || x == m_columns - 1;
|
|
}
|
|
|
|
void CCoverFlow::_loadAllCovers(int i)
|
|
{
|
|
int r = (int)m_rows;
|
|
int c = (int)m_columns;
|
|
int s = (int)m_items.size();
|
|
|
|
if (m_rows >= 3)
|
|
for (int j = 0; j < r; ++j)
|
|
for (int k = 0; k < c; ++k)
|
|
_loadCover(j + k * r, loopNum(i + (j - r / 2) + (k - c / 2) * (r - 2), s));
|
|
else
|
|
for (int k = 0; k < (int)m_range; ++k)
|
|
_loadCover(k, loopNum(i + k - (int)m_range / 2, s));
|
|
}
|
|
|
|
void CCoverFlow::_setJump(int j)
|
|
{
|
|
_loadAllCovers(_currentPos());
|
|
m_jump = j;
|
|
if (m_jump == 0)
|
|
_updateAllTargets();
|
|
}
|
|
|
|
void CCoverFlow::_completeJump(void)
|
|
{
|
|
if (m_rows >= 3)
|
|
_loadAllCovers((int)m_covers[m_range / 2].index + m_jump);
|
|
else
|
|
{
|
|
if (m_jump < 0)
|
|
_loadAllCovers((int)m_covers[0].index + m_jump + (int)m_range / 2);
|
|
else
|
|
_loadAllCovers((int)m_covers[m_range - 1].index + m_jump - ((int)m_range - 1) / 2);
|
|
}
|
|
}
|
|
|
|
void CCoverFlow::nextLetter(wchar_t *c)
|
|
{
|
|
if (m_covers == NULL)
|
|
{
|
|
c[0] = L'\0';
|
|
return;
|
|
}
|
|
|
|
if (m_sorting == SORT_WIFIPLAYERS || m_sorting == SORT_PLAYERS)
|
|
return nextPlayers(m_sorting == SORT_WIFIPLAYERS, c);
|
|
|
|
if (m_sorting == SORT_GAMEID)
|
|
return nextID(c);
|
|
|
|
LockMutex lock(m_mutex);
|
|
|
|
u32 i, j = 0, k = 0, n = m_items.size();
|
|
|
|
_completeJump();
|
|
u32 curPos = _currentPos();
|
|
|
|
while (!iswalnum(m_items[curPos].hdr->title[j]) && m_items[curPos].hdr->title[j+1] != L'\0') j++;
|
|
c[0] = upperCaseWChar(m_items[curPos].hdr->title[j]);
|
|
|
|
for (i = 1; i < n; ++i)
|
|
{
|
|
k = 0;
|
|
while (!iswalnum(m_items[loopNum(curPos + i, n)].hdr->title[k]) && m_items[loopNum(curPos + i, n)].hdr->title[k+1] != L'\0') k++;
|
|
if (upperCaseWChar(m_items[loopNum(curPos + i, n)].hdr->title[k]) != c[0])
|
|
break;
|
|
}
|
|
if (i < n)
|
|
{
|
|
_setJump(i);
|
|
c[0] = upperCaseWChar(m_items[loopNum(curPos + i, n)].hdr->title[k]);
|
|
}
|
|
_updateAllTargets();
|
|
}
|
|
|
|
void CCoverFlow::prevLetter(wchar_t *c)
|
|
{
|
|
if (m_covers == NULL)
|
|
{
|
|
c[0] = L'\0';
|
|
return;
|
|
}
|
|
|
|
if (m_sorting == SORT_WIFIPLAYERS || m_sorting == SORT_PLAYERS)
|
|
return prevPlayers(m_sorting == SORT_WIFIPLAYERS, c);
|
|
|
|
if (m_sorting == SORT_GAMEID)
|
|
return prevID(c);
|
|
|
|
LockMutex lock(m_mutex);
|
|
u32 i, j = 0, k = 0, n = m_items.size();
|
|
|
|
_completeJump();
|
|
u32 curPos = _currentPos();
|
|
|
|
while (!iswalnum(m_items[curPos].hdr->title[j]) && m_items[curPos].hdr->title[j+1] != L'\0') j++;
|
|
c[0] = upperCaseWChar(m_items[curPos].hdr->title[j]);
|
|
|
|
for (i = 1; i < n; ++i)
|
|
{
|
|
k = 0;
|
|
while (!iswalnum(m_items[loopNum(curPos - i, n)].hdr->title[k]) && m_items[loopNum(curPos - i, n)].hdr->title[k+1] != L'\0') k++;
|
|
if (upperCaseWChar(m_items[loopNum(curPos - i, n)].hdr->title[k]) != c[0])
|
|
{
|
|
c[0] = upperCaseWChar(m_items[loopNum(curPos - i, n)].hdr->title[k]);
|
|
while(i < n)
|
|
{
|
|
++i;
|
|
k = 0;
|
|
while (!iswalnum(m_items[loopNum(curPos - i, n)].hdr->title[k]) && m_items[loopNum(curPos - i, n)].hdr->title[k+1] != L'\0') k++;
|
|
if(upperCaseWChar(m_items[loopNum(curPos - i, n)].hdr->title[k]) != c[0])
|
|
break;
|
|
}
|
|
i--;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i < n)
|
|
{
|
|
_setJump(-i);
|
|
k = 0;
|
|
while (!iswalnum(m_items[loopNum(curPos - i, n)].hdr->title[k]) && m_items[loopNum(curPos - i, n)].hdr->title[k+1] != L'\0') k++;
|
|
c[0] = upperCaseWChar(m_items[loopNum(curPos - i, n)].hdr->title[k]);
|
|
}
|
|
|
|
_updateAllTargets();
|
|
}
|
|
|
|
void CCoverFlow::nextPlayers(bool wifi, wchar_t *c)
|
|
{
|
|
LockMutex lock(m_mutex);
|
|
u32 i, n = m_items.size();
|
|
|
|
_completeJump();
|
|
u32 curPos = _currentPos();
|
|
int players = wifi ? m_items[curPos].hdr->wifi : m_items[curPos].hdr->players;
|
|
|
|
for (i = 1; i < n; ++i)
|
|
if ((wifi ? m_items[loopNum(curPos + i, n)].hdr->wifi : m_items[loopNum(curPos + i, n)].hdr->players) != players)
|
|
break;
|
|
|
|
if (i < n)
|
|
{
|
|
_setJump(i);
|
|
players = wifi ? m_items[loopNum(curPos + i, n)].hdr->wifi : m_items[loopNum(curPos + i, n)].hdr->players;
|
|
}
|
|
|
|
char p[4] = {0 ,0 ,0 ,0};
|
|
sprintf(p, "%d", players);
|
|
mbstowcs(c, p, strlen(p));
|
|
|
|
_updateAllTargets();
|
|
}
|
|
|
|
void CCoverFlow::prevPlayers(bool wifi, wchar_t *c)
|
|
{
|
|
LockMutex lock(m_mutex);
|
|
u32 i, n = m_items.size();
|
|
|
|
_completeJump();
|
|
u32 curPos = _currentPos();
|
|
int players = wifi ? m_items[curPos].hdr->wifi : m_items[curPos].hdr->players;
|
|
|
|
for (i = 1; i < n; ++i)
|
|
if ((wifi ? m_items[loopNum(curPos - i, n)].hdr->wifi : m_items[loopNum(curPos - i, n)].hdr->players) != players)
|
|
{
|
|
players = wifi ? m_items[loopNum(curPos - i, n)].hdr->wifi : m_items[loopNum(curPos - i, n)].hdr->players;
|
|
while(i < n && (wifi ? m_items[loopNum(curPos - i, n)].hdr->wifi : m_items[loopNum(curPos - i, n)].hdr->players) == players) ++i;
|
|
i--;
|
|
break;
|
|
}
|
|
|
|
if (i < n)
|
|
{
|
|
_setJump(-i);
|
|
players = wifi ? m_items[loopNum(curPos - i, n)].hdr->wifi : m_items[loopNum(curPos - i, n)].hdr->players;
|
|
}
|
|
|
|
char p[4] = {0 ,0 ,0 ,0};
|
|
sprintf(p, "%d", players);
|
|
mbstowcs(c, p, strlen(p));
|
|
|
|
_updateAllTargets();
|
|
}
|
|
|
|
void CCoverFlow::nextID(wchar_t *c)
|
|
{
|
|
LockMutex lock(m_mutex);
|
|
u32 i, n = m_items.size();
|
|
|
|
_completeJump();
|
|
u32 curPos = _currentPos();
|
|
char *system = m_items[curPos].hdr->id;
|
|
|
|
for (i = 1; i < n; ++i)
|
|
if (m_items[loopNum(curPos + i, n)].hdr->id[0] != system[0])
|
|
break;
|
|
|
|
if (i < n)
|
|
{
|
|
_setJump(i);
|
|
system = m_items[loopNum(curPos + i, n)].hdr->id;
|
|
}
|
|
|
|
system[1] = '\0';
|
|
mbstowcs(c, system, 1);
|
|
|
|
_updateAllTargets();
|
|
}
|
|
|
|
void CCoverFlow::prevID(wchar_t *c)
|
|
{
|
|
LockMutex lock(m_mutex);
|
|
u32 i, n = m_items.size();
|
|
|
|
_completeJump();
|
|
u32 curPos = _currentPos();
|
|
char *system = m_items[curPos].hdr->id;
|
|
|
|
for(i = 1; i < n; ++i)
|
|
if(m_items[loopNum(curPos - i, n)].hdr->id[0] != system[0])
|
|
{
|
|
system = m_items[loopNum(curPos - i, n)].hdr->id;
|
|
while(i < n && m_items[loopNum(curPos - i, n)].hdr->id[0] == system[0]) ++i;
|
|
i--;
|
|
break;
|
|
}
|
|
|
|
if (i < n)
|
|
{
|
|
_setJump(-i);
|
|
system = m_items[loopNum(curPos - i, n)].hdr->id;
|
|
}
|
|
|
|
system[1] = '\0';
|
|
mbstowcs(c, system, 1);
|
|
|
|
_updateAllTargets();
|
|
}
|
|
|
|
void CCoverFlow::_coverTick(int i)
|
|
{
|
|
float speed = m_selected ? m_selected_speed : m_normal_speed;
|
|
Vector3D posDist(m_covers[i].targetPos - m_covers[i].pos);
|
|
|
|
if (posDist.sqNorm() < 0.5f)
|
|
speed *= 0.5f;
|
|
m_covers[i].angle += (m_covers[i].targetAngle - m_covers[i].angle) * speed;
|
|
m_covers[i].pos += posDist * speed;
|
|
m_covers[i].scale += (m_covers[i].targetScale - m_covers[i].scale) * speed;
|
|
if (m_covers[i].color != m_covers[i].targetColor)
|
|
{
|
|
CColor c(m_covers[i].color);
|
|
m_covers[i].color = CColor::interpolate(c, m_covers[i].targetColor, 0x20);
|
|
if (m_covers[i].color == c) // If the interpolation doesn't do anything because of numerical approximation, force the target color
|
|
m_covers[i].color = m_covers[i].targetColor;
|
|
}
|
|
if (m_covers[i].shadowColor != m_covers[i].targetShadowColor)
|
|
{
|
|
CColor c(m_covers[i].shadowColor);
|
|
m_covers[i].shadowColor = CColor::interpolate(c, m_covers[i].targetShadowColor, 0x20);
|
|
if (m_covers[i].shadowColor == c) // If the interpolation doesn't do anything because of numerical approximation, force the target color
|
|
m_covers[i].shadowColor = m_covers[i].targetShadowColor;
|
|
}
|
|
m_covers[i].txtAngle += (m_covers[i].txtTargetAngle - m_covers[i].txtAngle) * speed;
|
|
m_covers[i].txtPos += (m_covers[i].txtTargetPos - m_covers[i].txtPos) * speed;
|
|
int colorDist = (int)m_covers[i].txtTargetColor - (int)m_covers[i].txtColor;
|
|
m_covers[i].txtColor += abs(colorDist) >= 8 ? (u8)(colorDist / 8) : (u8)colorDist;
|
|
m_covers[i].title.tick();
|
|
}
|
|
|
|
void CCoverFlow::_unselect(void)
|
|
{
|
|
if (m_selected)
|
|
{
|
|
m_cameraPos += _cameraMoves();
|
|
m_covers[m_range / 2].angle += _coverMovesA();
|
|
m_covers[m_range / 2].pos += _coverMovesP();
|
|
m_selected = false;
|
|
m_covers[m_range / 2].angle -= _coverMovesA();
|
|
m_covers[m_range / 2].pos -= _coverMovesP();
|
|
m_cameraPos -= _cameraMoves();
|
|
m_targetCameraPos = m_loNormal.camera;
|
|
m_targetCameraAim = m_loNormal.cameraAim;
|
|
}
|
|
}
|
|
|
|
void CCoverFlow::_jump(void)
|
|
{
|
|
int step, delay = 2;
|
|
|
|
if (m_rows >= 3)
|
|
step = (u32)abs(m_jump) <= (m_rows - 2) / 2 ? 1 : m_rows - 2;
|
|
else
|
|
// Cheat and skip covers we wouldn't see anyway
|
|
// This means the jump shouldn't be modified before it's done completely
|
|
step = (u32)abs(m_jump) > m_range + 1 ? abs(m_jump) - (m_range + 1) : 1;
|
|
if (m_jump < 0)
|
|
{
|
|
_left(delay, step);
|
|
m_jump += step;
|
|
}
|
|
else if (m_jump > 0)
|
|
{
|
|
_right(delay, step);
|
|
m_jump -= step;
|
|
}
|
|
}
|
|
|
|
void CCoverFlow::tick(void)
|
|
{
|
|
if (m_covers == NULL) return;
|
|
|
|
LockMutex lock(m_mutex);
|
|
++m_tickCount;
|
|
if (m_delay > 0)
|
|
--m_delay;
|
|
else
|
|
_jump();
|
|
for (u32 i = 0; i < m_range; ++i)
|
|
_coverTick(i);
|
|
m_cameraPos += (m_targetCameraPos - m_cameraPos) * 0.2f;
|
|
m_cameraAim += (m_targetCameraAim - m_cameraAim) * 0.2f;
|
|
}
|
|
|
|
struct SWFCHeader
|
|
{
|
|
u8 newFmt : 1; // Was 0 in beta
|
|
u8 full : 1;
|
|
u8 cmpr : 1;
|
|
u8 zipped : 1;
|
|
u8 backCover : 1;
|
|
u16 width;
|
|
u16 height;
|
|
u8 maxLOD;
|
|
u16 backWidth;
|
|
u16 backHeight;
|
|
u8 backMaxLOD;
|
|
public:
|
|
u32 getWidth(void) const { return width * 4; }
|
|
u32 getHeight(void) const { return height * 4; }
|
|
u32 getBackWidth(void) const { return backWidth * 4; }
|
|
u32 getBackHeight(void) const { return backHeight * 4; }
|
|
SWFCHeader(void)
|
|
{
|
|
memset(this, 0, sizeof *this);
|
|
}
|
|
SWFCHeader(const TexData &tex, bool f, bool z, const TexData &backTex = TexData())
|
|
{
|
|
newFmt = 1;
|
|
full = f ? 1 : 0;
|
|
cmpr = tex.format == GX_TF_CMPR ? 1 : 0;
|
|
zipped = z ? 1 : 0;
|
|
width = tex.width / 4;
|
|
height = tex.height / 4;
|
|
maxLOD = tex.maxLOD;
|
|
backCover = !!backTex.data ? 1 : 0;
|
|
backWidth = backTex.width / 4;
|
|
backHeight = backTex.height / 4;
|
|
backMaxLOD = backTex.maxLOD;
|
|
}
|
|
};
|
|
|
|
bool CCoverFlow::preCacheCover(const char *id, const u8 *png, bool full)
|
|
{
|
|
if(m_cachePath.empty())
|
|
return false;
|
|
|
|
TexData tex;
|
|
u8 textureFmt = m_compressTextures ? GX_TF_CMPR : GX_TF_RGB565;
|
|
if(TexHandle.fromPNG(tex, png, textureFmt, 32) != TE_OK)
|
|
return false;
|
|
|
|
u32 bufSize = fixGX_GetTexBufferSize(tex.width, tex.height, tex.format, tex.maxLOD > 0 ? GX_TRUE : GX_FALSE, tex.maxLOD);
|
|
uLongf zBufferSize = m_compressCache ? bufSize + bufSize / 100 + 12 : bufSize;
|
|
u8 *zBuffer = m_compressCache ? (u8*)MEM2_alloc(zBufferSize) : tex.data;
|
|
if(zBuffer != NULL && (!m_compressCache || compress(zBuffer, &zBufferSize, tex.data, bufSize) == Z_OK))
|
|
{
|
|
FILE *file = fopen(fmt("%s/%s.wfc", m_cachePath.c_str(), id), "wb");
|
|
if(file != NULL)
|
|
{
|
|
SWFCHeader header(tex, full, m_compressCache);
|
|
fwrite(&header, 1, sizeof header, file);
|
|
fwrite(zBuffer, 1, zBufferSize, file);
|
|
fclose(file);
|
|
}
|
|
}
|
|
TexHandle.Cleanup(tex);
|
|
if(zBuffer != NULL && m_compressCache)
|
|
MEM2_free(zBuffer);
|
|
return true;
|
|
}
|
|
|
|
bool CCoverFlow::fullCoverCached(const char *id)
|
|
{
|
|
bool found = false;
|
|
|
|
FILE *file = fopen(fmt("%s/%s.wfc", m_cachePath.c_str(), id), "rb");
|
|
if(file != NULL)
|
|
{
|
|
SWFCHeader header;
|
|
found = fread(&header, 1, sizeof header, file) == sizeof header
|
|
&& header.full != 0 && m_compressTextures == (header.cmpr != 0)
|
|
&& header.getWidth() >= 8 && header.getHeight() >= 8
|
|
&& header.getWidth() <= 1090 && header.getHeight() <= 1090;
|
|
fclose(file);
|
|
}
|
|
return found;
|
|
}
|
|
|
|
bool CCoverFlow::_loadCoverTexPNG(u32 i, bool box, bool hq, bool blankBoxCover)
|
|
{
|
|
if(!m_loadingCovers) return false;
|
|
|
|
u8 textureFmt = m_compressTextures ? GX_TF_CMPR : GX_TF_RGB565;
|
|
const char *path = box ? (blankBoxCover ? mainMenu.getBlankCoverPath(m_items[i].hdr) :
|
|
mainMenu.getBoxPath(m_items[i].hdr)) : mainMenu.getFrontPath(m_items[i].hdr);
|
|
if(path == NULL)
|
|
return false;
|
|
size_t path_len = strlen(path);
|
|
char *path_place = (char*)MEM2_alloc(path_len+1);
|
|
if(path_place == NULL)
|
|
return false;
|
|
memset(path_place, 0, path_len+1);
|
|
memcpy(path_place, path, path_len);
|
|
DCFlushRange(path_place, path_len+1);
|
|
TexData tex;
|
|
tex.thread = true;
|
|
m_renderingTex = &tex;
|
|
if(TexHandle.fromImageFile(tex, path_place, textureFmt, 32) != TE_OK)
|
|
{
|
|
MEM2_free(path_place);
|
|
m_renderingTex = NULL;
|
|
return false;
|
|
}
|
|
MEM2_free(path_place);
|
|
m_renderingTex = NULL;
|
|
if(!m_loadingCovers)
|
|
return false;
|
|
|
|
LWP_MutexLock(m_mutex);
|
|
TexHandle.Cleanup(m_items[i].texture);
|
|
m_items[i].texture = tex;
|
|
m_items[i].boxTexture = box;
|
|
m_items[i].state = STATE_Ready;
|
|
LWP_MutexUnlock(m_mutex);
|
|
|
|
// Save the texture to the cache folder for the next time
|
|
if(!m_cachePath.empty())
|
|
{
|
|
u32 bufSize = fixGX_GetTexBufferSize(tex.width, tex.height, tex.format, tex.maxLOD > 0 ? GX_TRUE : GX_FALSE, tex.maxLOD);
|
|
uLongf zBufferSize = m_compressCache ? bufSize + bufSize / 100 + 12 : bufSize;
|
|
u8 *zBuffer = m_compressCache ? (u8*)MEM2_alloc(zBufferSize) : tex.data;
|
|
if(zBuffer != NULL && (!m_compressCache || compress(zBuffer, &zBufferSize, tex.data, bufSize) == Z_OK))
|
|
{
|
|
const char *gameNameOrID = NULL;
|
|
const char *coverDir = NULL;
|
|
if(blankBoxCover)
|
|
{
|
|
const char *menuPath = mainMenu.getBlankCoverPath(m_items[i].hdr);
|
|
if(menuPath != NULL && strrchr(menuPath, '/') != NULL)
|
|
gameNameOrID = strrchr(menuPath, '/') + 1;
|
|
}
|
|
else
|
|
{
|
|
gameNameOrID = getPathId(m_items[i].hdr);
|
|
if(NoGameID(m_items[i].hdr->type))
|
|
{
|
|
if(m_pluginCacheFolders && m_items[i].hdr->type == TYPE_PLUGIN)
|
|
coverDir = m_plugin.GetCoverFolderName(m_items[i].hdr->settings[0]);
|
|
if(m_items[i].hdr->type == TYPE_SOURCE)
|
|
coverDir = "sourceflow";
|
|
}
|
|
}
|
|
|
|
FILE *file = NULL;
|
|
if(gameNameOrID != NULL)
|
|
{
|
|
char *full_path = (char*)MEM2_alloc(MAX_FAT_PATH+1);
|
|
if(full_path == NULL)
|
|
{
|
|
if(zBuffer != NULL && m_compressCache)
|
|
MEM2_free(zBuffer);
|
|
return false;
|
|
}
|
|
memset(full_path, 0, MAX_FAT_PATH+1);
|
|
if(coverDir == NULL || strlen(coverDir) == 0)
|
|
strncpy(full_path, fmt("%s/%s.wfc", m_cachePath.c_str(), gameNameOrID), MAX_FAT_PATH);
|
|
else
|
|
{
|
|
if(strchr(coverDir, '/') != NULL)
|
|
{
|
|
char *tmp = (char*)MEM2_alloc(strlen(coverDir)+1);
|
|
strncpy(tmp, coverDir, strlen(coverDir));
|
|
char *help = tmp;
|
|
while(help != NULL && strchr(help, '/') != NULL)
|
|
{
|
|
char *pos = strchr(help, '/');
|
|
*pos = '\0';
|
|
fsop_MakeFolder(fmt("%s/%s", m_cachePath.c_str(), tmp));
|
|
*pos = '/';
|
|
help = pos+1;
|
|
}
|
|
MEM2_free(tmp);
|
|
}
|
|
fsop_MakeFolder(fmt("%s/%s", m_cachePath.c_str(), coverDir));
|
|
strncpy(full_path, fmt("%s/%s/%s.wfc", m_cachePath.c_str(), coverDir, gameNameOrID), MAX_FAT_PATH);
|
|
}
|
|
DCFlushRange(full_path, MAX_FAT_PATH+1);
|
|
file = fopen(full_path, "wb");
|
|
MEM2_free(full_path);
|
|
}
|
|
if(file != NULL)
|
|
{
|
|
SWFCHeader header(tex, box, m_compressCache);
|
|
fwrite(&header, 1, sizeof header, file);
|
|
fwrite(zBuffer, 1, zBufferSize, file);
|
|
fclose(file);
|
|
if(m_deletePicsAfterCaching)
|
|
fsop_deleteFile(path);
|
|
}
|
|
if(zBuffer != NULL && m_compressCache)
|
|
MEM2_free(zBuffer);
|
|
}
|
|
}
|
|
if(!hq) _dropHQLOD(i);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CCoverFlow::_calcTexLQLOD(TexData &tex)
|
|
{
|
|
bool done = false;
|
|
|
|
while (tex.width > 512 && tex.height > 512 && tex.maxLOD > 0)
|
|
{
|
|
--tex.maxLOD;
|
|
tex.width >>= 1;
|
|
tex.height >>= 1;
|
|
done = true;
|
|
}
|
|
return done;
|
|
}
|
|
|
|
void CCoverFlow::_dropHQLOD(int i)
|
|
{
|
|
if ((u32)i >= m_items.size()) return;
|
|
|
|
LockMutex lock(m_mutex);
|
|
|
|
const TexData &prevTex = m_items[i].texture;
|
|
if(prevTex.data == NULL)
|
|
return;
|
|
TexData newTex;
|
|
|
|
newTex.maxLOD = prevTex.maxLOD;
|
|
newTex.width = prevTex.width;
|
|
newTex.height = prevTex.height;
|
|
newTex.format = prevTex.format;
|
|
|
|
if (!CCoverFlow::_calcTexLQLOD(newTex)) return;
|
|
|
|
u32 prevTexLen = fixGX_GetTexBufferSize(prevTex.width, prevTex.height, prevTex.format, prevTex.maxLOD > 0 ? GX_TRUE : GX_FALSE, prevTex.maxLOD);
|
|
u32 newTexLen = fixGX_GetTexBufferSize(newTex.width, newTex.height, newTex.format, newTex.maxLOD > 0 ? GX_TRUE : GX_FALSE, newTex.maxLOD);
|
|
newTex.data = (u8*)MEM2_alloc(newTexLen);
|
|
if(newTex.data == NULL)
|
|
return;
|
|
memcpy(newTex.data, prevTex.data + (prevTexLen - newTexLen), newTexLen);
|
|
DCFlushRange(newTex.data, newTexLen);
|
|
TexHandle.Cleanup(m_items[i].texture);
|
|
m_items[i].texture = newTex;
|
|
}
|
|
|
|
const char *CCoverFlow::getPathId(const dir_discHdr *curHdr)
|
|
{
|
|
const char *gamePath = NULL;
|
|
if(NoGameID(curHdr->type))
|
|
{
|
|
if(strrchr(curHdr->path, '/') != NULL)
|
|
gamePath = strrchr(curHdr->path, '/') + 1;
|
|
else
|
|
gamePath = curHdr->path;
|
|
}
|
|
else
|
|
gamePath = curHdr->id;
|
|
return gamePath;
|
|
}
|
|
|
|
CCoverFlow::CLRet CCoverFlow::_loadCoverTex(u32 i, bool box, bool hq, bool blankBoxCover)
|
|
{
|
|
if(!m_loadingCovers)
|
|
return CL_ERROR;
|
|
|
|
bool allocFailed = false;
|
|
|
|
// Try to find the texture in the cache
|
|
if(!m_cachePath.empty())
|
|
{
|
|
const char *gameNameOrID = NULL;
|
|
const char *coverDir = NULL;
|
|
if(blankBoxCover)
|
|
{
|
|
const char *blankCoverPath = mainMenu.getBlankCoverPath(m_items[i].hdr);
|
|
if(blankCoverPath != NULL && strrchr(blankCoverPath, '/') != NULL)
|
|
gameNameOrID = strrchr(blankCoverPath, '/') + 1;
|
|
}
|
|
else
|
|
{
|
|
gameNameOrID = getPathId(m_items[i].hdr);
|
|
if(NoGameID(m_items[i].hdr->type))
|
|
{
|
|
if(m_pluginCacheFolders && m_items[i].hdr->type == TYPE_PLUGIN)
|
|
coverDir = m_plugin.GetCoverFolderName(m_items[i].hdr->settings[0]);
|
|
if(m_items[i].hdr->type == TYPE_SOURCE)
|
|
coverDir = "sourceflow";
|
|
}
|
|
}
|
|
|
|
FILE *fp = NULL;
|
|
if(gameNameOrID != NULL)
|
|
{
|
|
char *full_path = (char*)MEM2_alloc(MAX_FAT_PATH+1);
|
|
if(full_path == NULL)
|
|
return CL_NOMEM;
|
|
memset(full_path, 0, MAX_FAT_PATH+1);
|
|
if(coverDir == NULL || strlen(coverDir) == 0)
|
|
strncpy(full_path, fmt("%s/%s.wfc", m_cachePath.c_str(), gameNameOrID), MAX_FAT_PATH);
|
|
else
|
|
strncpy(full_path, fmt("%s/%s/%s.wfc", m_cachePath.c_str(), coverDir, gameNameOrID), MAX_FAT_PATH);
|
|
DCFlushRange(full_path, MAX_FAT_PATH+1);
|
|
fp = fopen(full_path, "rb");
|
|
MEM2_free(full_path);
|
|
}
|
|
if(fp != NULL)//if wfc chache file is found
|
|
{
|
|
bool success = false;
|
|
struct stat stat_buf;
|
|
if(fstat(fileno(fp), &stat_buf) != 0)
|
|
{
|
|
fclose(fp);
|
|
return _loadCoverTexPNG(i, box, hq, blankBoxCover) ? CL_OK : CL_ERROR;
|
|
}
|
|
u32 fileSize = stat_buf.st_size;
|
|
SWFCHeader header;
|
|
if(fileSize > sizeof header)
|
|
{
|
|
fread(&header, 1, sizeof header, fp);
|
|
//make sure wfc cache file matches what we want
|
|
if(header.newFmt == 1 && (header.full != 0) == box && (header.cmpr != 0) == m_compressTextures)
|
|
{
|
|
TexData tex;
|
|
tex.format = header.cmpr != 0 ? GX_TF_CMPR : GX_TF_RGB565;
|
|
tex.width = header.getWidth();
|
|
tex.height = header.getHeight();
|
|
tex.maxLOD = header.maxLOD;
|
|
|
|
u32 bufSize = fixGX_GetTexBufferSize(tex.width, tex.height, tex.format, tex.maxLOD > 0 ? GX_TRUE : GX_FALSE, tex.maxLOD);
|
|
if(!hq)
|
|
CCoverFlow::_calcTexLQLOD(tex);
|
|
u32 texLen = fixGX_GetTexBufferSize(tex.width, tex.height, tex.format, tex.maxLOD > 0 ? GX_TRUE : GX_FALSE, tex.maxLOD);
|
|
|
|
tex.data = (u8*)MEM2_alloc(texLen);
|
|
|
|
if(header.zipped != 0)//if it's compressed ie. zipped
|
|
{
|
|
u8 *ptrTex = (u8*)MEM2_alloc(bufSize);
|
|
if(ptrTex == NULL)
|
|
allocFailed = true;
|
|
else
|
|
{
|
|
u8 *zBuffer = (u8*)MEM2_alloc(fileSize - sizeof header);
|
|
if(zBuffer != NULL)
|
|
{
|
|
fread(zBuffer, 1, fileSize - sizeof header, fp);
|
|
uLongf size = bufSize;
|
|
if(uncompress(ptrTex, &size, zBuffer, fileSize - sizeof header) == Z_OK && size == bufSize)
|
|
memcpy(tex.data, ptrTex + bufSize - texLen, texLen);
|
|
free(zBuffer);
|
|
free(ptrTex);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(tex.data == NULL)
|
|
allocFailed = true;
|
|
else
|
|
{
|
|
fseek(fp, fileSize - sizeof header - texLen, SEEK_CUR);
|
|
fread(tex.data, 1, texLen, fp);
|
|
}
|
|
}
|
|
if(!allocFailed)
|
|
{
|
|
LockMutex lock(m_mutex);
|
|
TexHandle.Cleanup(m_items[i].texture);
|
|
m_items[i].texture = tex;
|
|
DCFlushRange(tex.data, texLen);
|
|
m_items[i].state = STATE_Ready;
|
|
m_items[i].boxTexture = header.full != 0;
|
|
success = true;
|
|
}
|
|
if(!success && tex.data != NULL)
|
|
{
|
|
free(tex.data);
|
|
tex.data = NULL;
|
|
}
|
|
}
|
|
}
|
|
fclose(fp);
|
|
if(success)
|
|
return CL_OK;
|
|
}
|
|
}
|
|
if(allocFailed)
|
|
return CL_NOMEM;
|
|
|
|
// If wfc cache file not found, load the PNG and create a wfc cache file
|
|
return _loadCoverTexPNG(i, box, hq, blankBoxCover) ? CL_OK : CL_ERROR;
|
|
//return CL_ERROR;
|
|
}
|
|
|
|
int CCoverFlow::_coverLoader(CCoverFlow *cf)
|
|
{
|
|
cf->m_coverThrdBusy = true;
|
|
CLRet ret;
|
|
u32 firstItem;
|
|
bool update;
|
|
u32 i, j;
|
|
bool hq_req = cf->m_useHQcover;
|
|
bool cur_pos_hq = false;
|
|
u32 bufferSize = min(cf->m_numBufCovers * max(2u, cf->m_rows), 80u);
|
|
|
|
while(cf->m_loadingCovers)
|
|
{
|
|
update = cf->m_moved;
|
|
cf->m_moved = false;
|
|
for(j = cf->m_items.size(); j >= bufferSize && cf->m_loadingCovers && !cf->m_moved && update; --j)
|
|
{
|
|
firstItem = cf->m_covers[cf->m_range / 2].index;
|
|
i = loopNum((j & 1) ? firstItem - (j + 1) / 2 : firstItem + j / 2, cf->m_items.size());
|
|
if(cf->m_items[i].state != STATE_Loading)
|
|
{
|
|
LWP_MutexLock(cf->m_mutex);
|
|
TexHandle.Cleanup(cf->m_items[i].texture);
|
|
cf->m_items[i].state = STATE_Loading;
|
|
LWP_MutexUnlock(cf->m_mutex);
|
|
}
|
|
}
|
|
ret = CL_OK;
|
|
for(j = 0; j <= bufferSize && cf->m_loadingCovers && !cf->m_moved && update && ret != CL_NOMEM; ++j)
|
|
{
|
|
firstItem = cf->m_covers[cf->m_range / 2].index;
|
|
i = loopNum((j & 1) ? firstItem - (j + 1) / 2 : firstItem + j / 2, cf->m_items.size());
|
|
cur_pos_hq = (hq_req && i == firstItem);
|
|
if((!hq_req || !cur_pos_hq) && cf->m_items[i].state != STATE_Loading)
|
|
continue;
|
|
if((ret = cf->_loadCoverTex(i, cf->m_box, cur_pos_hq, false)) == CL_ERROR)
|
|
{
|
|
if ((ret = cf->_loadCoverTex(i, !cf->m_box, cur_pos_hq, false)) == CL_ERROR)
|
|
{
|
|
if((ret = cf->_loadCoverTex(i, cf->m_box, cur_pos_hq, true)) == CL_ERROR)
|
|
cf->m_items[i].state = STATE_NoCover;
|
|
}
|
|
}
|
|
}
|
|
if(ret == CL_NOMEM && bufferSize > 3)
|
|
bufferSize -= 2;
|
|
}
|
|
cf->m_coverThrdBusy = false;
|
|
return 0;
|
|
}
|