mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
ef9ebea794
-fixed wii games were unable to get online -automatically update the internal nand save if the wiiflow.ini got changed
127 lines
3.7 KiB
C++
127 lines
3.7 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <gccore.h>
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#include <string.h>
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#include <ogc/machine/processor.h>
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#include <ogc/lwp_threads.h>
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#include <ogc/cache.h>
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#include "external_booter.hpp"
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#include "booter.h"
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#include "Config.h"
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#include "channel/nand.hpp"
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#include "devicemounter/DeviceHandler.hpp"
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#include "gecko/wifi_gecko.hpp"
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#include "gui/text.hpp"
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#include "loader/fst.h"
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#include "loader/mload.h"
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#include "loader/wdvd.h"
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#include "loader/sys.h"
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#include "homebrew/homebrew.h"
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#include "memory/mem2.hpp"
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#include "network/http.h"
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#include "plugin/crc32.h"
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/* External WiiFlow Game Booter */
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static the_CFG *BooterConfig = (the_CFG*)0x93100000;
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#define EXT_ADDR ((u8*)0x80B00000)
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#define EXT_ENTRY ((entry)EXT_ADDR)
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extern "C" {
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u8 configbytes[2];
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u32 hooktype;
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};
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extern u8 *code_buf;
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extern u32 code_size;
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extern void *codelist;
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extern u8 *codelistend;
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extern u32 gameconfsize;
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extern u32 *gameconf;
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the_CFG normalCFG;
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void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio, u32 returnTo, u8 BootType)
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{
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normalCFG.vidMode = vidMode;
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normalCFG.vipatch = vipatch;
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normalCFG.countryString = countryString;
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normalCFG.patchVidMode = patchVidMode;
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normalCFG.aspectRatio = aspectRatio;
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normalCFG.returnTo = returnTo;
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normalCFG.configbytes[0] = configbytes[0];
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normalCFG.configbytes[1] = configbytes[1];
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normalCFG.IOS = CurrentIOS;
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normalCFG.codelist = codelist;
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normalCFG.codelistend = codelistend;
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normalCFG.cheats = code_buf;
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normalCFG.cheatSize = code_size;
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normalCFG.hooktype = hooktype;
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normalCFG.debugger = debuggerselect;
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normalCFG.gameconf = gameconf;
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normalCFG.gameconfsize = gameconfsize;
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normalCFG.BootType = BootType;
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normalCFG.wip_list = get_wip_list();
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normalCFG.wip_count = get_wip_count();
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ShutdownBeforeExit(BootType == TYPE_CHANNEL);
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/* Copy CFG into new memory region */
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memcpy(BooterConfig, &normalCFG, sizeof(the_CFG));
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DCFlushRange(BooterConfig, sizeof(the_CFG));
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/* Copy in booter */
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memcpy(EXT_ADDR, booter, booter_size);
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DCFlushRange(EXT_ADDR, booter_size);
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/* Wii Games will need it */
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net_wc24cleanup();
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/* Boot it */
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JumpToEntry(EXT_ENTRY);
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}
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extern FragList *frag_list;
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extern s32 wbfsDev;
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extern u32 wbfs_part_idx;
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void ExternalBooter_WiiGameSetup(bool wbfs, bool dvd, const char *ID)
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{
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memset(&normalCFG, 0, sizeof(the_CFG));
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normalCFG.GameBootType = dvd ? TYPE_WII_DISC : (wbfs ? TYPE_WII_WBFS : TYPE_WII_WBFS_EXT);
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strncpy(normalCFG.gameID, ID, 6);
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normalCFG.fragments = frag_list;
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normalCFG.wbfsDevice = wbfsDev;
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normalCFG.wbfsPart = wbfs_part_idx;
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}
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void ExternalBooter_ChannelSetup(u64 title)
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{
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memset(&normalCFG, 0, sizeof(the_CFG));
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memcpy(&normalCFG.title, &title, sizeof(u64));
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}
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void ShutdownBeforeExit(bool KeepPatches)
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{
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DeviceHandle.UnMountAll();
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NandHandle.DeInit_ISFS(KeepPatches);
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WDVD_Close();
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Close_Inputs();
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/* Deinit network */
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if(networkInit == true)
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{
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while(net_get_status() == -EBUSY)
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usleep(50);
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WiFiDebugger.Close();
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net_deinit();
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networkInit = false;
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}
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}
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