WiiFlow_Lite/source/channel/nand_save.hpp
fix94.1 ef9ebea794 -fixed wii savegame emulation (derp)
-fixed wii games were unable to get online
-automatically update the internal nand save if the wiiflow.ini
got changed
2012-12-27 01:08:16 +00:00

46 lines
1.2 KiB
C++

/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _NAND_SAVE_HPP_
#define _NAND_SAVE_HPP_
#include <ogcsys.h>
typedef struct _ios_settings_t
{
u8 cios;
bool use_cios;
} __attribute__((packed)) ios_settings_t;
class NandSave
{
public:
NandSave();
bool CheckSave();
void LoadIOS();
void SaveIOS(u8 ios, bool use_ios);
private:
s32 fd;
s32 ret;
bool loaded;
char ISFS_Path[ISFS_MAXPATH];
ios_settings_t ios_settings;
};
extern NandSave InternalSave;
#endif