mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 03:41:55 +01:00
5640028b17
the memory we use for them, not that we get problems -added debug prints about how much mem left before and after cleanup -updated devicehandler, partition handler and usb code to the latest usb loader gx one, should give more compatility and port 1 support (not enabled yet)
33 lines
724 B
C
33 lines
724 B
C
#ifndef _USBSTORAGE2_H_
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#define _USBSTORAGE2_H_
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#include "ogc/disc_io.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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/* Prototypes */
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s32 USBStorage2_Init(u32 port);
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void USBStorage2_Deinit();
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s32 USBStorage2_GetCapacity(u32 port, u32 *size);
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s32 USBStorage2_ReadSectors(u32 port, u32 sector, u32 numSectors, void *buffer);
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s32 USBStorage2_WriteSectors(u32 port, u32 sector, u32 numSectors, const void *buffer);
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s32 USBStorage2_GetSectorSize();
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s32 USBStorage2_SetPort(u32 port);
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s32 USBStorage2_GetPort();
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#define DEVICE_TYPE_WII_UMS (('W'<<24)|('U'<<16)|('M'<<8)|'S')
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extern const DISC_INTERFACE __io_usbstorage2_port0;
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extern const DISC_INTERFACE __io_usbstorage2_port1;
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#ifdef __cplusplus
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}
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#endif
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#endif
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