mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-28 12:51:52 +01:00
3bc03871fe
-set wiiflow version to beta 4.2.2 -added another memory manager just for wii games and banners -changed THP file playback, for sound you now need to have a ogg file with the same name, that fixes all audio shutters and crashes -optimized THP file playback and JPG extraction alot, it should now work fine with 640x480 30fps without any crash or freeze anymore
387 lines
9.3 KiB
C++
387 lines
9.3 KiB
C++
/*
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Copyright (c) 2012 - giantpune
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Copyright (c) 2012 - Dimok
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "memory/mem2.hpp"
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#include "WiiFont.h"
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WiiFont::WiiFont()
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: header(NULL)
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, finf(NULL)
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, tglp(NULL)
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, cwdh(NULL)
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, font_loaded(false)
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{
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}
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WiiFont::~WiiFont()
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{
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std::map<u16, TextureCache>::iterator itr;
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for (itr = textureMap.begin(); itr != textureMap.end(); itr++)
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{
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if(itr->second.allocated && itr->second.texture_data)
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MEM2_lo_free(itr->second.texture_data);
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}
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}
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bool WiiFont::Load(const u8 *file)
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{
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if(!file)
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return false;
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header = (WiiFont::Header *) file;
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if((header->magic != MAGIC_FONT && header->magic != MAGIC_FONT_ARCHIVE)
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|| header->version != MAGIC_VERSION)
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{
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header = NULL;
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return false;
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}
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const u8 *position = ((const u8 *)header) + header->header_len;
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for(u32 i = 0; i < header->section_count; ++i)
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{
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section_t *section = (section_t *) position;
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position += section->size;
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switch( section->magic )
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{
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case MAGIC_GLYPH_GROUP:
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glgr = (GlgrHeader *) section;
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break;
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case MAGIC_FONT_INFORMATION:
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finf = (FinfHeader *) section;
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break;
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case MAGIC_TEXTURE_GLYPH:
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tglp = (TglpHeader *) section;
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break;
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case MAGIC_CHARACTER_WIDTH:
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cwdh = (CwdhHeader *) section;
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break;
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case MAGIC_CHARACTER_CODE_MAP:
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ParseCmap((CmapEntry *) (section + 1));
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break;
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default:
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// ignore
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gprintf("Unknown section %.4s\n", §ion->magic);
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break;
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}
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}
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// Some sanity checks
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if(!finf || !tglp || !cwdh)
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return false;
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if(finf->tglpOffset > header->filesize || finf->cwdhOffset > header->filesize
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|| finf->cmapOffset > header->filesize)
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return false;
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font_loaded = true;
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return true;
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}
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inline bool WiiFont::CheckCmap(u16 charCode, u16 mapValue)
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{
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std::map<u16, u16>::iterator it = cmap.find(charCode);
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if(it != cmap.end())
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{
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if((*it).second != mapValue)
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{
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gprintf("Duplicate characters\n");
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return false;
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}
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}
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return true;
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}
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bool WiiFont::ParseCmap(CmapEntry *cmapEntry)
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{
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if(!cmapEntry)
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return false;
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while(true)
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{
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switch(cmapEntry->type)
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{
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case 0:
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{
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for(u16 i = cmapEntry->charCode, j = cmapEntry->start; j < cmapEntry->end; j++, i++)
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{
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if(!CheckCmap(j, i))
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return false;
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cmap[j] = i;
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}
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break;
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}
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case 1:
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{
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u16 idx = 0;
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u16 *idxPointer = &cmapEntry->charCode;
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for(u32 i = cmapEntry->start; i < cmapEntry->end; i++)
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{
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u16 m_idx = idxPointer[idx++];
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if(m_idx == 0xffff)
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continue;
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if(!CheckCmap(i, m_idx))
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return false;
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cmap[i] = m_idx;
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}
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break;
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}
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case 2:
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{
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u16 ind, character;
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u16 *charData = (u16 *) (cmapEntry + 1);
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for(u32 i = 0; i < cmapEntry->charCode; i++)
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{
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character = charData[0];
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ind = charData[1];
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charData += 2;
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if(!CheckCmap(character, ind))
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return false;
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cmap[character] = ind;
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}
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break;
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}
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default:
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gprintf( "unknown cmap type\n" );
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return false;
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}
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if(cmapEntry->pos == 0)
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return true;
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cmapEntry = (CmapEntry *)(((u8 *)header) + cmapEntry->pos);
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}
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}
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const WiiFont::CharInfo *WiiFont::GetCharInfo(u16 charCode)
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{
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if(!finf || !tglp || !cwdh)
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return NULL;
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// see if the character already exists in our cache
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std::map<u16, CharInfo>::iterator itr = charInfoMap.find(charCode);
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if(itr != charInfoMap.end())
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return &itr->second;
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u16 idx = CharToIdx(charCode);
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if(idx > cwdh->endIdx)
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{
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gprintf( "idx > cwdh->endIdx" );
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return NULL;
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}
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Cwdh *cwdh2 = (Cwdh*) (((u8 *)header) + finf->cwdhOffset + 8);
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u32 chars_per_texture = (tglp->charColumns * tglp->charRows);
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u32 tex_idx = idx / chars_per_texture;
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u32 row = (idx - chars_per_texture * tex_idx) / tglp->charColumns;
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u32 col = (idx - chars_per_texture * tex_idx) - ( tglp->charColumns * row );
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f32 _s1 = ((tglp->cellWidth + 1) * col) / (f32)tglp->width;
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f32 _s2 = _s1 + CharacterWidth() / (f32)tglp->width;
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// this is good vertically but horizontal without it it looks clearer
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f32 _t1 = ((tglp->cellHeight + 1) * row + 0.5f * (CharacterHeight() - (tglp->cellHeight + 1))) / (f32)tglp->height;
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f32 _t2 = _t1 + CharacterHeight() / (f32)tglp->height;
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CharInfo charInfo;
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charInfo.sheetIdx = tex_idx;
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charInfo.s1 = _s1;
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charInfo.s2 = _s2;
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charInfo.t1 = _t1;
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charInfo.t2 = _t2;
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charInfo.advanceGlyphX = cwdh2[idx].advanceGlyphX;
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charInfo.unk = cwdh2[idx].unk;
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charInfo.advanceKerning = cwdh2[idx].advanceKerning;
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charInfoMap[charCode] = charInfo;
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return &charInfoMap[charCode];
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}
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GXTexObj *WiiFont::LoadTextureObj(u16 tex_idx)
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{
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if(!font_loaded || tex_idx >= tglp->texCnt)
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return NULL;
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// init texture and add it to the list
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TextureCache chacheStruct;
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if(header->magic == MAGIC_FONT_ARCHIVE)
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{
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chacheStruct.texture_data = GetUnpackedTexture(tex_idx);
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chacheStruct.allocated = true;
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}
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else
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{
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chacheStruct.texture_data = ((u8 *) header) + tglp->dataOffset + tex_idx * tglp->texSize;
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chacheStruct.allocated = false;
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}
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if(!chacheStruct.texture_data)
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return NULL;
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GX_InitTexObj( &chacheStruct.texObj, chacheStruct.texture_data, tglp->width, tglp->height, 0, 0, 0, true );
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GX_InitTexObjLOD( &chacheStruct.texObj, GX_LINEAR,GX_LINEAR, 0.0f, 0.0f, 0.0f, GX_DISABLE, GX_FALSE, GX_ANISO_1 );
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textureMap[tex_idx] = chacheStruct;
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return &textureMap[tex_idx].texObj;
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}
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bool WiiFont::Apply(u16 tex_indx)
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{
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if(!font_loaded)
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return false;
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if(tex_indx >= tglp->texCnt)
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return false;
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GXTexObj *tex_obj;
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// Load character texture from cache if available otherwise create cache
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std::map<u16, TextureCache>::iterator itr = textureMap.find(tex_indx);
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if(itr != textureMap.end())
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tex_obj = &itr->second.texObj;
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else
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tex_obj = LoadTextureObj(tex_indx);
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// no texture for this character found
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if(!tex_obj)
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return false;
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GX_LoadTexObj(tex_obj, GX_TEXMAP0);
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GX_InvalidateTexAll();
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return true;
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}
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// giantpunes little magic function
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bool WiiFont::Decompress_0x28( unsigned char *outBuf, u32 outLen, const unsigned char *inBuf, u32 inLen )
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{
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if( outLen & 3 )// this copies 32 bits at a time, so it probably needs to be aligned
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{
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gprintf( "length not aligned to 32 bits\n" );
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return false;
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}
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const u32 root_offset = 5;
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u32 symbol = 0;
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u32 counter = 0;
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u32 inIdx = 0;
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u32 outIdx = 0;
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u32 *in32 = (u32*)( ( inBuf + 6 ) + ( ( inBuf[ 4 ] << 1 ) ) );
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u32 *out32 = (u32*)outBuf;
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u8 *p = (u8*)inBuf + root_offset;
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outLen >>= 2; //we are copying 4 bytes at a time
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while( outLen )
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{
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for( u32 i = 0, leaf = p[ 0 ], bits = __builtin_bswap32( in32[ inIdx ] )
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; i < 0x20 && outLen
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; i++, leaf = p[ 0 ], bits <<= 1 )
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{
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u32 topBit = bits >> 31;
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u8 d = 2 - ((u64)p & 1);
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p += topBit + ( ( leaf << 1 ) & 0x7e ) + d;
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if( !( p > (u8*)inBuf ) && ( p < (u8*)inBuf + inLen ) )
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{
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gprintf( "out of range 1\n" );
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return false;
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}
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if( ( ( leaf << ( topBit ) ) & ( 1 << 7 ) ) ) // p->isLeaf
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{
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symbol = ( ( p[ 0 ] << 0x18 ) | ( symbol >> 8 ) );
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p = (u8*)inBuf + root_offset; // p = root
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if( counter++ > 2 )
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{
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out32[ outIdx++ ] = __builtin_bswap32( symbol );// buf[bufcur++] = p->symbol
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counter = 0; // reset counter
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outLen--; // decrease amount to copy
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}
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}
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}
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if( inIdx++ >= ( inLen >> 2 ) )
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{
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gprintf( "out of range 2\n" );
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return false;
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}
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}
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return true;
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}
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u8 *WiiFont::GetUnpackedTexture(u16 sheetNo)
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{
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u8 *data = (u8 *) header;
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u32 compressedSize;
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u32 off = 0;
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// skip over all the sheets till we get the one we want
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for( u32 i = 0; i < sheetNo; i++ )
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{
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compressedSize = *(u32*)( data + tglp->dataOffset + off );
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off += compressedSize + 4;
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}
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compressedSize = *(u32*)( data + tglp->dataOffset + off );
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u32 uncompressedSize = *(u32*)( data + tglp->dataOffset + off + 4 );
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if( (uncompressedSize & 0xff000000) != 0x28000000 )// looks like all the sheets in wbf1 and wbf2.brfna are 0x28
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{
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gprintf( "Brfna::LoadSheets(): unknown data type\n" );
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return NULL;
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}
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uncompressedSize = ( __builtin_bswap32( uncompressedSize ) >> 8 );
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if( !uncompressedSize )// is this right? it looks like it is. but it SHOULD only happen for files over 0xffffff bytes
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{
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uncompressedSize = __builtin_bswap32(*(u32*)( data + tglp->dataOffset + off + 8 ));
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}
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if( uncompressedSize != glgr->sheet_size )
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{
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gprintf( "uncompressedSize != glgr->sheet_size %08x\n", uncompressedSize );
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return NULL;
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}
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// decompress
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u8* sheetData = (u8*)MEM2_lo_alloc( uncompressedSize );// buffer needs to be 32bit aligned
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if( !sheetData )
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return NULL;
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if( !Decompress_0x28( sheetData, uncompressedSize, ( data + tglp->dataOffset + off + 4 ), compressedSize ) )
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{
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MEM2_lo_free( sheetData );
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return NULL;
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}
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// Flush cache
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DCFlushRange(sheetData, uncompressedSize);
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return sheetData;
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}
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