mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
88955e9461
which has enough space left instead of fixed memory in most parts -fixed alot of things about banner playing, now shouldnt randomly codedump anymore or things like this, also some banner sounds which did not play before should work fine now -removed unused code and added better debug prints -using some fixed voice for game banner and not always a new one per banner -fixed DIOS-MIOS cheats for sure now :P -fixed possible memory allocation bug in wbfs alloc (thanks to cfg-loader) -removed MEM2_memalign since it did not work correctly -fixed a few wrong memset sizes
120 lines
3.0 KiB
C
120 lines
3.0 KiB
C
#include <malloc.h>
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#include "dns.h"
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/**
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* Resolves a domainname to an ip address
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* It makes use of net_gethostbyname from libogc, which in turn makes use of a Wii BIOS function
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* Just like the net_gethostbyname function this function is NOT threadsafe!
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*
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* @param char* The domain name to resolve
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* @return u32 The ipaddress represented by four bytes inside an u32 (in network order)
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*/
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u32 getipbyname(char *domain)
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{
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//Care should be taken when using net_gethostbyname,
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//it returns a static buffer which makes it not threadsafe
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//TODO: implement some locking mechanism to make below code atomic
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struct hostent *host = net_gethostbyname(domain);
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if(host == NULL) return 0;
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u32 *ip = (u32*)host->h_addr_list[0];
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return *ip;
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}
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//Defines how many DNS entries should be cached by getipbynamecached()
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#define MAX_DNS_CACHE_ENTRIES 20
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//The cache is defined as a linked list,
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//The last resolved domain name will always be at the front
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//This will allow heavily used domainnames to always stay cached
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struct dnsentry {
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char *domain;
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u32 ip;
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struct dnsentry *nextnode;
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} ;
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static struct dnsentry *firstdnsentry = NULL;
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static int dnsentrycount = 0;
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/**
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* Performs the same function as getipbyname(),
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* except that it will prevent extremely expensive net_gethostbyname() calls by caching the result
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*/
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u32 getipbynamecached(char *domain)
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{
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//Search if this domainname is already cached
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struct dnsentry *node = firstdnsentry;
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struct dnsentry *previousnode = NULL;
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while(node != NULL)
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{
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if(strcmp(node->domain, domain) == 0)
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{
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//DNS node found in the cache, move it to the front of the list
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if(previousnode != NULL)
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previousnode->nextnode = node->nextnode;
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if(node != firstdnsentry)
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node->nextnode = firstdnsentry;
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firstdnsentry = node;
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return node->ip;
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}
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//Go to the next element in the list
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previousnode = node;
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node = node->nextnode;
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}
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u32 ip = getipbyname(domain);
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//No cache of this domain could be found, create a cache node and add it to the front of the cache
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struct dnsentry *newnode = malloc(sizeof(struct dnsentry));
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if(newnode == NULL) return ip;
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newnode->ip = ip;
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newnode->domain = malloc(strlen(domain)+1);
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if(newnode->domain == NULL)
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{
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free(newnode);
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return ip;
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}
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strcpy(newnode->domain, domain);
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newnode->nextnode = firstdnsentry;
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firstdnsentry = newnode;
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dnsentrycount++;
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//If the cache grows too big delete the last (and probably least important) node of the list
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if(dnsentrycount > MAX_DNS_CACHE_ENTRIES)
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{
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struct dnsentry *node = firstdnsentry;
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struct dnsentry *previousnode = NULL;
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//Fetch the last two elements of the list
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while(node->nextnode != NULL)
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{
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previousnode = node;
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node = node->nextnode;
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}
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if(node == NULL)
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{
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printf("Configuration error, MAX_DNS_ENTRIES reached while the list is empty\n");
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exit(1);
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} else if(previousnode == NULL)
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{
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firstdnsentry = NULL;
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} else {
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previousnode->nextnode = NULL;
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}
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free(node->domain);
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free(node);
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dnsentrycount--;
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}
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return newnode->ip;
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}
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