mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
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ac5ffef989
games which were on usb
45 lines
984 B
C++
45 lines
984 B
C++
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//============================================================================
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// Name : plugin.hpp
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// Copyright : 2012 FIX94
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//============================================================================
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#ifndef _PLUGIN_HPP_
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#define _PLUGIN_HPP_
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#include <fstream>
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#include <iostream>
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#include <string>
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#include "config/config.hpp"
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#include "safe_vector.hpp"
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#include "loader/disc.h"
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using namespace std;
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class Plugin
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{
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public:
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bool AddPlugin(Config &plugin);
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u8* GetBannerSound(u32 magic);
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u32 GetBannerSoundSize();
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char* GetDolName(u32 magic);
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bool UseReturnLoader(u32 magic);
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void init(string);
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void Cleanup();
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void EndAdd();
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safe_vector<dir_discHdr> ParseScummvmINI(Config &ini, string Device);
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private:
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safe_vector<u8*> BannerSound;
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safe_vector<u32> BannerSoundSize;
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safe_vector<u32> magicWords;
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safe_vector<string> DolName;
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safe_vector<u32> caseColors;
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safe_vector<bool> ReturnLoader;
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u8 banner_pos;
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string pluginsDir;
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bool adding;
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};
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#endif
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