mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
9f7da43da4
- fixed launching of real nand channels. - fixed launching of forwarder channels, but some apps (ie. wiimcc and savegame manager gx) don't connect with USB devices. if they are on real nand use the 'custom' option in game settings for these forwarders. - fixed launching HBC on real nand. don't know if its even possible on a emu nand. - 480p pixel patch for nand wiiware/vc games no longer requires apploader setting ON. - Exclude Prince of Persia: The Forgotten Sands and a few games that use MetaFortress from using 480p pixel patch - added giantpunes returnto patch for channels just in case not using d2x cios. some reason it was missing.
23 lines
583 B
C++
23 lines
583 B
C++
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#ifndef __CHANHANDLE_HPP_
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#define __CHANHANDLE_HPP_
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typedef struct _dolheader
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{
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u32 section_pos[18];
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u32 section_start[18];
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u32 section_size[18];
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u32 bss_start;
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u32 bss_size;
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u32 entry_point;
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u32 padding[7];
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} ATTRIBUTE_PACKED dolheader;
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void PatchChannel(u8 vidMode, GXRModeObj *vmode, bool vipatch, bool countryString, u8 patchVidModes, int aspectRatio,
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u32 returnTo, u8 private_server, const char *server_addr, bool patchFix480p, u8 deflicker, u8 bootType);
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u32 LoadChannel(u64 title, bool dol, u32 *IOS);
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extern bool isForwarder;
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#endif /* __CHANHANDLE_HPP_ */
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