mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
706e18c6c0
progress, thanks alot to dimok and the whole usb loader gx team for help and the code for it! To zoom the banner to fullscreen click the back button, to zoom out the back button again, known bugs: -some games fuck up the textures of buttons (e.g. wii play motion) -if no wii game or channel was selected and you try to launch a game or exit wiiflow it will most likely codedump
166 lines
3.8 KiB
C++
166 lines
3.8 KiB
C++
/*
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Copyright (c) 2010 - Wii Banner Player Project
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Copyright (c) 2012 - Dimok
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "Pane.h"
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#include "Layout.h"
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void Pane::Load(Pane::Header *pan)
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{
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if(!pan)
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return;
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header = pan;
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hide = false;
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RootPane = !strcmp( header->name, "RootPane" );
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AlignHor = header->origin % 3;
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AlignVer = 2 - header->origin / 3;
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}
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Pane::~Pane()
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{
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// delete children
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for(u32 i = 0; i < panes.size(); ++i)
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delete panes[i];
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}
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void Pane::SetFrame(FrameNumber frame, u8 key_set)
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{
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// setframe on self
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Animator::SetFrame(frame, key_set);
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// setframe on children
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for(u32 i = 0; i < panes.size(); ++i)
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panes[i]->SetFrame(frame, key_set);
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}
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void Pane::Render(const BannerResources& resources, u8 parent_alpha, Mtx &modelview,
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bool widescreen, bool modify_alpha) const
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{
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if (!header || !GetVisible() || GetHide())
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return;
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u8 render_alpha = header->alpha;
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if(RootPane && parent_alpha != 0xFF)
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{
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modify_alpha = true;
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render_alpha = MultiplyAlpha(header->alpha, parent_alpha);
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}
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if(!RootPane && modify_alpha)
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{
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render_alpha = MultiplyAlpha(header->alpha, parent_alpha);
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}
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else if(GetInfluencedAlpha() && header->alpha != 0xff)
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{
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modify_alpha = true;
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parent_alpha = MultiplyAlpha(header->alpha, parent_alpha);
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}
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float ws_scale = 1.0f;
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if(widescreen && GetWidescren())
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{
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ws_scale *= 0.82f; // should actually be 0.75?
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widescreen = false;
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}
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Mtx m1,m2,m3,m4, mv;
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guMtxIdentity (m1);
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// Scale
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guMtxScaleApply(m1,m1, header->scale.x * ws_scale, header->scale.y, 1.f);
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// Rotate
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guMtxRotDeg ( m2, 'x', header->rotate.x );
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guMtxRotDeg ( m3, 'y', header->rotate.y );
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guMtxRotDeg ( m4, 'z', header->rotate.z );
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guMtxConcat(m2, m3, m2);
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guMtxConcat(m2, m4, m2);
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guMtxConcat(m1, m2, m1);
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// Translate
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guMtxTransApply(m1,m1, header->translate.x, header->translate.y, header->translate.z);
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guMtxConcat (modelview, m1, mv);
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// render self
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Draw(resources, render_alpha, ws_scale, mv);
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// render children
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for(u32 i = 0; i < panes.size(); ++i)
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panes[i]->Render(resources, render_alpha, mv, widescreen, modify_alpha);
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}
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Pane* Pane::FindPane(const std::string& find_name)
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{
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if(!header)
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return NULL;
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if (find_name.compare(0, 0x10, getName()) == 0)
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return this;
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for(u32 i = 0; i < panes.size(); ++i)
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{
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Pane *found = panes[i]->FindPane(find_name);
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if (found)
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return found;
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}
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return NULL;
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}
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void Pane::ProcessHermiteKey(const KeyType& type, float value)
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{
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if (type.type == ANIMATION_TYPE_VERTEX_COLOR) // vertex color
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{
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// only alpha is supported for Panes afaict
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if (0x10 == type.target)
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{
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header->alpha = FLOAT_2_U8(value);
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return;
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}
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}
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else if (type.type == ANIMATION_TYPE_PANE) // pane animation
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{
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if (type.target < 10)
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{
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(&header->translate.x)[type.target] = value;
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return;
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}
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}
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Base::ProcessHermiteKey(type, value);
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}
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void Pane::ProcessStepKey(const KeyType& type, StepKeyHandler::KeyData data)
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{
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if (type.type == ANIMATION_TYPE_VISIBILITY) // visibility
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{
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SetVisible(!!data.data2);
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return;
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}
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Base::ProcessStepKey(type, data);
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}
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