mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
f6d08052d2
nand emu view without loading into some cios, only if you boot a game it will need to reload it (dont even think about it to report bugs yet)
251 lines
6.1 KiB
C++
251 lines
6.1 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* by dude
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* Channel Launcher Class
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include "channel_launcher.h"
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#include "channels.h"
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#include "banner.h"
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#include "nand.hpp"
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#include "config/config.hpp"
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#include "gecko/gecko.hpp"
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#include "gui/text.hpp"
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#include "loader/fs.h"
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#include "loader/sys.h"
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#include "memory/mem2.hpp"
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#include "wstringEx/wstringEx.hpp"
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#define DOWNLOADED_CHANNELS 0x00010001
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#define SYSTEM_CHANNELS 0x00010002
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#define GAME_CHANNELS 0x00010004
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#define RF_NEWS_CHANNEL 0x48414741
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#define RF_FORECAST_CHANNEL 0x48414641
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Channels ChannelHandle;
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void Channels::Init(string lang)
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{
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this->langCode = lang;
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this->clear();
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Search();
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}
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void Channels::Cleanup()
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{
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this->clear();
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}
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u8 Channels::GetRequestedIOS(u64 title)
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{
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u8 IOS = 0;
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u32 size = 0;
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u8 *titleTMD = NULL;
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if(NANDemuView)
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titleTMD = NandHandle.GetTMD(title, &size);
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else
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{
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char tmd[ISFS_MAXPATH] ATTRIBUTE_ALIGN(32);
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sprintf(tmd, "/title/%08x/%08x/content/title.tmd", TITLE_UPPER(title), TITLE_LOWER(title));
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titleTMD = ISFS_GetFile(tmd, &size, -1);
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}
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if(titleTMD == NULL)
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return 0;
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if(size > 0x18B)
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IOS = titleTMD[0x18B];
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free(titleTMD);
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gprintf("Requested Game IOS: %i\n", IOS);
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return IOS;
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}
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u64 *Channels::GetChannelList(u32 *count)
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{
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*count = 0;
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u32 countall;
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if(ES_GetNumTitles(&countall) < 0 || countall == 0)
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return NULL;
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u64 *titles = (u64*)MEM2_alloc(countall*sizeof(u64));
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if(titles == NULL)
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return NULL;
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if(ES_GetTitles(titles, countall) < 0)
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{
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MEM2_free(titles);
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return NULL;
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}
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*count = countall;
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return titles;
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}
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bool Channels::GetAppNameFromTmd(u64 title, char *app, u32 *bootcontent)
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{
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bool ret = false;
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u32 size = 0;
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u8 *data = NULL;
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if(NANDemuView)
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data = NandHandle.GetTMD(title, &size);
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else
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{
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char tmd[ISFS_MAXPATH] ATTRIBUTE_ALIGN(32);
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sprintf(tmd, "/title/%08x/%08x/content/title.tmd", TITLE_UPPER(title), TITLE_LOWER(title));
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data = ISFS_GetFile(tmd, &size, -1);
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}
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if (data == NULL || size < 0x208)
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return ret;
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_tmd *tmd_file = (_tmd *)SIGNATURE_PAYLOAD((u32 *)data);
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u16 i;
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for(i = 0; i < tmd_file->num_contents; ++i)
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{
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if(tmd_file->contents[i].index == 0)
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{
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*bootcontent = tmd_file->contents[i].cid;
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sprintf(app, "/title/%08x/%08x/content/%08x.app", TITLE_UPPER(title), TITLE_LOWER(title), *bootcontent);
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ret = true;
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break;
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}
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}
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free(data);
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return ret;
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}
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void Channels::GetBanner(u64 title, bool imetOnly)
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{
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u32 cid = 0;
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CurrentBanner.ClearBanner();
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char app[ISFS_MAXPATH] ATTRIBUTE_ALIGN(32);
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if(!GetAppNameFromTmd(title, app, &cid))
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return;
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CurrentBanner.GetBanner(title, app, imetOnly);
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}
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bool Channels::GetChannelNameFromApp(u64 title, wchar_t* name, int language)
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{
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bool ret = false;
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if (language > CONF_LANG_KOREAN)
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language = CONF_LANG_ENGLISH;
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GetBanner(title, true);
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if(CurrentBanner.IsValid())
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{
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ret = CurrentBanner.GetName(name, language);
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CurrentBanner.ClearBanner();
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}
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return ret;
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}
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int Channels::GetLanguage(const char *lang)
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{
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if (strncmp(lang, "JP", 2) == 0) return CONF_LANG_JAPANESE;
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else if (strncmp(lang, "EN", 2) == 0) return CONF_LANG_ENGLISH;
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else if (strncmp(lang, "DE", 2) == 0) return CONF_LANG_GERMAN;
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else if (strncmp(lang, "FR", 2) == 0) return CONF_LANG_FRENCH;
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else if (strncmp(lang, "ES", 2) == 0) return CONF_LANG_SPANISH;
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else if (strncmp(lang, "IT", 2) == 0) return CONF_LANG_ITALIAN;
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else if (strncmp(lang, "NL", 2) == 0) return CONF_LANG_DUTCH;
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else if (strncmp(lang, "ZHTW", 4) == 0) return CONF_LANG_TRAD_CHINESE;
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else if (strncmp(lang, "ZH", 2) == 0) return CONF_LANG_SIMP_CHINESE;
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else if (strncmp(lang, "KO", 2) == 0) return CONF_LANG_KOREAN;
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return CONF_LANG_ENGLISH; // Default to EN
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}
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void Channels::Search()
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{
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u32 count;
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u64 *list = NULL;
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if(NANDemuView)
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list = NandHandle.GetChannels(&count);
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else
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list = GetChannelList(&count);
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if(list == NULL)
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return;
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int language = langCode.size() == 0 ? CONF_GetLanguage() : GetLanguage(langCode.c_str());
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for(u32 i = 0; i < count; i++)
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{
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u32 Type = TITLE_UPPER(list[i]);
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if(Type == SYSTEM_CHANNELS || Type == DOWNLOADED_CHANNELS || Type == GAME_CHANNELS)
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{
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u32 Title = TITLE_LOWER(list[i]);
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if(Title == RF_NEWS_CHANNEL || Title == RF_FORECAST_CHANNEL)
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continue; //skip region free news and forecast channel
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Channel CurrentChan;
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memset(&CurrentChan, 0, sizeof(Channel));
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if(GetChannelNameFromApp(list[i], CurrentChan.name, language))
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{
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CurrentChan.title = list[i];
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memcpy(CurrentChan.id, &Title, sizeof(CurrentChan.id));
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this->push_back(CurrentChan);
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}
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}
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}
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free(list);
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}
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wchar_t * Channels::GetName(int index)
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{
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if (index < 0 || index > (int)Count() - 1)
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{
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return (wchar_t *) "";
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}
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return this->at(index).name;
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}
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u32 Channels::Count()
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{
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return this->size();
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}
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char * Channels::GetId(int index)
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{
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if (index < 0 || index > (int)Count() - 1) return (char *) "";
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return this->at(index).id;
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}
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u64 Channels::GetTitle(int index)
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{
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if (index < 0 || index > (int)Count() - 1) return 0;
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return this->at(index).title;
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}
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Channel * Channels::GetChannel(int index)
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{
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if (index < 0 || index > (int)Count() - 1) return NULL;
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return &this->at(index);
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}
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