WiiFlow_Lite/source/gc/gcdisc.cpp
Fledge68 19c11f1c85 - reverted change in 5.4.1 that made video output a little blurry.
- reverted change in 5.4.0 that may be the reason some users have issues loading games from sd card. especially on vWii.
- changed wiinertag to riitag and cleaned up code for it. More info here - https://gbatemp.net/threads/riitag-gamertag-for-wii-replacement-for-wiinnertag-and-dutag.559500/
- removed dutag
- changed optimmization from from -os to -o2 to hopefully compile better.
- other minor code cleanup.
2020-03-19 17:38:32 -05:00

141 lines
3.2 KiB
C++

/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <stdio.h>
#include <string.h>
#include "gc.hpp"
#include "gcdisc.hpp"
#include "fileOps/fileOps.h"
#include "loader/gc_disc_dump.hpp"
#include "gecko/gecko.hpp"
#include "memory/mem2.hpp"
#include "gui/fmt.h"
GC_Disc GC_Disc_Reader;
void GC_Disc::init(const char *path)
{
strcpy(GamePath, path);
opening_bnr = NULL;
FSTable = NULL;
FILE *f = NULL;
u32 FSTSize = 0;
if(strstr(GamePath, "boot.bin") != NULL)
{
GameType = TYPE_FST;
if(strchr(GamePath, '/') != NULL) //boot.bin
*strrchr(GamePath, '/') = '\0';
if(strchr(GamePath, '/') != NULL) //sys
*strrchr(GamePath, '/') = '\0';
char *FstPath = fmt_malloc("%s/sys/fst.bin", GamePath);
if(FstPath != NULL)
{
fsop_GetFileSizeBytes(FstPath, &FSTSize);
f = fopen(FstPath, "rb");
MEM2_free(FstPath);
}
}
else
{
if(strstr(GamePath, ".ciso") != NULL)
return;
GameType = TYPE_ISO;
f = fopen(GamePath, "rb");
if(f == NULL)
return;
u8 *ReadBuffer = (u8*)MEM2_alloc(0x440);
if(ReadBuffer == NULL)
return;
fread(ReadBuffer, 1, 0x440, f);
u32 FSTOffset = *(u32*)(ReadBuffer + 0x424);
FSTSize = *(u32*)(ReadBuffer + 0x428);
MEM2_free(ReadBuffer);
fseek(f, FSTOffset, SEEK_SET);
}
if(f != NULL)
{
Read_FST(f, FSTSize);
fclose(f);
}
}
void GC_Disc::clear()
{
if(opening_bnr != NULL)
{
MEM2_free(opening_bnr);
opening_bnr = NULL;
}
if(FSTable != NULL)
{
MEM2_free(FSTable);
FSTable = NULL;
}
}
void GC_Disc::Read_FST(FILE *f, u32 FST_size)
{
if(f == NULL)
return;
FSTable = (u8*)MEM2_alloc(FST_size);
if(FSTable == NULL)
return;
fread(FSTable, 1, FST_size, f);
FSTEnt = *(u32*)(FSTable + 0x08);
FSTNameOff = (char*)(FSTable + FSTEnt * 0x0C);
}
u8 *GC_Disc::GetGameCubeBanner()
{
if(FSTable == NULL || GamePath == NULL)
return NULL;
FILE *bnr_fp = NULL;
u32 BnrSize = 0;
FST *fst = (FST*)FSTable;
for(u32 i = 1; i < FSTEnt; ++i)
{
if(fst[i].Type) //Folder
continue;
else if(strcmp(FSTNameOff + fst[i].NameOffset, "opening.bnr") == 0)
{
if(GameType == TYPE_FST)
bnr_fp = fopen(fmt("%s/root/opening.bnr", GamePath), "rb");
else
{
bnr_fp = fopen(GamePath, "rb");
if(bnr_fp != NULL)
fseek(bnr_fp, fst[i].FileOffset, SEEK_SET);
}
BnrSize = fst[i].FileLength;
break;
}
}
if(bnr_fp != NULL)
{
opening_bnr = (u8*)MEM2_alloc(BnrSize);
if(opening_bnr != NULL && fread(opening_bnr, 1, BnrSize, bnr_fp) != BnrSize)
MEM2_free(opening_bnr);
fclose(bnr_fp);
}
return opening_bnr;
}