mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-30 13:51:51 +01:00
d611849d6f
* Fixed gc_discHdr struct * Updated aiff decoder to dimok's code (Thnx) Todo for GC disc dumper: * Add retry on read error * Add skip on read error pos * Add some more checks
78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
#include <stdio.h>
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#include <string.h>
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#include <malloc.h>
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#include <ogcsys.h>
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#include <dirent.h>
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#include <sys/statvfs.h>
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#include "gc_disc.hpp"
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#include "DeviceHandler.hpp"
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#include "disc.h"
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#include "utils.h"
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#include "wdvd.h"
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#include "text.hpp"
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s32 __DiscReadRaw(void *outbuf, u32 offset, u32 length)
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{
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return WDVD_UnencryptedRead(outbuf, length, offset);
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}
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s32 GC_GameDumper(progress_callback_t spinner, void *spinner_data)
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{
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static gc_discHdr gcheader ATTRIBUTE_ALIGN(32);
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FILE *f;
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u8 *ReadBuffer = (u8 *)memalign(32, READSIZE);
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u32 DiscSec = 0;
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u32 ApploaderSize = 0;
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char folder[MAX_FAT_PATH];
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bzero(folder, MAX_FAT_PATH);
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char gamepath[MAX_FAT_PATH];
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bzero(gamepath, MAX_FAT_PATH);
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Disc_ReadGCHeader(&gcheader);
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Asciify2(gcheader.title);
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snprintf(folder, sizeof(folder), "%s:/games/%s [%s]", DeviceName[SD], gcheader.title, (char *)gcheader.id);
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makedir((char *)folder);
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snprintf(gamepath, sizeof(gamepath), "%s/game.iso", folder);
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f = fopen(gamepath, "wb");
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while( DiscSec < 0xAE0B )
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{
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__DiscReadRaw(ReadBuffer, DiscSec*READSIZE, READSIZE);
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fwrite(ReadBuffer, 1, READSIZE, f);
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spinner(DiscSec, 0xAE0B, spinner_data);
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DiscSec++;
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}
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fclose(f);
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snprintf(folder, sizeof(folder), "%s:/games/%s [%s]/sys", DeviceName[SD], gcheader.title, (char *)gcheader.id);
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makedir((char *)folder);
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snprintf(gamepath, sizeof(gamepath), "%s/boot.bin", folder);
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__DiscReadRaw(ReadBuffer, 0, 0x440);
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f = fopen(gamepath, "wb");
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fwrite(ReadBuffer, 1, 0x440, f);
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fclose(f);
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ApploaderSize = *(vu32*)(ReadBuffer+0x400);
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snprintf(gamepath, sizeof(gamepath), "%s/bi2.bin", folder);
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__DiscReadRaw(ReadBuffer, 0x440, 0x2000);
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f = fopen(gamepath, "wb");
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fwrite(ReadBuffer, 1, 0x2000, f);
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fclose(f);
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snprintf(gamepath, sizeof(gamepath), "%s/apploader.img", folder);
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__DiscReadRaw(ReadBuffer, 0x2440, ApploaderSize);
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f = fopen(gamepath, "wb");
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fwrite(ReadBuffer, 1, ApploaderSize, f);
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fclose(f);
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free(ReadBuffer);
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return 0;
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} |