mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
3f55f129a6
-fixed using .wip codes in wii games -cleaned up this and that -more compatible way of fixing 002 error (thanks uLoader)
111 lines
2.2 KiB
C
111 lines
2.2 KiB
C
/*
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TinyLoad - a simple region free (original) game launcher in 4k
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# This code is licensed to you under the terms of the GNU GPL, version 2;
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# see file COPYING or http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
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*/
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/* This code comes from HBC's stub which was based on dhewg's geckoloader stub */
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// Copyright 2008-2009 Andre Heider <dhewg@wiibrew.org>
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// Copyright 2008-2009 Hector Martin <marcan@marcansoft.com>
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#include <ogc/cache.h>
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#include <string.h>
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#include "utils.h"
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#define COLOR_BLACK 0x00800080
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#define COLOR_GRAY 0x80808080
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#define COLOR_WHITE 0xFF80FF80
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#define COLOR_RED 0x4C544CFF
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#define COLOR_GREEN 0x4B554B4A
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#define COLOR_BLUE 0x1DFF1D6B
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#define COLOR_YELLOW 0xE100E194
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#define framebuffer ((u32*)(0x81600000))
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u32 vtrdcr;
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u32 oldvtrdcr;
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u32 vimode;
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u32 vto,vte;
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u64 oldvtovte;
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int progress = 20;
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void memset32(u32 *addr, u32 data, u32 count)
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{
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int sc = count;
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void *sa = addr;
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while(count--)
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*addr++ = data;
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DCFlushRange(sa, 4*sc);
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}
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static void drawbar(int pix)
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{
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int i = 16;
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u32* p = framebuffer + 320 * 400;
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while(i--) {
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memset32(p, COLOR_WHITE, pix);
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p += 320;
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}
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}
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void prog(int p) {
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progress += p;
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drawbar(progress);
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}
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void setprog(int p)
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{
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progress = p;
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drawbar(progress);
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}
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void prog10(void) {
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prog(10);
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}
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inline void viw(u32 addr, u32 data)
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{
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*(vu32*)(addr+0xCC002000) = data;
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}
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void video_init(void)
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{
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memset32(framebuffer, COLOR_BLACK, 320*574);
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memset32(framebuffer + 320 * 398, COLOR_WHITE, 320*2);
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memset32(framebuffer + 320 * 416, COLOR_WHITE, 320*2);
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vtrdcr = oldvtrdcr = *(vu32*)(0xCC002000);
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oldvtovte = *(vu64*)0xCC00200c;
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vtrdcr &= 0xFFFFF;
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vtrdcr |= 0x0F000000;
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vimode = (vtrdcr>>8)&3;
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vto = 0x30018;
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vte = 0x20019;
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if(vtrdcr & 4) { // progressive
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vto = vte = 0x60030;
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vtrdcr += 0x0F000000;
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} else if(vimode == 1) {
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vto = 0x10023;
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vte = 0x24;
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vtrdcr += 0x02F00000;
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}
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viw(0x0, vtrdcr);
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viw(0xc, vto);
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viw(0x10, vte);
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viw(0x1c, (((u32)framebuffer) >> 5) | 0x10000000);
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viw(0x24, (((u32)framebuffer) >> 5) | 0x10000000);
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prog(0);
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}
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void video_clear(void)
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{
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memset32(framebuffer, COLOR_BLACK, 320*574);
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// this sets VI to black, but I can't fit it in yet...
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viw(0x0, oldvtrdcr);
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*(vu64*)(0xCC00200c) = oldvtovte;
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}
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