mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 03:41:55 +01:00
706e18c6c0
progress, thanks alot to dimok and the whole usb loader gx team for help and the code for it! To zoom the banner to fullscreen click the back button, to zoom out the back button again, known bugs: -some games fuck up the textures of buttons (e.g. wii play motion) -if no wii game or channel was selected and you try to launch a game or exit wiiflow it will most likely codedump
21 lines
1.1 KiB
C
21 lines
1.1 KiB
C
// Can put this in defines.h later, but its easier
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//not having to recompile the whole menu for now by doing it this way
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#define WIIFONT_NAME "WiiNTLG-Regular.ttc"
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#define WIIFONT_NAME_KOR "Wii-kr_Round Gothic B.ttf"
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const u8 WIIFONT_HASH[] = {0x32, 0xb3, 0x39, 0xcb, 0xbb, 0x50, 0x7d, 0x50, 0x27, 0x79, 0x25, 0x9a, 0x78, 0x66, 0x99, 0x5d, 0x03, 0x0b, 0x1d, 0x88};
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const u8 WIIFONT_HASH_KOR[] = {0xb7, 0x15, 0x6d, 0xf0, 0xf4, 0xae, 0x07, 0x8f, 0xd1, 0x53, 0x58, 0x3e, 0x93, 0x6e, 0x07, 0xc0, 0x98, 0x77, 0x49, 0x0e};
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const u8 WFB_HASH[] = { 0x4f, 0xad, 0x97, 0xfd, 0x4a, 0x28, 0x8c, 0x47, 0xe0, 0x58, 0x7f, 0x3b, 0xbd, 0x29, 0x23, 0x79, 0xf8, 0x70, 0x9e, 0xb9 };
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#define FONT_BOLD 36u
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#define FONT_NOBOLD 8u
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#define TITLEFONT_PT_SZ 36u
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#define BTNFONT_PT_SZ 21u
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#define LBLFONT_PT_SZ 24u
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#define TEXTFONT_PT_SZ 18u
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#define TITLEFONT TITLEFONT_PT_SZ, TITLEFONT_PT_SZ + 4, FONT_BOLD, 1, "title_font"
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#define BUTTONFONT BTNFONT_PT_SZ, BTNFONT_PT_SZ + 4, FONT_BOLD, 1, "button_font"
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#define LABELFONT LBLFONT_PT_SZ, LBLFONT_PT_SZ + 4, FONT_BOLD, 1, "label_font"
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#define TEXTFONT TEXTFONT_PT_SZ, TEXTFONT_PT_SZ + 4, FONT_BOLD, 1, "text_font" |