WiiFlow_Lite/source/menu/menu_game.cpp
overjoy.psm 37787dbcd9 NAND Emulation:
- Fixed Nand Emulation from SD-card.
- Fixed "CheckSave" functions.
- Fixed feature to flash a save file from emulated NAND back to real NAND.
- Some minor code cleanups and bug fixes.

neek2o: (neek2o r93+ only)
- Fixed return to channel function for titles on emulated NAND
- Added an option in wiiflow.ini: launchwiiflow in "NEEK2O" domain
  If this option is set to "no" the "exit to" option in home menu 
  will launch neek2o SM instead of the "DWFA" channel.
- If the return to channel option is set.. neek2o will return to 
  that specific title if that title exists on the emulated nand, even
  if the title was launched from real NAND.
2012-09-09 22:38:42 +00:00

1699 lines
51 KiB
C++

#include <ogc/machine/processor.h>
#include <ogc/lwp_threads.h>
#include <unistd.h>
#include <time.h>
#include <network.h>
#include <errno.h>
#include "menu.hpp"
#include "types.h"
#include "banner/BannerWindow.hpp"
#include "channel/channel_launcher.h"
#include "channel/channels.h"
#include "channel/nand.hpp"
#include "devicemounter/DeviceHandler.hpp"
#include "devicemounter/sdhc.h"
#include "devicemounter/usbstorage.h"
#include "fileOps/fileOps.h"
#include "gc/gc.hpp"
#include "gc/gcdisc.hpp"
#include "gecko/gecko.h"
#include "gui/WiiMovie.hpp"
#include "gui/GameTDB.hpp"
#include "gui/Gekko.h"
#include "homebrew/homebrew.h"
#include "loader/alt_ios.h"
#include "loader/external_booter.hpp"
#include "loader/sys.h"
#include "loader/wdvd.h"
#include "loader/alt_ios.h"
#include "loader/playlog.h"
#include "loader/wbfs.h"
#include "loader/wip.h"
#include "loader/frag.h"
#include "loader/fst.h"
#include "loader/cios.h"
#include "loader/nk.h"
#include "network/http.h"
#include "network/gcard.h"
extern const u8 btngamecfg_png[];
extern const u8 btngamecfgs_png[];
extern const u8 stopkidon_png[];
extern const u8 stopkidons_png[];
extern const u8 stopkidoff_png[];
extern const u8 stopkidoffs_png[];
extern const u8 favoriteson_png[];
extern const u8 favoritesons_png[];
extern const u8 favoritesoff_png[];
extern const u8 favoritesoffs_png[];
extern const u8 delete_png[];
extern const u8 deletes_png[];
extern const u8 blank_png[];
//sounds
extern const u8 gc_ogg[];
extern const u32 gc_ogg_size;
extern u32 boot2version;
static u64 sm_title_id[8] ATTRIBUTE_ALIGN(32);
bool m_zoom_banner = false;
u16 m_gameBtnPlayFull;
u16 m_gameBtnBackFull;
u16 m_gameBtnToogle;
u16 m_gameBtnToogleFull;
const string CMenu::_translations[23] = {
"Default",
"Arab",
"Brazilian",
"Chinese_S",
"Chinese_T",
"Danish",
"Dutch",
"English",
"Finnish",
"French",
"Gallego",
"German",
"Hungarian",
"Italian",
"Japanese",
"Norwegian",
"Polish",
"Portuguese",
"Russian",
"Spanish",
"Swedish",
"Tagalog",
"Turkish"
};
const CMenu::SOption CMenu::_languages[11] = {
{ "lngdef", L"Default" },
{ "lngjap", L"Japanese" },
{ "lngeng", L"English" },
{ "lngger", L"German" },
{ "lngfre", L"French" },
{ "lngspa", L"Spanish" },
{ "lngita", L"Italian" },
{ "lngdut", L"Dutch" },
{ "lngsch", L"S. Chinese" },
{ "lngtch", L"T. Chinese" },
{ "lngkor", L"Korean" }
};
const CMenu::SOption CMenu::_GlobalVideoModes[6] = {
{ "vidgame", L"Game" },
{ "vidsys", L"System" },
{ "vidp50", L"PAL 50Hz" },
{ "vidp60", L"PAL 60Hz" },
{ "vidntsc", L"NTSC" },
{ "vidprog", L"Progressive" },
};
const CMenu::SOption CMenu::_VideoModes[7] = {
{ "viddef", L"Default" },
{ "vidgame", L"Game" },
{ "vidsys", L"System" },
{ "vidp50", L"PAL 50Hz" },
{ "vidp60", L"PAL 60Hz" },
{ "vidntsc", L"NTSC" },
{ "vidprog", L"Progressive" },
};
const CMenu::SOption CMenu::_GlobalDMLvideoModes[6] = {
{ "DMLdefG", L"Game" },
{ "DMLpal", L"PAL 576i" },
{ "DMLntsc", L"NTSC 480i" },
{ "DMLpal60", L"PAL 480i" },
{ "DMLprog", L"NTSC 480p" },
{ "DMLprogP", L"PAL 480p" }
};
const CMenu::SOption CMenu::_DMLvideoModes[7] = {
{ "DMLdef", L"Default" },
{ "DMLdefG", L"Game" },
{ "DMLpal", L"PAL 576i" },
{ "DMLntsc", L"NTSC 480i" },
{ "DMLpal60", L"PAL 480i" },
{ "DMLprog", L"NTSC 480p" },
{ "DMLprogP", L"PAL 480p" }
};
const CMenu::SOption CMenu::_GlobalGClanguages[7] = {
{ "lngsys", L"System" },
{ "lngeng", L"English" },
{ "lngger", L"German" },
{ "lngfre", L"French" },
{ "lngspa", L"Spanish" },
{ "lngita", L"Italian" },
{ "lngdut", L"Dutch" }
};
const CMenu::SOption CMenu::_GClanguages[8] = {
{ "lngdef", L"Default" },
{ "lngsys", L"System" },
{ "lngeng", L"English" },
{ "lngger", L"German" },
{ "lngfre", L"French" },
{ "lngspa", L"Spanish" },
{ "lngita", L"Italian" },
{ "lngdut", L"Dutch" }
};
const CMenu::SOption CMenu::_NandEmu[2] = {
{ "NANDpart", L"Partial" },
{ "NANDfull", L"Full" },
};
const CMenu::SOption CMenu::_GlobalSaveEmu[4] = {
{ "SaveOffG", L"Off" },
{ "SavePartG", L"Game save" },
{ "SaveRegG", L"Regionswitch" },
{ "SaveFullG", L"Full" },
};
const CMenu::SOption CMenu::_SaveEmu[5] = {
{ "SaveDef", L"Default" },
{ "SaveOff", L"Off" },
{ "SavePart", L"Game save" },
{ "SaveReg", L"Regionswitch" },
{ "SaveFull", L"Full" },
};
const CMenu::SOption CMenu::_AspectRatio[3] = {
{ "aspectDef", L"Default" },
{ "aspect43", L"Force 4:3" },
{ "aspect169", L"Force 16:9" },
};
const CMenu::SOption CMenu::_NMM[4] = {
{ "NMMDef", L"Default" },
{ "NMMOff", L"Disabled" },
{ "NMMon", L"Enabled" },
{ "NMMdebug", L"Debug" },
};
const CMenu::SOption CMenu::_NoDVD[3] = {
{ "NoDVDDef", L"Default" },
{ "NoDVDOff", L"Disabled" },
{ "NoDVDon", L"Enabled" },
};
const CMenu::SOption CMenu::_GCLoader[3] = {
{ "GC_Def", L"Default" },
{ "GC_DM", L"DIOS-MIOS" },
{ "GC_Devo", L"Devolution" },
};
const CMenu::SOption CMenu::_vidModePatch[4] = {
{ "vmpnone", L"None" },
{ "vmpnormal", L"Normal" },
{ "vmpmore", L"More" },
{ "vmpall", L"All" }
};
const CMenu::SOption CMenu::_hooktype[8] = {
{ "disabled", L"Disabled" },
{ "hooktype1", L"VBI" },
{ "hooktype2", L"KPAD read" },
{ "hooktype3", L"Joypad" },
{ "hooktype4", L"GXDraw" },
{ "hooktype5", L"GXFlush" },
{ "hooktype6", L"OSSleepThread" },
{ "hooktype7", L"AXNextFrame" },
};
/*
0 No Hook
1 VBI
2 KPAD read
3 Joypad Hook
4 GXDraw Hook
5 GXFlush Hook
6 OSSleepThread Hook
7 AXNextFrame Hook
*/
map<u8, u8> CMenu::_installed_cios;
u8 banner_title[84];
static inline int loopNum(int i, int s)
{
return i < 0 ? (s - (-i % s)) % s : i % s;
}
static void _extractBannerTitle(Banner *bnr, int language)
{
if (bnr != NULL)
{
memset(banner_title, 0, 84);
bnr->GetName(banner_title, language);
}
}
static Banner *_extractChannelBnr(const u64 chantitle)
{
return Channels::GetBanner(chantitle);
}
static Banner *_extractBnr(dir_discHdr *hdr)
{
u32 size = 0;
Banner *banner = NULL;
wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) &hdr->id, (char *) hdr->path);
if (disc != NULL)
{
void *bnr = NULL;
size = wbfs_extract_file(disc, (char *) "opening.bnr", &bnr);
if(size > 0)
banner = new Banner((u8 *)bnr, size);
WBFS_CloseDisc(disc);
}
return banner;
}
static int GetLanguage(const char *lang)
{
if (strncmp(lang, "JP", 2) == 0) return CONF_LANG_JAPANESE;
else if (strncmp(lang, "EN", 2) == 0) return CONF_LANG_ENGLISH;
else if (strncmp(lang, "DE", 2) == 0) return CONF_LANG_GERMAN;
else if (strncmp(lang, "FR", 2) == 0) return CONF_LANG_FRENCH;
else if (strncmp(lang, "ES", 2) == 0) return CONF_LANG_SPANISH;
else if (strncmp(lang, "IT", 2) == 0) return CONF_LANG_ITALIAN;
else if (strncmp(lang, "NL", 2) == 0) return CONF_LANG_DUTCH;
else if (strncmp(lang, "ZHTW", 4) == 0) return CONF_LANG_TRAD_CHINESE;
else if (strncmp(lang, "ZH", 2) == 0) return CONF_LANG_SIMP_CHINESE;
else if (strncmp(lang, "KO", 2) == 0) return CONF_LANG_KOREAN;
return CONF_LANG_ENGLISH; // Default to EN
}
static u8 GetRequestedGameIOS(dir_discHdr *hdr)
{
u8 IOS = 0;
wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) &hdr->id, (char *) hdr->path);
if (!disc) return IOS;
u8 *titleTMD = NULL;
u32 tmd_size = wbfs_extract_file(disc, (char *) "TMD", (void **)&titleTMD);
WBFS_CloseDisc(disc);
if(!titleTMD) return IOS;
if(tmd_size > 0x18B)
IOS = titleTMD[0x18B];
return IOS;
}
void CMenu::_hideGame(bool instant)
{
m_gameSelected = false;
m_fa.unload();
m_cf.showCover();
m_btnMgr.hide(m_gameBtnPlay, instant);
m_btnMgr.hide(m_gameBtnBack, instant);
m_btnMgr.hide(m_gameBtnPlayFull, instant);
m_btnMgr.hide(m_gameBtnBackFull, instant);
m_btnMgr.hide(m_gameBtnDelete, instant);
m_btnMgr.hide(m_gameBtnSettings, instant);
m_btnMgr.hide(m_gameBtnToogle, instant);
m_btnMgr.hide(m_gameBtnToogleFull, instant);
m_btnMgr.hide(m_gameBtnFavoriteOn, instant);
m_btnMgr.hide(m_gameBtnFavoriteOff, instant);
m_btnMgr.hide(m_gameBtnAdultOn, instant);
m_btnMgr.hide(m_gameBtnAdultOff, instant);
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
if(m_gameLblUser[i] != (u16)-1)
m_btnMgr.hide(m_gameLblUser[i], instant);
}
void CMenu::_showGame(void)
{
m_cf.showCover();
if (m_fa.load(m_cfg, m_fanartDir.c_str(), m_cf.getId().c_str()))
{
STexture bg, bglq;
m_fa.getBackground(bg, bglq);
_setBg(bg, bglq);
if (m_fa.hideCover())
m_cf.hideCover();
}
else
_setBg(m_mainBg, m_mainBgLQ);
if(!m_zoom_banner)
{
for(u16 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
{
if(m_gameLblUser[i] != (u16)-1)
m_btnMgr.show(m_gameLblUser[i]);
}
m_btnMgr.show(m_gameBtnPlay);
m_btnMgr.show(m_gameBtnBack);
m_btnMgr.show(m_gameBtnToogle);
}
else
{
m_btnMgr.show(m_gameBtnPlayFull);
m_btnMgr.show(m_gameBtnBackFull);
m_btnMgr.show(m_gameBtnToogleFull);
}
}
static void setLanguage(int l)
{
if (l > 0 && l <= 10)
configbytes[0] = l - 1;
else
configbytes[0] = 0xCD;
}
void CMenu::_game(bool launch)
{
m_gcfg1.load(fmt("%s/" GAME_SETTINGS1_FILENAME, m_settingsDir.c_str()));
if(!launch)
{
SetupInput();
_playGameSound();
_showGame();
m_gameSelected = true;
}
m_zoom_banner = m_cfg.getBool(_domainFromView(), "show_full_banner", false) && !NoGameID(m_cf.getHdr()->type);
if(m_banner->GetZoomSetting() != m_zoom_banner)
m_banner->ToogleZoom();
s8 startGameSound = 1;
while(!m_exit)
{
if(startGameSound < 1)
startGameSound++;
u64 chantitle = m_cf.getChanTitle();
if(startGameSound == -5)
{
_playGameSound();
_showGame();
}
_mainLoopCommon(true);
if(startGameSound == 0)
{
m_gameSelected = true;
startGameSound = 1;
}
if(BTN_B_PRESSED && (m_btnMgr.selected(m_gameBtnFavoriteOn) || m_btnMgr.selected(m_gameBtnFavoriteOff)))
{
_hideGame();
m_banner->SetShowBanner(false);
_CategorySettings(true);
_showGame();
m_banner->SetShowBanner(true);
if(!m_gameSound.IsPlaying())
startGameSound = -6;
continue;
}
if(BTN_HOME_PRESSED || BTN_B_PRESSED)
{
m_gameSound.FreeMemory();
CheckGameSoundThread();
ClearGameSoundThreadStack();
m_banner->DeleteBanner();
break;
}
else if(BTN_PLUS_PRESSED && m_GameTDBLoaded && (m_cf.getHdr()->type == TYPE_WII_GAME || m_cf.getHdr()->type == TYPE_GC_GAME || m_cf.getHdr()->type == TYPE_CHANNEL))
{
_hideGame();
m_banner->SetShowBanner(false);
m_gameSelected = true;
_gameinfo();
_showGame();
m_banner->SetShowBanner(true);
if(!m_gameSound.IsPlaying())
startGameSound = -6;
}
else if(BTN_MINUS_PRESSED)
{
string videoPath = sfmt("%s/%.3s.thp", m_videoDir.c_str(), m_cf.getId().c_str());
FILE *file = fopen(videoPath.c_str(), "rb");
if(file)
{
m_gameSound.Stop();
m_banner->SetShowBanner(false);
fclose(file);
_hideGame();
WiiMovie movie(videoPath.c_str());
movie.SetScreenSize(m_cfg.getInt("GENERAL", "tv_width", 640), m_cfg.getInt("GENERAL", "tv_height", 480), m_cfg.getInt("GENERAL", "tv_x", 0), m_cfg.getInt("GENERAL", "tv_y", 0));
movie.SetVolume(m_cfg.getInt("GENERAL", "sound_volume_bnr", 255));
//_stopSounds();
movie.Play();
m_video_playing = true;
STexture videoBg;
while(!BTN_B_PRESSED && !BTN_A_PRESSED && !BTN_HOME_PRESSED && movie.GetNextFrame(&videoBg))
{
_setBg(videoBg, videoBg);
m_bgCrossFade = 10;
_mainLoopCommon(); // Redraw the background every frame
}
movie.Stop();
_showGame();
m_music.Play();
m_video_playing = false;
m_banner->SetShowBanner(true);
if(!m_gameSound.IsPlaying())
startGameSound = -6;
}
}
else if((BTN_1_PRESSED) || (BTN_2_PRESSED))
{
s8 direction = BTN_1_PRESSED ? 1 : -1;
const char *domain = _domainFromView();
int cfVersion = 1+loopNum((m_cfg.getInt(domain, "last_cf_mode", 1)-1) + direction, m_numCFVersions);
_loadCFLayout(cfVersion);
m_cf.applySettings();
m_cfg.setInt(domain, "last_cf_mode" , cfVersion);
}
else if(launch || BTN_A_PRESSED)
{
if (m_btnMgr.selected(m_mainBtnQuit))
break;
else if(m_btnMgr.selected(m_gameBtnDelete))
{
if(!m_locked)
{
_hideGame();
m_banner->SetShowBanner(false);
if(_wbfsOp(CMenu::WO_REMOVE_GAME))
{
m_gameSound.FreeMemory();
CheckGameSoundThread();
ClearGameSoundThreadStack();
m_banner->DeleteBanner();
break;
}
m_banner->SetShowBanner(true);
if(!m_gameSound.IsPlaying())
startGameSound = -6;
_showGame();
}
}
else if(m_btnMgr.selected(m_gameBtnFavoriteOn) || m_btnMgr.selected(m_gameBtnFavoriteOff))
m_gcfg1.setBool("FAVORITES", m_cf.getId(), !m_gcfg1.getBool("FAVORITES", m_cf.getId(), false));
else if(m_btnMgr.selected(m_gameBtnAdultOn) || m_btnMgr.selected(m_gameBtnAdultOff))
m_gcfg1.setBool("ADULTONLY", m_cf.getId(), !m_gcfg1.getBool("ADULTONLY", m_cf.getId(), false));
else if(m_btnMgr.selected(m_gameBtnBack) || m_btnMgr.selected(m_gameBtnBackFull))
{
m_gameSound.FreeMemory();
CheckGameSoundThread();
ClearGameSoundThreadStack();
m_banner->DeleteBanner();
break;
}
else if((m_btnMgr.selected(m_gameBtnToogle) || m_btnMgr.selected(m_gameBtnToogleFull)) && !NoGameID(m_cf.getHdr()->type))
{
m_zoom_banner = m_banner->ToogleZoom();
m_cfg.setBool(_domainFromView(), "show_full_banner", m_zoom_banner);
m_show_zone_game = false;
}
else if(m_btnMgr.selected(m_gameBtnSettings))
{
_hideGame();
m_gameSelected = true;
m_banner->ToogleGameSettings();
_gameSettings();
m_banner->ToogleGameSettings();
_showGame();
if(!m_gameSound.IsPlaying())
startGameSound = -6;
}
else if(launch || m_btnMgr.selected(m_gameBtnPlay) || m_btnMgr.selected(m_gameBtnPlayFull) || (!WPadIR_Valid(0) && !WPadIR_Valid(1) && !WPadIR_Valid(2) && !WPadIR_Valid(3) && m_btnMgr.selected((u16)-1)))
{
_hideGame();
m_gameSound.FreeMemory();
CheckGameSoundThread();
ClearGameSoundThreadStack();
m_banner->DeleteBanner();
dir_discHdr *hdr = m_cf.getHdr();
m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
if(currentPartition != SD && hdr->type == TYPE_GC_GAME && m_show_dml == 2 && (strstr(hdr->path, ".iso") == NULL ||
!m_devo_installed || min((u32)m_gcfg2.getInt(hdr->id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u) == 1))
{
bool foundOnSD = false;
CList<dir_discHdr> tmplist;
vector<string> pathlist;
tmplist.GetPaths(pathlist, ".iso|.bin", "sd:/games", false, true);
vector<dir_discHdr> tmpGameList;
Config nullCfg;
tmplist.GetHeaders(pathlist, tmpGameList, m_settingsDir, m_curLanguage, m_DMLgameDir, nullCfg);
for(u8 i = 0; i < tmpGameList.size(); i++)
{
if(strncasecmp(tmpGameList.at(i).id, hdr->id, 6) == 0)
{
foundOnSD = true;
memset(hdr->path, 0, sizeof(hdr->path));
strncpy(hdr->path, tmpGameList.at(i).path, sizeof(hdr->path));
break;
}
}
if(!foundOnSD)
{
if(_wbfsOp(CMenu::WO_COPY_GAME))
{
char folder[50];
string GC_Path(hdr->path);
if(strcasestr(GC_Path.c_str(), "boot.bin") != NULL)
GC_Path.erase(GC_Path.end() - 13, GC_Path.end());
else
GC_Path.erase(GC_Path.end() - 9, GC_Path.end());
u32 Place = GC_Path.find_last_of("/");
GC_Path = hdr->path;
memset(hdr->path, 0, sizeof(hdr->path));
snprintf(folder, sizeof(folder), DML_DIR, DeviceName[SD]);
snprintf(hdr->path, sizeof(hdr->path), "%s/%s", folder, &GC_Path[Place]+1);
}
else
break;
}
currentPartition = SD;
}
m_cf.clear();
_showWaitMessage();
exitHandler(PRIILOADER_DEF); //Making wiiflow ready to boot something
if(hdr->type != TYPE_HOMEBREW && hdr->type != TYPE_PLUGIN)
{
// Get banner_title
Banner *banner = hdr->type == TYPE_CHANNEL ? _extractChannelBnr(chantitle) : (hdr->type == TYPE_WII_GAME ? _extractBnr(hdr) : NULL);
if(banner != NULL)
{
if(banner->IsValid())
_extractBannerTitle(banner, GetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str()));
delete banner;
}
banner = NULL;
if(Playlog_Update(m_cf.getId().c_str(), banner_title) < 0)
Playlog_Delete();
}
gprintf("Launching game %s\n", m_cf.getId().c_str());
_launch(hdr);
if(m_exit)
break;
_hideWaitMessage();
launch = false;
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height());
m_gcfg2.unload();
_showGame();
_initCF();
m_cf.select();
}
else
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
if (m_cf.mouseOver(m_vid, m_cursor[chan].x(), m_cursor[chan].y()))
m_cf.flip();
}
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_UP_REPEAT || RIGHT_STICK_UP))
{
if(m_gameSoundThread != LWP_THREAD_NULL)
CheckGameSoundThread();
m_cf.up();
startGameSound = -10;
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_RIGHT_REPEAT || RIGHT_STICK_RIGHT))
{
if(m_gameSoundThread != LWP_THREAD_NULL)
CheckGameSoundThread();
m_cf.right();
startGameSound = -10;
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_DOWN_REPEAT || RIGHT_STICK_DOWN))
{
if(m_gameSoundThread != LWP_THREAD_NULL)
CheckGameSoundThread();
m_cf.down();
startGameSound = -10;
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_LEFT_REPEAT || RIGHT_STICK_LEFT))
{
if(m_gameSoundThread != LWP_THREAD_NULL)
CheckGameSoundThread();
m_cf.left();
startGameSound = -10;
}
if(startGameSound == -10)
{
m_gameSound.Stop();
m_gameSelected = false;
m_fa.unload();
m_banner->DeleteBanner(true);
_setBg(m_mainBg, m_mainBgLQ);
}
if(m_show_zone_game && !m_zoom_banner)
{
bool b = m_gcfg1.getBool("FAVORITES", m_cf.getId(), false);
m_btnMgr.show(b ? m_gameBtnFavoriteOn : m_gameBtnFavoriteOff);
m_btnMgr.hide(b ? m_gameBtnFavoriteOff : m_gameBtnFavoriteOn);
m_btnMgr.show(m_gameBtnPlay);
m_btnMgr.show(m_gameBtnBack);
m_btnMgr.show(m_gameBtnToogle);
m_btnMgr.hide(m_gameBtnPlayFull);
m_btnMgr.hide(m_gameBtnBackFull);
m_btnMgr.hide(m_gameBtnToogleFull);
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
{
if(m_gameLblUser[i] != (u16)-1)
m_btnMgr.show(m_gameLblUser[i]);
}
if(!m_locked)
{
b = m_gcfg1.getBool("ADULTONLY", m_cf.getId(), false);
m_btnMgr.show(b ? m_gameBtnAdultOn : m_gameBtnAdultOff);
m_btnMgr.hide(b ? m_gameBtnAdultOff : m_gameBtnAdultOn);
m_btnMgr.show(m_gameBtnSettings);
}
if ((m_cf.getHdr()->type != TYPE_HOMEBREW && m_cf.getHdr()->type != TYPE_CHANNEL) && !m_locked)
m_btnMgr.show(m_gameBtnDelete);
}
else
{
if(m_zoom_banner)
{
m_btnMgr.show(m_gameBtnPlayFull);
m_btnMgr.show(m_gameBtnBackFull);
m_btnMgr.show(m_gameBtnToogleFull);
}
m_btnMgr.hide(m_gameBtnFavoriteOn);
m_btnMgr.hide(m_gameBtnFavoriteOff);
m_btnMgr.hide(m_gameBtnAdultOn);
m_btnMgr.hide(m_gameBtnAdultOff);
m_btnMgr.hide(m_gameBtnSettings);
m_btnMgr.hide(m_gameBtnDelete);
m_btnMgr.hide(m_gameBtnPlay);
m_btnMgr.hide(m_gameBtnBack);
m_btnMgr.hide(m_gameBtnToogle);
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
if (m_gameLblUser[i] != (u16)-1)
m_btnMgr.hide(m_gameLblUser[i]);
}
}
m_gcfg1.save(true);
_hideGame();
}
void CMenu::directlaunch(const string &id)
{
m_directLaunch = true;
for (int i = USB1; i < USB8; i++)
{
if(!DeviceHandler::Instance()->IsInserted(i)) continue;
DeviceHandler::Instance()->Open_WBFS(i);
CList<dir_discHdr> list;
string path = sfmt(GAMES_DIR, DeviceName[i]);
vector<string> pathlist;
list.GetPaths(pathlist, id.c_str(), path,
strncasecmp(DeviceHandler::Instance()->PathToFSName(path.c_str()), "WBFS", 4) == 0);
m_gameList.clear();
Config nullCfg;
list.GetHeaders(pathlist, m_gameList, m_settingsDir, m_curLanguage, m_DMLgameDir, nullCfg);
if(m_gameList.size() > 0)
{
gprintf("Game found on partition #%i\n", i);
_launch(&m_gameList[0]); // Launch will exit wiiflow
}
}
error(sfmt("errgame1", L"Cannot find the game with ID: %s", id.c_str()));
}
void CMenu::_launch(dir_discHdr *hdr)
{
/* No need to do that separate */
Nand::Instance()->Disable_Emu();
/* Lets boot that shit */
if(hdr->type == TYPE_WII_GAME)
_launchGame(hdr, false);
else if(hdr->type == TYPE_GC_GAME)
_launchGC(hdr, false);
else if(hdr->type == TYPE_CHANNEL)
_launchChannel(hdr);
else if(hdr->type == TYPE_PLUGIN)
{
string title(&hdr->path[string(hdr->path).find_last_of("/")+1]);
string wiiflow_dol(m_dol);
if(strstr(wiiflow_dol.c_str(), "sd:/") == NULL)
wiiflow_dol.erase(3,1);
string path((char*)hdr->path, size_t(strlen((char*)hdr->path) - title.size()));
vector<string> arguments;
gprintf("Game title: %s\n", title.c_str());
if(m_plugin.isMplayerCE(hdr->settings[0]))
arguments = m_plugin.CreateMplayerCEArguments(string(hdr->path).c_str());
else if(strstr(path.c_str(), ":/") != NULL)
{
if(strstr(path.c_str(), "sd:/") == NULL)
path.erase(3,1);
arguments.push_back(path);
arguments.push_back(title);
if(m_plugin.UseReturnLoader(hdr->settings[0]))
arguments.push_back(sfmt("%s/WiiFlowLoader.dol",m_pluginsDir.c_str()));
else
arguments.push_back(wiiflow_dol);
m_cfg.setString("EMULATOR", "current_item", title);
}
else
{
arguments.push_back(title);
char gametitle[64];
wcstombs(gametitle, hdr->title, sizeof(gametitle));
m_cfg.setString("EMULATOR", "current_item", gametitle);
}
_launchHomebrew(fmt("%s/%s", m_pluginsDir.c_str(), m_plugin.GetDolName(hdr->settings[0])), arguments);
}
else if(hdr->type == TYPE_HOMEBREW)
{
char gamepath[128];
snprintf(gamepath, sizeof(gamepath), "%s/boot.dol", hdr->path);
if(!fsop_FileExist((const char*)gamepath))
snprintf(gamepath, sizeof(gamepath), "%s/boot.elf", hdr->path);
_launchHomebrew(gamepath, m_homebrewArgs);
}
}
void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
{
string id(hdr->id);
string path(hdr->path);
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id.c_str());
u8 videoSetting = min(m_cfg.getInt("DML", "video_setting", 1), 2);
u8 GClanguage = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
GClanguage = (GClanguage == 0) ? min((u32)m_cfg.getInt("DML", "game_language", 0), ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1u) : GClanguage-1;
u8 videoMode = min((u32)m_gcfg2.getInt(id, "dml_video_mode", 0), ARRAY_SIZE(CMenu::_DMLvideoModes) - 1u);
videoMode = (videoMode == 0) ? min((u32)m_cfg.getInt("DML", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalDMLvideoModes) - 1u) : videoMode-1;
if(videoMode == 0)
{
if(id.c_str()[3] == 'E' || id.c_str()[3] == 'J')
videoMode = 2; //NTSC 480i
else
videoMode = 1; //PAL 576i
}
u8 loader = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
bool memcard_emu = m_gcfg2.getBool(id, "devo_memcard_emu", false);
if(disc)
{
loader = 0;
DML_New_SetBootDiscOption(m_new_dm_cfg);
}
else if(loader == 1 || (loader == 0 && (strcasestr(path.c_str(), "boot.bin") != NULL || !m_devo_installed)))
{
loader = 1;
m_cfg.setString("DML", "current_item", id);
char CheatPath[256];
u8 NMM = min((u32)m_gcfg2.getInt(id, "dml_nmm", 0), ARRAY_SIZE(CMenu::_NMM) - 1u);
NMM = (NMM == 0) ? m_cfg.getInt("DML", "dml_nmm", 0) : NMM-1;
u8 nodisc = min((u32)m_gcfg2.getInt(id, "no_disc_patch", 0), ARRAY_SIZE(CMenu::_NoDVD) - 1u);
nodisc = (nodisc == 0) ? m_cfg.getInt("DML", "no_disc_patch", 0) : nodisc-1;
bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("DML", "cheat", false));
string NewCheatPath;
bool DML_debug = m_gcfg2.getBool(id, "debugger", false);
bool DM_Widescreen = m_gcfg2.getBool(id, "dm_widescreen", false);
if(strcasestr(path.c_str(), "boot.bin") != NULL)
{
path.erase(path.end() - 12, path.end());
NewCheatPath = sfmt("%s%s", path.c_str(), fmt("%s.gct", id.c_str()));
}
else
{
NewCheatPath = sfmt("%s/%s", path.c_str(), fmt("%s.gct", id.c_str()));
NewCheatPath.erase(NewCheatPath.end() - 19, NewCheatPath.end() - 10);
}
if(cheats)
snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id.c_str()));
string newPath = &path[path.find_first_of(":/")+1];
if(m_new_dml)
DML_New_SetOptions(newPath.c_str(), CheatPath, NewCheatPath.c_str(), DeviceName[currentPartition], cheats, DML_debug, NMM, nodisc, videoMode, videoSetting, DM_Widescreen, m_new_dm_cfg);
else
DML_Old_SetOptions(newPath.c_str());
if(!nodisc || !m_new_dml)
WDVD_StopMotor();
}
else if(loader == 2 || (loader == 0 && m_devo_installed && strcasestr(path.c_str(), "boot.bin") == NULL))
{
loader = 2;
DEVO_GetLoader(m_dataDir.c_str());
}
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
cleanup();
GC_SetVideoMode(videoMode, videoSetting);
GC_SetLanguage(GClanguage);
if(loader == 2 && !disc)
{
if(AHBRPOT_Patched())
loadIOS(58, false);
else //use cIOS instead to make sure Devolution works anyways
loadIOS(mainIOS, false);
ShutdownBeforeExit();
DEVO_SetOptions(path.c_str(), currentPartition, id.c_str(), memcard_emu);
writeStub();
DEVO_Boot();
}
else
{
DML_New_WriteOptions();
ShutdownBeforeExit();
WII_Initialize();
WII_LaunchTitle(0x100000100LL);
}
Sys_Exit();
}
void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
{
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
Playlog_Delete();
cleanup(); // wifi and sd gecko doesnt work anymore after cleanup
LoadHomebrew(filepath);
AddBootArgument(filepath);
for(u32 i = 0; i < arguments.size(); ++i)
AddBootArgument(arguments[i].c_str());
loadIOS(58, false);
ShutdownBeforeExit();
writeStub();
BootHomebrew();
}
int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id)
{
gprintf("Game ID# %s requested IOS %d. User selected %d\n", id.c_str(), gameIOS, userIOS);
if(neek2o())
{
if(!loadIOS(gameIOS, false))
{
_reload_wifi_gecko();
error(sfmt("errgame4", L"Couldn't load IOS %i", gameIOS));
return LOAD_IOS_FAILED;
}
return LOAD_IOS_SUCCEEDED;
}
if(userIOS)
{
for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++)
{
if(itr->second == userIOS || itr->first == userIOS)
{
gameIOS = itr->first;
break;
}
}
}
else if(gameIOS != 57)
gameIOS = mainIOS;
gprintf("Changed requested IOS to %d.\n", gameIOS);
// remap IOS to CIOS
if(gameIOS < 0x64)
{
if(_installed_cios.size() <= 0)
{
error(sfmt("errgame2", L"No cIOS found!"));
Sys_Exit();
}
u8 IOS[3];
IOS[0] = gameIOS;
IOS[1] = 56;
IOS[2] = 57;
bool found = false;
for(u8 num = 0; num < 3; num++)
{
if(found)
break;
if(IOS[num] == 0)
continue;
for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++)
{
if(itr->second == IOS[num] || itr->first == IOS[num])
{
gameIOS = itr->first;
found = true;
break;
}
}
}
if(!found)
return LOAD_IOS_FAILED;
}
if(gameIOS != CurrentIOS.Version)
{
gprintf("Reloading IOS into %d\n", gameIOS);
if(!loadIOS(gameIOS, true))
{
_reload_wifi_gecko();
error(sfmt("errgame4", L"Couldn't load IOS %i", gameIOS));
return LOAD_IOS_FAILED;
}
return LOAD_IOS_SUCCEEDED;
}
return LOAD_IOS_NOT_NEEDED;
}
static const char systems[11] = { 'C', 'E', 'F', 'J', 'L', 'M', 'N', 'P', 'Q', 'W', 'H' };
void CMenu::_launchChannel(dir_discHdr *hdr)
{
Channels channel;
u32 gameIOS = 0;
string id = string(hdr->id);
bool forwarder = true;
for (u8 num = 0; num < ARRAY_SIZE(systems); num++)
{
if(id[0] == systems[num])
{
forwarder = false;
break;
}
}
forwarder = m_gcfg2.getBool(id, "custom", forwarder) || strncmp(id.c_str(), "WIMC", 4) == 0 || neek2o();
bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false));
bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("NAND", "cheat", false));
bool countryPatch = m_gcfg2.testOptBool(id, "country_patch", m_cfg.getBool("GENERAL", "country_patch", false));
u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
videoMode = (videoMode == 0) ? (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1) : videoMode-1;
int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
language = (language == 0) ? min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1) : language;
const char *rtrn = m_gcfg2.getBool(id, "returnto", true) ? m_cfg.getString("GENERAL", "returnto").c_str() : NULL;
u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
int aspectRatio = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u)-1;
SmartBuf cheatFile;
u32 cheatSize = 0;
if(!forwarder)
{
hooktype = (u32) m_gcfg2.getInt(id, "hooktype", 0);
debuggerselect = m_gcfg2.getBool(id, "debugger", false) ? 1 : 0;
if((debuggerselect || cheat) && hooktype == 0)
hooktype = 1;
if(!debuggerselect && !cheat)
hooktype = 0;
if(cheat && hooktype)
_loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", id.c_str()));
}
m_cfg.setString("NAND", "current_item", id);
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
if(!forwarder && has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id.c_str());
string emuPath;
m_partRequest = m_cfg.getInt("NAND", "partition", 0);
int emuPartition = _FindEmuPart(&emuPath, m_partRequest, false);
bool emu_disabled = (m_cfg.getBool("NAND", "disable", true) || neek2o());
int emulate_mode = min(max(0, m_cfg.getInt("NAND", "emulation", 1)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1);
int userIOS = m_gcfg2.getInt(id, "ios", 0);
u64 gameTitle = TITLE_ID(hdr->settings[0],hdr->settings[1]);
bool useNK2o = m_gcfg2.getBool(id, "useneek", false);
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
cleanup();
if(useNK2o && !emu_disabled)
{
if(!Load_Neek2o_Kernel())
{
error(_t("errneek1", L"Cannot launch neek2o. Verify your neek2o setup"));
Sys_Exit();
}
int rtrnID = 0;
if(rtrn != NULL && strlen(rtrn) == 4)
rtrnID = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
ShutdownBeforeExit();
Launch_nk(gameTitle, emuPath.size() > 1 ? emuPath.c_str() : NULL, rtrnID ? (((u64)(0x00010001) << 32) | (rtrnID & 0xFFFFFFFF)) : rtrnID);
}
if(!forwarder || neek2o())
{
if(!emu_disabled)
{
DeviceHandler::Instance()->UnMount(emuPartition);
Nand::Instance()->Init(emuPath.c_str(), emuPartition, false);
Nand::Instance()->Enable_Emu();
}
gameIOS = channel.GetRequestedIOS(gameTitle);
if(!emu_disabled)
Nand::Instance()->Disable_Emu();
if(_loadIOS(gameIOS, userIOS, id) == LOAD_IOS_FAILED)
Sys_Exit();
}
if((CurrentIOS.Type == IOS_TYPE_D2X || neek2o()) && rtrn != NULL && strlen(rtrn) == 4)
{
int rtrnID = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
static ioctlv vector[1] ATTRIBUTE_ALIGN(32);
sm_title_id[0] = (((u64)(0x00010001) << 32) | (rtrnID & 0xFFFFFFFF));
vector[0].data = sm_title_id;
vector[0].len = 8;
s32 ESHandle = IOS_Open("/dev/es", 0);
gprintf("Return to channel %s %s. Using new d2x way\n", rtrn, IOS_Ioctlv(ESHandle, 0xA1, 1, 0, vector) != -101 ? "Succeeded" : "Failed!" );
IOS_Close(ESHandle);
}
if(!emu_disabled)
{
Nand::Instance()->Init(emuPath.c_str(), emuPartition, false);
if(emulate_mode == 1)
Nand::Instance()->Set_FullMode(true);
else
Nand::Instance()->Set_FullMode(false);
if(Nand::Instance()->Enable_Emu() < 0)
{
Nand::Instance()->Disable_Emu();
error(_t("errgame5", L"Enabling emu failed!"));
Sys_Exit();
}
}
if(forwarder)
{
ShutdownBeforeExit();
WII_Initialize();
WII_LaunchTitle(gameTitle);
}
else
{
setLanguage(language);
ocarina_load_code(cheatFile.get(), cheatSize);
Identify(gameTitle);
ExternalBooter_ChannelSetup(gameTitle);
BootChannel(gameTitle, gameIOS, videoMode, vipatch, countryPatch, patchVidMode, aspectRatio);
}
Sys_Exit();
}
void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
{
string id(hdr->id);
string path(hdr->path);
if(neek2o())
{
int discID = id.c_str()[0] << 24 | id.c_str()[1] << 16 | id.c_str()[2] << 8 | id.c_str()[3];
WDVD_NEEK_LoadDisc((discID&0xFFFFFFFF), 0x5D1C9EA3);
dvd = true;
sleep(1);
}
if(dvd)
{
u32 cover = 0;
#ifndef DOLPHIN
if(!neek2o())
{
Disc_SetUSB(NULL, false);
if(WDVD_GetCoverStatus(&cover) < 0)
{
error(_t("errgame7", L"WDVDGetCoverStatus Failed!"));
Sys_Exit();
}
if(!(cover & 0x2))
{
error(_t("errgame8", L"Please insert a game disc."));
do
{
WDVD_GetCoverStatus(&cover);
if(BTN_B_PRESSED)
return;
} while(!(cover & 0x2));
}
}
#endif
_TempLoadIOS();
/* Open Disc */
if(Disc_Open(true) < 0)
{
error(_t("wbfsoperr2", L"Disc_Open failed"));
Sys_Exit();
}
/* Check disc */
if(Disc_IsWii() < 0)
{
if (Disc_IsGC() < 0)
{
error(_t("errgame9", L"This is not a Wii or GC disc"));
Sys_Exit();
}
else
{
/* Read GC disc header */
struct gc_discHdr *gcHeader = (struct gc_discHdr *)memalign(32, sizeof(struct gc_discHdr));
Disc_ReadGCHeader(gcHeader);
strncpy(hdr->id, (char*)gcHeader->id, 6);
free(gcHeader);
/* Launching GC Game */
_launchGC(hdr, true);
}
}
else
{
/* Read header */
struct discHdr *header = (struct discHdr *)memalign(32, sizeof(struct discHdr));
Disc_ReadHeader(header);
id = string((const char*)header->id);
free(header);
}
gprintf("Game ID: %s\n", id.c_str());
}
bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false));
bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool("GAMES", "cheat", false));
bool countryPatch = m_gcfg2.testOptBool(id, "country_patch", m_cfg.getBool("GENERAL", "country_patch", false));
u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
videoMode = (videoMode == 0) ? (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1) : videoMode-1;
int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
language = (language == 0) ? min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1) : language;
const char *rtrn = m_gcfg2.getBool(id, "returnto", true) ? m_cfg.getString("GENERAL", "returnto").c_str() : NULL;
int aspectRatio = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u)-1;
string emuPath;
m_partRequest = m_cfg.getInt("GAMES", "savepartition", -1);
if(m_partRequest == -1)
m_partRequest = m_cfg.getInt("NAND", "partition", 0);
int emuPartition = _FindEmuPart(&emuPath, m_partRequest, false);
u8 emulate_mode = min((u32)m_gcfg2.getInt(id, "emulate_save", 0), ARRAY_SIZE(CMenu::_SaveEmu) - 1u);
if(emulate_mode == 0)
{
emulate_mode = min(max(0, m_cfg.getInt("GAMES", "save_emulation", 0)), (int)ARRAY_SIZE(CMenu::_GlobalSaveEmu) - 1);
if(emulate_mode != 0)
emulate_mode++;
}
else if(emulate_mode == 1)
emulate_mode = 0;
if(!dvd && emulate_mode)
{
if(emuPartition < 0)
{
if(emulate_mode == 4)
{
_hideWaitMessage();
while(true)
{
_AutoCreateNand();
if(_TestEmuNand(m_cfg.getInt("GAMES", "savepartition", 0), emuPath.c_str(), true))
{
emuPartition = m_cfg.getInt("GAMES", "savepartition", -1);
string emuPath = m_cfg.getString("GAMES", "savepath", m_cfg.getString("NAND", "path", ""));
break;
}
}
_showWaitMessage();
}
else
{
emuPartition = _FindEmuPart(&emuPath, 1, true);
Nand::Instance()->CreatePath("%s:/wiiflow", DeviceName[emuPartition]);
Nand::Instance()->CreatePath("%s:/wiiflow/nandemu", DeviceName[emuPartition]);
}
}
m_cfg.setInt("GAMES", "savepartition", emuPartition);
m_cfg.setString("GAMES", "savepath", emuPath);
m_cfg.save();
char basepath[64];
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPartition], emuPath.c_str());
if(emulate_mode == 2 || emulate_mode > 3)
{
if(emulate_mode == 2)
{
m_forceext = false;
_hideWaitMessage();
if(!_AutoExtractSave(id))
Nand::Instance()->CreateTitleTMD(basepath, hdr);
_showWaitMessage();
}
}
if(emulate_mode > 2)
{
Nand::Instance()->CreateConfig(basepath);
Nand::Instance()->Do_Region_Change(id);
}
}
#ifndef DOLPHIN
if(!dvd || neek2o())
{
int result = _loadIOS(GetRequestedGameIOS(hdr), m_gcfg2.getInt(id, "ios"), id);
if(result == LOAD_IOS_FAILED)
Sys_Exit();
}
#endif
DeviceHandler::Instance()->Open_WBFS(currentPartition);
bool wbfs_partition = (DeviceHandler::Instance()->GetFSType(currentPartition) == PART_FS_WBFS);
if(!dvd && !wbfs_partition && get_frag_list((u8 *)id.c_str(), (char*)path.c_str(), currentPartition == 0 ? 0x200 : USBStorage2_GetSectorSize()) < 0)
Sys_Exit();
u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
hooktype = (u32) m_gcfg2.getInt(id, "hooktype", 0); // hooktype is defined in patchcode.h
debuggerselect = m_gcfg2.getBool(id, "debugger", false) ? 1 : 0; // debuggerselect is defined in fst.h
if ((debuggerselect || cheat) && hooktype == 0) hooktype = 1;
if (!debuggerselect && !cheat) hooktype = 0;
if(id == "RPWE41" || id == "RPWZ41" || id == "SPXP41") // Prince of Persia, Rival Swords
debuggerselect = false;
SmartBuf cheatFile, gameconfig;
u32 cheatSize = 0, gameconfigSize = 0, returnTo = 0;
m_cfg.setString("GAMES", "current_item", id);
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id.c_str());
setLanguage(language);
if(cheat)
_loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", id.c_str()));
_loadFile(gameconfig, gameconfigSize, m_txtCheatDir.c_str(), "gameconfig.txt");
load_wip_patches((u8 *)m_wipDir.c_str(), (u8 *) &id);
app_gameconfig_load((u8 *) &id, gameconfig.get(), gameconfigSize);
ocarina_load_code(cheatFile.get(), cheatSize);
if(rtrn != NULL && strlen(rtrn) == 4)
returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
cleanup(); // wifi and sd gecko doesnt work anymore after cleanup
if(CurrentIOS.Type == IOS_TYPE_D2X)
{
/* Open ES Module */
s32 ESHandle = IOS_Open("/dev/es", 0);
/* IOS Reload Block */
static ioctlv block_vector[2] ATTRIBUTE_ALIGN(32);
static u32 mode ATTRIBUTE_ALIGN(32);
static u32 ios ATTRIBUTE_ALIGN(32);
mode = 2;
block_vector[0].data = &mode;
block_vector[0].len = sizeof(u32);
ios = IOS_GetVersion();
block_vector[1].data = &ios;
block_vector[1].len = sizeof(u32);
gprintf("Block IOS Reload for %i %s\n", ios, IOS_Ioctlv(ESHandle, 0xA0, 2, 0, block_vector) < 0 ? "failed!" : "succeeded");
/* Return to */
if(!m_directLaunch && returnTo)
{
static ioctlv rtn_vector[1] ATTRIBUTE_ALIGN(32);
sm_title_id[0] = (((u64)(0x00010001) << 32) | (returnTo & 0xFFFFFFFF));
rtn_vector[0].data = sm_title_id;
rtn_vector[0].len = sizeof(u64);
gprintf("Return to channel %s %s. Using new d2x way\n", rtrn, IOS_Ioctlv(ESHandle, 0xA1, 1, 0, rtn_vector) != -101 ? "succeeded" : "failed!");
returnTo = 0;
}
/* Close ES Module */
IOS_Close(ESHandle);
}
if(emulate_mode && !neek2o())
{
Nand::Instance()->Init(emuPath.c_str(), emuPartition, false);
DeviceHandler::Instance()->UnMount(emuPartition);
if(emulate_mode == 3)
Nand::Instance()->Set_RCMode(true);
else if(emulate_mode == 4)
Nand::Instance()->Set_FullMode(true);
else
Nand::Instance()->Set_FullMode(false);
if(Nand::Instance()->Enable_Emu() < 0)
{
Nand::Instance()->Disable_Emu();
error(_t("errgame6", L"Enabling emu after reload failed!"));
Sys_Exit();
}
if(!DeviceHandler::Instance()->IsInserted(currentPartition))
DeviceHandler::Instance()->Mount(currentPartition);
DeviceHandler::Instance()->Mount(emuPartition);
}
if(!dvd)
{
s32 ret = Disc_SetUSB((u8*)id.c_str(), !wbfs_partition);
if(ret < 0)
{
gprintf("Set USB failed: %d\n", ret);
error(wfmt(_fmt("errgame10", L"Set USB failed: %d"), ret));
Sys_Exit();
}
if(Disc_Open(false) < 0)
{
error(_t("wbfsoperr2", L"Disc_Open failed"));
Sys_Exit();
}
}
if(CurrentIOS.Type == IOS_TYPE_HERMES)
{
if(dvd)
Hermes_Disable_EHC();
else
Hermes_shadow_mload();
}
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, returnTo, TYPE_WII_GAME);
}
void CMenu::_initGameMenu(CMenu::SThemeData &theme)
{
CColor fontColor(0xD0BFDFFF);
STexture texFavOn;
STexture texFavOnSel;
STexture texFavOff;
STexture texFavOffSel;
STexture texAdultOn;
STexture texAdultOnSel;
STexture texAdultOff;
STexture texAdultOffSel;
STexture texDelete;
STexture texDeleteSel;
STexture texSettings;
STexture texSettingsSel;
STexture texToogleBanner;
STexture bgLQ;
texFavOn.fromPNG(favoriteson_png);
texFavOnSel.fromPNG(favoritesons_png);
texFavOff.fromPNG(favoritesoff_png);
texFavOffSel.fromPNG(favoritesoffs_png);
texAdultOn.fromPNG(stopkidon_png);
texAdultOnSel.fromPNG(stopkidons_png);
texAdultOff.fromPNG(stopkidoff_png);
texAdultOffSel.fromPNG(stopkidoffs_png);
texDelete.fromPNG(delete_png);
texDeleteSel.fromPNG(deletes_png);
texSettings.fromPNG(btngamecfg_png);
texSettingsSel.fromPNG(btngamecfgs_png);
texToogleBanner.fromPNG(blank_png);
_addUserLabels(theme, m_gameLblUser, ARRAY_SIZE(m_gameLblUser), "GAME");
m_gameBg = _texture(theme.texSet, "GAME/BG", "texture", theme.bg);
if (m_theme.loaded() && STexture::TE_OK == bgLQ.fromImageFile(fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString("GAME/BG", "texture").c_str()), GX_TF_CMPR, ALLOC_MEM2, 64, 64))
m_gameBgLQ = bgLQ;
m_gameBtnPlay = _addButton(theme, "GAME/PLAY_BTN", theme.btnFont, L"", 420, 344, 200, 56, theme.btnFontColor);
m_gameBtnBack = _addButton(theme, "GAME/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 56, theme.btnFontColor);
m_gameBtnFavoriteOn = _addPicButton(theme, "GAME/FAVORITE_ON", texFavOn, texFavOnSel, 460, 200, 48, 48);
m_gameBtnFavoriteOff = _addPicButton(theme, "GAME/FAVORITE_OFF", texFavOff, texFavOffSel, 460, 200, 48, 48);
m_gameBtnAdultOn = _addPicButton(theme, "GAME/ADULTONLY_ON", texAdultOn, texAdultOnSel, 532, 200, 48, 48);
m_gameBtnAdultOff = _addPicButton(theme, "GAME/ADULTONLY_OFF", texAdultOff, texAdultOffSel, 532, 200, 48, 48);
m_gameBtnSettings = _addPicButton(theme, "GAME/SETTINGS_BTN", texSettings, texSettingsSel, 460, 272, 48, 48);
m_gameBtnDelete = _addPicButton(theme, "GAME/DELETE_BTN", texDelete, texDeleteSel, 532, 272, 48, 48);
m_gameBtnBackFull = _addButton(theme, "GAME/BACK_FULL_BTN", theme.btnFont, L"", 100, 390, 200, 56, theme.btnFontColor);
m_gameBtnPlayFull = _addButton(theme, "GAME/PLAY_FULL_BTN", theme.btnFont, L"", 340, 390, 200, 56, theme.btnFontColor);
m_gameBtnToogle = _addPicButton(theme, "GAME/TOOGLE_BTN", texToogleBanner, texToogleBanner, 385, 31, 236, 127);
m_gameBtnToogleFull = _addPicButton(theme, "GAME/TOOGLE_FULL_BTN", texToogleBanner, texToogleBanner, 20, 12, 608, 344);
m_gameButtonsZone.x = m_theme.getInt("GAME/ZONES", "buttons_x", 0);
m_gameButtonsZone.y = m_theme.getInt("GAME/ZONES", "buttons_y", 0);
m_gameButtonsZone.w = m_theme.getInt("GAME/ZONES", "buttons_w", 640);
m_gameButtonsZone.h = m_theme.getInt("GAME/ZONES", "buttons_h", 480);
m_gameButtonsZone.hide = m_theme.getBool("GAME/ZONES", "buttons_hide", true);
_setHideAnim(m_gameBtnPlay, "GAME/PLAY_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnBack, "GAME/BACK_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnFavoriteOn, "GAME/FAVORITE_ON", 0, 0, -1.5f, -1.5f);
_setHideAnim(m_gameBtnFavoriteOff, "GAME/FAVORITE_OFF", 0, 0, -1.5f, -1.5f);
_setHideAnim(m_gameBtnAdultOn, "GAME/ADULTONLY_ON", 0, 0, -1.5f, -1.5f);
_setHideAnim(m_gameBtnAdultOff, "GAME/ADULTONLY_OFF", 0, 0, -1.5f, -1.5f);
_setHideAnim(m_gameBtnSettings, "GAME/SETTINGS_BTN", 0, 0, -1.5f, -1.5f);
_setHideAnim(m_gameBtnDelete, "GAME/DELETE_BTN", 0, 0, -1.5f, -1.5f);
_setHideAnim(m_gameBtnPlayFull, "GAME/PLAY_FULL_BTN", 0, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnBackFull, "GAME/BACK_FULL_BTN", 0, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnToogle, "GAME/TOOGLE_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnToogleFull, "GAME/TOOGLE_FULL_BTN", 200, 0, 1.f, 0.f);
_hideGame(true);
_textGame();
}
void CMenu::_textGame(void)
{
m_btnMgr.setText(m_gameBtnPlay, _t("gm1", L"Play"));
m_btnMgr.setText(m_gameBtnBack, _t("gm2", L"Back"));
m_btnMgr.setText(m_gameBtnPlayFull, _t("gm1", L"Play"));
m_btnMgr.setText(m_gameBtnBackFull, _t("gm2", L"Back"));
}
struct IMD5Header
{
u32 fcc;
u32 filesize;
u8 zeroes[8];
u8 crypto[16];
} __attribute__((packed));
SmartBuf gameSoundThreadStack;
u32 gameSoundThreadStackSize = (u32)32768;
void CMenu::_gameSoundThread(CMenu *m)
{
m->m_gameSoundHdr = m->m_cf.getHdr();
m->m_gamesound_changed = false;
if(m->m_cf.getHdr()->type == TYPE_PLUGIN)
{
m_banner->DeleteBanner();
m->m_gameSound.Load(m->m_plugin.GetBannerSound(m->m_cf.getHdr()->settings[0]), m->m_plugin.GetBannerSoundSize(), false);
m->m_gamesound_changed = true;
m->m_gameSoundHdr = NULL;
return;
}
bool custom = false;
u8 *custom_bnr_file = NULL;
u32 custom_bnr_size = 0;
bool cached = false;
u8 *cached_bnr_file = NULL;
u32 cached_bnr_size = 0;
char cached_banner[256];
snprintf(cached_banner, sizeof(cached_banner), "%s/%.6s.bnr", m->m_bnrCacheDir.c_str(), m->m_cf.getHdr()->id);
FILE *fp = fopen(cached_banner, "rb");
if(fp)
{
cached = true;
fseek(fp, 0, SEEK_END);
cached_bnr_size = ftell(fp);
fseek(fp, 0, SEEK_SET);
cached_bnr_file = (u8*)malloc(cached_bnr_size);
if(cached_bnr_file == NULL)
{
m->m_gameSound.FreeMemory();
m_banner->DeleteBanner();
m->m_gameSoundHdr = NULL;
return;
}
fread(cached_bnr_file, 1, cached_bnr_size, fp);
fclose(fp);
}
else
{
char custom_banner[256];
snprintf(custom_banner, sizeof(custom_banner), "%s/%.6s.bnr", m->m_customBnrDir.c_str(), m->m_cf.getHdr()->id);
FILE *fp = fopen(custom_banner, "rb");
if(!fp)
{
snprintf(custom_banner, sizeof(custom_banner), "%s/%.3s.bnr", m->m_customBnrDir.c_str(), m->m_cf.getHdr()->id);
fp = fopen(custom_banner, "rb");
if(!fp && m->m_cf.getHdr()->type == TYPE_GC_GAME)
{
GC_Disc disc;
disc.init(m->m_cf.getHdr()->path);
u8 *opening_bnr = disc.GetGameCubeBanner();
if(opening_bnr != NULL)
m_banner->CreateGCBanner(opening_bnr, &m->m_vid, m->m_wbf1_font, m->m_wbf2_font, m->m_cf.getHdr()->title);
m->m_gameSound.Load(gc_ogg, gc_ogg_size, false);
m->m_gamesound_changed = true;
m->m_gameSoundHdr = NULL;
disc.clear();
return;
}
}
if(fp)
{
custom = true;
fseek(fp, 0, SEEK_END);
custom_bnr_size = ftell(fp);
fseek(fp, 0, SEEK_SET);
custom_bnr_file = (u8*)malloc(custom_bnr_size);
if(custom_bnr_file == NULL)
{
m->m_gameSound.FreeMemory();
m_banner->DeleteBanner();
m->m_gameSoundHdr = NULL;
return;
}
fread(custom_bnr_file, 1, custom_bnr_size, fp);
fclose(fp);
}
}
u32 sndSize = 0;
u8 *soundBin = NULL;
Banner *banner = cached ? new Banner(cached_bnr_file, cached_bnr_size) :
(custom ? new Banner((u8 *)custom_bnr_file, custom_bnr_size, 0, true) :
(m->m_gameSoundHdr->type == TYPE_WII_GAME ? _extractBnr(m->m_gameSoundHdr) : (m->m_gameSoundHdr->type == TYPE_CHANNEL ?
_extractChannelBnr(TITLE_ID(m->m_gameSoundHdr->settings[0],m->m_gameSoundHdr->settings[1])) : NULL)));
if(banner != NULL && banner->IsValid())
{
m_banner->LoadBanner(banner, &m->m_vid, m->m_wbf1_font, m->m_wbf2_font);
soundBin = banner->GetFile((char *)"sound.bin", &sndSize);
}
else
{
m->m_gameSound.FreeMemory();
m_banner->DeleteBanner();
m->m_gameSoundHdr = NULL;
delete banner;
return;
}
if(!custom && !cached)
{
FILE *fp = fopen(cached_banner, "wb");
fwrite(banner->GetBannerFile(), 1, banner->GetBannerFileSize(), fp);
fclose(fp);
}
delete banner;
if(soundBin != NULL)
{
if(((IMD5Header *)soundBin)->fcc == 'IMD5')
{
u32 newSize = 0;
u8 *newSound = DecompressCopy(soundBin, sndSize, &newSize);
if(newSound == NULL || newSize == 0 || !m->m_gameSound.Load(newSound, newSize))
{
m->m_gameSound.FreeMemory();
m_banner->DeleteBanner();
m->m_gameSoundHdr = NULL;
return;
}
free(soundBin);
}
else
m->m_gameSound.Load(soundBin, sndSize);
if(m->m_gameSound.IsLoaded())
m->m_gamesound_changed = true;
else
{
m->m_gameSound.FreeMemory();
m_banner->DeleteBanner();
}
}
else
{
gprintf("WARNING: No sound found in banner!\n");
m->m_gamesound_changed = true;
m->m_gameSound.FreeMemory();
}
m->m_gameSoundHdr = NULL;
}
void CMenu::_playGameSound(void)
{
m_gamesound_changed = false;
if(m_bnrSndVol == 0)
return;
if(m_gameSoundThread != LWP_THREAD_NULL)
CheckGameSoundThread();
if(!gameSoundThreadStack.get())
gameSoundThreadStack = smartMem2Alloc(gameSoundThreadStackSize);
LWP_CreateThread(&m_gameSoundThread, (void *(*)(void *))CMenu::_gameSoundThread, (void *)this, gameSoundThreadStack.get(), gameSoundThreadStackSize, 60);
}
void CMenu::CheckGameSoundThread()
{
if(m_gameSoundThread == LWP_THREAD_NULL)
return;
if(LWP_ThreadIsSuspended(m_gameSoundThread))
LWP_ResumeThread(m_gameSoundThread);
while(m_gameSoundHdr != NULL)
usleep(50);
LWP_JoinThread(m_gameSoundThread, NULL);
m_gameSoundThread = LWP_THREAD_NULL;
}
void CMenu::ClearGameSoundThreadStack()
{
if(gameSoundThreadStack.get())
gameSoundThreadStack.release();
}