mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-17 23:41:53 +01:00
19c11f1c85
- reverted change in 5.4.0 that may be the reason some users have issues loading games from sd card. especially on vWii. - changed wiinertag to riitag and cleaned up code for it. More info here - https://gbatemp.net/threads/riitag-gamertag-for-wii-replacement-for-wiinnertag-and-dutag.559500/ - removed dutag - changed optimmization from from -os to -o2 to hopefully compile better. - other minor code cleanup.
297 lines
8.6 KiB
C++
297 lines
8.6 KiB
C++
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#include "fanart.hpp"
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#include "memory/mem2.hpp"
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#include "types.h"
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using namespace std;
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static guVector _GRRaxisx = (guVector){1, 0, 0}; // DO NOT MODIFY!!!
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static guVector _GRRaxisy = (guVector){0, 1, 0}; // Even at runtime
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static guVector _GRRaxisz = (guVector){0, 0, 1}; // NOT ever!
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CFanart::CFanart(void)
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: m_animationComplete(false), m_loaded(false), m_faConfig(), m_bg(), m_bglq()
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{
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}
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CFanart::~CFanart(void)
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{
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}
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void CFanart::unload()
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{
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m_faConfig.unload();
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m_loaded = false;
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for(vector<CFanartElement>::iterator Elm = m_elms.begin(); Elm != m_elms.end(); Elm++)
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Elm->Cleanup();
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m_elms.clear();
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TexHandle.Cleanup(m_bg);
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TexHandle.Cleanup(m_bglq);
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}
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char fanartDir[164];
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bool CFanart::load(Config &m_wiiflowConfig, const char *path, const dir_discHdr *hdr)
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{
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if(!m_wiiflowConfig.getBool("FANART", "enable_fanart", true))
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return false;
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unload();
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char id[64];
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memset(id, 0, sizeof(id));
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if(NoGameID(hdr->type))
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{
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if(strrchr(hdr->path, '/') != NULL)
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wcstombs(id, hdr->title, sizeof(id) - 1);
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else
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strcpy(id, hdr->path);// scummvm
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}
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else
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strcpy(id, hdr->id);
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fanartDir[163] = '\0';
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strncpy(fanartDir, fmt("%s/%s", path, id), 163);
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TexErr texErr = TexHandle.fromImageFile(m_bg, fmt("%s/background.png", fanartDir));
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if(texErr == TE_ERROR && !NoGameID(hdr->type))
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{
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strncpy(fanartDir, fmt("%s/%.3s", path, id), 163);
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texErr = TexHandle.fromImageFile(m_bg, fmt("%s/background.png", fanartDir));
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}
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if(texErr == TE_ERROR)
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{
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TexHandle.Cleanup(m_bg);
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return false;
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}
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char faConfig_Path[164];
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faConfig_Path[163] = '\0';
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strncpy(faConfig_Path, fmt("%s/%s.ini", fanartDir, id), 163);
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m_faConfig.load(faConfig_Path);
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if(!m_faConfig.loaded() && !NoGameID(hdr->type))
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{
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strncpy(faConfig_Path, fmt("%s/%.3s.ini", fanartDir, id), 163);
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m_faConfig.load(faConfig_Path);
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}
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if(!m_faConfig.loaded())
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{
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TexHandle.Cleanup(m_bg);
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return false;
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}
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TexHandle.fromImageFile(m_bglq, fmt("%s/background_lq.png", fanartDir));
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for(int i = 1; i <= 6; i++)
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{
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CFanartElement elm(m_faConfig, fanartDir, i);
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if(elm.IsValid()) m_elms.push_back(elm);
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}
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m_loaded = true;
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m_defaultDelay = m_wiiflowConfig.getInt("FANART", "delay_after_animation", 200);
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m_delayAfterAnimation = m_faConfig.getInt("GENERAL", "delay_after_animation", m_defaultDelay);
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m_globalShowCoverAfterAnimation = m_wiiflowConfig.getOptBool("FANART", "show_cover_after_animation", 2);
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return true;
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}
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void CFanart::getBackground(const TexData * &hq, const TexData * &lq)
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{
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if(m_loaded)
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{
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hq = &m_bg;
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lq = &m_bglq;
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}
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if(lq == NULL || lq->data == NULL)
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lq = hq;
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}
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void CFanart::reset()
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{
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for(vector<CFanartElement>::iterator Elm = m_elms.begin(); Elm != m_elms.end(); Elm++)
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Elm->Cleanup();
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m_elms.clear();
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for(int i = 1; i <= 6; i++)
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{
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CFanartElement elm(m_faConfig, fanartDir, i);
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if (elm.IsValid()) m_elms.push_back(elm);
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}
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}
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bool CFanart::noLoop()
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{
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if(m_globalShowCoverAfterAnimation != 2)
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return m_globalShowCoverAfterAnimation == 1;
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return m_faConfig.getBool("GENERAL", "show_cover_after_animation", false);
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}
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bool CFanart::isLoaded()
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{
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return m_loaded;
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}
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bool CFanart::isAnimationComplete()
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{
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return m_animationComplete && m_delayAfterAnimation <= 0;
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}
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void CFanart::tick()
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{
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if(!m_loaded) return;
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m_animationComplete = true;
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for(u32 i = 0; i < m_elms.size(); ++i)
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{
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m_elms[i].tick();
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if(!m_elms[i].IsAnimationComplete())
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m_animationComplete = false;
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}
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if(m_animationComplete && m_delayAfterAnimation > 0)
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m_delayAfterAnimation--;
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}
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void CFanart::draw()
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{
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if(!m_loaded) return;
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GX_SetNumChans(1);
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GX_ClearVtxDesc();
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GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
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GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GX_SetNumTexGens(1);
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GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
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GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
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GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
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GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
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GX_SetAlphaUpdate(GX_TRUE);
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GX_SetCullMode(GX_CULL_NONE);
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GX_SetZMode(GX_DISABLE, GX_LEQUAL, GX_TRUE);
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for(u32 i = 0; i < m_elms.size(); ++i)
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m_elms[i].draw();
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}
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CFanartElement::CFanartElement(Config &cfg, const char *dir, int artwork)
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: m_artwork(artwork), m_isValid(false)
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{
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m_isValid = (TexHandle.fromImageFile(m_art, fmt("%s/artwork%d.png", dir, artwork)) == TE_OK);
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if(!m_isValid)
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return;
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char *domain = fmt_malloc("artwork%d", artwork);
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if(domain == NULL)
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return;
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m_x = cfg.getInt(domain, "x", 0);
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m_y = cfg.getInt(domain, "y", 0);
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m_scaleX = cfg.getFloat(domain, "scale_x", 1.f);
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m_scaleY = cfg.getFloat(domain, "scale_y", 1.f);
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m_alpha = min(cfg.getInt(domain, "alpha", 255), 255);
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m_delay = (int) (cfg.getFloat(domain, "delay", 0.f) * 50);
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m_angle = cfg.getFloat(domain, "angle", 0.f);
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m_event_duration = (int) (cfg.getFloat(domain, "duration", 0.f) * 50);
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m_event_x = m_event_duration == 0 ? m_x : cfg.getInt(domain, "event_x", m_x);
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m_event_y = m_event_duration == 0 ? m_y : cfg.getInt(domain, "event_y", m_y);
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m_event_scaleX = m_event_duration == 0 ? m_scaleX : cfg.getInt(domain, "event_scale_x", m_scaleX);
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m_event_scaleY = m_event_duration == 0 ? m_scaleY : cfg.getInt(domain, "event_scale_y", m_scaleY);
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m_event_alpha = m_event_duration == 0 ? m_alpha : min(cfg.getInt(domain, "event_alpha", m_alpha), 255); // Not from m_alpha, because the animation can start less translucent than m_alpha
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m_event_angle = m_event_duration == 0 ? m_angle : cfg.getFloat(domain, "event_angle", m_angle);
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m_step_x = m_event_duration == 0 ? 0 : (m_x - m_event_x) / m_event_duration;
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m_step_y = m_event_duration == 0 ? 0 : (m_y - m_event_y) / m_event_duration;
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m_step_scaleX = m_event_duration == 0 ? 0 : (m_scaleX - m_event_scaleX) / m_event_duration;
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m_step_scaleY = m_event_duration == 0 ? 0 : (m_scaleY - m_event_scaleY) / m_event_duration;
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m_step_alpha = m_event_duration == 0 ? 0 : (m_alpha - m_event_alpha) / m_event_duration;
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m_step_angle = m_event_duration == 0 ? 0 : (m_angle - m_event_angle) / m_event_duration;
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MEM2_free(domain);
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}
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void CFanartElement::Cleanup(void)
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{
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TexHandle.Cleanup(m_art);
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}
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bool CFanartElement::IsValid()
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{
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return m_isValid;
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}
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bool CFanartElement::IsAnimationComplete()
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{
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return m_event_duration == 0;
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}
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void CFanartElement::tick()
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{
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if(m_delay > 0)
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{
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m_delay--;
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return;
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}
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if((m_step_x < 0 && m_event_x > m_x) || (m_step_x > 0 && m_event_x < m_x))
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m_event_x = (int) (m_event_x + m_step_x);
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if((m_step_y < 0 && m_event_y > m_y) || (m_step_y > 0 && m_event_y < m_y))
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m_event_y = (int) (m_event_y + m_step_y);
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if((m_step_alpha < 0 && m_event_alpha > m_alpha) || (m_step_alpha > 0 && m_event_alpha < m_alpha))
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m_event_alpha = (int) (m_event_alpha + m_step_alpha);
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if((m_step_scaleX < 0 && m_event_scaleX > m_scaleX) || (m_step_scaleX > 0 && m_event_scaleX < m_scaleX))
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m_event_scaleX += m_step_scaleX;
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if((m_step_scaleY < 0 && m_event_scaleY > m_scaleY) || (m_step_scaleY > 0 && m_event_scaleY < m_scaleY))
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m_event_scaleY += m_step_scaleY;
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if((m_step_angle < 0 && m_event_angle > m_angle) || (m_step_angle > 0 && m_event_angle < m_angle))
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m_event_angle = (int) (m_event_angle + m_step_angle);
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if(m_event_duration > 0)
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m_event_duration--;
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}
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void CFanartElement::draw()
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{
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if(m_event_alpha == 0 || m_event_scaleX == 0.f || m_event_scaleY == 0.f || m_delay > 0)
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return;
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GXTexObj artwork;
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Mtx modelViewMtx, idViewMtx, rotViewMtxZ;
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guMtxIdentity(idViewMtx);
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guMtxScaleApply(idViewMtx, idViewMtx, m_event_scaleX, m_event_scaleY, 1.f);
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guMtxRotAxisDeg(rotViewMtxZ, &_GRRaxisz, m_event_angle);
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guMtxConcat(rotViewMtxZ, idViewMtx, modelViewMtx);
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guMtxTransApply(modelViewMtx, modelViewMtx, m_event_x, m_event_y, 0.f);
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GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
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GX_InitTexObj(&artwork, m_art.data, m_art.width, m_art.height, m_art.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
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GX_LoadTexObj(&artwork, GX_TEXMAP0);
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float w = (float)(m_art.width / 2); // * m_event_scaleX;
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float h = (float)(m_art.height / 2); // * m_event_scaleY;
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GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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// Draw top left
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GX_Position3f32(-w, -h, 0.f);
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GX_Color4u8(0xFF, 0xFF, 0xFF, m_event_alpha);
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GX_TexCoord2f32(0.f, 0.f);
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// Draw top right
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GX_Position3f32(w, -h, 0.f);
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GX_Color4u8(0xFF, 0xFF, 0xFF, m_event_alpha);
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GX_TexCoord2f32(1.f, 0.f);
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// Draw bottom right
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GX_Position3f32(w, h, 0.f);
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GX_Color4u8(0xFF, 0xFF, 0xFF, m_event_alpha);
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GX_TexCoord2f32(1.f, 1.f);
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// Draw bottom left
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GX_Position3f32(-w, h, 0.f);
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GX_Color4u8(0xFF, 0xFF, 0xFF, m_event_alpha);
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GX_TexCoord2f32(0.f, 1.f);
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GX_End();
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}
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