mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 12:19:16 +01:00
971b5bdb52
to be divisible with 4 anymore, you can use what you want -moved sound buffers back in mem2, idk but for wiiflow it gives a better result -added mem2 memalign placeholder for new memory manager (after a week still everything but finished) -updated other small things, cleaned up source structure a bit
130 lines
2.9 KiB
C++
130 lines
2.9 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string>
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#include "gc.hpp"
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#include "gcdisc.hpp"
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#include "loader/gc_disc_dump.hpp"
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#include "gecko/gecko.h"
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#include "memory/mem2.hpp"
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using namespace std;
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void GC_Disc::init(char *path)
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{
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opening_bnr = NULL;
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FSTable = NULL;
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strncpy(GamePath, path, sizeof(GamePath));
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FILE *f = NULL;
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if(strcasestr(GamePath, "boot.bin") != NULL)
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{
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GameType = TYPE_FST;
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string fst(GamePath);
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fst.erase(fst.end() - 8, fst.end());
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fst.append("fst.bin");
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f = fopen(fst.c_str(), "rb");
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if(f == NULL)
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return;
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fseek(f, 0, SEEK_END);
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u32 size = ftell(f);
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fseek(f, 0, SEEK_SET);
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Read_FST(f, size);
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fclose(f);
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}
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else
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{
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GameType = TYPE_ISO;
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f = fopen(GamePath, "rb");
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if(f == NULL)
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return;
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u8 *ReadBuffer = (u8*)malloc(0x440);
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if(ReadBuffer == NULL)
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return;
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fread(ReadBuffer, 1, 0x440, f);
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u32 FSTOffset = *(vu32*)(ReadBuffer+0x424);
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u32 FSTSize = *(vu32*)(ReadBuffer+0x428);
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free(ReadBuffer);
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fseek(f, FSTOffset, SEEK_SET);
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Read_FST(f, FSTSize);
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fclose(f);
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}
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}
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void GC_Disc::clear()
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{
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if(opening_bnr)
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{
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free(opening_bnr);
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opening_bnr = NULL;
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}
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if(FSTable)
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{
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free(FSTable);
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FSTable = NULL;
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}
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}
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void GC_Disc::Read_FST(FILE *f, u32 FST_size)
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{
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FSTable = (u8*)malloc(FST_size);
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if(FSTable == NULL)
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return;
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fread(FSTable, 1, FST_size, f);
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FSTEnt = *(vu32*)(FSTable+0x08);
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FSTNameOff = (char*)(FSTable + FSTEnt * 0x0C);
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}
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u8 *GC_Disc::GetGameCubeBanner()
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{
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if(FSTable == NULL)
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return NULL;
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FILE *f = NULL;
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FST *fst = (FST *)(FSTable);
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for(u32 i = 1; i < FSTEnt; ++i)
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{
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if(fst[i].Type) //Folder
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continue;
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else if(strcasecmp(FSTNameOff + fst[i].NameOffset, "opening.bnr") == 0)
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{
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if(GameType == TYPE_FST)
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{
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string path(GamePath);
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path.erase(path.end() - 12, path.end());
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path.append("root/opening.bnr");
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f = fopen(path.c_str(), "rb");
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}
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else
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{
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f = fopen(GamePath, "rb");
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fseek(f, fst[i].FileOffset, SEEK_SET);
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}
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if(f)
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{
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opening_bnr = (u8*)malloc(fst[i].FileLength);
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fread(opening_bnr, 1, fst[i].FileLength, f);
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fclose(f);
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}
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}
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}
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return opening_bnr;
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}
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