mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
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12d21fa0a7
- updated libwolfssl - many thanks to blackb0x
338 lines
8.1 KiB
C++
338 lines
8.1 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* by thakis
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*
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* Modification and adjustment for the Wii by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* gcvid.h
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***************************************************************************/
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#ifndef THAKIS_GCVID_H
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#define THAKIS_GCVID_H THAKIS_GCVID_H
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#include <stdio.h> //FILE*
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#include <string>
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#include <vector>
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using std::string;
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using std::vector;
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#include <gccore.h>
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#pragma pack(push, 1)
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/////////////////////////////////////////////////////////////////////
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//THP
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struct ThpHeader
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{
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char tag[4]; //'THP\0'
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//from monk's thp player:
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u32 version; //0x00011000 = 1.1, 0x00010000 = 1.0
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u32 maxBufferSize;
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u32 maxAudioSamples; //!= 0 if sound is stored in file
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float fps; //usually 29.something (=0x41efc28f) for ntsc
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u32 numFrames;
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u32 firstFrameSize; //size of first frame
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u32 dataSize; //size of file - ThpHeader.offset
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//from monk's thp player:
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u32 componentDataOffset; //ThpComponents stored here
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u32 offsetsDataOffset; //?? if != 0, offset to table with offsets of all frames?
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u32 firstFrameOffset;
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u32 lastFrameOffset;
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};
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//monk:
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struct ThpComponents
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{
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u32 numComponents; //usually 1 or 2 (video or video + audio)
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//component type 0 is video, type 1 is audio,
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//type 0xff is "no component" (numComponent many entries
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//are != 0xff)
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u8 componentTypes[16];
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};
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struct ThpVideoInfo
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{
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u32 width;
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u32 height;
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u32 unknown; //only for version 1.1 thp files
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};
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struct ThpAudioInfo
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{
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u32 numChannels;
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u32 frequency;
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u32 numSamples;
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u32 numData; //only for version 1.1 - that many
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//audio blocks are after each video block
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//(for surround sound?)
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};
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//endmonk
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//a frame image is basically a normal jpeg image (without
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//the jfif application marker), the only important difference
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//is that after the image start marker (0xff 0xda) values
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//of 0xff are simply written as 0xff whereas the jpeg
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//standard requires them to be written as 0xff 0x00 because
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//0xff is the start of a 2-byte control code in jpeg
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//frame (offsets relative to frame start):
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//u32 total (image, sound, etc) size of NEXT frame
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//u32 size1 at 0x04 (total size of PREV frame according to monk)
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//u32 image data size at 0x08
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//size of one audio block ONLY IF THE FILE HAS SOUND. ThpAudioInfo.numData
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//many audio blocks after jpeg data
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//jpeg data
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//audio block(s)
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struct ThpAudioBlockHeader
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{
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//size 80 byte
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u32 channelSize; //size of one channel in bytes
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u32 numSamples; //number of samples/channel
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s16 table1[16]; //table for first channel
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s16 table2[16]; //table for second channel
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s16 channel1Prev1;
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s16 channel1Prev2;
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s16 channel2Prev1;
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s16 channel2Prev2;
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};
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//audio block:
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//u32 size of this audioblock
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//
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//u32 numBytes/channel of audioblock - that many bytes per channel after adpcm table)
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//
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//u32 number of samples per channel
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//
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//2*16 shorts adpcm table (one per channel - always stored both,
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//even for mono files), 5.11 fixed point values
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//
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//4 s16: 2 shorts prev1 and prev2 for each channel (even for mono files)
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//
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//sound data
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//sound data:
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//8 byte are 14 samples:
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//the first byte stores index (upper nibble) and shift (lower nibble),
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//the following 7 bytes contain 14o samples a 4 bit each
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/////////////////////////////////////////////////////////////////////
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//MTH ("mute thp"?)
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//similar to a thp file, but without sound
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struct MthHeader
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{
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//one of the unknown has to be fps in some form
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char tag[4]; //'MTHP'
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u32 unknown;
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u32 unknown2;
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u32 maxFrameSize;
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u32 width;
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u32 height;
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u32 fps;
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u32 numFrames;
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u32 offset;
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u32 unknown5;
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u32 firstFrameSize;
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//5 padding u32's follow
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};
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//frame:
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//u32 size of NEXT frame
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//jpeg data
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//see thp (above) for jpeg format. there's a small difference, though:
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//mth jpegs end with 0xff 0xd9 0xff instead of 0xff 0xd9
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#pragma pack(pop)
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//little helper class that represents one frame of video
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//data is 24 bpp, scanlines aligned to 4 byte boundary
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class VideoFrame
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{
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public:
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VideoFrame() : data(NULL), _w(0), _h(0), _p(0) { };
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~VideoFrame() { };
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u8 *data; //texdata style
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void resize(int width, int height);
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int getWidth() const;
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int getHeight() const;
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int getPitch() const;
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void dealloc();
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private:
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int _w;
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int _h;
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int _p; //pitch in bytes
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//copy constructor and asignment operator are not allowed
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//VideoFrame(const VideoFrame& f);
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VideoFrame& operator=(const VideoFrame& f);
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};
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class VideoFile
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{
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public:
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VideoFile(FILE* f);
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virtual ~VideoFile();
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virtual int getWidth() const;
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virtual int getHeight() const;
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virtual float getFps() const;
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virtual int getFrameCount() const;
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virtual int getCurrentFrameNr() const;
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virtual bool loadNextFrame(bool skip = false) = 0;
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virtual void getCurrentFrame(VideoFrame& frame) = 0;
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//sound support:
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virtual bool hasSound() const;
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virtual int getNumChannels() const;
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virtual int getFrequency() const;
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virtual int getMaxAudioSamples() const;
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virtual int getCurrentBuffer(s16* data) const;
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bool loop;
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protected:
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FILE* _f;
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//void loadFrame(long offset, int size);
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virtual void loadFrame(VideoFrame& frame, const u8* src, int src_size);
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int countRequiredSize(const u8* src, int src_size, int& start, int& end);
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void convertToRealJpeg(u8* dest, const u8* src, int srcSize, int start, int end);
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};
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VideoFile* openVideo(const std::string& fileName);
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void closeVideo(VideoFile*& vf);
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class ThpVideoFile : public VideoFile
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{
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public:
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ThpVideoFile() : VideoFile(NULL) { };
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ThpVideoFile(FILE* f) : VideoFile(f) { Init(f); };
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bool Init(FILE *f);
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void DeInit();
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virtual int getWidth() const;
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virtual int getHeight() const;
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virtual float getFps() const;
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virtual int getFrameCount() const;
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virtual int getCurrentFrameNr() const;
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virtual bool loadNextFrame(bool skip = false);
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virtual void getCurrentFrame(VideoFrame& frame);
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virtual bool hasSound() const;
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virtual int getNumChannels() const;
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virtual int getFrequency() const;
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virtual int getMaxAudioSamples() const;
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virtual int getCurrentBuffer(s16* data) const;
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virtual void loadFrame(VideoFrame& frame, const u8* src, int src_size);
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protected:
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ThpHeader _head;
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ThpComponents _components;
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ThpVideoInfo _videoInfo;
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ThpAudioInfo _audioInfo;
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int _numInts;
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int _currFrameNr;
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int _nextFrameOffset;
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int _nextFrameSize;
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u8 *_currFrameData;
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u8 *_currFrameRealData;
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};
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class MthVideoFile : public VideoFile
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{
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public:
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MthVideoFile(FILE* f);
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virtual int getWidth() const;
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virtual int getHeight() const;
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virtual float getFps() const;
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virtual int getFrameCount() const;
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virtual int getCurrentFrameNr() const;
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virtual bool loadNextFrame(bool skip = false);
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virtual void getCurrentFrame(VideoFrame& frame);
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protected:
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MthHeader _head;
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int _currFrameNr;
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int _nextFrameOffset;
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int _nextFrameSize;
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int _thisFrameSize;
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vector<u8> _currFrameData;
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};
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class JpgVideoFile : public VideoFile
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{
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public:
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JpgVideoFile(FILE* f);
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virtual int getWidth() const;
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virtual int getHeight() const;
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virtual int getFrameCount() const;
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virtual bool loadNextFrame(bool skip = false) { return skip; }
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virtual void getCurrentFrame(VideoFrame& frame);
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private:
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VideoFrame _currFrame;
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};
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void decodeRealJpeg(const u8* data, int size, VideoFrame& dest, bool fancy = false);
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#endif //THAKIS_GCVID_H
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