WiiFlow_Lite/source/network/gcard.c
fix94.1 971b5bdb52 -improved jpg support, now the cover width and height dont need
to be divisible with 4 anymore, you can use what you want
-moved sound buffers back in mem2, idk but for wiiflow it gives
a better result
-added mem2 memalign placeholder for new memory manager (after
a week still everything but finished)
-updated other small things, cleaned up source structure a bit
2012-08-05 13:48:15 +00:00

60 lines
1.6 KiB
C

#include <string.h>
#include <malloc.h>
#include "gcard.h"
#include "http.h"
#include "loader/utils.h"
#include "gecko/gecko.h"
#define MAX_URL_SIZE 178 // 128 + 48 + 6
struct provider
{
char url[128];
char key[48];
};
struct provider *providers = NULL;
int amount_of_providers = 0;
u8 register_card_provider(const char *url, const char *key)
{
if (strlen(url) > 0 && strlen(key) > 0 && strstr(url, "{KEY}") != NULL && strstr(url, "{ID6}") != NULL)
{
providers = (struct provider *) realloc(providers, (amount_of_providers + 1) * sizeof(struct provider));
memset(&providers[amount_of_providers], 0, sizeof(struct provider));
strncpy((char *) providers[amount_of_providers].url, url, 128);
strncpy((char *) providers[amount_of_providers].key, key, 48);
amount_of_providers++;
gprintf("Gamercard provider is valid!\n");
return 0;
}
gprintf("Gamertag provider is NOT valid!\n");
return -1;
}
u8 has_enabled_providers()
{
if (amount_of_providers != 0 && providers != NULL)
return 1;
return 0;
}
void add_game_to_card(const char *gameid)
{
int i;
char *url = (char *)malloc(MAX_URL_SIZE); // Too much memory, but only like 10 bytes
memset(url, 0, sizeof(url));
for (i = 0; i < amount_of_providers && providers != NULL; i++)
{
strcpy(url, (char *) providers[i].url);
str_replace(url, (char *) "{KEY}", (char *) providers[i].key, MAX_URL_SIZE);
str_replace(url, (char *) "{ID6}", (char *) gameid, MAX_URL_SIZE);
gprintf("Gamertag URL:\n%s\n",(char*)url);
downloadfile(NULL, 0, (char *) url, NULL, NULL);
}
free(url);
}