WiiFlow_Lite/source/menu/menu_game_boot.cpp
Fledge68 6f6b3ec2d8 external_booter.bin fixes that i missed when i changed the booter in v5.5.0 beta 12 commit 9f7da43
- added missing *BI2 = 0x817E5480; to  Disc_SetLowMem() for wii games.
- added missing memcpy((void*)0x80001800, (void*)Disc_ID, 8); needed for debugger and ocarina cheats engine.

- fixed default setting for savegame emulation back to OFF (0). v5.5.0 and v5.5.1 new clean install's would set it to FULL (2) which caused wii games to crash on boot up. if you have this issue you can simply go to main settings>nand emulation settings and set it to OFF.
- changes to STexture::fromPNG() to hopefully clear up the out of mem issue when downloading and converting the cover png to a wfc cache file.
- v5.5.2
2022-02-07 07:19:27 -06:00

1294 lines
42 KiB
C++

#include <fcntl.h>
#include <ogc/machine/processor.h>
#include "menu.hpp"
#include "types.h"
#include "booter/external_booter.hpp"
#include "channel/channel_launcher.h"
#include "channel/channels.h"
#include "channel/nand.hpp"
#include "channel/identify.h"
#include "devicemounter/DeviceHandler.hpp"
#include "devicemounter/sdhc.h"
#include "devicemounter/usbstorage.h"
#include "gc/gc.hpp"
#include "homebrew/homebrew.h"
#include "loader/alt_ios.h"
#include "loader/wdvd.h"
#include "loader/playlog.h"
#include "loader/wbfs.h"
#include "loader/wip.h"
#include "loader/frag.h"
#include "loader/fst.h"
#include "loader/cios.h"
#include "loader/nk.h"
#include "memory/memory.h"
#include "network/gcard.h"
static void setLanguage(int l)
{
if (l > 0 && l <= 10)
configbytes[0] = l - 1;
else
configbytes[0] = 0xCD;
}
static int GetLanguage(const char *lang)
{
if (strncmp(lang, "JP", 2) == 0) return CONF_LANG_JAPANESE;
else if (strncmp(lang, "EN", 2) == 0) return CONF_LANG_ENGLISH;
else if (strncmp(lang, "DE", 2) == 0) return CONF_LANG_GERMAN;
else if (strncmp(lang, "FR", 2) == 0) return CONF_LANG_FRENCH;
else if (strncmp(lang, "ES", 2) == 0) return CONF_LANG_SPANISH;
else if (strncmp(lang, "IT", 2) == 0) return CONF_LANG_ITALIAN;
else if (strncmp(lang, "NL", 2) == 0) return CONF_LANG_DUTCH;
else if (strncmp(lang, "ZHTW", 4) == 0) return CONF_LANG_TRAD_CHINESE;
else if (strncmp(lang, "ZH", 2) == 0) return CONF_LANG_SIMP_CHINESE;
else if (strncmp(lang, "KO", 2) == 0) return CONF_LANG_KOREAN;
return CONF_LANG_ENGLISH; // Default to EN
}
static u8 GetRequestedGameIOS(dir_discHdr *hdr)
{
u8 IOS = 0;
DeviceHandle.OpenWBFS(currentPartition);
wbfs_disc_t *disc = WBFS_OpenDisc((u8*)&hdr->id, hdr->path);
if(disc != NULL)
{
void *titleTMD = NULL;
u32 tmd_size = wbfs_extract_file(disc, (char*)"TMD", &titleTMD);
if(titleTMD != NULL)
{
if(tmd_size > 0x18B)
IOS = *((u8*)titleTMD + 0x18B);
MEM2_free(titleTMD);
}
WBFS_CloseDisc(disc);
}
WBFS_Close();
return IOS;
}
void CMenu::directlaunch(const char *GameID)// from boot arg for wii game only
{
m_directLaunch = true;
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition");
if(DeviceHandle.IsInserted(currentPartition))
{
DeviceHandle.OpenWBFS(currentPartition);
string gameDir(fmt(wii_games_dir, DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
m_cacheList.CreateList(COVERFLOW_WII, gameDir, stringToVector(".wbfs|.iso", '|'), cacheDir, false);
WBFS_Close();
for(u32 i = 0; i < m_cacheList.size(); i++)
{
if(strncasecmp(GameID, m_cacheList[i].id, 6) == 0)
{
_launchWii(&m_cacheList[i], false); // Launch will exit wiiflow
break;
}
}
}
error(wfmt(_fmt("errgame1", L"Cannot find the game with ID: %s"), GameID));
}
void CMenu::_launchShutdown()
{
CoverFlow.clear();
_showWaitMessage();
exitHandler(PRIILOADER_DEF); //Making wiiflow ready to boot something
}
void CMenu::_launch(const dir_discHdr *hdr)
{
dir_discHdr launchHdr;
memcpy(&launchHdr, hdr, sizeof(dir_discHdr));
MusicPlayer.Stop();
m_cfg.setInt("GENERAL", "cat_startpage", m_catStartPage);
m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
/* change to current game's partition */
switch(launchHdr.type)
{
case TYPE_CHANNEL:
case TYPE_EMUCHANNEL:
currentPartition = m_cfg.getInt(CHANNEL_DOMAIN, "partition", 1);
break;
case TYPE_HOMEBREW:
currentPartition = m_cfg.getInt(HOMEBREW_DOMAIN, "partition", 1);
break;
case TYPE_GC_GAME:
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", 1);
break;
case TYPE_WII_GAME:
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", 1);
break;
default:
int romsPartition = m_plugin.GetRomPartition(m_plugin.GetPluginPosition(launchHdr.settings[0]));
if(romsPartition < 0)
romsPartition = m_cfg.getInt(PLUGIN_DOMAIN, "partition", 0);
currentPartition = romsPartition;
break;
}
/* Get Banner Title for Playlog */
if(launchHdr.type == TYPE_WII_GAME || launchHdr.type == TYPE_CHANNEL || launchHdr.type == TYPE_EMUCHANNEL)
{
NANDemuView = launchHdr.type == TYPE_EMUCHANNEL;
CurrentBanner.ClearBanner();
if(launchHdr.type == TYPE_CHANNEL || launchHdr.type == TYPE_EMUCHANNEL)
{
u64 chantitle = CoverFlow.getChanTitle();
ChannelHandle.GetBanner(chantitle);
}
else if(launchHdr.type == TYPE_WII_GAME)
_extractBnr(&launchHdr);
u8 banner_title[84];
memset(banner_title, 0, 84);
if(CurrentBanner.IsValid())
CurrentBanner.GetName(banner_title, GetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str()));
if(Playlog_Update(launchHdr.id, banner_title) < 0)
Playlog_Delete();
CurrentBanner.ClearBanner();
}
gprintf("Launching game %s\n", launchHdr.id);
if(launchHdr.type == TYPE_EMUCHANNEL)
gprintf("from emu nand\n");
else if(launchHdr.type == TYPE_CHANNEL)
gprintf("from real nand\n");
/* Lets boot that shit */
if(launchHdr.type == TYPE_WII_GAME)
_launchWii(&launchHdr, false);
else if(launchHdr.type == TYPE_GC_GAME)
_launchGC(&launchHdr, false);
else if(launchHdr.type == TYPE_CHANNEL || launchHdr.type == TYPE_EMUCHANNEL)
_launchChannel(&launchHdr);
else if(launchHdr.type == TYPE_PLUGIN)
_launchPlugin(&launchHdr);
else if(launchHdr.type == TYPE_HOMEBREW)
{
const char *bootpath = fmt("%s/boot.dol", launchHdr.path);
if(!fsop_FileExist(bootpath))
bootpath = fmt("%s/boot.elf", launchHdr.path);
if(fsop_FileExist(bootpath))
{
m_cfg.setString(HOMEBREW_DOMAIN, "current_item", strrchr(launchHdr.path, '/') + 1);
vector<string> arguments = _getMetaXML(bootpath);
gprintf("launching homebrew app\n");
_launchHomebrew(bootpath, arguments);
}
}
}
void CMenu::_launchPlugin(dir_discHdr *hdr)
{
/* get dol name and name length for music plugin */
const char *plugin_dol_name = m_plugin.GetDolName(hdr->settings[0]);
u8 plugin_dol_len = strlen(plugin_dol_name);
/* check if music player plugin, if so set wiiflow's bckgrnd music player to play this song or playlist */
if(plugin_dol_len == 5 && strcasecmp(plugin_dol_name, "music") == 0)
{
if(strstr(hdr->path, ".pls") == NULL && strstr(hdr->path, ".m3u") == NULL)
MusicPlayer.LoadFile(hdr->path, false);
else
{
m_music_info = m_cfg.getBool("GENERAL", "display_music_info", false);
MusicPlayer.InitPlaylist(m_cfg, hdr->path, currentPartition);// maybe error msg if trouble loading playlist
}
return;
}
/* get title from hdr */
u32 title_len_no_ext = 0;
const char *title = CoverFlow.getFilenameId(hdr);// with extension
/* get path from hdr */
// example rom path - dev:/roms/super mario bros.zip
// example scummvm path - kq1-coco3
const char *path = NULL;
if(strchr(hdr->path, ':') != NULL)//it's a rom path
{
// if there's extension get length of title without extension
if(strchr(hdr->path, '.') != NULL)
title_len_no_ext = strlen(title) - strlen(strrchr(title, '.'));
// get path
*strrchr(hdr->path, '/') = '\0'; //cut title off end of path
path = strchr(hdr->path, '/') + 1; //cut dev:/ off of path
}
else // it's a scummvm game
path = hdr->path;// kq1-coco3
/* get device */
const char *device = (currentPartition == 0 ? "sd" : (DeviceHandle.GetFSType(currentPartition) == PART_FS_NTFS ? "ntfs" : "usb"));
/* get loader */
// the loader arg was used and added to plugin mods that fix94 made.
// it was used because postloader 4 also used the wiiflow plugins and the emus needed to know which loader to return to.
// the wiimednafen plugin mod still requires this loader arg. most others don't use it.
const char *loader = fmt("%s:/%s/WiiFlowLoader.dol", device, strchr(m_pluginsDir.c_str(), '/') + 1);
/* set arguments */
vector<string> arguments = m_plugin.CreateArgs(device, path, title, loader, title_len_no_ext, hdr->settings[0]);
/* find plugin dol - it does not have to be in dev:/wiiflow/plugins */
const char *plugin_file = plugin_dol_name; // try full path
if(strchr(plugin_file, ':') == NULL || !fsop_FileExist(plugin_file)) // if not found try wiiflow plugin folder
{
plugin_file = fmt("%s/%s", m_pluginsDir.c_str(), plugin_dol_name);
if(!fsop_FileExist(plugin_file)) // not found - try device search
{
for(u8 i = SD; i < MAXDEVICES; ++i)
{
plugin_file = fmt("%s:/%s", DeviceName[i], plugin_dol_name);
if(fsop_FileExist(plugin_file))
break;
}
}
}
/* launch plugin with args */
gprintf("launching plugin app\n");
_launchHomebrew(plugin_file, arguments);
}
void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
{
/* clear coverflow, start wiiflow wait animation, set exit handler */
_launchShutdown();
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
Playlog_Delete();
/* load boot.dol into memory and load app_booter.bin into memory */
bool ret = (LoadHomebrew(filepath) && LoadAppBooter(fmt("%s/app_booter.bin", m_binsDir.c_str())));
if(ret == false)
{
error(_t("errgame14", L"app_booter.bin not found!"));
_exitWiiflow();
}
/* no more error msgs - remove btns and sounds */
cleanup();
AddBootArgument(filepath);
for(u32 i = 0; i < arguments.size(); ++i)
{
gprintf("app argument: %s\n", arguments[i].c_str());
AddBootArgument(arguments[i].c_str());
}
ShutdownBeforeExit();// wifi and sd gecko doesnt work anymore after
NandHandle.Patch_AHB();
IOS_ReloadIOS(58);
BootHomebrew();
Sys_Exit();
}
vector<string> CMenu::_getMetaXML(const char *bootpath)
{
char *meta_buf = NULL;
vector<string> args;
char meta_path[200];
char *p;
char *e, *end;
struct stat st;
/* load meta.xml */
p = strrchr(bootpath, '/');
snprintf(meta_path, sizeof(meta_path), "%.*smeta.xml", p ? p-bootpath+1 : 0, bootpath);
if (stat(meta_path, &st) != 0)
return args;
if (st.st_size > 64*1024)
return args;
meta_buf = (char *) MEM2_alloc(st.st_size + 1);// +1 so that the buf is 0 terminated
if (!meta_buf)
return args;
memset(meta_buf, 0, st.st_size + 1);
int fd = open(meta_path, O_RDONLY);
if (fd < 0)
{
MEM2_free(meta_buf);
meta_buf = NULL;
return args;
}
read(fd, meta_buf, st.st_size);
close(fd);
/* strip comments */
p = meta_buf;
int len;
while (p && *p)
{
p = strstr(p, "<!--");
if (!p)
break;
e = strstr(p, "-->");
if (!e)
{
*p = 0; // terminate
break;
}
e += 3;
len = strlen(e);
memmove(p, e, len + 1); // +1 for 0 termination
}
/* parse meta */
if (strstr(meta_buf, "<app") && strstr(meta_buf, "</app>") && strstr(meta_buf, "<arguments>") && strstr(meta_buf, "</arguments>"))
{
p = strstr(meta_buf, "<arguments>");
end = strstr(meta_buf, "</arguments>");
do
{
p = strstr(p, "<arg>");
if (!p)
break;
p += 5; //strlen("<arg>");
e = strstr(p, "</arg>");
if (!e)
break;
string arg(p, e-p);
args.push_back(arg);
p = e + 6;
}
while (p < end);
}
MEM2_free(meta_buf);
meta_buf = NULL;
return args;
}
void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
{
/* note for a disc boot hdr->id is set to the disc id before _launchGC is called */
const char *id = hdr->id;
/* Get loader choice*/
u8 loader = min(m_gcfg2.getUInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
loader = (loader == 0) ? min(m_cfg.getUInt(GC_DOMAIN, "default_loader", 1), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : loader-1;
if(disc)
loader = NINTENDONT;
/* Check if loader installed */
if((loader == NINTENDONT && !m_nintendont_installed) || (loader == DEVOLUTION && !m_devo_installed))
{
error(_t("errgame11", L"GameCube Loader not found! Can't launch game."));
return;
}
/* Set game path */
char path[256];
if(disc)
strcpy(path, "di");
else
strcpy(path, hdr->path);
path[255] = '\0';
if(loader == NINTENDONT && !disc)// Check if game has multi Discs
{
char disc2Path[256];
strcpy(disc2Path, path);
disc2Path[255] = '\0';
*strrchr(disc2Path, '/') = '\0';
strcat(disc2Path, "/disc2.iso");
// note fst extracted /boot.bin paths will not have disc2.iso
if(fsop_FileExist(disc2Path))
{
SetupInput();
_setBg(m_promptBg, m_promptBg);
m_btnMgr.show(m_promptLblQuestion);
m_btnMgr.show(m_promptBtnChoice1);
m_btnMgr.show(m_promptBtnChoice2);
m_btnMgr.setText(m_promptLblQuestion, _t("discq", L"This game has multiple discs. Please select the disc to launch."));
m_btnMgr.setText(m_promptBtnChoice1, _t("disc1", L"Disc 1"));
m_btnMgr.setText(m_promptBtnChoice2, _t("disc2", L"Disc 2"));
int choice = -1;
while(!m_exit)
{
_mainLoopCommon();
if(BTN_UP_PRESSED)
m_btnMgr.up();
else if(BTN_DOWN_PRESSED)
m_btnMgr.down();
else if(BTN_A_PRESSED)
{
if(m_btnMgr.selected(m_promptBtnChoice1))
{
choice = 0;
break;
}
else if(m_btnMgr.selected(m_promptBtnChoice2))
{
choice = 1;
break;
}
}
}
m_btnMgr.hide(m_promptLblQuestion);
m_btnMgr.hide(m_promptBtnChoice1);
m_btnMgr.hide(m_promptBtnChoice2);
if(choice < 0)
return;
if(choice == 1)
snprintf(path, sizeof(path), "%s", disc2Path);
}
}
/* clear coverflow, start wiiflow wait animation, set exit handler */
_launchShutdown();
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id);
/* Get game settings */
u8 GClanguage = min(m_gcfg2.getUInt(id, "language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
GClanguage = (GClanguage == 0) ? min(m_cfg.getUInt(GC_DOMAIN, "game_language", 0), ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1u) : GClanguage-1;
// language selection only works for PAL games. E and J are always set to english.
if(id[3] == 'E' || id[3] == 'J')
GClanguage = 1; //=english
u8 videoMode = min(m_gcfg2.getUInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_GCvideoModes) - 1u);
videoMode = (videoMode == 0) ? min(m_cfg.getUInt(GC_DOMAIN, "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1u) : videoMode-1;
bool widescreen = m_gcfg2.getBool(id, "widescreen", false);
bool activity_led = m_gcfg2.getBool(id, "led", false);
if(loader == NINTENDONT)
{
/* might add here - if not a disc use path to check for disc2.iso - if so then we need to prompt disc 1 or disc 2? */
u8 emuMC = min(m_gcfg2.getUInt(id, "emu_memcard", 0), ARRAY_SIZE(CMenu::_NinEmuCard) - 1u);
emuMC = (emuMC == 0) ? m_cfg.getUInt(GC_DOMAIN, "emu_memcard", 1) : emuMC - 1;
// these 3 settings have global defaults in wfl main config
bool cc_rumble = m_gcfg2.testOptBool(id, "cc_rumble", m_cfg.getBool(GC_DOMAIN, "cc_rumble", false));
bool native_ctl = m_gcfg2.testOptBool(id, "native_ctl", m_cfg.getBool(GC_DOMAIN, "native_ctl", false));
bool wiiu_widescreen = m_gcfg2.testOptBool(id, "wiiu_widescreen", m_cfg.getBool(GC_DOMAIN, "wiiu_widescreen", false));
bool deflicker = m_gcfg2.getBool(id, "deflicker", false);
bool tri_arcade = m_gcfg2.getBool(id, "triforce_arcade", false);
bool ipl = m_gcfg2.getBool(id, "skip_ipl", false);
bool bba = m_gcfg2.getBool(id, "bba_emu", false);
bool patch_pal50 = m_gcfg2.getBool(id, "patch_pal50", false);
bool NIN_Debugger = (m_gcfg2.getInt(id, "debugger", 0) == 2);
bool cheats = m_gcfg2.getBool(id, "cheat", false);
s8 vidscale = m_gcfg2.getInt(id, "nin_width", 127);
if(vidscale == 127)
vidscale = m_cfg.getInt(GC_DOMAIN, "nin_width", 0);
s8 vidoffset = m_gcfg2.getInt(id, "nin_pos", 127);
if(vidoffset == 127)
vidoffset = m_cfg.getInt(GC_DOMAIN, "nin_pos", 0);
u8 netprofile = 0;
if(!IsOnWiiU())
netprofile = m_gcfg2.getUInt(id, "net_profile", 0);
// project slippi is a mod of nintendont to play patched version of smash bros melee
bool use_slippi = (m_cfg.getBool(GC_DOMAIN, "use_slippi", false) && strncasecmp(hdr->id, "GAL", 3) == 0);
gprintf("use slippi %s\n", use_slippi ? "yes" : "no");
/* configs no longer needed */
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
bool ret = (Nintendont_GetLoader(use_slippi) && LoadAppBooter(fmt("%s/app_booter.bin", m_binsDir.c_str())));
if(ret == false)
{
error(_t("errgame14", L"app_booter.bin not found!"));
_exitWiiflow();
}
/* no more error msgs - remove btns and sounds */
cleanup();
//GameID for Video mode when booting a Disc
memcpy((u8*)Disc_ID, id, 6);
DCFlushRange((u8*)Disc_ID, 6);
/* set nintendont conifg options */
u32 n_config = 0;
n_config |= NIN_CFG_AUTO_BOOT;
if(DeviceHandle.PathToDriveType(path) != SD)
n_config |= NIN_CFG_USB;
char CheatPath[256];
CheatPath[0] = '\0';// set NULL in case cheats are off
if(cheats)
{
n_config |= NIN_CFG_CHEAT_PATH;
n_config |= NIN_CFG_CHEATS;
//use wiiflow cheat folder if is a disc or is on same partition as game folder
if(disc || strncasecmp(m_cheatDir.c_str(), DeviceName[currentPartition], strlen(DeviceName[currentPartition])) == 0)
snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id));
else
{
/* Generate Game Cheat path - usb1:/games/title [id]/ */
char GC_Path[256];
strcpy(GC_Path, path);
GC_Path[255] = '\0';
if(strcasestr(path, "boot.bin") != NULL)//usb1:/games/title [id]/sys/boot.bin
{
*strrchr(GC_Path, '/') = '\0'; //erase /boot.bin
*(strrchr(GC_Path, '/')+1) = '\0'; //erase sys folder
}
else //usb1:/games/title [id]/game.iso
*(strrchr(GC_Path, '/')+1) = '\0'; //erase game.iso
// copy cheat file from wiiflow cheat folder to Game folder
char GC_game_dir[strlen(GC_Path) + 11];
snprintf(GC_game_dir, sizeof(GC_game_dir), "%s%s.gct", GC_Path, id);
fsop_CopyFile(fmt("%s/%s.gct", m_cheatDir.c_str(), id), GC_game_dir, NULL, NULL);
//might add err msg here if copy error
}
}
if(NIN_Debugger && IsOnWiiU() == false) //wii only
n_config |= NIN_CFG_OSREPORT;
if(native_ctl && IsOnWiiU() == false) //wii only
n_config |= NIN_CFG_NATIVE_SI;
if(wiiu_widescreen && IsOnWiiU() == true) //wii u vwii only
n_config |= NIN_CFG_WIIU_WIDE;
if(widescreen)
n_config |= NIN_CFG_FORCE_WIDE;
if(activity_led && IsOnWiiU() == false) //wii only
n_config |= NIN_CFG_LED;
if(tri_arcade)
n_config |= NIN_CFG_ARCADE_MODE;
if(cc_rumble)
n_config |= NIN_CFG_BIT_CC_RUMBLE;
if(ipl)
n_config |= NIN_CFG_SKIP_IPL;
if(bba)
n_config |= NIN_CFG_BBA_EMU;
/* set memcard options */
if(emuMC > 0 || IsOnWiiU() == true) //force memcardemu for wii u vwii
n_config |= NIN_CFG_MEMCARDEMU;
if(emuMC > 1)
n_config |= NIN_CFG_MC_MULTI;
/* set nintendont video options */
u32 n_videomode = 0;
/* if video is not already forced and patch pal50 or deflicker are on then force to game video mode */
if(videoMode == 0 && (patch_pal50 || deflicker))
{
if(id[3] == 'E' || id[3] == 'J')
videoMode = 2; //NTSC 480i
else if (CONF_GetEuRGB60() > 0)
videoMode = 3; //PAL 480i
else
videoMode = 1; //PAL 576i
}
/* auto or forced */
if(videoMode == 0)
n_videomode |= NIN_VID_AUTO;
else
n_videomode |= NIN_VID_FORCE;
// patch_pal50 only works on pal50 games forced to mpal, NTSC, or progressive.
if(patch_pal50)
n_videomode |= NIN_VID_PATCH_PAL50;
// videomode must be forced to set deflicker
if(deflicker)
n_videomode |= NIN_VID_FORCE_DF;
// progressive only works with NTSC - Nintendont auto forces to NTSC if progressive on
if(videoMode == 5)
{
n_config |= NIN_CFG_FORCE_PROG;
n_videomode |= NIN_VID_PROG;
}
// rmode and rmode_reg are set by Nintendont
switch (videoMode)//if 0 nothing is forced
{
case 1:// PAL50
n_videomode |= NIN_VID_FORCE_PAL50;
break;
case 2:// PAL60 480i
n_videomode |= NIN_VID_FORCE_PAL60;
break;
case 3:// NTSC 480i
n_videomode |= NIN_VID_FORCE_NTSC;
break;
case 4:// MPAL
n_videomode |= NIN_VID_FORCE_MPAL;
break;
}
Nintendont_SetOptions(path, id, CheatPath, GClanguage, n_config, n_videomode, vidscale, vidoffset, netprofile);
ShutdownBeforeExit();
NandHandle.Patch_AHB();
IOS_ReloadIOS(58);
BootHomebrew(); //regular dol
}
else // loader == DEVOLUTION
{
// devolution does not allow force video
// ignore video setting choice and use game region always
if(id[3] =='E' || id[3] =='J')// if game is NTSC then video is based on console video
{
if(CONF_GetVideo() == CONF_VIDEO_PAL)// get console video
videoMode = 2; //PAL 480i 60hz
else
videoMode = 3; //NTSC 480i 60hz
}
else
videoMode = 1; //PAL 528i 50hz
bool memcard_emu = m_gcfg2.testOptBool(id, "devo_memcard_emu", m_cfg.getBool(GC_DOMAIN, "devo_memcard_emu", false));
/* configs no longer needed */
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
/* remove btns and sounds */
cleanup();
DEVO_GetLoader(m_dataDir.c_str());
DEVO_SetOptions(path, id, videoMode, GClanguage, memcard_emu, widescreen, activity_led, m_use_wifi_gecko);
ShutdownBeforeExit();
NandHandle.Patch_AHB();
IOS_ReloadIOS(58);
DEVO_Boot();
}
Sys_Exit();
}
/* used by wii and channel games to load the cIOS to use for the game */
/* plugins, apps, and gamecube games don't use cIOS */
int CMenu::_loadGameIOS(u8 gameIOS, int userIOS, string id, bool RealNAND_Channels)
{
gprintf("Game ID %s requested IOS %d.\nUser selected %d\n", id.c_str(), gameIOS, userIOS);
// this if seems to have been used if wiiflow was in neek2o mode
// or cios 249 is a stub and wiiflow runs on ios58
if(RealNAND_Channels && IOS_GetType(mainIOS) == IOS_TYPE_STUB)
{
/* doesn't use cIOS so we don't check userIOS */
bool ret = loadIOS(gameIOS, false);//load game requested IOS and do not remount sd and USB
if(has_enabled_providers() || m_use_wifi_gecko)
_initAsyncNetwork();// needed after IOS change
if(ret == false)
{
error(wfmt(_fmt("errgame4", L"Couldn't load IOS %i"), gameIOS));
return LOAD_IOS_FAILED;
}
return LOAD_IOS_SUCCEEDED;
}
if(userIOS)// if IOS is not 'auto' and set to a specific cIOS then set gameIOS to that cIOS if it's installed
{
// we need to find it just in case the gameconfig has been manually edited or that cios deleted.
bool found = false;
for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++)
{
if(itr->second == userIOS || itr->first == userIOS)
{
found = true;
gameIOS = itr->first;
break;
}
}
if(!found)
gameIOS = mainIOS;
}
else
gameIOS = mainIOS;// mainIOS is usually 249 unless changed by boot args or changed on startup settings menu
gprintf("Changed requested IOS to %d.\n", gameIOS);
/* at this point gameIOS is a cIOS */
if(gameIOS != CurrentIOS.Version)
{
gprintf("Reloading IOS into %d\n", gameIOS);
bool ret = loadIOS(gameIOS, true);//load cIOS requested and then remount sd and USB devices
if(has_enabled_providers() || m_use_wifi_gecko)
_initAsyncNetwork();// always seem to do netinit after changing IOS
if(ret == false)
{
error(wfmt(_fmt("errgame4", L"Couldn't load IOS %i"), gameIOS));
return LOAD_IOS_FAILED;
}
return LOAD_IOS_SUCCEEDED;
}
return LOAD_IOS_NOT_NEEDED;
}
void CMenu::_launchChannel(dir_discHdr *hdr)
{
/* clear coverflow, start wiiflow wait animation, set exit handler */
_launchShutdown();
NANDemuView = hdr->type == TYPE_EMUCHANNEL;
string id = string(hdr->id);
u64 gameTitle = TITLE_ID(hdr->settings[0],hdr->settings[1]);
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
bool hbc = false;
if(gameTitle == HBC_OHBC || gameTitle == HBC_LULZ || gameTitle == HBC_108 || gameTitle == HBC_JODI || gameTitle == HBC_HAXX)
hbc = true;
/* WII_Launch is used only for launching real nand channels */
/* note: no patches, cheats, or cIOS settings allowed */
bool WII_Launch = (m_gcfg2.getBool(id, "custom", false) && !NANDemuView);
if(WII_Launch || (hbc && !NANDemuView))
{
/* configs no longer needed */
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
cleanup();//no more error messages we can now cleanup
ShutdownBeforeExit();
WII_Initialize();
WII_LaunchTitle(gameTitle);
}
/* use_dol = true to use the channels dol or false to use the old apploader method to boot channel */
bool use_dol = !m_gcfg2.getBool(id, "apploader", false);
bool use_led = m_gcfg2.getBool(id, "led", false);
int language = min(m_gcfg2.getUInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
language = (language == 0) ? min(m_cfg.getUInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1u) : language;
bool vipatch = m_gcfg2.getBool(id, "vipatch", false);
bool countryPatch = m_gcfg2.getBool(id, "country_patch", false);
u8 videoMode = min(m_gcfg2.getUInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
videoMode = (videoMode == 0) ? min(m_cfg.getUInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1u) : videoMode - 1;
u8 patchVidMode = min(m_gcfg2.getUInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
s8 aspectRatio = min(m_gcfg2.getUInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1) - 1;// -1,0,1
int fix480pVal = m_gcfg2.getOptBool(id, "fix480p", 2);
bool fix480p = fix480pVal == 0 ? false : (fix480pVal == 1 ? true : m_cfg.getBool(WII_DOMAIN, "fix480p", false));
u8 wiiuWidescreen = min(m_gcfg2.getUInt(id, "widescreen_wiiu", 0), ARRAY_SIZE(CMenu::_WidescreenWiiu) - 1u);
u8 deflicker = min(m_gcfg2.getUInt(id, "deflicker_wii", 0), ARRAY_SIZE(CMenu::_DeflickerOptions) - 1u);
deflicker = (deflicker == 0) ? min(m_cfg.getUInt("GENERAL", "deflicker_wii", 0), ARRAY_SIZE(CMenu::_GlobalDeflickerOptions) - 1u) : deflicker - 1;
u8 private_server = m_gcfg2.getUInt(id, "private_server", 0);
string server_addr = "";
if(private_server > 2)
{
vector<string> custom_servers = stringToVector(m_cfg.getString("custom_servers", "servers"), '|');
server_addr = m_cfg.getString("custom_servers", fmt("%s_url", custom_servers[private_server - 3]), "");
}
u32 returnTo = 0;
const char *rtrn = m_cfg.getString("GENERAL", "returnto").c_str();
if(strlen(rtrn) == 4)
returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
/* get debugger selected - 0(off), 1(gecko), 2(OSReport) */
/* gecko requires a hooktype */
/* Operating System (OS) Report patches every fwrite() in main dol to send debug info. no hooktype is needed. */
/* 2(OSReport) fwrite() patch is not patched for channels. not sure if it can be */
debuggerselect = m_gcfg2.getInt(id, "debugger", 0);
bool cheat = m_gcfg2.getBool(id, "cheat", false);
hooktype = (u32) m_gcfg2.getInt(id, "hooktype", 0);
if((cheat || debuggerselect == 1) && hooktype == 0)// cheats or gecko debugger enabled, set hooktype (0)auto to (1)vbi
hooktype = 1;
else if(!cheat && debuggerselect != 1)
hooktype = 0;
u8 *cheatFile = NULL;
u32 cheatSize = 0;
if(cheat)
_loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", id.c_str()));
/* note: no .wip or gameconfig.txt support for channels. not sure why */
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id.c_str());
int userIOS = m_gcfg2.getInt(id, "ios", 0);
u32 gameIOS = ChannelHandle.GetRequestedIOS(gameTitle);
//interesting - there is only a global option for nand emulation - no per game choice
int emulate_mode = min(max(0, m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 1)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1);
bool useNK2o = m_gcfg2.getBool(id, "useneek", false);//if not in neek2o and use neek is set
if(NANDemuView)
{
/* copy real NAND sysconf, settings.txt, & RFL_DB.dat if you want to, they are replaced if they already exist */
NandHandle.PreNandCfg(m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis", false),
m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config", false));
//m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_miis", false);
//m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_config", false);
}
/* configs no longer needed */
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
/* launch via neek2o */
if(NANDemuView)
{
if(useNK2o)
{
if(!Load_Neek2o_Kernel())
{
error(_t("errneek1", L"Cannot launch neek2o. Verify your neek2o setup"));//kernal.bin not found
_exitWiiflow();
}
else
{
const char *nkrtrn = NULL;
if(IsOnWiiU())
nkrtrn = "HCVA";// Return to WiiU system channel
else
nkrtrn = "NK2O";
u32 nkreturnTo = nkrtrn[0] << 24 | nkrtrn[1] << 16 | nkrtrn[2] << 8 | nkrtrn[3];
cleanup();
ShutdownBeforeExit();
if(IsOnWiiU())
Launch_nk(gameTitle, NandHandle.Get_NandPath(), ((u64)(0x00010002) << 32) | (nkreturnTo & 0xFFFFFFFF));
else
Launch_nk(gameTitle, NandHandle.Get_NandPath(), ((u64)(0x00010001) << 32) | (nkreturnTo & 0xFFFFFFFF));
while(1) usleep(500);
}
}
}
/* load external booter bins */
if(ExternalBooter_LoadBins(m_binsDir.c_str()) == false)
{
error(_t("errgame15", L"Missing ext_loader.bin or ext_booter.bin!"));
_exitWiiflow();
}
/* load selected cIOS if necessary */
if(_loadGameIOS(gameIOS, userIOS, id, !NANDemuView) == LOAD_IOS_FAILED)
{
/* error message already shown */
_exitWiiflow();
}
/* if d2x cios patch returnto */
if(CurrentIOS.Type == IOS_TYPE_D2X && returnTo != 0)
{
if(D2X_PatchReturnTo(returnTo) >= 0)
memset(&returnTo, 0, sizeof(u32));//Already patched - no need for giantpune patch in external booter
}
// nand emulation not available with hermes cios
// waninkoko cios rev14 started nand emulation (must be on root of device)
// waninkoko cios rev18 added full nand emulation
// rev21 and d2x cios added path support
if(NANDemuView)
{
/* Enable our Emu NAND */
DeviceHandle.UnMountAll();
if(emulate_mode == 1)
NandHandle.Set_FullMode(true);
else
NandHandle.Set_FullMode(false);
if(NandHandle.Enable_Emu() < 0)
{
NandHandle.Disable_Emu();
error(_t("errgame5", L"Enabling emu failed!"));
_exitWiiflow();
}
DeviceHandle.MountAll();
}
cleanup();//no more error messages we can now cleanup
if(wiiuWidescreen > 0 && IsOnWiiU())
{
write32(0xd8006a0, wiiuWidescreen == 2 ? 0x30000004 : 0x30000002);
mask32(0xd8006a8, 0, 2);
}
setLanguage(language);// set configbyte[0] for external booter
ocarina_load_code(cheatFile, cheatSize);// copy to address used by external booter
if(cheatFile != NULL)
MEM2_free(cheatFile);
NandHandle.Patch_AHB(); /* Identify maybe uses it so keep AHBPROT disabled */
PatchIOS(true, isWiiVC); /* Patch cIOS for everything */
Identify(gameTitle);// identify title with E-Ticket Service (ES) module
ExternalBooter_ChannelSetup(gameTitle, use_dol);
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, private_server, server_addr.c_str(),
fix480p, deflicker, 0, TYPE_CHANNEL, use_led);
Sys_Exit();
}
void CMenu::_launchWii(dir_discHdr *hdr, bool dvd, bool disc_cfg)
{
if(dvd)
{
TempLoadIOS();// switch to cIOS if using IOS58 and not in neek2o
/* Open Disc */
if(Disc_Open(true) < 0)
{
error(_t("wbfsoperr2", L"Disc_Open failed"));
Sys_Exit();
}
/* Check disc */
if(Disc_IsWii() < 0)
{
if(Disc_IsGC() < 0)
{
error(_t("errgame9", L"This is not a Wii or GC disc"));
Sys_Exit();
}
else // GC disc
{
if(!m_nintendont_installed)
{
error(_t("errgame12", L"Nintendont not found! Can't launch GC Disc."));
return;
}
/* Read GC disc header to get id*/
Disc_ReadGCHeader(&gc_hdr);
memcpy(hdr->id, gc_hdr.id, 6);
/* set game type */
hdr->type = TYPE_GC_GAME;
/* load game configs - gameconfig2.ini */
m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
/* go to game settings menu if wanted to make changes */
if(disc_cfg)
_gameSettings(hdr, dvd);
/* prepare to launch GC disc */
MusicPlayer.Stop();
m_cfg.setInt("GENERAL", "cat_startpage", m_catStartPage);
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", 1);
_launchGC(hdr, dvd);
return;
}
}
else // Wii disc
{
/* Read Wii disc header to get id */
Disc_ReadHeader(&wii_hdr);
memcpy(hdr->id, wii_hdr.id, 6);
/* set game type */
hdr->type = TYPE_WII_GAME;
/* load game configs - gameconfig2.ini */
m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
/* go to game settings menu if wanted to make changes */
if(disc_cfg)
_gameSettings(hdr, dvd);
/* prepare to launch Wii disc */
MusicPlayer.Stop();
m_cfg.setInt("GENERAL", "cat_startpage", m_catStartPage);
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", 1);
}
}
/* clear coverflow, start wiiflow wait animation, set exit handler */
_launchShutdown();
string id(hdr->id);
string path(hdr->path);// empty if a dvd
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
bool use_led = m_gcfg2.getBool(id, "led", false);
int language = min(m_gcfg2.getUInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
language = (language == 0) ? min(m_cfg.getUInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1u) : language;
bool vipatch = m_gcfg2.getBool(id, "vipatch", false);
bool countryPatch = m_gcfg2.getBool(id, "country_patch", false);
u8 videoMode = min(m_gcfg2.getUInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
videoMode = (videoMode == 0) ? min(m_cfg.getUInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1u) : videoMode-1;
u8 patchVidMode = min(m_gcfg2.getUInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
s8 aspectRatio = min(m_gcfg2.getUInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u) - 1;
int fix480pVal = m_gcfg2.getOptBool(id, "fix480p", 2);
bool fix480p = fix480pVal == 0 ? false : (fix480pVal == 1 ? true : m_cfg.getBool(WII_DOMAIN, "fix480p", false));
u8 wiiuWidescreen = min(m_gcfg2.getUInt(id, "widescreen_wiiu", 0), ARRAY_SIZE(CMenu::_WidescreenWiiu) - 1u);
u8 deflicker = min(m_gcfg2.getUInt(id, "deflicker_wii", 0), ARRAY_SIZE(CMenu::_DeflickerOptions) - 1u);
deflicker = (deflicker == 0) ? min(m_cfg.getUInt("GENERAL", "deflicker_wii", 0), ARRAY_SIZE(CMenu::_GlobalDeflickerOptions) - 1u) : deflicker-1;
u8 private_server = m_gcfg2.getUInt(id, "private_server", 0);
string server_addr = "";
if(private_server > 2)
{
vector<string> custom_servers = stringToVector(m_cfg.getString("custom_servers", "servers"), '|');
server_addr = m_cfg.getString("custom_servers", fmt("%s_url", custom_servers[private_server - 3]), "");
}
u32 returnTo = 0;
const char *rtrn = m_cfg.getString("GENERAL", "returnto").c_str();
if(strlen(rtrn) == 4)
returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
/* get debugger selected - 0(off), 1(gecko), 2(OSReport) */
/* gecko requires a hooktype */
/* Operating System (OS) Report patches every fwrite() in main dol to send debug info. no hooktype is needed. */
debuggerselect = m_gcfg2.getInt(id, "debugger", 0); // debuggerselect is defined in fst.h
/* not sure why we disable debugger if it's Prince of Persia: The Forgotten Sands */
/* there's wip patches for this game in apploader.c */
if((id == "RPWE41" || id == "RPWZ41" || id == "SPXP41") && debuggerselect == 1) // Prince of Persia: The Forgotten Sands
debuggerselect = 0;
bool cheat = m_gcfg2.getBool(id, "cheat", false);
hooktype = (u32)m_gcfg2.getInt(id, "hooktype", 0); // hooktype is defined in patchcode.h
if((cheat || debuggerselect == 1) && hooktype == 0)// cheats or gecko debugger enabled, set hooktype (0)auto to (1)vbi
hooktype = 1;
else if(!cheat && debuggerselect != 1)
hooktype = 0;
load_wip_patches((u8 *)m_wipDir.c_str(), (u8 *) &id);
u8 *cheatFile = NULL;
u8 *gameconfig = NULL;
u32 cheatSize = 0, gameconfigSize = 0;
if(cheat)
_loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", id.c_str()));
_loadFile(gameconfig, gameconfigSize, m_txtCheatDir.c_str(), "gameconfig.txt");
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id.c_str());
int userIOS = m_gcfg2.getInt(id, "ios", 0);
int gameIOS = dvd ? userIOS : GetRequestedGameIOS(hdr);
setLanguage(language);
/* emunand gamesave setup if necessary */
u8 emulate_mode = min(m_gcfg2.getUInt(id, "emulate_save", 0), ARRAY_SIZE(CMenu::_SaveEmu) - 1u);
u8 gameEmuMode = emulate_mode;
if(emulate_mode == 0)// default then use global
emulate_mode = min(max(0, m_cfg.getInt(WII_DOMAIN, "save_emulation", 0)), (int)ARRAY_SIZE(CMenu::_GlobalSaveEmu) - 1);
else
emulate_mode--;
if(emulate_mode && !dvd)
{
int emuPart = _FindEmuPart(SAVES_NAND, true);
if(emuPart < 0)//if savepartition is unusable
{
_hideWaitMessage();
error(_t("errgame13", L"EmuNAND for gamesave not found! Using real NAND."));
emulate_mode = 0;
_showWaitMessage();
}
else // partition is good so now check if save exists on savesnand
{
bool need_config = false;
bool need_miis = false;
const char *emuPath = NandHandle.Get_NandPath();
char basepath[MAX_FAT_PATH];
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPart], emuPath);
char testpath[strlen(basepath) + 42];
// does not check to see if actual tmd exist just if the folder exist
if(!_checkSave(id, SAVES_NAND))//if save is not on saves emunand
{
/* still use savesnand to create a new save on the savesnand */
/* make savesnand folders in case they don't already exist */
NandHandle.CreatePath("%s/import", basepath);
NandHandle.CreatePath("%s/meta", basepath);
NandHandle.CreatePath("%s/shared1", basepath);
NandHandle.CreatePath("%s/shared2", basepath);
NandHandle.CreatePath("%s/sys", basepath);
NandHandle.CreatePath("%s/title", basepath);
NandHandle.CreatePath("%s/ticket", basepath);
NandHandle.CreatePath("%s/tmp", basepath);
NandHandle.CreateTitleTMD(hdr);//setup emunand for wii gamesave
}
/* check if saves emulation is set to full per this game in case the global default is not full */
if(gameEmuMode == 3)// if is then we need to make sure the savesnand contains mii's and config files
{
//check config files
snprintf(testpath, sizeof(testpath), "%s/shared2/sys/SYSCONF", basepath);
if(!fsop_FileExist(testpath))
need_config = true;
snprintf(testpath, sizeof(testpath), "%s/title/00000001/00000002/data/setting.txt", basepath);
if(!fsop_FileExist(testpath))
need_config = true;
// Check Mii's
snprintf(testpath, sizeof(testpath), "%s/shared2/menu/FaceLib/RFL_DB.dat", basepath);
if(!fsop_FileExist(testpath))
need_miis = true;
NandHandle.PreNandCfg(need_miis, need_config);//copy to emunand if needed
}
}
}
else
emulate_mode = 0;//sets to off if we are launching a DVD game
// this is a temporary region change of real nand(rn) if 'tempregionrn' is set true.
// added by overjoy but he never added a gamesettings option. must be set by editing wiiflow_lite.ini.
// when gamesave emulation set to full it doesn't use real nand, only full emunand emulation.
// if I understand this, the real nand configs are changed in memory here.
// and the games dol is patched in the external booter to stop it from changing the config files.
// honestly though i don't understand the need for this.
bool patchregion = false;
if(emulate_mode <= 1 && m_cfg.getBool("GENERAL", "tempregionrn", false))
{
gprintf("Temp region change applied\n");
// change real nand region to game ID[3] region. is reset when you turn wii off.
patchregion = NandHandle.Do_Region_Change(id, true);
}
/* save and close config files */
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
/* load external booter bin files */
if(ExternalBooter_LoadBins(m_binsDir.c_str()) == false)
{
error(_t("errgame15", L"Missing ext_loader.bin or ext_booter.bin!"));
_exitWiiflow();
}
/* load selected cIOS if necessary */
if(!dvd)
{
if(_loadGameIOS(gameIOS, userIOS, id) == LOAD_IOS_FAILED)
{
/* error message already shown */
_exitWiiflow();
}
}
/* if d2x cios patch returnto and enable emu nand */
/* hermes cios can be used for wii games but does not have nand emulation support */
/* waninkoko cios have some nand emulation support */
if(CurrentIOS.Type == IOS_TYPE_D2X)
{
if(returnTo != 0 && !m_directLaunch && D2X_PatchReturnTo(returnTo) >= 0)
memset(&returnTo, 0, sizeof(u32));//Already patched - no need for giantpune patch in external booter
if(emulate_mode)
{
/* Enable our Emu NAND */
DeviceHandle.UnMountAll();
if(emulate_mode == 2)
NandHandle.Set_FullMode(true);
else
NandHandle.Set_FullMode(false);
if(NandHandle.Enable_Emu() < 0)
{
NandHandle.Disable_Emu();
error(_t("errgame6", L"Enabling emu after reload failed!"));
Sys_Exit();
}
DeviceHandle.MountAll();
}
}
/* no more error msgs - clear btns and snds and stop wait animation */
cleanup();
/* handle frag_list for .wbfs files only */
bool wbfs_partition = false;
if(!dvd)
{
DeviceHandle.OpenWBFS(currentPartition);
wbfs_partition = (DeviceHandle.GetFSType(currentPartition) == PART_FS_WBFS);// if USB device formatted to WBFS
/* if not WBFS formatted get fragmented list. */
/* if SD card (currentPartition == 0) set sector size to 512 (0x200) */
if(!wbfs_partition && get_frag_list((u8 *)id.c_str(), (char*)path.c_str(), currentPartition == 0 ? 0x200 : USBStorage2_GetSectorSize()) < 0)
Sys_Exit();// failed to get frag list
WBFS_Close();
}
/* move cheats for external booter */
if(cheatFile != NULL)
{
ocarina_load_code(cheatFile, cheatSize);
MEM2_free(cheatFile);
}
/* move gameconfig for external booter */
if(gameconfig != NULL)
{
app_gameconfig_load(id.c_str(), gameconfig, gameconfigSize);
MEM2_free(gameconfig);
}
/* if on a wiiu set its widescreen to users choice */
if(wiiuWidescreen > 0 && IsOnWiiU())
{
write32(0xd8006a0, wiiuWidescreen == 2 ? 0x30000004 : 0x30000002);
mask32(0xd8006a8, 0, 2);
}
ExternalBooter_WiiGameSetup(wbfs_partition, dvd, patchregion, id.c_str());
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, private_server, server_addr.c_str(),
fix480p, deflicker, returnTo, TYPE_WII_GAME, use_led);
Sys_Exit();
}
void CMenu::_exitWiiflow()
{
//Exit WiiFlow, no game booted...
cleanup();// cleanup and clear memory
ShutdownBeforeExit();// unmount devices and close inputs
Sys_Exit();
}