mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 11:51:56 +01:00
0ce4e2c363
global settings under startup, it will only work with d2x v9 beta, d2x v10 alt or hermes cIOS 5.0 or later, setting is saved in the NAND save, so individual for every wii, wiiflow will reboot after you change it
61 lines
1.1 KiB
C
61 lines
1.1 KiB
C
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#ifndef _SYS_H_
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#define _SYS_H_
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#include "utils.h"
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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#define HBC_LULZ 0x000100014c554c5aULL
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#define HBC_108 0x00010001af1bf516ULL
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#define HBC_JODI 0x0001000148415858ULL
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#define HBC_HAXX 0x000100014a4f4449ULL
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#define RETURN_CHANNEL 0x0001000857494948ULL
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#define SYSTEM_MENU 0x0000000100000002ULL
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enum
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{
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PRIILOADER_DEF = 0,
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EXIT_TO_MENU,
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EXIT_TO_HBC,
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EXIT_TO_PRIILOADER,
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EXIT_TO_DISABLE,
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EXIT_TO_BOOTMII,
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EXIT_TO_WFNK2O,
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EXIT_TO_SMNK2O,
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BUTTON_CALLBACK,
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WIIFLOW_DEF,
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};
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/* Prototypes */
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void Sys_Init(void);
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bool Sys_DolphinMode(void);
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bool Sys_Exiting(void);
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void Sys_Exit(void);
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void Sys_ExitTo(int);
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int Sys_GetExitTo(void);
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void Sys_SetNeekPath(const char*);
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void Open_Inputs(void);
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void Close_Inputs(void);
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bool AHBRPOT_Patched(void);
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/* All our extern C stuff */
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extern void __exception_setreload(int t);
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extern int mainIOS;
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extern bool useMainIOS;
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extern volatile bool NANDemuView;
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extern volatile bool networkInit;
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extern u8 currentPartition;
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extern u8 currentPort;
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extern char wii_games_dir[];
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif
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