mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
6abfa87e0e
need of it anymore, also removed miigotus wrapper
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
#include "menu.hpp"
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#include "gecko.h"
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#include <stdlib.h>
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// Returns a list of games which starts with the specified (partial) gameId
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// We can enhance the code in this file later on to support more search features
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// Using a search class as argument or something like that
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vector<dir_discHdr> CMenu::_searchGamesByID(const char *gameId)
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{
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vector<dir_discHdr> retval;
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for (vector<dir_discHdr>::iterator itr = m_gameList.begin(); itr != m_gameList.end(); itr++)
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if (strncmp((const char *) (*itr).hdr.id, gameId, strlen(gameId)) == 0)
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retval.push_back(*itr);
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return retval;
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}
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/*
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vector<dir_discHdr> CMenu::_searchGamesByTitle(wchar_t letter)
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{
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vector<dir_discHdr> retval;
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for (vector<dir_discHdr>::iterator itr = m_gameList.begin(); itr != m_gameList.end(); itr++)
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if ((*itr).title[0] == letter)
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retval.push_back(*itr);
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return retval;
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}
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vector<dir_discHdr> CMenu::_searchGamesByType(const char type)
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{
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vector<dir_discHdr> retval;
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for (vector<dir_discHdr>::iterator itr = m_gameList.begin(); itr != m_gameList.end(); itr++)
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if ((*itr).id[0] == type)
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retval.push_back(*itr);
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return retval;
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}
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vector<dir_discHdr> CMenu::_searchGamesByRegion(const char region)
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{
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vector<dir_discHdr> retval;
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for (vector<dir_discHdr>::iterator itr = m_gameList.begin(); itr != m_gameList.end(); itr++)
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if ((*itr).id[3] == region)
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retval.push_back(*itr);
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return retval;
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} */ |