mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
9e85032382
- fixed gc ciso games to show and launch via WFL. thanks CokeCookie for getting me to fix it. note banners do not show for ciso games unless you use a custom gc banner. - added (for wii u vwii) to be able to select Wii U channel as the exit to choice either via main cfg pg 4 exit to option or home menu>exit to menu and select wii u menu. - removed priiloader and bootmii as exit to options when on wii u vwii - added random select game option. manually edit wiiflow_lite.ini and under [GENERAL] set "random_select" to yes then while in wiiflow lite main screen hold B and press '-' to have WFL random select a game instead of random boot a game. - removed region change from savenand emulation types. why? because according to overjoy's commit he said it didn't work yet. it was for a future version of d2x cios when davebaol added it to d2x cios. i looked at all the d2x cios commits from that date to present and didn't see that it was ever added. if i'm wrong someone let me know and i will add it back into wfl. - made some small bootup changes in case of errors on bootup. - made some changes to the way wiiflow lite handles emunand switching and other minor emunand code editing.
67 lines
1.4 KiB
C
67 lines
1.4 KiB
C
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#ifndef _SYS_H_
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#define _SYS_H_
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#include "utils.h"
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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#define HBC_OHBC 0x000100014f484243ULL//1.1.3
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#define HBC_LULZ 0x000100014c554c5aULL//1.1.1
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#define HBC_108 0x00010001af1bf516ULL
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#define HBC_JODI 0x000100014a4f4449ULL
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#define HBC_HAXX 0x0001000148415858ULL
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#define RETURN_CHANNEL 0x0001000857494948ULL
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#define SYSTEM_MENU 0x0000000100000002ULL
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#define WIIU_CHANNEL 0x0001000248435641ULL//HCVA
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enum
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{
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PRIILOADER_DEF = 0,
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EXIT_TO_MENU,
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EXIT_TO_HBC,
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EXIT_TO_WIIU,
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EXIT_TO_PRIILOADER,
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//EXIT_TO_DISABLE,
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EXIT_TO_BOOTMII,
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EXIT_TO_WFNK2O,
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EXIT_TO_SMNK2O,
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BUTTON_CALLBACK,
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WIIFLOW_DEF,
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};
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/* Prototypes */
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void Sys_Init(void);
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bool Sys_DolphinMode(void);
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bool Sys_HW_Access(void);
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bool Sys_Exiting(void);
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void Sys_Exit(void);
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void Sys_ExitTo(int);
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int Sys_GetExitTo(void);
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void Sys_SetNeekPath(const char*);
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void Open_Inputs(void);
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void Close_Inputs(void);
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bool AHBPROT_Patched(void);
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bool IsOnWiiU(void);
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/* All our extern C stuff */
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extern void __exception_setreload(int t);
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extern int mainIOS;
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extern bool useMainIOS;
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extern volatile bool NANDemuView;
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extern volatile bool networkInit;
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extern u8 currentPartition;
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extern u8 currentPort;
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extern char wii_games_dir[];
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extern char gc_games_dir[];
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif
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