WiiFlow_Lite/source/loader/external_booter.cpp
fix94.1 e3b38c435c -removed precompiled external booter dol, it will now be auto
compiled and moved by using the regular make/make -j
2012-09-29 19:05:11 +00:00

108 lines
3.4 KiB
C++

/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <gccore.h>
#include <string.h>
#include "external_booter.hpp"
#include "Config.hpp"
#include "fst.h"
#include "mload.h"
#include "wdvd.h"
#include "channel/nand.hpp"
#include "devicemounter/DeviceHandler.hpp"
#include "gui/text.hpp"
#include "homebrew/homebrew.h"
#include "memory/mem2.hpp"
/* External WiiFlow Game Booter */
#define EXECUTE_ADDR ((u8 *)0x92000000)
extern const u8 wiiflow_game_booter_dol[];
extern const u32 wiiflow_game_booter_dol_size;
extern "C" {
u8 configbytes[2];
u32 hooktype;
};
extern u8 *code_buf;
extern u32 code_size;
extern void *codelist;
extern u8 *codelistend;
extern u32 gameconfsize;
extern u32 *gameconf;
the_CFG normalCFG;
void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio, u32 returnTo, u8 BootType)
{
normalCFG.vidMode = vidMode;
normalCFG.vipatch = vipatch;
normalCFG.countryString = countryString;
normalCFG.patchVidMode = patchVidMode;
normalCFG.aspectRatio = aspectRatio;
normalCFG.returnTo = returnTo;
normalCFG.configbytes[0] = configbytes[0];
normalCFG.configbytes[1] = configbytes[1];
normalCFG.IOS = CurrentIOS;
normalCFG.codelist = codelist;
normalCFG.codelistend = codelistend;
normalCFG.cheats = code_buf;
normalCFG.cheatSize = code_size;
normalCFG.hooktype = hooktype;
normalCFG.debugger = debuggerselect;
normalCFG.gameconf = gameconf;
normalCFG.gameconfsize = gameconfsize;
normalCFG.BootType = BootType;
ShutdownBeforeExit(true);
/* Copy CFG into new memory region */
void *GameCFG = MEM1_lo_alloc(sizeof(the_CFG));
memcpy(GameCFG, &normalCFG, sizeof(the_CFG));
DCFlushRange(GameCFG, sizeof(the_CFG));
AddBootArgument(fmt("%08x", GameCFG));
/* Copy booter into apploader region */
memcpy(EXECUTE_ADDR, wiiflow_game_booter_dol, wiiflow_game_booter_dol_size);
DCFlushRange(EXECUTE_ADDR, wiiflow_game_booter_dol_size);
BootHomebrew();
}
extern FragList *frag_list;
extern s32 wbfsDev;
extern u32 wbfs_part_idx;
void ExternalBooter_WiiGameSetup(bool wbfs, bool dvd, const char *ID)
{
memset(&normalCFG, 0, sizeof(the_CFG));
normalCFG.GameBootType = dvd ? TYPE_WII_DISC : (wbfs ? TYPE_WII_WBFS : TYPE_WII_WBFS_EXT);
strncpy(normalCFG.gameID, ID, 6);
normalCFG.fragments = frag_list;
normalCFG.wbfsDevice = wbfsDev;
normalCFG.wbfsPart = wbfs_part_idx;
normalCFG.mload_rev = mload_get_version();
}
void ExternalBooter_ChannelSetup(u64 title)
{
memset(&normalCFG, 0, sizeof(the_CFG));
memcpy(&normalCFG.title, &title, sizeof(u64));
}
void ShutdownBeforeExit(bool KeepPatches)
{
DeviceHandle.UnMountAll();
Nand::Instance()->DeInit_ISFS(KeepPatches);
WDVD_Close();
}