WiiFlow_Lite/source/fonts.h
fledge68 17fa36e898 -fixed displaying errors on source menu
-removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow.
-now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices.
-fixed a few minor problems with game configs, especially gc games. now all game config options should work properly.
-now using bitwise operators and expressions on m_current_view to control which sources are selected.  no more source= under each domain. just sources= under GENERAL.
-replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices.
-fixed a minor bug when downloading covers
-changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource.
-added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to.
-fixed extract game saves.
-fixed extract nand and install GC game by stopping music and controller input while doing these functions.
-Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't.
-now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this.
-changed makeDir to make the whole path not just one folder. thanks to usbloader gx code.
-added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 00:05:39 +00:00

21 lines
1.1 KiB
C

// Can put this in defines.h later, but its easier
//not having to recompile the whole menu for now by doing it this way
#define WIIFONT_NAME "WiiNTLG-Regular.ttc"
#define WIIFONT_NAME_KOR "Wii-kr_Round Gothic B.ttf"
const u8 WIIFONT_HASH[] = {0x32, 0xb3, 0x39, 0xcb, 0xbb, 0x50, 0x7d, 0x50, 0x27, 0x79, 0x25, 0x9a, 0x78, 0x66, 0x99, 0x5d, 0x03, 0x0b, 0x1d, 0x88};
const u8 WIIFONT_HASH_KOR[] = {0xb7, 0x15, 0x6d, 0xf0, 0xf4, 0xae, 0x07, 0x8f, 0xd1, 0x53, 0x58, 0x3e, 0x93, 0x6e, 0x07, 0xc0, 0x98, 0x77, 0x49, 0x0e};
const u8 WFB_HASH[] = { 0x4f, 0xad, 0x97, 0xfd, 0x4a, 0x28, 0x8c, 0x47, 0xe0, 0x58, 0x7f, 0x3b, 0xbd, 0x29, 0x23, 0x79, 0xf8, 0x70, 0x9e, 0xb9 };
#define FONT_BOLD 36u
#define FONT_NOBOLD 8u
#define TITLEFONT_PT_SZ 30u
#define BTNFONT_PT_SZ 20u
#define LBLFONT_PT_SZ 20u
#define TEXTFONT_PT_SZ 16u
#define TITLEFONT TITLEFONT_PT_SZ, TITLEFONT_PT_SZ - 4, FONT_BOLD, 1, "title_font"
#define BUTTONFONT BTNFONT_PT_SZ, BTNFONT_PT_SZ - 4, FONT_BOLD, 1, "button_font"
#define LABELFONT LBLFONT_PT_SZ, LBLFONT_PT_SZ + 4, FONT_BOLD, 1, "label_font"
#define TEXTFONT TEXTFONT_PT_SZ, TEXTFONT_PT_SZ + 6, FONT_BOLD, 1, "text_font"