mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 04:09:15 +01:00
53a06c0f8d
- fixed setting scummvm cover's color via plugin - now scummvm list is cached like all the other lists. but still does not use custom titles or titles from the plugins data xml. - fixed the random bug where covers sometimes were not cached. - fixed minor memory leaks via gametdb.cpp - fixed an issue with using custom backgrounds via source menu. - added the ability to move to next and previous game while on game info menu by using the controllers '+' and '-' buttons - added the ability to launch a game directly from the game info menu by pressing 'A' on the controller. - added the abilty to launch super smash bros melee via nintendont slippi. manually edit wiiflow_lite.ini by adding use_slippi=yes under [GAMECUBE]. google nintendont slippi and slippi project to learn about it. - upped to version 5.4.1
62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _GC_HPP_
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#define _GC_HPP_
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#include <gccore.h>
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// Nintendont
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#include "nin_cfg.h"
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#define NIN_LOADER_PATH "%s:/apps/nintendont/boot.dol"
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#define NIN_SLIPPI_PATH "%s:/apps/nintendont slippi/boot.dol"
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bool Nintendont_Installed();
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bool Nintendont_GetLoader(bool use_slippi);
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void Nintendont_SetOptions(const char *gamePath, const char *gameID, const char *CheatPath, u8 lang, u32 n_cfg,
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u32 n_vm, s8 vidscale, s8 vidoffset, u8 netprofile);
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// Devolution
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#define DEVO_LOADER_PATH "%s/loader.bin"
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typedef struct global_config
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{
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u32 signature;
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u16 version;
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u16 device_signature;
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u32 memcard_cluster;
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u32 disc1_cluster;
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u32 disc2_cluster;
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u32 options;
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} gconfig;
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// constant value for identification purposes
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#define DEVO_CONFIG_SIG 0x3EF9DB23
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// version may change when future options are added
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#define DEVO_CONFIG_VERSION 0x0110
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// option flags
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#define DEVO_CONFIG_WIFILOG (1<<0)
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#define DEVO_CONFIG_WIDE (1<<1)
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#define DEVO_CONFIG_NOLED (1<<2)
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bool DEVO_Installed(const char *path);
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void DEVO_GetLoader(const char *path);
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void DEVO_SetOptions(const char *isopath, const char *gameID, u8 videomode, u8 lang,
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bool memcard_emum, bool widescreen, bool activity_led, bool wifi);
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void DEVO_Boot();
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#endif //_GC_HPP_
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