mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
7eeaf4e053
and each game has a setting on page 5 that can be default, off, or on.
39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef EXTERNAL_BOOTER_HPP
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#define EXTERNAL_BOOTER_HPP
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern u8 configbytes[2];
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extern u32 hooktype;
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#ifdef __cplusplus
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}
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#endif
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void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode,
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int aspectRatio, u32 returnTo, u8 BootType, bool use_led);
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bool ExternalBooter_LoadBins(const char *binDir);
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void ExternalBooter_ChannelSetup(u64 title, bool dol);
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void ExternalBooter_WiiGameSetup(bool wbfs, bool dvd, bool patchregion, bool private_server, bool patchFix480p, const char *ID);
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void ShutdownBeforeExit(void);
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#endif
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