mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
7b738cbe73
-fixed a possible return to neek bug -some cleanup
103 lines
2.3 KiB
C++
103 lines
2.3 KiB
C++
/*
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Copyright (c) 2010 - Wii Banner Player Project
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Copyright (c) 2012 - Dimok
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Copyright (c) 2012 - giantpune
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef TEXTURE_H_
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#define TEXTURE_H_
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#include <vector>
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#include <string>
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#include <gccore.h>
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#include "BannerTools.h"
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class Texture
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{
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public:
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static const u32 MAGIC = MAKE_FOURCC(0x00, ' ', 0xAF, 0x30);
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Texture() : header(NULL), palette(NULL), texture_data(NULL) {}
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virtual ~Texture();
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void Load(const u8 *texture);
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const std::string &getName() const { return name; }
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void setName(const std::string& _name) { name = _name; }
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// load custom data into the texture object
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void LoadTextureData(const u8 *data, u16 width, u16 height, u8 fmt);
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void Apply(u8 &tlutName, u8 map_id, u8 wrap_s, u8 wrap_t) const;
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private:
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struct Header
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{
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u32 magic;
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u32 num_textures;
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u32 header_size;
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} ATTRIBUTE_PACKED;
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struct TPL_Texture
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{
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u32 texture_offset;
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u32 palette_offset;
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} ATTRIBUTE_PACKED;
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struct TPL_Texture_Header
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{
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u16 height;
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u16 width;
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u32 format;
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u32 offset;
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u32 wrap_s;
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u32 wrap_t;
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u32 min;
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u32 mag;
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f32 lod_bias;
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u8 edge_lod;
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u8 min_lod;
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u8 max_lod;
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u8 unpacked;
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} ATTRIBUTE_PACKED;
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struct TPL_Palette_Header
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{
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u16 num_items;
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u8 unpacked;
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u8 pad;
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u32 format;
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u32 offset;
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} ATTRIBUTE_PACKED;
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Texture::Header *header;
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TPL_Palette_Header *palette;
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u8 *texture_data;
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GXTexObj texobj;
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std::string name;
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};
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class TextureList : public std::vector<Texture *>
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{
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public:
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static const u32 MAGIC = MAKE_FOURCC('t', 'x', 'l', '1');
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};
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#endif
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