mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 03:11:58 +01:00
5640028b17
the memory we use for them, not that we get problems -added debug prints about how much mem left before and after cleanup -updated devicehandler, partition handler and usb code to the latest usb loader gx one, should give more compatility and port 1 support (not enabled yet)
377 lines
7.0 KiB
C
377 lines
7.0 KiB
C
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#include <stdio.h>
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#include <unistd.h>
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#include <ogcsys.h>
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#include <dirent.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <sys/statvfs.h>
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#include <ctype.h>
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#include "libwbfs/libwbfs.h"
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#include "sdhc.h"
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#include "usbstorage.h"
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#include "utils.h"
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#include "wbfs.h"
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#include "wdvd.h"
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#include "splits.h"
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#include "wbfs_ext.h"
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#include "sys.h"
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#include "disc.h"
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#include "gecko.h"
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#include "mem2.hpp"
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/* Constants */
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#define MAX_NB_SECTORS 32
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/* WBFS device */
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s32 wbfsDev = WBFS_MIN_DEVICE;
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// partition
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int wbfs_part_fs = PART_FS_WBFS;
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u32 wbfs_part_idx = 0;
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u32 wbfs_part_lba = 0;
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u8 wbfs_mounted = 0;
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u8 currentPartition = 1;
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/* WBFS HDD */
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wbfs_t *hdd = NULL;
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/* WBFS callbacks */
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static rw_sector_callback_t readCallback = NULL;
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static rw_sector_callback_t writeCallback = NULL;
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s32 __WBFS_ReadDVD(void *fp, u32 lba, u32 len, void *iobuf)
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{
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s32 ret;
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/* Calculate offset */
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u64 offset = ((u64)lba) << 2;
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/* Calcualte sizes */
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u32 mod = len % 32;
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u32 size = len - mod;
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/* Read aligned data */
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if (size)
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{
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ret = WDVD_UnencryptedRead(iobuf, size, offset);
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if (ret < 0)
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goto out;
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}
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/* Read non-aligned data */
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if (mod)
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{
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/* Allocate memory */
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fp = MEM2_alloc(0x20);
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if (!fp)
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return -1;
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/* Read data */
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ret = WDVD_UnencryptedRead(fp, 0x20, offset + size);
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if (ret < 0)
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goto out;
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/* Copy data */
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memcpy(iobuf + size, fp, mod);
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}
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/* Success */
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ret = 0;
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out:
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/* Free memory */
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MEM2_free(fp);
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return ret;
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}
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s32 __WBFS_ReadUSB(void* fp, u32 lba, u32 count, void *iobuf)
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{
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u32 cnt = 0;
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/* Do reads */
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while (cnt < count)
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{
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fp = ((u8 *)iobuf) + (cnt * USBStorage2_GetSectorSize());
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u32 sectors = (count - cnt);
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/* Read sectors is too big */
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if (sectors > MAX_NB_SECTORS)
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sectors = MAX_NB_SECTORS;
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/* USB read */
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s32 ret = USBStorage2_ReadSectors(USBStorage2_GetPort(), lba + cnt, sectors, fp);
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if (ret < 0) return ret;
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/* Increment counter */
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cnt += sectors;
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}
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return 0;
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}
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s32 __WBFS_WriteUSB(void* fp, u32 lba, u32 count, void *iobuf)
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{
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u32 cnt = 0;
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/* Do writes */
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while (cnt < count)
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{
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fp = ((u8 *)iobuf) + (cnt * USBStorage2_GetSectorSize());
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u32 sectors = (count - cnt);
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/* Write sectors is too big */
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if (sectors > MAX_NB_SECTORS)
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sectors = MAX_NB_SECTORS;
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/* USB write */
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s32 ret = USBStorage2_WriteSectors(USBStorage2_GetPort(), lba + cnt, sectors, fp);
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if (ret < 0) return ret;
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/* Increment counter */
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cnt += sectors;
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}
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return 0;
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}
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s32 __WBFS_ReadSDHC(void* fp, u32 lba, u32 count, void *iobuf)
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{
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u32 cnt = 0;
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/* Do reads */
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while (cnt < count)
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{
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fp = ((u8 *)iobuf) + (cnt * 512);
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u32 sectors = (count - cnt);
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/* Read sectors is too big */
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if (sectors > MAX_NB_SECTORS)
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sectors = MAX_NB_SECTORS;
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/* SDHC read */
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s32 ret = SDHC_ReadSectors(lba + cnt, sectors, fp);
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if (!ret) return -1;
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/* Increment counter */
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cnt += sectors;
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}
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return 0;
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}
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s32 __WBFS_WriteSDHC(void* fp, u32 lba, u32 count, void *iobuf)
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{
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u32 cnt = 0;
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s32 ret;
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/* Do writes */
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while (cnt < count)
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{
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fp = ((u8 *)iobuf) + (cnt * 512);
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u32 sectors = (count - cnt);
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/* Write sectors is too big */
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if (sectors > MAX_NB_SECTORS)
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sectors = MAX_NB_SECTORS;
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/* SDHC write */
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ret = SDHC_WriteSectors(lba + cnt, sectors, fp);
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if (!ret) return -1;
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/* Increment counter */
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cnt += sectors;
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}
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return 0;
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}
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bool WBFS_Close()
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{
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wbfs_part_fs = 0;
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wbfs_part_lba = 0;
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wbfs_part_idx = 0;
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strcpy(wbfs_fs_drive, "");
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wbfs_mounted = 0;
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return 0;
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}
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bool WBFS_Mounted()
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{
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return wbfs_mounted != 0;
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}
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s32 WBFS_Init(wbfs_t * handle, u32 part_fs, u32 part_idx, u32 part_lba, char *partition, u8 current)
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{
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WBFS_Close();
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hdd = handle;
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wbfsDev = strncasecmp(partition, "sd", 2) == 0 ? WBFS_DEVICE_SDHC : WBFS_DEVICE_USB;
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strcpy(wbfs_fs_drive, partition);
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strcat(wbfs_fs_drive, ":");
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wbfs_part_fs = part_fs;
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wbfs_part_lba = part_lba;
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wbfs_part_idx = part_idx;
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currentPartition = current;
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wbfs_mounted = 1;
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return 0;
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}
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s32 WBFS_Format(u32 lba, u32 size)
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{
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u32 sector_size = (currentPartition == 0) ? 512 : USBStorage2_GetSectorSize();
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u32 wbfs_sector_size = sector_size;
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u32 partition_num_sec = size;
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//! If size is over 500GB in sectors and sector size is 512
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//! set 2048 as hdd sector size
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if(size > 1048576000 && sector_size == 512)
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{
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wbfs_sector_size = 2048;
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partition_num_sec = size/(2048/sector_size);
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}
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/* Reset partition */
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wbfs_t *partition = wbfs_open_partition(readCallback, writeCallback, NULL, wbfs_sector_size, partition_num_sec, lba, 1);
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if (!partition) return -1;
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/* Free memory */
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wbfs_close(partition);
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return 0;
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}
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s32 WBFS_CheckGame(u8 *discid, char *path)
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{
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/* Try to open game disc */
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wbfs_disc_t *disc = WBFS_OpenDisc(discid, path);
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if (disc) WBFS_CloseDisc(disc);
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return !!disc;
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}
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s32 WBFS_AddGame(progress_callback_t spinner, void *spinner_data)
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{
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if (wbfs_part_fs) return WBFS_Ext_AddGame(spinner, spinner_data);
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/* No device open */
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if (!hdd) return -1;
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/* Add game to device */
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partition_selector_t part_sel = ONLY_GAME_PARTITION;
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int copy_1_1 = 0;
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s32 ret = wbfs_add_disc(hdd, __WBFS_ReadDVD, NULL, spinner, spinner_data, part_sel, copy_1_1);
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return ret < 0 ? ret : 0;
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}
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s32 WBFS_RemoveGame(u8 *discid, char *path)
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{
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if (wbfs_part_fs) return WBFS_Ext_RemoveGame(discid, path);
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/* No device open */
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if (!hdd) return -1;
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/* Remove game from device */
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s32 ret = wbfs_rm_disc(hdd, discid);
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return ret < 0 ? ret : 0;
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}
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s32 WBFS_GameSize(u8 *discid, char *path, f32 *size)
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{
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/* Open disc */
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wbfs_disc_t *disc = WBFS_OpenDisc(discid, path);
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if (!disc) return -2;
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/* Get game size in sectors */
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u32 sectors = wbfs_disc_sector_used(disc, NULL);
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/* Copy value */
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*size = (disc->p->wbfs_sec_sz / GB_SIZE) * sectors;
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/* Close disc */
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WBFS_CloseDisc(disc);
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return 0;
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}
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s32 WBFS_DVD_Size(u64 *comp_size, u64 *real_size)
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{
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if (wbfs_part_fs) return WBFS_Ext_DVD_Size(comp_size, real_size, (currentPartition == 0));
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u32 comp_sec = 0, last_sec = 0;
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/* No device open */
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if (!hdd) return -1;
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/* Add game to device */
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partition_selector_t part_sel = ONLY_GAME_PARTITION;
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s32 ret = wbfs_size_disc(hdd, __WBFS_ReadDVD, NULL, part_sel, &comp_sec, &last_sec);
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if (ret < 0) return ret;
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*comp_size = ((u64)hdd->wii_sec_sz) * comp_sec;
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*real_size = ((u64)hdd->wii_sec_sz) * (last_sec+1);
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return 0;
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}
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s32 WBFS_DiskSpace(f32 *used, f32 *free)
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{
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if (wbfs_part_fs) return WBFS_Ext_DiskSpace(used, free);
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/* No device open */
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if (!hdd) return -1;
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/* Count used blocks */
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u32 cnt = wbfs_count_usedblocks(hdd);
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/* Sector size in GB */
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f32 ssize = hdd->wbfs_sec_sz / GB_SIZE;
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/* Copy values */
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*free = ssize * cnt;
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*used = ssize * (hdd->n_wbfs_sec - cnt);
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return 0;
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}
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wbfs_disc_t* WBFS_OpenDisc(u8 *discid, char *path)
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{
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if (wbfs_part_fs)
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return WBFS_Ext_OpenDisc(discid, path);
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/* No device open */
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if (!hdd)
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return NULL;
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/* Open disc */
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return wbfs_open_disc(hdd, discid);
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}
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void WBFS_CloseDisc(wbfs_disc_t *disc)
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{
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if (wbfs_part_fs)
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return WBFS_Ext_CloseDisc(disc);
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/* No device open */
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if (!hdd || !disc)
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return;
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/* Close disc */
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wbfs_close_disc(disc);
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}
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