mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
7b738cbe73
-fixed a possible return to neek bug -some cleanup
103 lines
2.3 KiB
C++
103 lines
2.3 KiB
C++
/*
|
|
Copyright (c) 2010 - Wii Banner Player Project
|
|
Copyright (c) 2012 - Dimok
|
|
Copyright (c) 2012 - giantpune
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
*/
|
|
#ifndef TEXTURE_H_
|
|
#define TEXTURE_H_
|
|
|
|
#include <vector>
|
|
#include <string>
|
|
#include <gccore.h>
|
|
#include "BannerTools.h"
|
|
|
|
class Texture
|
|
{
|
|
public:
|
|
static const u32 MAGIC = MAKE_FOURCC(0x00, ' ', 0xAF, 0x30);
|
|
|
|
Texture() : header(NULL), palette(NULL), texture_data(NULL) {}
|
|
virtual ~Texture();
|
|
|
|
void Load(const u8 *texture);
|
|
const std::string &getName() const { return name; }
|
|
void setName(const std::string& _name) { name = _name; }
|
|
|
|
// load custom data into the texture object
|
|
void LoadTextureData(const u8 *data, u16 width, u16 height, u8 fmt);
|
|
|
|
void Apply(u8 &tlutName, u8 map_id, u8 wrap_s, u8 wrap_t) const;
|
|
private:
|
|
struct Header
|
|
{
|
|
u32 magic;
|
|
u32 num_textures;
|
|
u32 header_size;
|
|
} ATTRIBUTE_PACKED;
|
|
|
|
struct TPL_Texture
|
|
{
|
|
u32 texture_offset;
|
|
u32 palette_offset;
|
|
} ATTRIBUTE_PACKED;
|
|
|
|
struct TPL_Texture_Header
|
|
{
|
|
u16 height;
|
|
u16 width;
|
|
u32 format;
|
|
u32 offset;
|
|
u32 wrap_s;
|
|
u32 wrap_t;
|
|
u32 min;
|
|
u32 mag;
|
|
f32 lod_bias;
|
|
u8 edge_lod;
|
|
u8 min_lod;
|
|
u8 max_lod;
|
|
u8 unpacked;
|
|
} ATTRIBUTE_PACKED;
|
|
|
|
struct TPL_Palette_Header
|
|
{
|
|
u16 num_items;
|
|
u8 unpacked;
|
|
u8 pad;
|
|
u32 format;
|
|
u32 offset;
|
|
} ATTRIBUTE_PACKED;
|
|
|
|
Texture::Header *header;
|
|
TPL_Palette_Header *palette;
|
|
u8 *texture_data;
|
|
GXTexObj texobj;
|
|
std::string name;
|
|
};
|
|
|
|
class TextureList : public std::vector<Texture *>
|
|
{
|
|
public:
|
|
static const u32 MAGIC = MAKE_FOURCC('t', 'x', 'l', '1');
|
|
};
|
|
|
|
#endif
|