mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
706e18c6c0
progress, thanks alot to dimok and the whole usb loader gx team for help and the code for it! To zoom the banner to fullscreen click the back button, to zoom out the back button again, known bugs: -some games fuck up the textures of buttons (e.g. wii play motion) -if no wii game or channel was selected and you try to launch a game or exit wiiflow it will most likely codedump
592 lines
15 KiB
C++
592 lines
15 KiB
C++
/*
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Copyright (c) 2010 - Wii Banner Player Project
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Copyright (c) 2012 - Dimok and giantpune
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include <algorithm>
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#include <math.h>
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#include "Layout.h"
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#include "Material.h"
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Material::Material()
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: flags(0)
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, texture_maps(0)
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, texture_srts(0)
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, texture_coord_gens(0)
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, chan_control(0)
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, mat_color(0)
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, tev_swap_table(0)
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, ind_srt(0)
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, ind_stage(0)
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, tev_stages(0)
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, alpha_compare(0)
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, blend_mode(0)
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, header(0)
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{
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for( int i = 0; i < 8; i++ )
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palette_texture[i] = DEFAULT_PALETTE;
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}
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void Material::Load(Material::Header *file)
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{
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header = file;
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// Flags
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flags = (MatFlags *) &header->flags;
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flags->texture_map = std::min((int)MAX_TEX_MAP, (int)flags->texture_map);
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flags->texture_srt = std::min((int)MAX_TEX_SRT, (int)flags->texture_srt);
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flags->texture_coord_gen = std::min((int)MAX_TEX_GEN, (int)flags->texture_coord_gen);
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flags->ind_srt = flags->ind_srt;
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flags->ind_stage = std::min((int)MAX_IND_STAGES, (int)flags->ind_stage);
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flags->tev_stages = std::min((int)MAX_TEV_STAGES, (int)flags->tev_stages);
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u8 *buf_offset = (u8 *) (header+1);
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// texture map
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if(flags->texture_map)
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{
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texture_maps = (TextureMap *) buf_offset;
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buf_offset += sizeof(TextureMap) * flags->texture_map;
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}
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// texture srt
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if(flags->texture_srt)
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{
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texture_srts = (TextureSrt *) buf_offset;
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buf_offset += sizeof(TextureSrt) * flags->texture_srt;
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}
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// texture coord gen
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if(flags->texture_coord_gen)
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{
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texture_coord_gens = (TextureCoordGen *) buf_offset;
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buf_offset += sizeof(TextureCoordGen) * flags->texture_coord_gen;
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}
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// channel control
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if (flags->channel_control)
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{
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chan_control = (ChannelControl *) buf_offset;
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buf_offset += sizeof(ChannelControl);
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}
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// material color
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if (flags->material_color)
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{
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mat_color = (GXColor *) buf_offset;
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buf_offset += sizeof(GXColor);
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}
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//else Default to 0xFFFFFFFF
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// tev swap table
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if (flags->tev_swap_table)
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{
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tev_swap_table = (TevSwap *) buf_offset;
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buf_offset += sizeof(TevSwap) * 4;
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}
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// ind srt
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if(flags->ind_srt)
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{
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ind_srt = (IndSrt *) buf_offset;
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buf_offset += sizeof(IndSrt) * flags->ind_srt;
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}
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// ind stage
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if(flags->ind_stage)
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{
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ind_stage = (IndStage *) buf_offset;
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buf_offset += sizeof(IndStage) * flags->ind_stage;
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}
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// tev stage
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if(flags->tev_stages)
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{
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tev_stages = (TevStage *) buf_offset;
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buf_offset += sizeof(TevStage) * flags->tev_stages;
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}
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// alpha compare
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if (flags->alpha_compare)
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{
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alpha_compare = (AlphaCompareModes *) buf_offset;
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buf_offset += sizeof(AlphaCompareModes);
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}
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// blend mode
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if (flags->blend_mode)
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{
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blend_mode = (BlendModes *) buf_offset;
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buf_offset += sizeof(BlendModes);
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}
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}
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inline void Material::ApplyChannelControl(u8 render_alpha, bool &modulate_colors) const
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{
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if(flags->channel_control)
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{
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GX_SetChanCtrl(0, 0, 0, chan_control->color_matsrc, 0, 0, 2 );
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GX_SetChanCtrl(2, 0, 0, chan_control->alpha_matsrc, 0, 0, 2 );
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if(chan_control->alpha_matsrc != 1 && chan_control->color_matsrc != 1)
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modulate_colors = false;
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if(!chan_control->alpha_matsrc || !chan_control->color_matsrc)
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{
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GXColor matColor = (GXColor){0xff, 0xff, 0xff, MultiplyAlpha(0xff, render_alpha) };
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if(flags->material_color)
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matColor = (GXColor){ mat_color->r, mat_color->g, mat_color->b,
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MultiplyAlpha(mat_color->a, render_alpha) };
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GX_SetChanMatColor(4, matColor);
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if((*(u32 *)&matColor) == 0xFFFFFFFF)
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modulate_colors = true;
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}
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}
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else
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{
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GX_SetChanCtrl(4, 0, 0, 1, 0, 0, 2);
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}
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GX_SetNumChans(1);
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}
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inline void Material::ApplyTexCoordGens(void) const
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{
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// texture coord gen
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for(u32 i = 0; i != flags->texture_coord_gen; ++i)
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{
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const TextureCoordGen &tcg = texture_coord_gens[i];
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GX_SetTexCoordGen(GX_TEXCOORD0 + i, tcg.tgen_typ, tcg.tgen_src, tcg.mtxsrc);
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const u8 mtrx = (tcg.mtxsrc - GX_TEXMTX0) / 3;
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if (tcg.tgen_typ == 1 && tcg.mtxsrc != GX_IDENTITY && mtrx < flags->texture_srt)
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{
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const TextureSrt& srt = texture_srts[mtrx];
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const float rotate_rad = DegToRad(srt.rotate);
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const float cosF = cosf(rotate_rad);
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const float sinF = sinf(rotate_rad);
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// setup texture matrix
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Mtx m;
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m[0][0] = srt.scale_x * cosF;
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m[0][1] = srt.scale_y * -sinF;
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m[0][2] = 0.0f;
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m[0][3] = -0.5f * (m[0][0] + m[0][1]) + srt.translate_x + 0.5f;
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m[1][0] = srt.scale_x * sinF;
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m[1][1] = srt.scale_y * cosF;
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m[1][2] = 0.0f;
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m[1][3] = -0.5f * (m[1][0] + m[1][1]) + srt.translate_y + 0.5f;
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m[2][0] = 0.0f;
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m[2][1] = 0.0f;
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m[2][2] = 1.0f;
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m[2][3] = 0.0f;
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GX_LoadTexMtxImm(m, tcg.mtxsrc, GX_MTX3x4);
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}
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}
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GX_SetNumTexGens(flags->texture_coord_gen);
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}
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inline void Material::ApplyTevSwapTable(void) const
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{
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if (flags->tev_swap_table)
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{
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for(int i = 0; i < 4; i++)
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GX_SetTevSwapModeTable(GX_TEV_SWAP0 + i,
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tev_swap_table[i].r, tev_swap_table[i].g,
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tev_swap_table[i].b, tev_swap_table[i].a);
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}
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else
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{
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GX_SetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
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GX_SetTevSwapModeTable(GX_TEV_SWAP1, GX_CH_RED, GX_CH_RED, GX_CH_RED, GX_CH_ALPHA);
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GX_SetTevSwapModeTable(GX_TEV_SWAP2, GX_CH_GREEN, GX_CH_GREEN, GX_CH_GREEN, GX_CH_ALPHA);
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GX_SetTevSwapModeTable(GX_TEV_SWAP3, GX_CH_BLUE, GX_CH_BLUE, GX_CH_BLUE, GX_CH_ALPHA);
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}
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}
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inline void Material::ApplyTevStages(bool modulate_colors) const
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{
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u32 tev_stages_cnt = 0;
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if(flags->tev_stages)
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{
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// tev stages
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for(u32 i = 0; i < flags->tev_stages; ++i)
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{
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const TevStage &ts = tev_stages[i];
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GX_SetTevOrder(i, ts.texcoord, ts.tex_map | (ts.lowBit << 8), ts.color );
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GX_SetTevSwapMode(i, ts.ras_sel, ts.tex_sel);
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GX_SetTevColorIn(i, ts.color_in.a, ts.color_in.b, ts.color_in.c, ts.color_in.d);
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GX_SetTevColorOp(i, ts.color_in.tevop, ts.color_in.tevbias, ts.color_in.tevscale, ts.color_in.clamp, ts.color_in.tevregid );
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GX_SetTevKColorSel(i, ts.color_in.sel );
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GX_SetTevAlphaIn(i, ts.alpha_in.a, ts.alpha_in.b, ts.alpha_in.c, ts.alpha_in.d);
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GX_SetTevAlphaOp(i, ts.alpha_in.tevop, ts.alpha_in.tevbias, ts.alpha_in.tevscale, ts.alpha_in.clamp, ts.alpha_in.tevregid );
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GX_SetTevKAlphaSel(i, ts.alpha_in.sel );
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GX_SetTevIndirect(i, ts.ind.indtexid, ts.ind.format, ts.ind.bias, ts.ind.mtxid,
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ts.ind.wrap_s, ts.ind.wrap_t, ts.ind.addprev, ts.ind.utclod, ts.ind.a);
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tev_stages_cnt++;
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}
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}
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else
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{
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if(flags->texture_map == 0)
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{
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// 1st stage
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GX_SetTevOrder(GX_TEVSTAGE0, 0xFF, 0xFF, 4);
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GX_SetTevColorIn(GX_TEVSTAGE0, 0xF, 4, 0xA, 0xF);
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GX_SetTevAlphaIn(GX_TEVSTAGE0, 0x7, 2, 0x5, 0x7);
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tev_stages_cnt++;
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}
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else if(flags->texture_map == 1)
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{
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// 1st stage
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GX_SetTevOrder(GX_TEVSTAGE0, 0, 0, 0xFF);
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GX_SetTevColorIn(GX_TEVSTAGE0, 2, 4, 8, 0xF);
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GX_SetTevAlphaIn(GX_TEVSTAGE0, 1, 2, 4, 7);
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tev_stages_cnt++;
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// 2nd stage
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if(modulate_colors)
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{
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GX_SetTevOrder(GX_TEVSTAGE0 + tev_stages_cnt, 0xFF, 0xFF, 4);
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GX_SetTevColorIn(GX_TEVSTAGE0 + tev_stages_cnt, 0xF, 0, 0xA, 0xF);
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GX_SetTevAlphaIn(GX_TEVSTAGE0 + tev_stages_cnt, 7, 0, 5, 7);
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tev_stages_cnt++;
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}
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}
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else if(flags->texture_map == 2)
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{
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// 1st stage
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GX_SetTevOrder(GX_TEVSTAGE0, 0, 0, 0xFF);
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GX_SetTevColorIn(GX_TEVSTAGE0, 0xF, 0xF, 0xF, 8);
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GX_SetTevAlphaIn(GX_TEVSTAGE0, 7, 7, 7, 4);
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tev_stages_cnt++;
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// 2nd stage
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GX_SetTevOrder(GX_TEVSTAGE0 + tev_stages_cnt, 1, 1, 0xFF);
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GX_SetTevColorIn(GX_TEVSTAGE0 + tev_stages_cnt, 8, 0, 0xE, 0xF);
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GX_SetTevAlphaIn(GX_TEVSTAGE0 + tev_stages_cnt, 4, 0, 6, 7);
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GX_SetTevKColorSel(GX_TEVSTAGE0 + tev_stages_cnt, 0x1f);
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GX_SetTevKAlphaSel(GX_TEVSTAGE0 + tev_stages_cnt, 0x1f);
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tev_stages_cnt++;
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// 3rd stage
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if(modulate_colors)
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{
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GX_SetTevOrder(GX_TEVSTAGE0 + tev_stages_cnt, 0xFF, 0xFF, 4);
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GX_SetTevColorIn(GX_TEVSTAGE0 + tev_stages_cnt, 0xF, 0, 0xA, 0xF);
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GX_SetTevAlphaIn(GX_TEVSTAGE0 + tev_stages_cnt, 7, 0, 5, 7);
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tev_stages_cnt++;
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}
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}
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else
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{
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u32 TevKDefault[] = { 0x1F, 0x1B, 0x17, 0x13, 0x1E, 0x1A, 0x16, 0x12 };
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for(int i = 0; i < flags->texture_map; i++)
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{
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GX_SetTevOrder(i, i, i, 0xff );
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GX_SetTevColorIn(i, 0xf, 8, 0xe, i ? 0xf : 0 );
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GX_SetTevAlphaIn(i, 7, 4, 6, i ? 7 : 0 );
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GX_SetTevKColorSel(i, TevKDefault[i] );
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GX_SetTevKAlphaSel(i, TevKDefault[i] );
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tev_stages_cnt++;
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}
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GX_SetTevOrder(GX_TEVSTAGE0 + tev_stages_cnt, 0xff, 0xff, 0xff );
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GX_SetTevColorIn(GX_TEVSTAGE0 + tev_stages_cnt, 2, 4, 0, 0xf );
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GX_SetTevAlphaIn(GX_TEVSTAGE0 + tev_stages_cnt, 1, 2, 0, 7 );
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tev_stages_cnt++;
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if(modulate_colors)
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{
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GX_SetTevOrder(GX_TEVSTAGE0 + tev_stages_cnt, 0xFF, 0xFF, 4);
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GX_SetTevColorIn(GX_TEVSTAGE0 + tev_stages_cnt, 0xF, 0, 0xA, 0xF);
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GX_SetTevAlphaIn(GX_TEVSTAGE0 + tev_stages_cnt, 7, 0, 5, 7);
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tev_stages_cnt++;
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}
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}
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for(u32 i = 0; i < tev_stages_cnt; i++)
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{
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GX_SetTevColorOp(GX_TEVSTAGE0 + i, 0, 0, 0, 1, 0);
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GX_SetTevAlphaOp(GX_TEVSTAGE0 + i, 0, 0, 0, 1, 0);
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GX_SetTevDirect(GX_TEVSTAGE0 + i);
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GX_SetTevSwapMode(GX_TEVSTAGE0 + i, 0, 0);
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}
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}
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// enable correct number of tev stages
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GX_SetNumTevStages(tev_stages_cnt);
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}
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inline void Material::ApplyIndStages(void) const
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{
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for( int i = 0; i < flags->ind_srt; i++ )
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{
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const IndSrt &ind = ind_srt[i];
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const float rotate_rad = DegToRad(ind.rotate);
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// maybe add a look up table
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float cosF = cosf(rotate_rad);
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float sinF = sinf(rotate_rad);
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int scale_exp = 0;
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f32 mtx23[2][3];
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f32 mtxabs23[2][3];
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mtx23[0][0] = ind.scale_x * cosF;
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mtx23[0][1] = ind.scale_y * -sinF;
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mtx23[0][2] = ind.translate_x;
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mtx23[1][0] = ind.scale_x * sinF;
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mtx23[1][1] = ind.scale_y * cosF;
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mtx23[1][2] = ind.translate_y;
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// create matrix with abs values
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// compiler will optimize the loops
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for(int n = 0; n < 2; n++)
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for(int m = 0; m < 3; m++)
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mtxabs23[n][m] = fabs(mtx23[n][m]);
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// hardcore clamping going on here
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if( (mtxabs23[0][0] >= 1.0f)
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|| (mtxabs23[0][1] >= 1.0f)
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|| (mtxabs23[0][2] >= 1.0f)
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|| (mtxabs23[1][0] >= 1.0f)
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|| (mtxabs23[1][1] >= 1.0f)
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|| (mtxabs23[1][2] >= 1.0f))
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{
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while( scale_exp < 0x2E
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&& ((mtxabs23[0][0] >= 1.0f)
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|| (mtxabs23[0][1] >= 1.0f)
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|| (mtxabs23[0][2] >= 1.0f)
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|| (mtxabs23[1][0] >= 1.0f)
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|| (mtxabs23[1][1] >= 1.0f)
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|| (mtxabs23[1][2] >= 1.0f)))
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{
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for(int n = 0; n < 2; n++)
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{
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for(int m = 0; m < 3; m++)
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{
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mtx23[n][m] *= 0.5f;
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mtxabs23[n][m] *= 0.5f;
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}
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}
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scale_exp++;
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}
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}
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else if( (mtxabs23[0][0] < 0.5f)
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&& (mtxabs23[0][1] < 0.5f)
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&& (mtxabs23[0][2] < 0.5f)
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&& (mtxabs23[1][0] < 0.5f)
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&& (mtxabs23[1][1] < 0.5f)
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&& (mtxabs23[1][2] < 0.5f))
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{
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while( scale_exp > -0x11
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&& (mtxabs23[0][0] < 0.5f)
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&& (mtxabs23[0][1] < 0.5f)
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&& (mtxabs23[0][2] < 0.5f)
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&& (mtxabs23[1][0] < 0.5f)
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&& (mtxabs23[1][1] < 0.5f)
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&& (mtxabs23[1][2] < 0.5f))
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{
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|
for(int n = 0; n < 2; n++)
|
|
{
|
|
for(int m = 0; m < 3; m++)
|
|
{
|
|
mtx23[n][m] *= 2.0f;
|
|
mtxabs23[n][m] *= 2.0f;
|
|
}
|
|
}
|
|
|
|
scale_exp--;
|
|
}
|
|
}
|
|
|
|
GX_SetIndTexMatrix(GX_ITM_0 + i, mtx23, scale_exp);
|
|
}
|
|
|
|
for( int i = 0; i < flags->ind_stage; i++ )
|
|
{
|
|
const IndStage &stage = ind_stage[i];
|
|
GX_SetIndTexOrder(i, stage.texcoord, stage.tex_map);
|
|
GX_SetIndTexCoordScale(i, stage.scale_s, stage.scale_t);
|
|
}
|
|
|
|
GX_SetNumIndStages(flags->ind_stage);
|
|
}
|
|
|
|
inline void Material::ApplyTextures(const BannerResources& resources) const
|
|
{
|
|
u8 tlut_name = 0;
|
|
|
|
for(u32 i = 0; i < flags->texture_map; ++i)
|
|
{
|
|
const TextureMap &tr = texture_maps[i];
|
|
|
|
if(palette_texture[i] == DEFAULT_PALETTE)
|
|
{
|
|
if (tr.tex_index < resources.textures.size())
|
|
resources.textures[tr.tex_index]->Apply(tlut_name, i, tr.wrap_s, tr.wrap_t);
|
|
}
|
|
else
|
|
{
|
|
// find texture from palette
|
|
if(palette_texture[i] >= resources.palettes[resources.cur_set].size())
|
|
{
|
|
gprintf( "palette index is out of range %i\n", palette_texture[i]);
|
|
return;
|
|
}
|
|
for(u32 n = 0; n < resources.textures.size(); n++)
|
|
{
|
|
if(resources.textures[n]->getName() == resources.palettes[resources.cur_set][palette_texture[i]])
|
|
{
|
|
resources.textures[n]->Apply(tlut_name, i, tr.wrap_s, tr.wrap_t);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// invalidate texture cache
|
|
GX_InvalidateTexAll();
|
|
}
|
|
|
|
void Material::Apply(const BannerResources& resources, u8 render_alpha, bool modulate_colors) const
|
|
{
|
|
// channel control and material color
|
|
ApplyChannelControl(render_alpha, modulate_colors);
|
|
|
|
// texture coordinates gen
|
|
ApplyTexCoordGens();
|
|
|
|
// bind textures
|
|
ApplyTextures(resources);
|
|
|
|
for (u32 i = 0; i < 4; ++i)
|
|
{
|
|
// tev reg colors
|
|
if(i < 3)
|
|
GX_SetTevColorS10(GX_TEVREG0 + i, header->color_regs[i]);
|
|
|
|
// tev k colors
|
|
GX_SetTevKColor(GX_KCOLOR0 + i, header->color_constants[i]);
|
|
}
|
|
|
|
// tev swap colors
|
|
ApplyTevSwapTable();
|
|
|
|
// tev stages
|
|
ApplyTevStages(modulate_colors);
|
|
|
|
// ind stages
|
|
ApplyIndStages();
|
|
|
|
// alpha compare
|
|
if(flags->alpha_compare)
|
|
GX_SetAlphaCompare(alpha_compare->compare & 0xf, alpha_compare->ref0,
|
|
alpha_compare->op, alpha_compare->compare >> 4, alpha_compare->ref1);
|
|
else
|
|
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
|
|
|
// blend mode
|
|
if (flags->blend_mode)
|
|
GX_SetBlendMode(blend_mode->type, blend_mode->src_factor, blend_mode->dst_factor, blend_mode->logical_op);
|
|
else
|
|
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET);
|
|
}
|
|
|
|
void Material::ProcessHermiteKey(const KeyType& type, float value)
|
|
{
|
|
if (type.type == ANIMATION_TYPE_TEXTURE_SRT) // texture scale/rotate/translate
|
|
{
|
|
if (type.target < 5 && type.index < flags->texture_srt)
|
|
{
|
|
(&texture_srts[type.index].translate_x)[type.target] = value;
|
|
return;
|
|
}
|
|
// TODO: Something is still here: target 0-4 and index 1-9 while texture_srt is 1, value is always 0 or 1
|
|
return; // TODO remove this
|
|
}
|
|
else if (type.type == ANIMATION_TYPE_IND_MATERIAL) // ind texture crap
|
|
{
|
|
if (type.target < 5 && type.index < flags->ind_srt)
|
|
{
|
|
(&ind_srt[type.index].translate_x)[type.target] = value;
|
|
return;
|
|
}
|
|
return; // TODO remove this
|
|
}
|
|
else if (type.type == ANIMATION_TYPE_MATERIAL_COLOR) // material color
|
|
{
|
|
if (type.target < 4)
|
|
{
|
|
// mat_color
|
|
if(flags->material_color)
|
|
(&mat_color->r)[type.target] = FLOAT_2_U8(value);
|
|
return;
|
|
}
|
|
else if (type.target < 0x10)
|
|
{
|
|
(&header->color_regs->r)[type.target - 4] = FLOAT_2_S16(value);
|
|
return;
|
|
}
|
|
else if (type.target < 0x20)
|
|
{
|
|
(&header->color_constants->r)[type.target - 0x10] = FLOAT_2_U8(value);
|
|
return;
|
|
}
|
|
}
|
|
|
|
Base::ProcessHermiteKey(type, value);
|
|
}
|
|
|
|
void Material::ProcessStepKey(const KeyType& type, StepKeyHandler::KeyData data)
|
|
{
|
|
if (type.type == ANIMATION_TYPE_TEXTURE_PALETTE) // tpl palette
|
|
{
|
|
if(type.index < MAX_TEX_MAP)
|
|
{
|
|
palette_texture[type.index] = data.data2;
|
|
return;
|
|
}
|
|
}
|
|
|
|
Base::ProcessStepKey(type, data);
|
|
}
|