WiiFlow_Lite/source/menu/menu_nandemu.cpp

959 lines
32 KiB
C++

#include <dirent.h>
#include <unistd.h>
#include <algorithm>
#include <sys/stat.h>
#include "menu.hpp"
#include "lockMutex.hpp"
#include "channel/nand.hpp"
#include "loader/cios.h"
#include "loader/nk.h"
// NandEmulation menu
s16 m_nandemuLblTitle;
s16 m_nandemuBtnBack;
s16 m_nandemuLblPage;
s16 m_nandemuBtnPageM;
s16 m_nandemuBtnPageP;
s16 m_nandemuLblUser[4];
s16 m_nandfileLblMessage;
s16 m_nandemuLblMessage;
s16 m_nandfileLblDialog;
s16 m_nandfinLblDialog;
s16 m_nandemuLblDialog;
s16 m_nandfilePBar;
s16 m_nandemuPBar;
TexData m_nandemuBg;
int nandemuPage = 1;
int curEmuNand = 0;
int curSavesNand = 0;
vector<string> emuNands;
vector<string> savesNands;
bool m_nandext;
bool m_nanddump;
bool m_sgdump;
bool m_saveall;
static inline int loopNum(int i, int s)
{
return (i + s) % s;
}
void CMenu::_hideNandEmu(bool instant)
{
m_btnMgr.hide(m_nandemuLblTitle, instant);
m_btnMgr.hide(m_nandemuBtnBack, instant);
m_btnMgr.hide(m_nandemuLblPage, instant);
m_btnMgr.hide(m_nandemuBtnPageM, instant);
m_btnMgr.hide(m_nandemuBtnPageP, instant);
for(u8 i = 0; i < ARRAY_SIZE(m_nandemuLblUser); ++i)
if(m_nandemuLblUser[i] != -1)
m_btnMgr.hide(m_nandemuLblUser[i], instant);
_hideConfigButtons(instant);
}
void CMenu::_showNandEmu(void)
{
_setBg(m_nandemuBg, m_nandemuBg);
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne10", L"NAND Emulation Settings"));
m_btnMgr.show(m_nandemuLblTitle);
m_btnMgr.show(m_nandemuBtnBack);
for(u8 i = 0; i < ARRAY_SIZE(m_nandemuLblUser); ++i)
if(m_nandemuLblUser[i] != -1)
m_btnMgr.show(m_nandemuLblUser[i]);
m_btnMgr.setText(m_nandemuLblPage, wfmt(L"%i / 3", nandemuPage));
m_btnMgr.show(m_nandemuLblPage);
m_btnMgr.show(m_nandemuBtnPageM);
m_btnMgr.show(m_nandemuBtnPageP);
_hideConfigButtons(true);
if(nandemuPage == 1)
{
m_btnMgr.setText(m_configLbl1Val, m_cfg.getString(WII_DOMAIN, "current_save_emunand"));
int i = min(max(0, m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 0)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1);
m_btnMgr.setText(m_configLbl2Val, _t(CMenu::_NandEmu[i].id, CMenu::_NandEmu[i].text));
m_btnMgr.setText(m_configLbl3Val, m_cfg.getString(CHANNEL_DOMAIN, "current_emunand"));
i = min(max(0, m_cfg.getInt(WII_DOMAIN, "save_emulation", 0)), (int)ARRAY_SIZE(CMenu::_GlobalSaveEmu) - 1);
m_btnMgr.setText(m_configLbl4Val, _t(CMenu::_GlobalSaveEmu[i].id, CMenu::_GlobalSaveEmu[i].text));
m_btnMgr.setText(m_configLbl1, _t("cfgne37", L"Select NAND"));
m_btnMgr.setText(m_configLbl2, _t("cfgne1", L"NAND Emulation"));
m_btnMgr.setText(m_configLbl3, _t("cfgne32", L"Select Saves NAND"));
m_btnMgr.setText(m_configLbl4, _t("cfgne33", L"Saves NAND Emulation"));
m_btnMgr.show(m_configLbl1);
m_btnMgr.show(m_configLbl1Val);
m_btnMgr.show(m_configBtn1P);
m_btnMgr.show(m_configBtn1M);
m_btnMgr.show(m_configLbl2);
m_btnMgr.show(m_configLbl2Val);
m_btnMgr.show(m_configBtn2P);
m_btnMgr.show(m_configBtn2M);
m_btnMgr.show(m_configLbl3);
m_btnMgr.show(m_configLbl3Val);
m_btnMgr.show(m_configBtn3P);
m_btnMgr.show(m_configBtn3M);
m_btnMgr.show(m_configLbl4);
m_btnMgr.show(m_configLbl4Val);
m_btnMgr.show(m_configBtn4P);
m_btnMgr.show(m_configBtn4M);
}
else if(nandemuPage == 2)
{
m_btnMgr.setText(m_configLbl1, _t("cfgne2", L"Extract Game Saves"));
m_btnMgr.setText(m_configBtn1, _t("cfgne3", L"All"));
m_btnMgr.setText(m_configBtn2, _t("cfgne4", L"Missing"));
m_btnMgr.setText(m_configLbl3, _t("cfgne5", L"Extract NAND"));
m_btnMgr.setText(m_configBtn3, _t("cfgne6", L"Start"));
m_btnMgr.setText(m_configLbl4, _t("cfgne98", L"Install Wad"));
m_btnMgr.setText(m_configBtn4, _t("cfgne99", L"Go"));
m_btnMgr.show(m_configLbl1);
m_btnMgr.show(m_configBtn1);
m_btnMgr.show(m_configBtn2);
m_btnMgr.show(m_configLbl3);
m_btnMgr.show(m_configBtn3);
m_btnMgr.show(m_configLbl4);
m_btnMgr.show(m_configBtn4);
}
else
{
m_btnMgr.setText(m_configLbl1, _t("cfgne38", L"Saves NAND Partition"));
m_btnMgr.setText(m_configLbl2, _t("cfgne40", L"Use Real NAND Config"));
m_btnMgr.setText(m_configLbl3, _t("cfgne41", L"Use Real NAND Miis"));
const char *partitionname = DeviceName[m_cfg.getInt(WII_DOMAIN, "savepartition")];
m_btnMgr.setText(m_configLbl1Val, upperCase(partitionname));
m_btnMgr.setText(m_configBtn2, m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config", false) ? _t("on", L"On") : _t("off", L"Off"));
m_btnMgr.setText(m_configBtn3, m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis", false) ? _t("on", L"On") : _t("off", L"Off"));
m_btnMgr.show(m_configLbl1);
m_btnMgr.show(m_configLbl1Val);
m_btnMgr.show(m_configBtn1P);
m_btnMgr.show(m_configBtn1M);
m_btnMgr.show(m_configLbl2);
m_btnMgr.show(m_configBtn2);
m_btnMgr.show(m_configLbl3);
m_btnMgr.show(m_configBtn3);
}
}
int CMenu::_NandEmuCfg(void)
{
if(isWiiVC)
{
error(_t("errboot7", L"Access denied in Wii VC mode."));
return 0;
}
s8 direction;
nandemuPage = 1;
string ExtNand = "";
string emuNand = m_cfg.getString(CHANNEL_DOMAIN, "current_emunand");
lwp_t thread = 0;
SetupInput();
_getEmuNands();
_showNandEmu();
m_thrdStop = false;
m_thrdMessageAdded = false;
m_nandext = false;
while(!m_exit)
{
_mainLoopCommon();
if((BTN_MINUS_PRESSED || BTN_LEFT_PRESSED) || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnPageM)))
{
if(nandemuPage == 1)
nandemuPage = 3;
else --nandemuPage;
if(BTN_LEFT_PRESSED || BTN_MINUS_PRESSED)
m_btnMgr.click(m_nandemuBtnPageM);
_showNandEmu();
}
else if((BTN_PLUS_PRESSED || BTN_RIGHT_PRESSED) || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnPageP)))
{
if(nandemuPage == 3)
nandemuPage = 1;
else
++nandemuPage;
if(BTN_RIGHT_PRESSED || BTN_PLUS_PRESSED)
m_btnMgr.click(m_nandemuBtnPageP);
_showNandEmu();
}
else if((BTN_HOME_PRESSED || BTN_B_PRESSED) && !m_thrdWorking)
break;
else if(BTN_UP_PRESSED && !m_thrdWorking)
m_btnMgr.up();
else if(BTN_DOWN_PRESSED && !m_thrdWorking)
m_btnMgr.down();
else if(BTN_A_PRESSED)
{
if(m_btnMgr.selected(m_nandemuBtnBack))
{
m_cfg.save();
break;
}
if(nandemuPage == 1)
{
if(m_btnMgr.selected(m_configBtn1P) || m_btnMgr.selected(m_configBtn1M))
{
direction = m_btnMgr.selected(m_configBtn1P) ? 1 : -1;
curEmuNand = loopNum(curEmuNand + direction, emuNands.size());
m_cfg.setString(CHANNEL_DOMAIN, "current_emunand", emuNands[curEmuNand]);
_showNandEmu();
}
else if(m_btnMgr.selected(m_configBtn2P) || m_btnMgr.selected(m_configBtn2M))
{
direction = m_btnMgr.selected(m_configBtn2P) ? 1 : -1;
m_cfg.setInt(CHANNEL_DOMAIN, "emulation", loopNum(m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 0) + direction, ARRAY_SIZE(CMenu::_NandEmu)));
_showNandEmu();
}
else if(m_btnMgr.selected(m_configBtn3P) || m_btnMgr.selected(m_configBtn3M))
{
direction = m_btnMgr.selected(m_configBtn3P) ? 1 : -1;
curSavesNand = loopNum(curSavesNand + direction, savesNands.size());
m_cfg.setString(WII_DOMAIN, "current_save_emunand", savesNands[curSavesNand]);
_showNandEmu();
}
else if(m_btnMgr.selected(m_configBtn4P) || m_btnMgr.selected(m_configBtn4M))
{
direction = m_btnMgr.selected(m_configBtn4P) ? 1 : -1;
m_cfg.setInt(WII_DOMAIN, "save_emulation", loopNum(m_cfg.getInt(WII_DOMAIN, "save_emulation", 0) + direction, ARRAY_SIZE(CMenu::_GlobalSaveEmu)));
_showNandEmu();
}
}
else if(nandemuPage == 2)
{
if(m_btnMgr.selected(m_configBtn1) || m_btnMgr.selected(m_configBtn2) || m_btnMgr.selected(m_configBtn3))
{
m_nanddump = m_btnMgr.selected(m_configBtn3) ? true : false;
m_saveall = m_btnMgr.selected(m_configBtn1) ? true : false;
m_btnMgr.hide(m_nandemuBtnBack);
_hideNandEmu(true);
int emuPart = _FindEmuPart(!m_nanddump, true);
if(emuPart < 0)
{
error(_t("cfgne8", L"No valid FAT partition found for NAND Emulation!"));
_showNandEmu();
}
else
{
m_btnMgr.show(m_nandemuLblTitle);
m_btnMgr.show(m_nandfilePBar);
m_btnMgr.show(m_nandemuPBar);
m_btnMgr.show(m_nandfileLblMessage);
m_btnMgr.show(m_nandemuLblMessage);
m_btnMgr.show(m_nandfileLblDialog);
m_btnMgr.show(m_nandemuLblDialog);
m_btnMgr.setText(m_nandemuLblMessage, L"");
m_btnMgr.setText(m_nandfileLblMessage, L"");
m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:"));
if(m_nanddump)
{
ExtNand = emuNands[curEmuNand];// set for later to refresh game list
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne12", L"NAND Extractor"));
}
else // saves dump
{
//ExtNand = savesNands[curSavesNand];
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game Save Extractor"));
}
m_thrdStop = false;
m_thrdProgress = 0.f;
m_thrdWorking = true;
LWP_CreateThread(&thread, _NandDumper, this, 0, 32768, 40);
}
}
else if(m_btnMgr.selected(m_configBtn4))
{
_hideNandEmu();
_wadExplorer();
nandemuPage = 1;
_showNandEmu();
}
}
else if(nandemuPage == 3)
{
if(m_btnMgr.selected(m_configBtn1P) || m_btnMgr.selected(m_configBtn1M))
{
direction = m_btnMgr.selected(m_configBtn1P) ? 1 : -1;
currentPartition = m_cfg.getInt(WII_DOMAIN, "savepartition");
m_emuSaveNand = true;
_setPartition(direction);
m_emuSaveNand = false;
_getEmuNands();// refresh emunands in case the partition was changed
_showNandEmu();
}
else if(m_btnMgr.selected(m_configBtn2))
{
m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_config", !m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config"));
_showNandEmu();
}
else if(m_btnMgr.selected(m_configBtn3))
{
m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_miis", !m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis"));
_showNandEmu();
}
}
}
if(m_thrdMessageAdded)
{
LockMutex lock(m_mutex);
m_thrdMessageAdded = false;
if(!m_thrdMessage.empty())
m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage);
m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress);
m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress);
m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dKB"), m_fileprog/0x400, m_filesize/0x400));
m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f)));
if(!m_thrdWorking)
{
if(m_sgdump)
m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne14", L"Extracted: %d saves / %d files / %d folders"), m_nandexentry, m_filesdone, m_foldersdone));
else
m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne15", L"Extracted: %d files / %d folders"), m_filesdone, m_foldersdone));
if(m_dumpsize/0x400 > 0x270f)
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMB (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2));
else
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %uKB (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2));
m_btnMgr.show(m_nandemuBtnBack);
m_btnMgr.show(m_nandfinLblDialog);
while(!m_exit)
{
_mainLoopCommon();
if(BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnBack)))
{
_hideNandEmu();
nandemuPage = 1;
_showNandEmu();
break;
}
}
}
}
}
_hideNandEmu();
_FullNandCheck();
/* if changed emunand choice or emunand is the new one extracted */
if(emuNand != m_cfg.getString(CHANNEL_DOMAIN, "current_emunand") || emuNand == ExtNand)
{
m_cfg.setBool(CHANNEL_DOMAIN, "update_cache", true);
if(m_current_view & COVERFLOW_CHANNEL)
m_refreshGameList = true;
}
return 0;
}
void CMenu::_initNandEmuMenu()
{
m_nandemuBg = _texture("NANDEMU/BG", "texture", theme.bg, false);
_addUserLabels(m_nandemuLblUser, ARRAY_SIZE(m_nandemuLblUser), "NANDEMU");
m_nandemuLblTitle = _addLabel("NANDEMU/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
m_nandemuBtnBack = _addButton("NANDEMU/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
m_nandemuLblPage = _addLabel("NANDEMU/PAGE_BTN", theme.btnFont, L"", 68, 400, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_nandemuBtnPageM = _addPicButton("NANDEMU/PAGE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 20, 400, 48, 48);
m_nandemuBtnPageP = _addPicButton("NANDEMU/PAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 172, 400, 48, 48);
m_nandfilePBar = _addProgressBar("NANDEMU/FILEPROGRESS_BAR", 40, 80, 560, 20);
m_nandfileLblMessage = _addLabel("NANDEMU/FMESSAGE", theme.lblFont, L"", 40, 110, 560, 100, theme.lblFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_TOP);
m_nandfileLblDialog = _addLabel("NANDEMU/FDIALOG", theme.lblFont, L"", 40, 60, 560, 200, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_nandemuPBar = _addProgressBar("NANDEMU/PROGRESS_BAR", 40, 220, 560, 20);
m_nandemuLblMessage = _addLabel("NANDEMU/MESSAGE", theme.lblFont, L"", 40, 280, 560, 100, theme.lblFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_TOP);
m_nandemuLblDialog = _addLabel("NANDEMU/DIALOG", theme.lblFont, L"", 40, 190, 560, 200, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_nandfinLblDialog = _addLabel("NANDEMU/FINDIALOG", theme.lblFont, L"", 40, 120, 560, 200, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
_setHideAnim(m_nandemuLblTitle, "NANDEMU/TITLE", 0, 0, -2.f, 0.f);
_setHideAnim(m_nandemuBtnBack, "NANDEMU/BACK_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_nandemuLblPage, "NANDEMU/PAGE_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_nandemuBtnPageM, "NANDEMU/PAGE_MINUS", 0, 0, 1.f, -1.f);
_setHideAnim(m_nandemuBtnPageP, "NANDEMU/PAGE_PLUS", 0, 0, 1.f, -1.f);
_setHideAnim(m_nandfileLblMessage, "NANDEMU/FMESSAGE", 0, 0, -2.f, 0.f);
_setHideAnim(m_nandemuLblMessage, "NANDEMU/MESSAGE", 0, 0, -2.f, 0.f);
_setHideAnim(m_nandfileLblDialog, "NANDEMU/FDIALOG", 0, 0, -2.f, 0.f);
_setHideAnim(m_nandfinLblDialog, "NANDEMU/FINDIALOG", 0, 0, -2.f, 0.f);
_setHideAnim(m_nandemuLblDialog, "NANDEMU/DIALOG", 0, 0, -2.f, 0.f);
_setHideAnim(m_nandfilePBar, "NANDEMU/FILEPROGRESS_BAR", 0, 0, -2.f, 0.f);
_setHideAnim(m_nandemuPBar, "NANDEMU/PROGRESS_BAR", 0, 0, -2.f, 0.f);
_hideNandEmu(true);
_textNandEmu();
}
void CMenu::_textNandEmu(void)
{
m_btnMgr.setText(m_nandemuBtnBack, _t("cfgne7", L"Back"));
}
void CMenu::_listEmuNands(const char *path, vector<string> &nands)
{
DIR *d;
struct dirent *dir;
nands.clear();
bool add_def = true;
d = opendir(path);
if(d != 0)
{
while((dir = readdir(d)) != 0)
{
if(dir->d_name[0] == '.')
continue;
if(dir->d_type == DT_DIR)
{
nands.push_back(dir->d_name);
if(strlen(dir->d_name) == 7 && strcasecmp(dir->d_name, "default") == 0)
add_def = false;
}
}
closedir(d);
}
else
return;
if(add_def)
nands.push_back("default");
sort(nands.begin(), nands.end());
}
void CMenu::_getEmuNands(void)
{
u8 i;
string emuNand = m_cfg.getString(CHANNEL_DOMAIN, "current_emunand", "default");
int emuPart = m_cfg.getInt(CHANNEL_DOMAIN, "partition", -1);
string savesNand = m_cfg.getString(WII_DOMAIN, "current_save_emunand", "default");
int savesPart = m_cfg.getInt(WII_DOMAIN, "savepartition", -1);
/* emu Nands */
_listEmuNands(fmt("%s:/%s", DeviceName[emuPart], emu_nands_dir), emuNands);
if(emuNands.empty())// in case device has been temporarily disconnected
emuNands.push_back(emuNand);
curEmuNand = 0;
for(i = 0; i < emuNands.size(); ++i)// find current emunand folder
{
if(emuNands[i] == emuNand)
{
curEmuNand = i;
break;
}
}
if(i == emuNands.size())// didn't find emunand folder so set to default
{
for(i = 0; i < emuNands.size(); ++i)
{
if(emuNands[i] == "default")
{
curEmuNand = i;
break;
}
}
}
/* saves Nands */
_listEmuNands(fmt("%s:/%s", DeviceName[savesPart], emu_nands_dir), savesNands);
if(savesNands.empty())
savesNands.push_back(savesNand);
curSavesNand = 0;
for(i = 0; i < savesNands.size(); ++i)// find current savesnand folder
{
if(savesNands[i] == savesNand)
{
curSavesNand = i;
break;
}
}
if(i == savesNands.size())// didn't find savesnand folder set to default
{
for(i = 0; i < savesNands.size(); ++i)
{
if(savesNands[i] == "default")
{
curSavesNand = i;
break;
}
}
}
}
/* This checks if nand emulation is set to Full */
/* if is then it copies SYSCONF, setting.txt, and RFL_DB.dat only if they don't already exist */
/* this is helpful if you use a modmii created nand, wiiflow dumped nand will already have these files */
/* if you wish to overwrite these files then use the real nand mii's and config options */
void CMenu::_FullNandCheck(void)
{
for(u8 i = 0; i < 2; i++)
{
int emulate_mode;
if(i == EMU_NAND)
emulate_mode = m_cfg.getInt(CHANNEL_DOMAIN, "emulation");// partial by default
else
emulate_mode = m_cfg.getInt(WII_DOMAIN, "save_emulation");// off by default
if((i == EMU_NAND && emulate_mode == 1) || (i == SAVES_NAND && emulate_mode == 2))//full
{
int emuPart = _FindEmuPart(i, false);
if(emuPart < 0)
continue;
bool need_config = false;
bool need_miis = false;
const char *emuPath = NandHandle.Get_NandPath();
char basepath[MAX_FAT_PATH];
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPart], emuPath);
char testpath[MAX_FAT_PATH + 42];
//check config file - time and date, video settings, etc...
snprintf(testpath, sizeof(testpath), "%s/shared2/sys/SYSCONF", basepath);
if(!fsop_FileExist(testpath))
need_config = true;
// system info like model and serial numbers, not real important. modmii creates this file.
snprintf(testpath, sizeof(testpath), "%s/title/00000001/00000002/data/setting.txt", basepath);
if(!fsop_FileExist(testpath))
need_config = true;
// Check Mii's
snprintf(testpath, sizeof(testpath), "%s/shared2/menu/FaceLib/RFL_DB.dat", basepath);
if(!fsop_FileExist(testpath))
need_miis = true;
NandHandle.PreNandCfg(need_miis, need_config);//copy to emunand if needed
}
}
}
int CMenu::_FindEmuPart(bool savesnand, bool skipchecks)
{
int emuPart;
char tmpPath[32];
tmpPath[31] = '\0';
if(savesnand)
{
emuPart = m_cfg.getInt(WII_DOMAIN, "savepartition");
strncpy(tmpPath, fmt("/%s/%s", emu_nands_dir, m_cfg.getString(WII_DOMAIN, "current_save_emunand").c_str()), sizeof(tmpPath) - 1);
}
else
{
emuPart = m_cfg.getInt(CHANNEL_DOMAIN, "partition");
strncpy(tmpPath, fmt("/%s/%s", emu_nands_dir, m_cfg.getString(CHANNEL_DOMAIN, "current_emunand").c_str()), sizeof(tmpPath) - 1);
}
if(!DeviceHandle.PartitionUsableForNandEmu(emuPart))//check if device is mounted and partition is FAT
return -1;
else if((skipchecks || _TestEmuNand(emuPart, tmpPath, false)))//check if emunand folder exist
{
NandHandle.SetNANDEmu(emuPart);
NandHandle.SetPaths(tmpPath, DeviceName[emuPart]);
return emuPart;
}
return -2;
}
bool CMenu::_TestEmuNand(int epart, const char *path, bool indept)
{
char basepath[64];
char testpath[MAX_FAT_PATH];
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[epart], path);
DIR *d = opendir(basepath);
if(!d)
return false;
else
closedir(d);
if(indept)
{
// Check Wiimotes && Region
snprintf(testpath, sizeof(testpath), "%s/shared2/sys/SYSCONF", basepath);
if(!fsop_FileExist(testpath))
return false;
snprintf(testpath, sizeof(testpath), "%s/title/00000001/00000002/data/setting.txt", basepath);
if(!fsop_FileExist(testpath))
return false;
// Check Mii's
snprintf(testpath, sizeof(testpath), "%s/shared2/menu/FaceLib/RFL_DB.dat", basepath);
if(!fsop_FileExist(testpath))
return false;
}
return true;
}
static bool _saveExists(const char *path)
{
DIR *d = opendir(path);
if(!d)
return false;
else
{
closedir(d);
return true;
}
}
bool CMenu::_checkSave(string id, int nand_type)
{
int savePath = id.c_str()[0] << 24 | id.c_str()[1] << 16 | id.c_str()[2] << 8 | id.c_str()[3];
if(nand_type == REAL_NAND)
{
u32 temp = 0;
if(ISFS_ReadDir(fmt("/title/00010000/%08x", savePath), NULL, &temp) < 0)
if(ISFS_ReadDir(fmt("/title/00010004/%08x", savePath), NULL, &temp) < 0)
return false;
}
else // SAVES_NAND
{
int emuPartition = m_cfg.getInt(WII_DOMAIN, "savepartition");
const char *emuPath = fmt("/%s/%s", emu_nands_dir, m_cfg.getString(WII_DOMAIN, "current_save_emunand").c_str());
if(emuPartition < 0 || emuPath == NULL)
return false;
struct stat fstat;
if((stat(fmt("%s:%s/title/00010000/%08x", DeviceName[emuPartition], emuPath, savePath), &fstat) != 0)
&& (stat(fmt("%s:%s/title/00010004/%08x", DeviceName[emuPartition], emuPath, savePath), &fstat) != 0))
return false;
}
return true;
}
void CMenu::_setDumpMsg(const wstringEx &msg, float totprog, float fileprog)
{
if(m_thrdStop) return;
if(msg != L"...") m_thrdMessage = msg;
m_thrdMessageAdded = true;
m_thrdProgress = totprog;
m_fileProgress = fileprog;
}
void CMenu::_ShowProgress(int dumpstat, int dumpprog, int filesize, int fileprog, int files, int folders, const char *tmess, void *user_data)
{
CMenu &m = *(CMenu *)user_data;
m.m_progress = dumpprog == 0 ? 0.f : (float)dumpstat / (float)dumpprog;
m.m_fprogress = filesize == 0 ? 0.f : (float)fileprog / (float)filesize;
m.m_fileprog = fileprog;
m.m_filesize = filesize;
m.m_filesdone = files;
m.m_foldersdone = folders;
LWP_MutexLock(m.m_mutex);
if(m_nandext)
m._setDumpMsg(wfmt(m._fmt("cfgne9", L"Current file: %s"), tmess), m.m_progress, m.m_fprogress);
else
m._setDumpMsg(L"...", m.m_progress, m.m_fprogress);
LWP_MutexUnlock(m.m_mutex);
}
int CMenu::_FlashGameSave(string gameId)
{
if(_FindEmuPart(SAVES_NAND, false) < 0)// if savesnand folder not found
return 0;
if(!_checkSave(gameId, SAVES_NAND))// if save not on saves emunand
return 0;
lwp_t thread = 0;
m_thrdStop = false;
m_thrdMessageAdded = false;
m_nandext = false;
m_saveExtGameId = gameId;
m_btnMgr.show(m_nandemuLblTitle);
m_btnMgr.show(m_nandfilePBar);
m_btnMgr.show(m_nandemuPBar);
m_btnMgr.show(m_nandfileLblMessage);
m_btnMgr.show(m_nandemuLblMessage);
m_btnMgr.show(m_nandfileLblDialog);
m_btnMgr.show(m_nandemuLblDialog);
m_btnMgr.setText(m_nandemuLblMessage, L"");
m_btnMgr.setText(m_nandfileLblMessage, L"");
m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:"));
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne28", L"Game Save Flasher"));
m_thrdProgress = 0.f;
m_thrdWorking = true;
LWP_CreateThread(&thread, _NandFlasher, this, 0, 32768, 40);
SetupInput();
while(!m_exit)
{
_mainLoopCommon();
if(!m_thrdWorking && (BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnBack))))
break;
if(m_thrdMessageAdded)
{
LockMutex lock(m_mutex);
m_thrdMessageAdded = false;
if(!m_thrdMessage.empty())
m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage);
m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress);
m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress);
m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dKB"), m_fileprog/0x400, m_filesize/0x400));
m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f)));
if(!m_thrdWorking)
{
m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne29", L"Flashed: %d saves / %d files / %d folders"), m_nandexentry, m_filesdone, m_foldersdone));
if(m_dumpsize/0x400 > 0x270f)
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMB (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2));
else
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %uKB (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2));
m_btnMgr.show(m_nandemuBtnBack);
m_btnMgr.show(m_nandfinLblDialog);
}
}
}
_hideNandEmu();
return 1;
}
void * CMenu::_NandFlasher(void *obj)
{
CMenu &m = *(CMenu *)obj;
char source[MAX_FAT_PATH];
char dest[ISFS_MAXPATH];
int emuPartition = m._FindEmuPart(SAVES_NAND, true);
const char *emuPath = NandHandle.Get_NandPath();
const char *SaveGameID = m.m_saveExtGameId.c_str();
int flashID = SaveGameID[0] << 24 | SaveGameID[1] << 16 | SaveGameID[2] << 8 | SaveGameID[3];
/* we know it exist on emunand just need to figure out which folder */
if(_saveExists(fmt("%s:%s/title/00010000/%08x", DeviceName[emuPartition], emuPath, flashID)))
{
snprintf(source, sizeof(source), "%s:%s/title/00010000/%08x", DeviceName[emuPartition], emuPath, flashID);
snprintf(dest, sizeof(dest), "/title/00010000/%08x", flashID);
}
else //if(_saveExists(fmt("%s:%s/title/00010004/%08x", DeviceName[emuPartition], emuPath, flashID)))
{
snprintf(source, sizeof(source), "%s:%s/title/00010004/%08x", DeviceName[emuPartition], emuPath, flashID);
snprintf(dest, sizeof(dest), "/title/00010004/%08x", flashID);
}
NandHandle.ResetCounters();
m.m_nandexentry = 1;
m.m_dumpsize = NandHandle.CalcFlashSize(source, _ShowProgress, obj);
m_nandext = true;
NandHandle.FlashToNAND(source, dest, _ShowProgress, obj);
LWP_MutexLock(m.m_mutex);
m_btnMgr.hide(m_nandfilePBar);
m_btnMgr.hide(m_nandfileLblMessage);
m_btnMgr.hide(m_nandemuPBar);
m_btnMgr.hide(m_nandemuLblMessage);
m._setDumpMsg(m._t("cfgne30", L"Flashing save files finished!"), 1.f, 1.f);
LWP_MutexUnlock(m.m_mutex);
m.m_thrdWorking = false;
return 0;
}
int CMenu::_ExtractGameSave(string gameId)// called from game settings menu to extract a gamesave from real nand to savesnand
{
if(!_checkSave(gameId, REAL_NAND))//if save not on real nand
return 0;
int emuPart = _FindEmuPart(SAVES_NAND, false);
if(emuPart == -1)// if savesnand partition unusable
return 0;
else if(emuPart == -2)// emunand folder not found so make it
{
emuPart = _FindEmuPart(SAVES_NAND, true);
const char *emuPath = NandHandle.Get_NandPath();
char basepath[MAX_FAT_PATH];
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPart], emuPath);
NandHandle.CreatePath("%s/import", basepath);
NandHandle.CreatePath("%s/meta", basepath);
NandHandle.CreatePath("%s/shared1", basepath);
NandHandle.CreatePath("%s/shared2", basepath);
NandHandle.CreatePath("%s/sys", basepath);
NandHandle.CreatePath("%s/title", basepath);
NandHandle.CreatePath("%s/ticket", basepath);
NandHandle.CreatePath("%s/tmp", basepath);
}
lwp_t thread = 0;
m_thrdStop = false;
m_thrdMessageAdded = false;
m_nandext = false;
m_saveExtGameId = gameId;
bool finished = false;
m_nanddump = false;
m_btnMgr.show(m_nandemuLblTitle);
m_btnMgr.show(m_nandfilePBar);
m_btnMgr.show(m_nandemuPBar);
m_btnMgr.show(m_nandfileLblMessage);
m_btnMgr.show(m_nandemuLblMessage);
m_btnMgr.show(m_nandfileLblDialog);
m_btnMgr.show(m_nandemuLblDialog);
m_btnMgr.setText(m_nandemuLblMessage, L"");
m_btnMgr.setText(m_nandfileLblMessage, L"");
m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:"));
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game Save Extractor"));
m_thrdProgress = 0.f;
m_thrdWorking = true;
LWP_CreateThread(&thread, _NandDumper, this, 0, 32768, 40);
SetupInput();
while(!m_exit)
{
_mainLoopCommon();
if(finished && (BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnBack))))
break;
if(m_thrdMessageAdded)
{
LockMutex lock(m_mutex);
m_thrdMessageAdded = false;
if(!m_thrdMessage.empty())
m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage);
m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress);
m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress);
m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dKB"), m_fileprog/0x400, m_filesize/0x400));
m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f)));
if(!m_thrdWorking)
{
finished = true;
m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne14", L"Extracted: %d saves / %d files / %d folders"), m_nandexentry, m_filesdone, m_foldersdone));
if(m_dumpsize/0x400 > 0x270f)
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMB (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2));
else
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %uKB (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2));
m_btnMgr.show(m_nandemuBtnBack);
m_btnMgr.show(m_nandfinLblDialog);
}
}
}
_hideNandEmu();
return 1;
}
void * CMenu::_NandDumper(void *obj)
{
CMenu &m = *(CMenu *)obj;
m_nandext = false;
m_sgdump = false;
m.m_dumpsize = 0;
m.m_filesdone = 0;
m.m_foldersdone = 0;
NandHandle.ResetCounters();
int emuPartition = m._FindEmuPart(!m_nanddump, true);
const char *emuPath = NandHandle.Get_NandPath();
char basepath[64];
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPartition], emuPath);
/* create basepath in case it doesn't exist */
NandHandle.CreatePath("%s", basepath);
LWP_MutexLock(m.m_mutex);
m._setDumpMsg(m._t("cfgne27", L"Calculating space needed for extraction..."), 0.f, 0.f);
LWP_MutexUnlock(m.m_mutex);
if(m_nanddump)/* full nand dump */
{
m.m_dumpsize = NandHandle.CalcDumpSpace("/", CMenu::_ShowProgress, obj);
m_nandext = true;
NandHandle.DoNandDump("/", basepath, CMenu::_ShowProgress, obj);
}
else /* gamesave(s) dump */
{
bool missingOnly = !m_saveall;
vector<string> saveList;
m_sgdump = true;
if(m.m_saveExtGameId.empty())// if not a specified gamesave from game config menu or launching wii game
{
/* extract all or missing gamesaves - main emunand settings menu */
LWP_MutexLock(m.m_mutex);
m._setDumpMsg(m._t("cfgne18", L"Listing game saves to extract..."), 0.f, 0.f);
LWP_MutexUnlock(m.m_mutex);
m.m_nandexentry = 0;
saveList.reserve(m.m_gameList.size());
for(u32 i = 0; i < m.m_gameList.size() && !m.m_thrdStop; ++i)
{
if(m.m_gameList[i].type == TYPE_WII_GAME)
{
string id((const char *)m.m_gameList[i].id, 4);
if(!missingOnly || !m._checkSave(id, SAVES_NAND))// if all or the gamesave is not already on saves emunand
{
if(m._checkSave(id, REAL_NAND))// if save on real nand
{
m.m_nandexentry++;
saveList.push_back(id);
}
}
}
}
}
else /*one gamesave extract from game config menu or launching wii game */
{
m.m_nandexentry = 1;
saveList.push_back(m.m_saveExtGameId);
}
/* for loop to calculate SD or HDD space NanHandle will need for the actual savegame(s) dump */
for(u32 i = 0; i < saveList.size() && !m.m_thrdStop; ++i)
{
char source[ISFS_MAXPATH];
int savePath = saveList[i].c_str()[0] << 24 | saveList[i].c_str()[1] << 16 | saveList[i].c_str()[2] << 8 | saveList[i].c_str()[3];
snprintf(source, sizeof(source), "/title/00010000/%08x", savePath);
if(!m._checkSave(saveList[i], REAL_NAND))
snprintf(source, sizeof(source), "/title/00010004/%08x", savePath);
m.m_dumpsize = NandHandle.CalcDumpSpace(source, CMenu::_ShowProgress, obj);
}
/* for loop to do the actual savegame(s) dump */
for(u32 i = 0; i < saveList.size() && !m.m_thrdStop; ++i)
{
char source[ISFS_MAXPATH];
int savePath = saveList[i].c_str()[0] << 24 | saveList[i].c_str()[1] << 16 | saveList[i].c_str()[2] << 8 | saveList[i].c_str()[3];
snprintf(source, sizeof(source), "/title/00010000/%08x", savePath);
if(!m._checkSave(saveList[i], REAL_NAND))
snprintf(source, sizeof(source), "/title/00010004/%08x", savePath);
m_nandext = true;
NandHandle.DoNandDump(source, basepath, CMenu::_ShowProgress, obj);
}
}
LWP_MutexLock(m.m_mutex);
m_btnMgr.hide(m_nandfilePBar);
m_btnMgr.hide(m_nandfileLblMessage);
m_btnMgr.hide(m_nandemuPBar);
m_btnMgr.hide(m_nandemuLblMessage);
m._setDumpMsg(m._t("cfgne19", L"Extraction finished!"), 1.f, 1.f);
LWP_MutexUnlock(m.m_mutex);
m.m_thrdWorking = false;
return 0;
}