WiiFlow_Lite/source/menu/menu_wbfs.cpp
fix94.1 cdf717916a -fixed the strange background size problems
-fixed deleting some gamecube games properly
-fixed random codedumps on switching views, entering settings etc
2012-11-16 22:00:20 +00:00

539 lines
17 KiB
C++

#include "menu.hpp"
#include "types.h"
#include "lockMutex.hpp"
#include "channel/nand.hpp"
#include "gc/gc.hpp"
#include "fileOps/fileOps.h"
#include "loader/wbfs.h"
#include "loader/wdvd.h"
#include "loader/gc_disc_dump.hpp"
#include "music/SoundHandler.hpp"
void CMenu::_hideWBFS(bool instant)
{
m_btnMgr.hide(m_wbfsLblTitle, instant);
m_btnMgr.hide(m_wbfsPBar, instant);
m_btnMgr.hide(m_wbfsBtnBack, instant);
m_btnMgr.hide(m_wbfsBtnGo, instant);
m_btnMgr.hide(m_wbfsLblDialog);
m_btnMgr.hide(m_wbfsLblMessage);
for(u8 i = 0; i < ARRAY_SIZE(m_wbfsLblUser); ++i)
if(m_wbfsLblUser[i] != -1)
m_btnMgr.hide(m_wbfsLblUser[i], instant);
}
void CMenu::_showWBFS(CMenu::WBFS_OP op)
{
_setBg(m_wbfsBg, m_wbfsBg);
switch (op)
{
case CMenu::WO_ADD_GAME:
m_btnMgr.setText(m_wbfsLblTitle, _t("wbfsop1", L"Install Game"));
break;
case CMenu::WO_REMOVE_GAME:
m_btnMgr.setText(m_wbfsLblTitle, _t("wbfsop2", L"Delete Game"));
break;
case CMenu::WO_FORMAT:
// m_btnMgr.setText(m_wbfsLblTitle, _t("wbfsop3", L"Format"));
break;
case CMenu::WO_COPY_GAME:
m_btnMgr.setText(m_wbfsLblTitle, _t("wbfsop11", L"Copy Game"));
break;
};
m_btnMgr.show(m_wbfsLblTitle);
m_btnMgr.show(m_wbfsBtnBack);
m_btnMgr.show(m_wbfsBtnGo);
m_btnMgr.show(m_wbfsLblDialog);
for(u8 i = 0; i < ARRAY_SIZE(m_wbfsLblUser); ++i)
if(m_wbfsLblUser[i] != -1)
m_btnMgr.show(m_wbfsLblUser[i]);
}
static void slotLight(bool state)
{
if (state)
*(u32 *)0xCD0000C0 |= 0x20;
else
*(u32 *)0xCD0000C0 &= ~0x20;
}
void CMenu::_addDiscProgress(int status, int total, void *user_data)
{
CMenu &m = *(CMenu *)user_data;
m.m_progress = total == 0 ? 0.f : (float)status / (float)total;
// Don't synchronize too often
if(m.m_progress - m.m_thrdProgress >= 0.01f)
{
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(L"", m.m_progress);
LWP_MutexUnlock(m.m_mutex);
}
}
static inline bool _searchGamesByID(const char *gameId)
{
for(vector<dir_discHdr>::const_iterator itr = m_gameList.begin(); itr != m_gameList.end(); ++itr)
{
if(strncmp(itr->id, gameId, 6) == 0)
return true;
}
return false;
}
void CMenu::_Messenger(int message, int info, char *cinfo, void *user_data)
{
CMenu &m = *(CMenu *)user_data;
LWP_MutexLock(m.m_mutex);
if(message == 1)
m._setThrdMsg(wfmt(m._fmt("wbfsop23", L"Calculating space needed for %s...\n Please insert disc %d to continue"), cinfo, info), m.m_progress);
if(message == 2)
m._setThrdMsg(wfmt(m._fmt("wbfsop15", L"Calculating space needed for %s"), cinfo), m.m_progress);
if(message == 3)
m._setThrdMsg(wfmt(m._fmt("wbfsop16", L"Installing %s"), cinfo), m.m_progress);
if(message == 4)
m._setThrdMsg(wfmt(m._fmt("wbfsop17", L"Installing %s disc %d/2"), cinfo, info), m.m_progress);
if(message == 5)
m._setThrdMsg(m._t("wbfsop18", L"Don't try to trick me with a Wii disc!!"), m.m_progress);
if(message == 6)
m._setThrdMsg(m._t("wbfsop19", L"This is not a GC disc!!"), m.m_progress);
if(message == 7)
m._setThrdMsg(wfmt(m._fmt("wbfsop20", L"You inserted disc %d again!!"), info), m.m_progress);
if(message == 8)
m._setThrdMsg(m._t("wbfsop21", L"This is a disc of another game!!"), m.m_progress);
if(message == 9)
m._setThrdMsg(wfmt(m._fmt("wbfsop22", L"Installing %s...\n Please insert disc 2 to continue"), cinfo), m.m_progress);
if(message == 10)
m._setThrdMsg(m._t("wbfsop25", L"Disc read error!! Please clean the disc"), m.m_progress);
if(message == 11)
m._setThrdMsg(m._t("wbfsop26", L"Disc ejected!! Please insert disc again"), m.m_progress);
LWP_MutexUnlock(m.m_mutex);
}
int CMenu::_gameInstaller(void *obj)
{
CMenu &m = *(CMenu *)obj;
int ret;
DeviceHandle.OpenWBFS(currentPartition);
if(!WBFS_Mounted())
{
m.m_thrdWorking = false;
return -1;
}
u64 comp_size = 0, real_size = 0;
f32 free, used;
WBFS_DiskSpace(&used, &free);
WBFS_DVD_Size(&comp_size, &real_size);
if((f32)comp_size + (f32)128*1024 >= free * GB_SIZE)
{
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(wfmt(m._fmt("wbfsop10", L"Not enough space: %lld blocks needed, %i available"), comp_size, free), 0.f);
LWP_MutexUnlock(m.m_mutex);
ret = -1;
}
else
{
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(L"", 0);
LWP_MutexUnlock(m.m_mutex);
ret = WBFS_AddGame(CMenu::_addDiscProgress, obj);
LWP_MutexLock(m.m_mutex);
if (ret == 0)
m._setThrdMsg(m._t("wbfsop8", L"Game installed"), 1.f);
else
m._setThrdMsg(m._t("wbfsop9", L"An error has occurred"), 1.f);
LWP_MutexUnlock(m.m_mutex);
slotLight(true);
}
WBFS_Close();
m.m_thrdWorking = false;
return ret;
}
int CMenu::_GCgameInstaller(void *obj)
{
CMenu &m = *(CMenu *)obj;
GCDump m_gcdump;
bool skip = m.m_cfg.getBool(GC_DOMAIN, "skip_on_error", false);
bool comp = m.m_cfg.getBool(GC_DOMAIN, "compressed_dump", false);
bool wexf = m.m_cfg.getBool(GC_DOMAIN, "write_ex_files", true);
bool alig = m.m_cfg.getBool(GC_DOMAIN, "force_32k_align_files", false);
u32 nretry = m.m_cfg.getUInt(GC_DOMAIN, "num_retries", 5);
u32 rsize = 1048576; //1MB
if(skip)
rsize = 8192; // Use small chunks when skip on error is enabled
m_gcdump.Init(skip, comp, wexf, alig, nretry, rsize,DeviceName[currentPartition],m.m_DMLgameDir.c_str(), CMenu::_addDiscProgress, CMenu::_Messenger, obj);
int ret;
m.m_progress = 0.f;
if(!DeviceHandle.IsInserted(currentPartition))
{
m.m_thrdWorking = false;
return -1;
}
char partition[6];
strncpy(partition, fmt("%s:/", DeviceName[currentPartition]), sizeof(partition));
u32 needed = 0;
ret = m_gcdump.CheckSpace(&needed, comp);
if(ret != 0)
{
m._setThrdMsg(m._t("wbfsop9", L"An error has occurred"), 1.f);
m.m_thrdWorking = false;
return ret;
}
if(m_gcdump.GetFreeSpace(partition, BL) <= needed)
{
gprintf("Free space available: %d Mb (%d blocks)\n", m_gcdump.GetFreeSpace(partition, MB), m_gcdump.GetFreeSpace(partition, BL));
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(wfmt(m._fmt("wbfsop24", L"Not enough space: %d blocks needed, %d available"), needed, m_gcdump.GetFreeSpace(partition, BL)), 0.f);
LWP_MutexUnlock(m.m_mutex);
ret = -1;
}
else
{
gprintf("Free space available: %d Mb (%d blocks)\n", m_gcdump.GetFreeSpace(partition, MB), m_gcdump.GetFreeSpace(partition, BL));
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(L"", 0);
LWP_MutexUnlock(m.m_mutex);
ret = m_gcdump.DumpGame();
LWP_MutexLock(m.m_mutex);
if(ret == 0)
m._setThrdMsg(m._t("wbfsop8", L"Game installed"), 1.f);
else if( ret >= 0x30200)
m._setThrdMsg(wfmt(m._fmt("wbfsop12", L"DVDError(%d)"), ret), 1.f);
else if( ret > 0)
m._setThrdMsg(wfmt(m._fmt("wbfsop13", L"Game installed, but disc contains errors (%d)"), ret), 1.f);
else
m._setThrdMsg(m._t("wbfsop9", L"An error has occurred"), 1.f);
LWP_MutexUnlock(m.m_mutex);
slotLight(true);
}
m.m_thrdWorking = false;
return ret;
}
int CMenu::_GCcopyGame(void *obj)
{
CMenu &m = *(CMenu *)obj;
string GC_Path(CoverFlow.getHdr()->path);
if(strcasestr(GC_Path.c_str(), "boot.bin") != NULL)
GC_Path.erase(GC_Path.end() - 13, GC_Path.end());
else
GC_Path.erase(GC_Path.end() - 9, GC_Path.end());
char source[300];
strncpy(source, GC_Path.c_str(), sizeof(source));
source[299] = '\0';
char folder[50];
strncpy(folder, fmt(DML_DIR, DeviceName[SD]), sizeof(folder));
folder[49] = '\0';
char target[300];
strncpy(target, fmt("%s/%s", folder, strrchr(source, '/') + 1), sizeof(target));
target[299] = '\0';
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(L"", 0);
gprintf("Copying from:\n%s\nto:\n%s\n", source, target);
LWP_MutexUnlock(m.m_mutex);
if (!fsop_DirExist(folder))
fsop_MakeFolder(folder);
fsop_CopyFolder(source, target, CMenu::_addDiscProgress, obj);
LWP_MutexLock(m.m_mutex);
m._setThrdMsg(m._t("wbfsop14", L"Game copied, press Back to boot the game."), 1.f);
gprintf("Game copied.\n");
LWP_MutexUnlock(m.m_mutex);
slotLight(true);
m.m_thrdWorking = false;
return 0;
}
bool CMenu::_wbfsOp(CMenu::WBFS_OP op)
{
lwp_t thread = 0;
char GameID[7];
GameID[6] = '\0';
static discHdr header ATTRIBUTE_ALIGN(32);
static gc_discHdr gcheader ATTRIBUTE_ALIGN(32);
bool done = false;
bool upd_usb = false;
bool upd_dml = false;
bool upd_emu = false;
bool out = false;
dir_discHdr *CF_Hdr = CoverFlow.getHdr();
string cfPos = CoverFlow.getNextId();
SetupInput();
_showWBFS(op);
switch (op)
{
case CMenu::WO_ADD_GAME:
m_btnMgr.setText(m_wbfsLblDialog, _t("wbfsadddlg", L"Please insert the disc you want to copy, then click on Go."));
break;
case CMenu::WO_REMOVE_GAME:
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsremdlg", L"To permanently remove the game: %s, click on Go."), CoverFlow.getTitle().toUTF8().c_str()));
break;
case CMenu::WO_FORMAT:
break;
case CMenu::WO_COPY_GAME:
m_btnMgr.setText(m_wbfsLblDialog, _t("wbfscpydlg", L"If you are sure you want to copy this game to SD, click on Go."));
break;
}
m_thrdStop = false;
m_thrdMessageAdded = false;
while(!m_exit)
{
_mainLoopCommon();
if((BTN_HOME_PRESSED || BTN_B_PRESSED) && !m_thrdWorking)
break;
else if(BTN_UP_PRESSED)
m_btnMgr.up();
else if(BTN_DOWN_PRESSED)
m_btnMgr.down();
if(BTN_A_PRESSED && !m_thrdWorking)
{
if(m_btnMgr.selected(m_wbfsBtnBack))
break;
else if(m_btnMgr.selected(m_wbfsBtnGo))
{
switch(op)
{
case CMenu::WO_ADD_GAME:
MusicPlayer.Stop();
TempLoadIOS();
m_btnMgr.show(m_wbfsPBar);
m_btnMgr.setProgress(m_wbfsPBar, 0.f);
m_btnMgr.hide(m_wbfsBtnGo);
m_btnMgr.hide(m_wbfsBtnBack);
m_btnMgr.show(m_wbfsLblMessage);
m_btnMgr.setText(m_wbfsLblMessage, L"");
if (Disc_Wait() < 0)
{
error(_t("wbfsoperr1", L"Disc_Wait failed"));
out = true;
break;
}
if (Disc_Open(false) < 0)
{
error(_t("wbfsoperr2", L"Disc_Open failed"));
out = true;
break;
}
if (Disc_IsWii() == 0)
{
Disc_ReadHeader(&header);
memcpy(GameID, header.id, 6);
if(_searchGamesByID(GameID))
{
error(_t("wbfsoperr4", L"Game already installed"));
out = true;
break;
}
cfPos = string(GameID);
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop6", L"Installing [%s] %s..."), GameID, header.title));
done = true;
upd_usb = true;
m_thrdWorking = true;
m_thrdProgress = 0.f;
m_thrdMessageAdded = false;
LWP_CreateThread(&thread, (void *(*)(void *))CMenu::_gameInstaller, (void *)this, 0, 8 * 1024, 64);
}
else if(Disc_IsGC() == 0)
{
Disc_ReadGCHeader(&gcheader);
memcpy(GameID, gcheader.id, 6);
if(_searchGamesByID(GameID))
{
error(_t("wbfsoperr4", L"Game already installed"));
out = true;
break;
}
cfPos = string(GameID);
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop6", L"Installing [%s] %s..."), GameID, gcheader.title));
done = true;
upd_dml = true;
m_thrdWorking = true;
m_thrdProgress = 0.f;
m_thrdMessageAdded = false;
LWP_CreateThread(&thread, (void *(*)(void *))CMenu::_GCgameInstaller, (void *)this, 0, 8 * 1024, 64);
}
else
{
error(_t("wbfsoperr3", L"This is not a Wii or GC disc!"));
out = true;
}
break;
case CMenu::WO_REMOVE_GAME:
if(CF_Hdr->type == TYPE_GC_GAME)
{
char GC_Path[1024];
GC_Path[1023] = '\0';
if(strcasestr(CF_Hdr->path, "boot.bin") != NULL)
{
strncpy(GC_Path, CF_Hdr->path, 1023);
*strrchr(GC_Path, '/') = '\0'; //boot.bin
*strrchr(GC_Path, '/') = '\0'; //sys
fsop_deleteFolder(GC_Path);
}
else
{
strncpy(GC_Path, CF_Hdr->path, 1023);
*strrchr(GC_Path, '/') = '\0'; //iso path
const char *cmp = fmt(currentPartition == SD ? DML_DIR : m_DMLgameDir.c_str(), DeviceName[currentPartition]);
if(strcasecmp(GC_Path, cmp) == 0)
fsop_deleteFile(CF_Hdr->path);
else
fsop_deleteFolder(GC_Path);
}
upd_dml = true;
}
else if(CF_Hdr->type == TYPE_PLUGIN)
{
fsop_deleteFile(CF_Hdr->path);
upd_emu = true;
}
else if(CF_Hdr->type == TYPE_WII_GAME)
{
DeviceHandle.OpenWBFS(currentPartition);
WBFS_RemoveGame((u8*)&CF_Hdr->id, CF_Hdr->path);
WBFS_Close();
upd_usb = true;
}
if(m_cfg.getBool("GENERAL", "delete_cover_and_game", false))
RemoveCover(CF_Hdr->id);
m_btnMgr.show(m_wbfsPBar);
m_btnMgr.setProgress(m_wbfsPBar, 0.f, true);
m_btnMgr.setProgress(m_wbfsPBar, 1.f);
m_btnMgr.hide(m_wbfsLblDialog);
m_btnMgr.hide(m_wbfsBtnGo);
m_btnMgr.show(m_wbfsLblMessage);
m_btnMgr.setText(m_wbfsLblMessage, _t("wbfsop7", L"Game deleted"));
done = true;
break;
case CMenu::WO_FORMAT:
break;
case CMenu::WO_COPY_GAME:
string GC_Path(CF_Hdr->path);
if(strcasestr(GC_Path.c_str(), "boot.bin") != NULL)
GC_Path.erase(GC_Path.end() - 13, GC_Path.end());
else
GC_Path.erase(GC_Path.end() - 9, GC_Path.end());
if(fsop_GetFreeSpaceKb("sd:/") < fsop_GetFolderKb(GC_Path.c_str()))
{
m_btnMgr.hide(m_wbfsBtnGo);
_setThrdMsg(wfmt(_fmt("wbfsop24", L"Not enough space: %d blocks needed, %d available"), fsop_GetFolderKb(GC_Path.c_str()), fsop_GetFreeSpaceKb("sd:/")), 0.f);
break;
}
m_btnMgr.show(m_wbfsPBar);
m_btnMgr.setProgress(m_wbfsPBar, 0.f);
m_btnMgr.hide(m_wbfsBtnGo);
m_btnMgr.hide(m_wbfsBtnBack);
m_btnMgr.show(m_wbfsLblMessage);
m_btnMgr.setText(m_wbfsLblMessage, L"");
cfPos = string(CF_Hdr->id);
m_btnMgr.setText(m_wbfsLblDialog, wfmt(_fmt("wbfsop10", L"Copying [%s] %s..."), CF_Hdr->id, CoverFlow.getTitle().toUTF8().c_str()));
done = true;
upd_dml = true;
m_thrdWorking = true;
m_thrdProgress = 0.f;
m_thrdMessageAdded = false;
LWP_CreateThread(&thread, (void *(*)(void *))CMenu::_GCcopyGame, (void *)this, 0, 8 * 1024, 64);
break;
}
if(out)
break;
}
}
if(m_thrdMessageAdded)
{
LockMutex lock(m_mutex);
m_thrdMessageAdded = false;
if (!m_thrdMessage.empty())
m_btnMgr.setText(m_wbfsLblDialog, m_thrdMessage);
m_btnMgr.setProgress(m_wbfsPBar, m_thrdProgress);
m_btnMgr.setText(m_wbfsLblMessage, wfmt(L"%i%%", (int)(m_thrdProgress * 100.f)));
if(!m_thrdWorking)
{
if(op == CMenu::WO_ADD_GAME)
{
WDVD_StopMotor();
MusicPlayer.Stop();
TempLoadIOS(IOS_TYPE_NORMAL_IOS);
}
m_btnMgr.show(m_wbfsBtnBack);
}
}
}
_hideWBFS();
if (done && (op == CMenu::WO_REMOVE_GAME || op == CMenu::WO_ADD_GAME))
{
//m_gameList.SetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
if(upd_dml)
UpdateCache(COVERFLOW_DML);
if(upd_usb)
UpdateCache(COVERFLOW_USB);
if(upd_emu)
UpdateCache(COVERFLOW_PLUGIN);
_loadList();
_initCF();
CoverFlow.findId(cfPos.c_str(), true);
}
else if(done && op == CMenu::WO_COPY_GAME)
{
//m_gameList.SetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str());
if(upd_dml)
{
UpdateCache(COVERFLOW_DML);
currentPartition = SD;
UpdateCache(COVERFLOW_DML);
}
}
return done;
}
void CMenu::_initWBFSMenu()
{
_addUserLabels(m_wbfsLblUser, ARRAY_SIZE(m_wbfsLblUser), "WBFS");
m_wbfsBg = _texture("WBFS/BG", "texture", theme.bg, false);
m_wbfsLblTitle = _addTitle("WBFS/TITLE", theme.titleFont, L"", 20, 30, 600, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
m_wbfsLblDialog = _addLabel("WBFS/DIALOG", theme.lblFont, L"", 40, 90, 560, 200, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_wbfsLblMessage = _addLabel("WBFS/MESSAGE", theme.lblFont, L"", 40, 300, 560, 100, theme.lblFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_TOP);
m_wbfsPBar = _addProgressBar("WBFS/PROGRESS_BAR", 40, 270, 560, 20);
m_wbfsBtnBack = _addButton("WBFS/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 56, theme.btnFontColor);
m_wbfsBtnGo = _addButton("WBFS/GO_BTN", theme.btnFont, L"", 245, 260, 150, 56, theme.btnFontColor);
_setHideAnim(m_wbfsLblTitle, "WBFS/TITLE", 0, 0, -2.f, 0.f);
_setHideAnim(m_wbfsLblDialog, "WBFS/DIALOG", 0, 0, -2.f, 0.f);
_setHideAnim(m_wbfsLblMessage, "WBFS/MESSAGE", 0, 0, -2.f, 0.f);
_setHideAnim(m_wbfsPBar, "WBFS/PROGRESS_BAR", 0, 0, -2.f, 0.f);
_setHideAnim(m_wbfsBtnBack, "WBFS/BACK_BTN", 0, 0, -2.f, 0.f);
_setHideAnim(m_wbfsBtnGo, "WBFS/GO_BTN", 0, 0, -2.f, 0.f);
_hideWBFS(true);
_textWBFS();
}
void CMenu::_textWBFS(void)
{
m_btnMgr.setText(m_wbfsBtnBack, _t("wbfsop4", L"Back"));
m_btnMgr.setText(m_wbfsBtnGo, _t("wbfsop5", L"Go"));
}