WiiFlow_Lite/resources/wiiflow_game_booter/source/ChannelHandler.hpp
2021-09-25 20:00:02 +01:00

21 lines
518 B
C++

#ifndef __CHANHANDLE_HPP_
#define __CHANHANDLE_HPP_
typedef struct _dolheader
{
u32 section_pos[18];
u32 section_start[18];
u32 section_size[18];
u32 bss_start;
u32 bss_size;
u32 entry_point;
u32 padding[7];
} ATTRIBUTE_PACKED dolheader;
void PatchChannel(u8 vidMode, GXRModeObj *vmode, bool vipatch, bool countryString,
u8 patchVidModes, int aspectRatio, u8 private_server, bool patchFix480p, u8 deflicker, u8 bootType);
u32 LoadChannel(u64 title, bool dol, u32 *IOS);
#endif /* __CHANHANDLE_HPP_ */