WiiFlow_Lite/resources/wiiflow_game_booter/source/Config.hpp
2021-09-25 20:00:02 +01:00

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1.7 KiB
C++

/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _CFG_HPP_
#define _CFG_HPP_
#include "cios.h"
#include "frag.h"
#include "wip.h"
struct the_CFG {
/* needed for wii games */
char gameID[7];
FragList *fragments;
s32 wbfsDevice;
u32 wbfsPart;
u8 GameBootType;
WIP_Code *wip_list;
u32 wip_count;
u32 *gameconf;
u32 gameconfsize;
void *codelist;
u8 *codelistend;
bool patchregion;
/* needed for channels */
u64 title;
bool use_dol;
/* needed for both channels and wii games */
IOS_Info IOS;
u8 BootType;
u8 configbytes[2];// [0] used for language. [1] not used
u8 countryString;
u8 vidMode;
u8 patchVidMode;
u8 vipatch;
s8 aspectRatio;
bool patchFix480p;
u8 deflicker;
u8 private_server;
u8 *cheats;
u32 cheatSize;
u8 debugger;
u32 hooktype;
u32 returnTo;
bool use_led;
} ATTRIBUTE_PACKED;
#endif /* _CFG_HPP_ */