mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 20:26:52 +01:00
971b5bdb52
to be divisible with 4 anymore, you can use what you want -moved sound buffers back in mem2, idk but for wiiflow it gives a better result -added mem2 memalign placeholder for new memory manager (after a week still everything but finished) -updated other small things, cleaned up source structure a bit
70 lines
3.2 KiB
C++
70 lines
3.2 KiB
C++
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#ifndef __CONFIG_HPP
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#define __CONFIG_HPP
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#include <map>
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#include <string>
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#include <vector>
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#include "gui/vector.hpp"
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#include "gui/video.hpp"
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#include "wstringEx/wstringEx.hpp"
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class Config
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{
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public:
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Config(void);
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void clear(void) { m_domains.clear(); }
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bool load(const char *filename = 0);
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void unload(void);
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void save(bool unload = false);
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bool loaded(void) const { return m_loaded; }
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bool has(const std::string &domain, const std::string &key) const;
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// Set
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void setWString(const std::string &domain, const std::string &key, const wstringEx &val);
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void setString(const std::string &domain, const std::string &key, const std::string &val);
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void setBool(const std::string &domain, const std::string &key, bool val);
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void setOptBool(const std::string &domain, const std::string &key, int val);
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void setInt(const std::string &domain, const std::string &key, int val);
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void setUInt(const std::string &domain, const std::string &key, unsigned int val);
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void setFloat(const std::string &domain, const std::string &key, float val);
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void setVector3D(const std::string &domain, const std::string &key, const Vector3D &val);
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void setColor(const std::string &domain, const std::string &key, const CColor &val);
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// Get
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wstringEx getWString(const std::string &domain, const std::string &key, const wstringEx &defVal = wstringEx());
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std::string getString(const std::string &domain, const std::string &key, const std::string &defVal = std::string());
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vector<std::string> getStrings(const std::string &domain, const std::string &key, char seperator = ',', const std::string &defval = std::string());
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bool getBool(const std::string &domain, const std::string &key, bool defVal = false);
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int getOptBool(const std::string &domain, const std::string &key, int defVal = 2);
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bool testOptBool(const std::string &domain, const std::string &key, bool defVal);
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int getInt(const std::string &domain, const std::string &key, int defVal = 0);
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bool getInt(const std::string &domain, const std::string &key, int *value);
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unsigned int getUInt(const std::string &domain, const std::string &key, unsigned int defVal = 0);
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float getFloat(const std::string &domain, const std::string &key, float defVal = 0.f);
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Vector3D getVector3D(const std::string &domain, const std::string &key, const Vector3D &defVal = Vector3D());
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CColor getColor(const std::string &domain, const std::string &key, const CColor &defVal = CColor());
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// Remove
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void remove(const std::string &domain, const std::string &key);
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//
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const std::string &firstDomain(void);
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const std::string &nextDomain(void);
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const std::string &nextDomain(const std::string &start) const;
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const std::string &prevDomain(const std::string &start) const;
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bool hasDomain(const std::string &domain) const;
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void copyDomain(const std::string &dst, const std::string &src);
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private:
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typedef std::map<std::string, std::string> KeyMap;
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typedef std::map<std::string, KeyMap> DomainMap;
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private:
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bool m_loaded;
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bool m_changed;
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DomainMap m_domains;
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std::string m_filename;
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DomainMap::iterator m_iter;
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static const std::string emptyString;
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private:
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Config(const Config &);
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Config &operator=(const Config &);
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};
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#endif // !defined(__CONFIG_HPP)
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