mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 23:24:18 +01:00
971b5bdb52
to be divisible with 4 anymore, you can use what you want -moved sound buffers back in mem2, idk but for wiiflow it gives a better result -added mem2 memalign placeholder for new memory manager (after a week still everything but finished) -updated other small things, cleaned up source structure a bit
32 lines
873 B
C++
32 lines
873 B
C++
#ifndef CLIST
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#define CLIST
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#include <ogcsys.h>
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#include <dirent.h>
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#include <sys/types.h>
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#include <sys/param.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include "cache.hpp"
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#include "config/config.hpp"
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#include "devicemounter/DeviceHandler.hpp"
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#include "gui/text.hpp"
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#include "loader/disc.h"
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#include "loader/wbfs_ext.h"
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#include "libwbfs/libwbfs.h"
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template <typename T>
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class CList
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{
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public:
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CList(){};
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~CList(){};
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void GetPaths(vector<string> &pathlist, string containing, string directory, bool wbfs_fs = false, bool dml = false, bool depth_limit = true);
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void GetHeaders(vector<string> pathlist, vector<T> &headerlist, string, string, string, Config &plugin);
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void GetChannels(vector<T> &headerlist, string, u32, string);
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private:
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void Check_For_ID(char *id, string path, string one, string two);
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};
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#endif
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