mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 20:26:52 +01:00
971b5bdb52
to be divisible with 4 anymore, you can use what you want -moved sound buffers back in mem2, idk but for wiiflow it gives a better result -added mem2 memalign placeholder for new memory manager (after a week still everything but finished) -updated other small things, cleaned up source structure a bit
548 lines
13 KiB
C++
548 lines
13 KiB
C++
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#include <stdlib.h>
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#include "menu.hpp"
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static const u32 g_repeatDelay = 25;
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void CMenu::SetupInput(bool reset_pos)
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{
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if(reset_pos)
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{
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m_show_pointer[chan] = false;
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stickPointer_x[chan] = (m_vid.width() + m_cursor[chan].width())/2;
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stickPointer_y[chan] = (m_vid.height() + m_cursor[chan].height())/2;
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}
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left_stick_angle[chan] = 0;
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left_stick_mag[chan] = 0;
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right_stick_angle[chan] = 0;
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right_stick_mag[chan] = 0;
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right_stick_skip[chan] = 0;
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wmote_roll[chan] = 0;
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wmote_roll_skip[chan] = 0;
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}
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enable_wmote_roll = m_cfg.getBool("GENERAL", "wiimote_gestures", false);
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}
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static int CalculateRepeatSpeed(float magnitude, int current_value)
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{
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if(magnitude < 0)
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magnitude *= -1;
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// Calculate frameskips based on magnitude
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// Max frameskips is 50 (1 sec, or slightly less)
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if(magnitude < 0.15f)
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{
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return -1; // Force a direct start
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}
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else if(current_value > 0)
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{
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return current_value - 1; // Wait another frame
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}
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else if(current_value == -1)
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{
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return 0; // Process the input
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}
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else
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{
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s32 frames = 50 - ((u32) (50.f * magnitude)); // Calculate the amount of frames to wait
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return (frames < 0) ? 0 : frames;
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}
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}
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void CMenu::ScanInput()
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{
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m_show_zone_main = false;
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m_show_zone_main2 = false;
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m_show_zone_main3 = false;
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m_show_zone_prev = false;
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m_show_zone_next = false;
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WPAD_ScanPads();
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PAD_ScanPads();
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ButtonsPressed();
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ButtonsHeld();
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LeftStick();
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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wd[chan] = WPAD_Data(chan);
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left_stick_angle[chan] = 0;
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left_stick_mag[chan] = 0;
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right_stick_angle[chan] = 0;
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right_stick_mag[chan] = 0;
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switch(wd[chan]->exp.type)
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{
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case WPAD_EXP_NUNCHUK:
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right_stick_mag[chan] = wd[chan]->exp.nunchuk.js.mag;
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right_stick_angle[chan] = wd[chan]->exp.nunchuk.js.ang;
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break;
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case WPAD_EXP_GUITARHERO3:
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left_stick_mag[chan] = wd[chan]->exp.nunchuk.js.mag;
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left_stick_angle[chan] = wd[chan]->exp.nunchuk.js.ang;
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break;
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case WPAD_EXP_CLASSIC:
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left_stick_mag[chan] = wd[chan]->exp.classic.ljs.mag;
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left_stick_angle[chan] = wd[chan]->exp.classic.ljs.ang;
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right_stick_mag[chan] = wd[chan]->exp.classic.rjs.mag;
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right_stick_angle[chan] = wd[chan]->exp.classic.rjs.ang;
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break;
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default:
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break;
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}
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if(enable_wmote_roll)
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{
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wmote_roll[chan] = wd[chan]->orient.roll; // Use wd[chan]->ir.angle if you only want this to work when pointing at the screen
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wmote_roll_skip[chan] = CalculateRepeatSpeed(wmote_roll[chan] / 45.f, wmote_roll_skip[chan]);
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}
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right_stick_skip[chan] = CalculateRepeatSpeed(right_stick_mag[chan], right_stick_skip[chan]);
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}
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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m_btnMgr.setRumble(chan, WPadIR_Valid(chan), PAD_StickX(chan) < -20 || PAD_StickX(chan) > 20 || PAD_StickY(chan) < -20 || PAD_StickY(chan) > 20);
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if(WPadIR_Valid(chan))
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{
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m_cursor[chan].draw(wd[chan]->ir.x, wd[chan]->ir.y, wd[chan]->ir.angle);
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m_btnMgr.mouse(chan, wd[chan]->ir.x - m_cursor[chan].width() / 2, wd[chan]->ir.y - m_cursor[chan].height() / 2);
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}
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else if(m_show_pointer[chan])
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{
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m_cursor[chan].draw(stickPointer_x[chan], stickPointer_y[chan], 0);
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m_btnMgr.mouse(chan, stickPointer_x[chan] - m_cursor[chan].width() / 2, stickPointer_y[chan] - m_cursor[chan].height() / 2);
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}
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}
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ShowMainZone();
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ShowMainZone2();
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ShowMainZone3();
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ShowPrevZone();
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ShowNextZone();
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ShowGameZone();
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}
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void CMenu::ButtonsPressed()
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{
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wii_btnsPressed = 0;
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gc_btnsPressed = 0;
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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wii_btnsPressed |= WPAD_ButtonsDown(chan);
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gc_btnsPressed |= PAD_ButtonsDown(chan);
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}
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}
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void CMenu::ButtonsHeld()
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{
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wii_btnsHeld = 0;
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gc_btnsHeld = 0;
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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wii_btnsHeld |= WPAD_ButtonsHeld(chan);
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gc_btnsHeld |= PAD_ButtonsHeld(chan);
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}
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}
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void CMenu::LeftStick()
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{
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u8 speed = 0, pSpeed = 0;
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if(left_stick_mag[chan] > 0.15 || abs(PAD_StickX(chan)) > 20 || abs(PAD_StickY(chan)) > 20)
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{
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m_show_pointer[chan] = true;
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if(LEFT_STICK_LEFT)
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{
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speed = (u8)(left_stick_mag[chan] * 10.00);
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pSpeed = (u8)abs(PAD_StickX(chan))/10;
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if(stickPointer_x[chan] > m_cursor[chan].width()/2)
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stickPointer_x[chan] = stickPointer_x[chan]-speed-pSpeed;
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pointerhidedelay[chan] = 150;
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}
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if(LEFT_STICK_DOWN)
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{
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speed = (u8)(left_stick_mag[chan] * 10.00);
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pSpeed = (u8)abs(PAD_StickY(chan))/10;
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if(stickPointer_y[chan] < (m_vid.height() + (m_cursor[chan].height()/2)))
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stickPointer_y[chan] = stickPointer_y[chan]+speed+pSpeed;
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pointerhidedelay[chan] = 150;
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}
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if(LEFT_STICK_RIGHT)
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{
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speed = (u8)(left_stick_mag[chan] * 10.00);
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pSpeed = (u8)abs(PAD_StickX(chan))/10;
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if(stickPointer_x[chan] < (m_vid.width() + (m_cursor[chan].width()/2)))
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stickPointer_x[chan] = stickPointer_x[chan]+speed+pSpeed;
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pointerhidedelay[chan] = 150;
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}
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if(LEFT_STICK_UP)
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{
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speed = (u8)(left_stick_mag[chan] * 10.00);
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pSpeed = (u8)abs(PAD_StickY(chan))/10;
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if(stickPointer_y[chan] > m_cursor[chan].height()/2)
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stickPointer_y[chan] = stickPointer_y[chan]-speed-pSpeed;
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pointerhidedelay[chan] = 150;
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}
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}
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else
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{
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if(pointerhidedelay[chan] > 0 && !wii_btnsHeld && !wii_btnsPressed && !gc_btnsHeld && !gc_btnsPressed)
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pointerhidedelay[chan]--;
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}
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if (pointerhidedelay[chan] == 0)
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m_show_pointer[chan] = false;
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}
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}
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bool CMenu::WPadIR_Valid(int chan)
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{
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wd[chan] = WPAD_Data(chan);
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if(wd[chan]->ir.valid)
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return true;
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return false;
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}
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bool CMenu::WPadIR_ANY(void)
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{
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return (wd[0]->ir.valid || wd[1]->ir.valid || wd[2]->ir.valid || wd[3]->ir.valid);
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}
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bool CMenu::wii_btnRepeat(s64 btn)
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{
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bool b = false;
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if(btn == WBTN_UP)
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{
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if(wii_btnsHeld & WBTN_UP)
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{
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if(m_wpadUpDelay == 0 || m_wpadUpDelay >= g_repeatDelay)
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b = true;
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if(m_wpadUpDelay < g_repeatDelay)
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++m_wpadUpDelay;
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}
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else
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m_wpadUpDelay = 0;
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}
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else if(btn == WBTN_RIGHT)
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{
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if(wii_btnsHeld & WBTN_RIGHT)
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{
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if(m_wpadRightDelay == 0 || m_wpadRightDelay >= g_repeatDelay)
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b = true;
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if(m_wpadRightDelay < g_repeatDelay)
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++m_wpadRightDelay;
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}
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else
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m_wpadRightDelay = 0;
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}
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else if(btn == WBTN_DOWN)
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{
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if(wii_btnsHeld & WBTN_DOWN)
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{
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if(m_wpadDownDelay == 0 || m_wpadDownDelay >= g_repeatDelay)
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b = true;
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if(m_wpadDownDelay < g_repeatDelay)
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++m_wpadDownDelay;
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}
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else
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m_wpadDownDelay = 0;
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}
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else if(btn == WBTN_LEFT)
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{
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if(wii_btnsHeld & WBTN_LEFT)
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{
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if(m_wpadLeftDelay == 0 || m_wpadLeftDelay >= g_repeatDelay)
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b = true;
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if(m_wpadLeftDelay < g_repeatDelay)
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++m_wpadLeftDelay;
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}
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else
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m_wpadLeftDelay = 0;
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}
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else if(btn == WBTN_A)
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{
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if(wii_btnsHeld & WBTN_A)
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{
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m_btnMgr.noClick(true);
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if(m_wpadADelay == 0 || m_wpadADelay >= g_repeatDelay)
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b = true;
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if(m_wpadADelay < g_repeatDelay)
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++m_wpadADelay;
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}
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else
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{
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m_wpadADelay = 0;
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m_btnMgr.noClick();
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}
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}
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return b;
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}
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bool CMenu::gc_btnRepeat(s64 btn)
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{
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bool b = false;
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if(btn == GBTN_UP)
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{
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if(gc_btnsHeld & GBTN_UP)
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{
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if(m_padUpDelay == 0 || m_padUpDelay >= g_repeatDelay)
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b = true;
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if(m_padUpDelay < g_repeatDelay)
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++m_padUpDelay;
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}
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else
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m_padUpDelay = 0;
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}
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else if (btn == GBTN_RIGHT)
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{
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if(gc_btnsHeld & GBTN_RIGHT)
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{
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if(m_padRightDelay == 0 || m_padRightDelay >= g_repeatDelay)
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b = true;
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if(m_padRightDelay < g_repeatDelay)
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++m_padRightDelay;
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}
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else
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m_padRightDelay = 0;
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}
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else if (btn == GBTN_DOWN)
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{
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if(gc_btnsHeld & GBTN_DOWN)
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{
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if(m_padDownDelay == 0 || m_padDownDelay >= g_repeatDelay)
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b = true;
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if(m_padDownDelay < g_repeatDelay)
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++m_padDownDelay;
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}
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else
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m_padDownDelay = 0;
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}
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else if (btn == GBTN_LEFT)
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{
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if(gc_btnsHeld & GBTN_LEFT)
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{
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if(m_padLeftDelay == 0 || m_padLeftDelay >= g_repeatDelay)
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b = true;
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if(m_padLeftDelay < g_repeatDelay)
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++m_padLeftDelay;
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}
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else
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m_padLeftDelay = 0;
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}
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else if (btn == GBTN_A)
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{
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if(gc_btnsHeld & GBTN_A)
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{
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m_btnMgr.noClick(true);
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if(m_padADelay == 0 || m_padADelay >= g_repeatDelay)
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b = true;
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if(m_padADelay < g_repeatDelay)
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++m_padADelay;
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}
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else
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{
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m_padADelay = 0;
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m_btnMgr.noClick();
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}
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}
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return b;
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}
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bool CMenu::lStick_Up(void)
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{
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if((LEFT_STICK_ANG_UP && left_stick_mag[chan] > 0.15) || PAD_StickY(chan) > 20)
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return true;
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}
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return false;
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}
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bool CMenu::lStick_Right(void)
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{
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if((LEFT_STICK_ANG_RIGHT && left_stick_mag[chan] > 0.15) || PAD_StickX(chan) > 20)
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return true;
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}
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return false;
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}
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bool CMenu::lStick_Down(void)
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{
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if((LEFT_STICK_ANG_DOWN && left_stick_mag[chan] > 0.15) || PAD_StickY(chan) < -20)
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return true;
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}
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return false;
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}
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bool CMenu::lStick_Left(void)
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{
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if((LEFT_STICK_ANG_LEFT && left_stick_mag[chan] > 0.15) || PAD_StickX(chan) < -20)
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return true;
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}
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return false;
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}
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bool CMenu::rStick_Up(void)
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{
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if((RIGHT_STICK_ANG_UP && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickY(chan) > 20)
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return true;
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}
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return false;
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}
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bool CMenu::rStick_Right(void)
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{
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if((RIGHT_STICK_ANG_RIGHT && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickX(chan) > 20)
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return true;
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}
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return false;
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}
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bool CMenu::rStick_Down(void)
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{
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if((RIGHT_STICK_ANG_DOWN && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickY(chan) < -20)
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return true;
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}
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return false;
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}
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bool CMenu::rStick_Left(void)
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{
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if((RIGHT_STICK_ANG_LEFT && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickX(chan) < -20)
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return true;
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}
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return false;
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}
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bool CMenu::wRoll_Left(void)
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{
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if(WBTN_B_HELD && (wmote_roll[chan] < -5) && wmote_roll_skip[chan] == 0)
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return true;
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}
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return false;
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}
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bool CMenu::wRoll_Right(void)
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{
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if(WBTN_B_HELD && (wmote_roll[chan] > 5) && wmote_roll_skip[chan] == 0)
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return true;
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}
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return false;
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}
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void CMenu::_getGrabStatus(void)
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{
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static bool wGrabStatus[WPAD_MAX_WIIMOTES] = {0};
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static float wX[WPAD_MAX_WIIMOTES] = {0};
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static float wY[WPAD_MAX_WIIMOTES] = {0};
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static bool gGrabStatus[WPAD_MAX_WIIMOTES] = {0};
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static float gX[WPAD_MAX_WIIMOTES] = {0};
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static float gY[WPAD_MAX_WIIMOTES] = {0};
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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wGrabStatus[chan] = WBTN_B & WPAD_ButtonsHeld(chan);
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gGrabStatus[chan] = GBTN_B & PAD_ButtonsHeld(chan);
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if((wGrabStatus[chan] && wX[chan] > 0 && wd[chan]->ir.x < wX[chan] - 30)
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|| (gGrabStatus[chan] && gX[chan] > 0 && stickPointer_x[chan] < gX[chan]))
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m_cf.left();
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if((wGrabStatus[chan] && wX[chan] > 0 && wd[chan]->ir.x > wX[chan] + 30)
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|| (gGrabStatus[chan] && gX[chan] > 0 && stickPointer_x[chan] > gX[chan]))
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m_cf.right();
|
|
if((wGrabStatus[chan] && wY[chan] > 0 && wd[chan]->ir.y < wY[chan] - 30)
|
|
|| (gGrabStatus[chan] && gY[chan] > 0 && stickPointer_y[chan] < gY[chan]))
|
|
m_cf.up();
|
|
if((wGrabStatus[chan] && wY[chan] > 0 && wd[chan]->ir.y > wY[chan] + 30)
|
|
|| (gGrabStatus[chan] && gY[chan] > 0 && stickPointer_y[chan] > gY[chan]))
|
|
m_cf.down();
|
|
if(wGrabStatus[chan])
|
|
{
|
|
wX[chan] = wd[chan]->ir.x;
|
|
wY[chan] = wd[chan]->ir.y;
|
|
}
|
|
else
|
|
{
|
|
wX[chan] = 0;
|
|
wY[chan] = 0;
|
|
}
|
|
if(gGrabStatus[chan])
|
|
{
|
|
gX[chan] = stickPointer_x[chan];
|
|
gY[chan] = stickPointer_y[chan];
|
|
}
|
|
else
|
|
{
|
|
gX[chan] = 0;
|
|
gY[chan] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMenu::ShowZone(SZone zone, bool &showZone)
|
|
{
|
|
if(zone.hide)
|
|
{
|
|
showZone = false;
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
{
|
|
if((WPadIR_Valid(chan) || m_show_pointer[chan]) && m_cursor[chan].x() >= zone.x && m_cursor[chan].y() >= zone.y
|
|
&& m_cursor[chan].x() < zone.x + zone.w && m_cursor[chan].y() < zone.y + zone.h)
|
|
showZone = true;
|
|
}
|
|
}
|
|
else
|
|
showZone = true;
|
|
}
|
|
|
|
void CMenu::ShowMainZone()
|
|
{
|
|
ShowZone(m_mainButtonsZone, m_show_zone_main);
|
|
}
|
|
|
|
void CMenu::ShowMainZone2()
|
|
{
|
|
ShowZone(m_mainButtonsZone2, m_show_zone_main2);
|
|
}
|
|
|
|
void CMenu::ShowMainZone3()
|
|
{
|
|
ShowZone(m_mainButtonsZone3, m_show_zone_main3);
|
|
}
|
|
|
|
void CMenu::ShowPrevZone()
|
|
{
|
|
ShowZone(m_mainPrevZone, m_show_zone_prev);
|
|
}
|
|
|
|
void CMenu::ShowNextZone()
|
|
{
|
|
ShowZone(m_mainNextZone, m_show_zone_next);
|
|
}
|
|
|
|
void CMenu::ShowGameZone()
|
|
{
|
|
ShowZone(m_gameButtonsZone, m_show_zone_game);
|
|
}
|