WiiFlow_Lite/source/gui/video.cpp
fix94.1 6963b0c637 -set the wait message priority to the highest, that should remove
the problem of the lagging wait message (since the wait message
doesnt take much wii power wiiflows speed should be the same)
-set down wait message stack and also removed the reallocation of
the stack again and again on every display of it
-added security check that the wait message thread is finished 
before removing the thread (should prevent freezes)
-removed a few more unneeded lines of code
2012-08-15 17:43:10 +00:00

645 lines
20 KiB
C++

#include <string.h>
#include <unistd.h>
#include "video.hpp"
#include "pngu.h"
#include "Gekko.h"
#include "gecko/gecko.h"
#include "loader/utils.h"
#define DEFAULT_FIFO_SIZE (256 * 1024)
extern const u8 wait_01_jpg[];
extern const u32 wait_01_jpg_size;
extern const u8 wait_02_jpg[];
extern const u32 wait_02_jpg_size;
extern const u8 wait_03_jpg[];
extern const u32 wait_03_jpg_size;
extern const u8 wait_04_jpg[];
extern const u32 wait_04_jpg_size;
extern const u8 wait_05_jpg[];
extern const u32 wait_05_jpg_size;
extern const u8 wait_06_jpg[];
extern const u32 wait_06_jpg_size;
extern const u8 wait_07_jpg[];
extern const u32 wait_07_jpg_size;
extern const u8 wait_08_jpg[];
extern const u32 wait_08_jpg_size;
vector<STexture> m_defaultWaitMessages;
const float CVideo::_jitter2[2][2] = {
{ 0.246490f, 0.249999f },
{ -0.246490f, -0.249999f }
};
const float CVideo::_jitter3[3][2] = {
{ -0.373411f, -0.250550f },
{ 0.256263f, 0.368119f },
{ 0.117148f, -0.117570f }
};
const float CVideo::_jitter4[4][2] = {
{ -0.208147f, 0.353730f },
{ 0.203849f, -0.353780f },
{ -0.292626f, -0.149945f },
{ 0.296924f, 0.149994f }
};
const float CVideo::_jitter5[5][2] = {
{ 0.5f, 0.5f },
{ 0.3f, 0.1f },
{ 0.7f, 0.9f },
{ 0.9f, 0.3f },
{ 0.1f, 0.7f }
};
const float CVideo::_jitter6[6][2] = {
{ 0.4646464646f, 0.4646464646f },
{ 0.1313131313f, 0.7979797979f },
{ 0.5353535353f, 0.8686868686f },
{ 0.8686868686f, 0.5353535353f },
{ 0.7979797979f, 0.1313131313f },
{ 0.2020202020f, 0.2020202020f }
};
const float CVideo::_jitter8[8][2] = {
{ -0.334818f, 0.435331f },
{ 0.286438f, -0.393495f },
{ 0.459462f, 0.141540f },
{ -0.414498f, -0.192829f },
{ -0.183790f, 0.082102f },
{ -0.079263f, -0.317383f },
{ 0.102254f, 0.299133f },
{ 0.164216f, -0.054399f }
};
const int CVideo::_stencilWidth = 128;
const int CVideo::_stencilHeight = 128;
static lwp_t waitThread = LWP_THREAD_NULL;
SmartBuf waitThreadStack;
CVideo::CVideo(void) :
m_rmode(NULL), m_frameBuf(), m_curFB(0), m_fifo(NULL),
m_yScale(0.0f), m_xfbHeight(0), m_wide(false),
m_width2D(640), m_height2D(480), m_x2D(0), m_y2D(0), m_aa(0), m_aaAlpha(false),
m_aaWidth(0), m_aaHeight(0), m_showWaitMessage(false), m_showingWaitMessages(false)
{
memset(m_frameBuf, 0, sizeof m_frameBuf);
}
void CColor::blend(const CColor &src)
{
if (src.a == 0) return;
r = (u8)(((int)src.r * (int)src.a + (int)r * (0xFF - (int)src.a)) / 0xFF);
g = (u8)(((int)src.g * (int)src.a + (int)g * (0xFF - (int)src.a)) / 0xFF);
b = (u8)(((int)src.b * (int)src.a + (int)b * (0xFF - (int)src.a)) / 0xFF);
}
CColor CColor::interpolate(const CColor &c1, const CColor &c2, u8 n)
{
CColor c;
c.r = (u8)(((int)c2.r * (int)n + (int)c1.r * (0xFF - (int)n)) / 0xFF);
c.g = (u8)(((int)c2.g * (int)n + (int)c1.g * (0xFF - (int)n)) / 0xFF);
c.b = (u8)(((int)c2.b * (int)n + (int)c1.b * (0xFF - (int)n)) / 0xFF);
c.a = (u8)(((int)c2.a * (int)n + (int)c1.a * (0xFF - (int)n)) / 0xFF);
return c;
}
void CVideo::setAA(u8 aa, bool alpha, int width, int height)
{
if (aa <= 8 && aa != 7 && width <= m_rmode->fbWidth && height <= m_rmode->efbHeight && ((width | height) & 3) == 0)
{
m_aa = aa;
m_aaAlpha = alpha;
m_aaWidth = width;
m_aaHeight = height;
}
}
void CVideo::init(void)
{
/* General Video Init */
VIDEO_Init();
m_wide = CONF_GetAspectRatio() == CONF_ASPECT_16_9;
m_rmode = VIDEO_GetPreferredMode(NULL);
u32 type = CONF_GetVideo();
m_50hz = false;
if(m_rmode == &TVPal528IntDf)
{
m_rmode= &TVPal574IntDfScale;
m_50hz = true;
}
m_rmode->viWidth = m_wide ? 700 : 672;
//CONF_VIDEO_NTSC and CONF_VIDEO_MPAL and m_rmode TVEurgb60Hz480IntDf are the same max height and width.
if(type == CONF_VIDEO_PAL && m_rmode != &TVEurgb60Hz480IntDf)
{
m_rmode->viHeight = VI_MAX_HEIGHT_PAL;
m_rmode->viXOrigin = (VI_MAX_WIDTH_PAL - m_rmode->viWidth) / 2;
m_rmode->viYOrigin = (VI_MAX_HEIGHT_PAL - m_rmode->viHeight) / 2;
}
else
{
m_rmode->viHeight = VI_MAX_HEIGHT_NTSC;
m_rmode->viXOrigin = (VI_MAX_WIDTH_NTSC - m_rmode->viWidth) / 2;
m_rmode->viYOrigin = (VI_MAX_HEIGHT_NTSC - m_rmode->viHeight) / 2;
}
s8 hoffset = 0; //Use horizontal offset set in wii menu.
if(CONF_GetDisplayOffsetH(&hoffset) == 0)
m_rmode->viXOrigin += hoffset;
/* GX Init */
m_frameBuf[0] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(m_rmode));
m_frameBuf[1] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(m_rmode));
m_curFB = 0;
m_fifo = memalign(32, DEFAULT_FIFO_SIZE);
memset(m_fifo, 0, DEFAULT_FIFO_SIZE);
GX_Init(m_fifo, DEFAULT_FIFO_SIZE);
GX_SetCopyClear(CColor(0), 0x00FFFFFF);
_setViewPort(0, 0, m_rmode->fbWidth, m_rmode->efbHeight);
m_yScale = GX_GetYScaleFactor(m_rmode->efbHeight, m_rmode->xfbHeight);
m_xfbHeight = GX_SetDispCopyYScale(m_yScale);
GX_SetScissor(0, 0, m_rmode->fbWidth, m_rmode->efbHeight);
GX_SetDispCopySrc(0, 0, m_rmode->fbWidth, m_rmode->efbHeight);
GX_SetDispCopyDst(m_rmode->fbWidth, m_xfbHeight);
GX_SetCopyFilter(m_rmode->aa, m_rmode->sample_pattern, GX_TRUE, m_rmode->vfilter);
GX_SetFieldMode(m_rmode->field_rendering, ((m_rmode->viHeight == 2 * m_rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
GX_SetCullMode(GX_CULL_NONE);
GX_CopyDisp(m_frameBuf[m_curFB], GX_TRUE);
GX_SetDispCopyGamma(GX_GM_1_0);
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGB8, 0);
GX_SetNumTexGens(0);
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0);
GX_SetNumChans(0);
GX_SetZCompLoc(GX_ENABLE);
setup2DProjection();
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
for(u32 i = 0; i < 8; i++)
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0+i, GX_TEX_ST, GX_F32, 0);
m_stencil = memalign(32, CVideo::_stencilWidth * CVideo::_stencilHeight);
memset(m_stencil, 0, CVideo::_stencilWidth * CVideo::_stencilHeight);
/* Configure Video */
VIDEO_Configure(m_rmode);
_clearScreen();
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(m_rmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
}
void CVideo::_clearScreen()
{
VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[0], COLOR_BLACK);
VIDEO_ClearFrameBuffer(m_rmode, m_frameBuf[1], COLOR_BLACK);
render();
render();
}
void CVideo::set2DViewport(u32 w, u32 h, int x, int y)
{
m_width2D = std::min(std::max(512u, w), 800u);
m_height2D = std::min(std::max(384u, h), 600u);
m_x2D = std::min(std::max(-50, x), 50);
m_y2D = std::min(std::max(-50, y), 50);
}
void CVideo::setup2DProjection(bool setViewPort, bool noScale)
{
Mtx44 projMtx;
float width2D = noScale ? 640.f : (int)m_width2D;
float height2D = noScale ? 480.f : (int)m_height2D;
float x = noScale ? 0.f : (float)(640 - width2D) * 0.5f + (float)m_x2D;
float y = noScale ? 0.f : (float)(480 - height2D) * 0.5f + (float)m_y2D;
if (setViewPort)
_setViewPort(0, 0, m_rmode->fbWidth, m_rmode->efbHeight);
guOrtho(projMtx, y, height2D + y, x, width2D + x, 0.f, 1000.0f);
GX_LoadProjectionMtx(projMtx, GX_ORTHOGRAPHIC);
}
void CVideo::renderToTexture(STexture &tex, bool clear)
{
if (!tex.data) tex.data = smartMem2Alloc(GX_GetTexBufferSize(tex.width, tex.height, tex.format, GX_FALSE, 0));
if (!tex.data) return;
GX_DrawDone();
GX_SetCopyFilter(GX_FALSE, NULL, GX_FALSE, NULL);
GX_SetTexCopySrc(0, 0, tex.width, tex.height);
GX_SetTexCopyDst(tex.width, tex.height, tex.format, GX_FALSE);
GX_CopyTex(tex.data.get(), clear ? GX_TRUE : GX_FALSE);
GX_PixModeSync();
GX_SetCopyFilter(m_rmode->aa, m_rmode->sample_pattern, GX_TRUE, m_rmode->vfilter);
DCFlushRange(tex.data.get(), GX_GetTexBufferSize(tex.width, tex.height, tex.format, GX_FALSE, 0));
GX_SetScissor(0, 0, m_rmode->fbWidth, m_rmode->efbHeight);
}
void CVideo::prepare(void)
{
GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
_setViewPort(0.f, 0.f, (float)m_rmode->fbWidth, (float)m_rmode->efbHeight);
GX_SetScissor(0, 0, m_rmode->fbWidth, m_rmode->efbHeight);
GX_InvVtxCache();
GX_InvalidateTexAll();
}
void CVideo::cleanup(void)
{
gprintf("Cleaning up video...\n");
_clearScreen();
VIDEO_SetBlack(TRUE);
VIDEO_Flush();
hideWaitMessage();
GX_DrawDone();
GX_AbortFrame();
for(u8 i = 0; i < sizeof m_aaBuffer / sizeof m_aaBuffer[0]; ++i)
{
if(m_aaBuffer[i].get())
m_aaBuffer[i].release();
m_aaBufferSize[i] = 0;
}
for(u8 i = 0; i < m_defaultWaitMessages.size(); i++)
m_defaultWaitMessages[i].data.release();
if(waitThreadStack.get())
waitThreadStack.release();
free(MEM_K1_TO_K0(m_frameBuf[0]));
free(MEM_K1_TO_K0(m_frameBuf[1]));
free(m_stencil);
free(m_fifo);
}
void CVideo::prepareAAPass(int aaStep)
{
float x = 0.f;
float y = 0.f;
u32 w = m_aaWidth <= 0 ? m_rmode->fbWidth : (u32)m_aaWidth;
u32 h = m_aaHeight <= 0 ? m_rmode->efbHeight: (u32)m_aaHeight;
switch (m_aa)
{
case 2:
x += CVideo::_jitter2[aaStep][0];
y += CVideo::_jitter2[aaStep][1];
break;
case 3:
x += CVideo::_jitter3[aaStep][0];
y += CVideo::_jitter3[aaStep][1];
break;
case 4:
x += CVideo::_jitter4[aaStep][0];
y += CVideo::_jitter4[aaStep][1];
break;
case 5:
x += CVideo::_jitter5[aaStep][0];
y += CVideo::_jitter5[aaStep][1];
break;
case 6:
x += CVideo::_jitter6[aaStep][0];
y += CVideo::_jitter6[aaStep][1];
break;
case 8:
x += CVideo::_jitter8[aaStep][0];
y += CVideo::_jitter8[aaStep][1];
break;
}
GX_SetPixelFmt(m_aaAlpha ? GX_PF_RGBA6_Z24 : GX_PF_RGB8_Z24, GX_ZC_LINEAR);
_setViewPort(x, y, (float)w, (float)h);
GX_SetScissor(0, 0, w, h);
GX_InvVtxCache();
GX_InvalidateTexAll();
}
void CVideo::renderAAPass(int aaStep)
{
u8 texFmt = GX_TF_RGBA8;
u32 w = m_aaWidth <= 0 ? m_rmode->fbWidth : (u32)m_aaWidth;
u32 h = m_aaHeight <= 0 ? m_rmode->efbHeight: (u32)m_aaHeight;
u32 bufLen = GX_GetTexBufferSize(w, h, texFmt, GX_FALSE, 0);
if (!m_aaBuffer[aaStep] || m_aaBufferSize[aaStep] < bufLen)
{
m_aaBuffer[aaStep] = smartMem2Alloc(bufLen);
if (!!m_aaBuffer[aaStep])
m_aaBufferSize[aaStep] = bufLen;
}
if (!m_aaBuffer[aaStep] || m_aaBufferSize[aaStep] < bufLen)
return;
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_TRUE);
GX_DrawDone();
GX_SetCopyFilter(GX_FALSE, NULL, GX_FALSE, NULL);
GX_SetTexCopySrc(0, 0, w, h);
GX_SetTexCopyDst(w, h, texFmt, GX_FALSE);
GX_CopyTex(m_aaBuffer[aaStep].get(), GX_TRUE);
GX_PixModeSync();
GX_SetCopyFilter(m_rmode->aa, m_rmode->sample_pattern, GX_TRUE, m_rmode->vfilter);
}
void CVideo::drawAAScene(bool fs)
{
GXTexObj texObj[8];
Mtx modelViewMtx;
u8 texFmt = GX_TF_RGBA8;
u32 tw = m_aaWidth <= 0 ? m_rmode->fbWidth : (u32)m_aaWidth;
u32 th = m_aaHeight <= 0 ? m_rmode->efbHeight: (u32)m_aaHeight;
float w = fs ? 640.f : (float)tw;
float h = fs ? 480.f : (float)th;
float x = 0.f;
float y = 0.f;
int aa;
if (m_aa <= 0 || m_aa > 8)
return;
for (aa = 0; aa < m_aa; ++aa)
if (!m_aaBuffer[aa])
break;
if (aa == 7)
aa = 6;
GX_SetNumChans(0);
for (int i = 0; i < aa; ++i)
{
GX_InitTexObj(&texObj[i], m_aaBuffer[i].get(), tw , th, texFmt, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj[i], GX_TEXMAP0 + i);
}
GX_SetNumTexGens(1);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetTevKColor(GX_KCOLOR0, CColor(0xFF / 1, 0xFF / 5, 0xFF, 0xFF)); // Renders better gradients than 0xFF / aa
GX_SetTevKColor(GX_KCOLOR1, CColor(0xFF / 2, 0xFF / 6, 0xFF, 0xFF));
GX_SetTevKColor(GX_KCOLOR2, CColor(0xFF / 3, 0xFF / 7, 0xFF, 0xFF));
GX_SetTevKColor(GX_KCOLOR3, CColor(0xFF / 4, 0xFF / 8, 0xFF, 0xFF));
for (int i = 0; i < aa; ++i)
{
GX_SetTevKColorSel(GX_TEVSTAGE0 + i, GX_TEV_KCSEL_K0_R + i);
GX_SetTevKAlphaSel(GX_TEVSTAGE0 + i, GX_TEV_KASEL_K0_R + i);
GX_SetTevOrder(GX_TEVSTAGE0 + i, GX_TEXCOORD0, GX_TEXMAP0 + i, GX_COLORNULL);
GX_SetTevColorIn(GX_TEVSTAGE0 + i, i == 0 ? GX_CC_ZERO : GX_CC_CPREV, GX_CC_TEXC, GX_CC_KONST, GX_CC_ZERO);
GX_SetTevAlphaIn(GX_TEVSTAGE0 + i, i == 0 ? GX_CA_ZERO : GX_CA_APREV, GX_CA_TEXA, GX_CA_KONST, GX_CA_ZERO);
GX_SetTevColorOp(GX_TEVSTAGE0 + i, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0 + i, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
}
GX_SetNumTevStages(aa);
GX_SetAlphaUpdate(GX_TRUE);
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE);
GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
guMtxIdentity(modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(x, y, 0.f);
GX_TexCoord2f32(0.f, 0.f);
GX_Position3f32(x + w, y, 0.f);
GX_TexCoord2f32(1.f, 0.f);
GX_Position3f32(x + w, y + h, 0.f);
GX_TexCoord2f32(1.f, 1.f);
GX_Position3f32(x, y + h, 0.f);
GX_TexCoord2f32(0.f, 1.f);
GX_End();
GX_SetNumChans(1);
GX_SetNumTexGens(1);
GX_SetNumTevStages(1);
}
void CVideo::_setViewPort(float x, float y, float w, float h)
{
m_vpX = x;
m_vpY = y;
m_vpW = w;
m_vpH = h;
GX_SetViewport(x, y, w, h, 0.f, 1.f);
}
void CVideo::shiftViewPort(float x, float y)
{
GX_SetViewport(m_vpX + x, m_vpY + y, m_vpW, m_vpH, 0.f, 1.f);
}
static inline u32 coordsI8(u32 x, u32 y, u32 w)
{
return (((y >> 2) * (w >> 3) + (x >> 3)) << 5) + ((y & 3) << 3) + (x & 7);
}
int CVideo::stencilVal(int x, int y)
{
if ((u32)x >= m_rmode->fbWidth || (u32)y >= m_rmode->efbHeight)
return 0;
x = x * CVideo::_stencilWidth / 640;
y = y * CVideo::_stencilHeight / 480;
u32 i = coordsI8(x, y, (u32)CVideo::_stencilWidth);
if (i >= (u32)(CVideo::_stencilWidth * CVideo::_stencilHeight))
return 0;
return ((u8*)m_stencil)[i];
}
void CVideo::prepareStencil(void)
{
GX_SetPixelFmt(GX_PF_Y8, GX_ZC_LINEAR);
_setViewPort(0.f, 0.f, (float)CVideo::_stencilWidth, (float)CVideo::_stencilHeight);
GX_SetScissor(0, 0, CVideo::_stencilWidth, CVideo::_stencilHeight);
GX_InvVtxCache();
GX_InvalidateTexAll();
}
void CVideo::renderStencil(void)
{
GX_DrawDone();
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_TRUE);
GX_SetColorUpdate(GX_TRUE);
GX_SetCopyFilter(GX_FALSE, NULL, GX_FALSE, NULL);
GX_SetTexCopySrc(0, 0, CVideo::_stencilWidth, CVideo::_stencilHeight);
GX_SetTexCopyDst(CVideo::_stencilWidth, CVideo::_stencilHeight, GX_CTF_R8, GX_FALSE);
GX_CopyTex(m_stencil, GX_TRUE);
GX_PixModeSync();
DCFlushRange(m_stencil, CVideo::_stencilWidth * CVideo::_stencilHeight);
GX_SetCopyFilter(m_rmode->aa, m_rmode->sample_pattern, GX_TRUE, m_rmode->vfilter);
}
void CVideo::render(void)
{
GX_DrawDone();
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_TRUE);
GX_SetColorUpdate(GX_TRUE);
GX_CopyDisp(MEM_K1_TO_K0(m_frameBuf[m_curFB]), GX_TRUE);
DCFlushRange(m_frameBuf[m_curFB], 2 * m_rmode->fbWidth * m_rmode->xfbHeight);
VIDEO_SetNextFramebuffer(m_frameBuf[m_curFB]);
VIDEO_Flush();
VIDEO_WaitVSync();
m_curFB ^= 1;
GX_InvalidateTexAll();
}
void CVideo::_showWaitMessages(CVideo *m)
{
m->m_showingWaitMessages = true;
u32 frames = m->m_waitMessageDelay * 50;
u32 waitFrames = frames;
u8 fadeStep = 2 * (u32) (255.f / (waitFrames * m->m_waitMessages.size()));
s8 fadeDirection = 1;
s8 PNGfadeDirection = 1;
s16 currentLightLevel = 0;
vector<STexture>::iterator waitItr = m->m_waitMessages.begin();
m->_clearScreen();
m->prepare();
m->setup2DProjection();
wiiLightSetLevel(0);
wiiLightOn();
gprintf("Wait Message Thread: Start\nDelay: %d, Images: %d\n", waitFrames, m->m_waitMessages.size());
while(m->m_showWaitMessage)
{
currentLightLevel += (fadeStep * fadeDirection);
if(currentLightLevel >= 255)
{
currentLightLevel = 255;
fadeDirection = -1;
}
else if(currentLightLevel <= 0)
{
currentLightLevel = 0;
fadeDirection = 1;
}
wiiLightSetLevel(currentLightLevel);
if(waitFrames == 0)
{
m->waitMessage(*waitItr);
waitItr += PNGfadeDirection;
if(waitItr == m->m_waitMessages.end())
waitItr = m->m_waitMessages.begin();
waitFrames = frames;
}
else
VIDEO_WaitVSync();
waitFrames--;
}
wiiLightOff();
gprintf("Wait Message Thread: End\n");
m->m_showingWaitMessages = false;
}
void CVideo::hideWaitMessage()
{
m_showWaitMessage = false;
if(waitThread != LWP_THREAD_NULL)
{
if(LWP_ThreadIsSuspended(waitThread))
LWP_ResumeThread(waitThread);
while(m_showingWaitMessages)
usleep(100);
LWP_JoinThread(waitThread, NULL);
}
waitThread = LWP_THREAD_NULL;
}
void CVideo::waitMessage(float delay)
{
if(m_defaultWaitMessages.size() == 0)
{
STexture m_wTextures[8];
m_wTextures[0].fromJPG(wait_01_jpg, wait_01_jpg_size);
m_wTextures[1].fromJPG(wait_02_jpg, wait_02_jpg_size);
m_wTextures[2].fromJPG(wait_03_jpg, wait_03_jpg_size);
m_wTextures[3].fromJPG(wait_04_jpg, wait_04_jpg_size);
m_wTextures[4].fromJPG(wait_05_jpg, wait_05_jpg_size);
m_wTextures[5].fromJPG(wait_06_jpg, wait_06_jpg_size);
m_wTextures[6].fromJPG(wait_07_jpg, wait_07_jpg_size);
m_wTextures[7].fromJPG(wait_08_jpg, wait_08_jpg_size);
for(int i = 0; i < 8; i++)
m_defaultWaitMessages.push_back(m_wTextures[i]);
}
waitMessage(vector<STexture>(), delay);
}
void CVideo::waitMessage(const vector<STexture> &tex, float delay)
{
hideWaitMessage();
if(tex.size() == 0)
{
m_waitMessages = m_defaultWaitMessages;
m_waitMessageDelay = 0.1f;
}
else
{
m_waitMessages = tex;
m_waitMessageDelay = delay;
}
if(m_waitMessages.size() == 1)
waitMessage(m_waitMessages[0]);
else if(m_waitMessages.size() > 1)
{
m_showWaitMessage = true;
if(!waitThreadStack.get())
waitThreadStack = smartMem2Alloc(8092);
LWP_CreateThread(&waitThread, (void *(*)(void *))CVideo::_showWaitMessages, (void *)this, waitThreadStack.get(), 8092, LWP_PRIO_HIGHEST);
}
}
void CVideo::waitMessage(const STexture &tex)
{
Mtx modelViewMtx;
GXTexObj texObj;
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetNumTexGens(1);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC);
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetAlphaUpdate(GX_TRUE);
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE);
guMtxIdentity(modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
GX_InitTexObj(&texObj, tex.data.get(), tex.width, tex.height, tex.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32((float)((640 - tex.width) / 2), (float)((480 - tex.height) / 2), 0.f);
GX_TexCoord2f32(0.f, 0.f);
GX_Position3f32((float)((640 + tex.width) / 2), (float)((480 - tex.height) / 2), 0.f);
GX_TexCoord2f32(1.f, 0.f);
GX_Position3f32((float)((640 + tex.width) / 2), (float)((480 + tex.height) / 2), 0.f);
GX_TexCoord2f32(1.f, 1.f);
GX_Position3f32((float)((640 - tex.width) / 2), (float)((480 + tex.height) / 2), 0.f);
GX_TexCoord2f32(0.f, 1.f);
GX_End();
render();
}
s32 CVideo::TakeScreenshot(const char *path)
{
IMGCTX ctx = PNGU_SelectImageFromDevice(path);
s32 ret = PNGU_EncodeFromYCbYCr(ctx, m_rmode->fbWidth, m_rmode->efbHeight, m_frameBuf[m_curFB], 1);
PNGU_ReleaseImageContext (ctx);
return ret;
}