mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-30 22:01:55 +01:00
160 lines
4.4 KiB
C++
160 lines
4.4 KiB
C++
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// Buttons
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#ifndef __GUI_HPP
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#define __GUI_HPP
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#include "wiiuse/wpad.h"
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#include <ogc/pad.h>
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#include "video.hpp"
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#include "FreeTypeGX.h"
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#include "wstringEx.hpp"
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#include "smartptr.hpp"
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#include "text.hpp"
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#include "gui_sound.h"
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#include "safe_vector.hpp"
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struct SButtonTextureSet
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{
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STexture left;
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STexture right;
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STexture center;
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STexture leftSel;
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STexture rightSel;
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STexture centerSel;
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};
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class CButtonsMgr
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{
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public:
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bool init(CVideo &vid);
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void setRumble(bool enabled) { m_rumbleEnabled = enabled; }
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void reserve(u32 capacity) { m_elts.reserve(capacity); }
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u32 addButton(SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color,
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const SButtonTextureSet &texSet, const SmartGuiSound &clickSound = _noSound, const SmartGuiSound &hoverSound = _noSound);
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u32 addLabel(SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, u16 style, const STexture &bg = _noTexture);
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u32 addPicButton(const u8 *pngNormal, const u8 *pngSelected, int x, int y, u32 width, u32 height,
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const SmartGuiSound &clickSound = _noSound, const SmartGuiSound &hoverSound = _noSound);
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u32 addPicButton(STexture &texNormal, STexture &texSelected, int x, int y, u32 width, u32 height,
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const SmartGuiSound &clickSound = _noSound, const SmartGuiSound &hoverSound = _noSound);
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u32 addProgressBar(int x, int y, u32 width, u32 height, SButtonTextureSet &texSet);
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void setText(u32 id, const wstringEx &text, bool unwrap = false);
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void setText(u32 id, const wstringEx &text, u32 startline, bool unwrap = false);
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void setTexture(u32 id ,STexture &bg);
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void setTexture(u32 id, STexture &bg, int width, int height);
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void setProgress(u32 id, float f, bool instant = false);
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void reset(u32 id, bool instant = false);
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void moveBy(u32 id, int x, int y, bool instant = false);
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void getDimensions(u32 id, int &x, int &y, u32 &width, u32 &height);
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void hide(u32 id, int dx, int dy, float scaleX, float scaleY, bool instant = false);
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void hide(u32 id, bool instant = false);
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void show(u32 id, bool instant = false, bool synopsis = false);
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void mouse(int chan, int x, int y);
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void up(void);
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void down(void);
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void draw(void);
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void tick(void);
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void noClick(bool noclick = false);
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void click(u32 id = (u32)-1);
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bool selected(u32 button = (u32)-1);
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void setRumble(int, bool wii = false, bool gc = false);
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void deselect(void){ for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--) m_selected[chan] = (u32)-1; }
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void stopSounds(void);
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void setSoundVolume(int vol);
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private:
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struct SHideParam
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{
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int dx;
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int dy;
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float scaleX;
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float scaleY;
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public:
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SHideParam(void) : dx(0), dy(0), scaleX(1.f), scaleY(1.f) { }
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};
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enum EltType {
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GUIELT_BUTTON,
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GUIELT_LABEL,
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GUIELT_PROGRESS
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};
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struct SElement
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{
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SHideParam hideParam;
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EltType t;
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bool visible;
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int x;
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int y;
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int w;
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int h;
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Vector3D pos;
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Vector3D targetPos;
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u8 alpha;
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u8 targetAlpha;
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float scaleX;
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float scaleY;
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float targetScaleX;
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float targetScaleY;
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int moveByX;
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int moveByY;
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public:
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virtual ~SElement(void) { }
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virtual void tick(void);
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protected:
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SElement(void) { }
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};
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struct SButton : public SElement
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{
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SFont font;
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SButtonTextureSet tex;
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wstringEx text;
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CColor textColor;
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float click;
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SmartGuiSound clickSound;
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SmartGuiSound hoverSound;
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public:
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SButton(void) { t = GUIELT_BUTTON; }
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virtual void tick(void);
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};
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struct SLabel : public SElement
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{
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SFont font;
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CText text;
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CColor textColor;
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u16 textStyle;
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STexture texBg;
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public:
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SLabel(void) { t = GUIELT_LABEL; }
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virtual void tick(void);
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};
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struct SProgressBar : public SElement
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{
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SButtonTextureSet tex;
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float val;
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float targetVal;
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public:
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SProgressBar(void) { t = GUIELT_PROGRESS; }
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virtual void tick(void);
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};
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private:
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safe_vector<SmartPtr<SElement> > m_elts;
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u32 m_selected[WPAD_MAX_WIIMOTES];
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bool m_rumbleEnabled;
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u8 m_rumble[WPAD_MAX_WIIMOTES];
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bool wii_rumble[WPAD_MAX_WIIMOTES];
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bool gc_rumble[WPAD_MAX_WIIMOTES];
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SmartGuiSound m_sndHover;
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SmartGuiSound m_sndClick;
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u8 m_soundVolume;
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bool m_noclick;
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CVideo m_vid;
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private:
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void _drawBtn(const SButton &b, bool selected, bool click);
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void _drawLbl(SLabel &b);
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void _drawPBar(const SProgressBar &b);
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static STexture _noTexture;
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static SmartGuiSound _noSound;
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};
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#endif // !defined(__GUI_HPP)
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