WiiFlow_Lite/source/menu/menu_game.cpp
Fledge68 2e3a862450 - added option to 'Reset game settings to defaults'
- fixed hiding sourceflow covers broken in a previous commit.
- fixed 'Auto' text to translate to other languages.
- fixed error messages to wrap the text if too long.
2023-03-05 18:31:14 -06:00

1235 lines
41 KiB
C++

#include "menu.hpp"
#include "banner/BannerWindow.hpp"
#include "gc/gcdisc.hpp"
#include "gui/WiiMovie.hpp"
//sounds
extern const u8 gc_ogg[];
extern const u32 gc_ogg_size;
bool m_zoom_banner = false;
bool m_banner_loaded = false;
s16 m_gameBtnPlayFull;
s16 m_gameBtnBackFull;
s16 m_gameBtnToggle;
s16 m_gameBtnToggleFull;
s16 m_gameLblSnapBg;
s16 m_gameLblSnapFrame;
s16 m_gameLblBannerFrame;
static inline int loopNum(int i, int s)
{
return (i + s) % s;
}
void CMenu::_extractBnr(const dir_discHdr *hdr)
{
u32 size = 0;
DeviceHandle.OpenWBFS(currentPartition);
wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) &hdr->id, (char *) hdr->path);
if(disc != NULL)
{
void *bnr = NULL;
size = wbfs_extract_file(disc, (char*)"opening.bnr", &bnr);
if(size > 0)
CurrentBanner.SetBanner((u8*)bnr, size, false, true);
WBFS_CloseDisc(disc);
}
WBFS_Close();
}
void CMenu::_setCurrentItem(const dir_discHdr *hdr)
{
const char *fn_id = CoverFlow.getFilenameId(hdr);
if(m_current_view == COVERFLOW_PLUGIN)
{
if(hdr->type == TYPE_PLUGIN)
strncpy(m_plugin.PluginMagicWord, fmt("%08x", hdr->settings[0]), 8);
else
{
if(hdr->type == TYPE_WII_GAME)
strncpy(m_plugin.PluginMagicWord, WII_PMAGIC, 9);
else if(hdr->type == TYPE_GC_GAME)
strncpy(m_plugin.PluginMagicWord, GC_PMAGIC, 9);
else if(hdr->type == TYPE_CHANNEL)
strncpy(m_plugin.PluginMagicWord, NAND_PMAGIC, 9);
else if(hdr->type == TYPE_EMUCHANNEL)
strncpy(m_plugin.PluginMagicWord, ENAND_PMAGIC, 9);
else //HOMEBREW
strncpy(m_plugin.PluginMagicWord, HB_PMAGIC, 9);
}
m_cfg.setString(PLUGIN_DOMAIN, "cur_magic", m_plugin.PluginMagicWord);
m_cfg.setString("plugin_item", m_plugin.PluginMagicWord, fn_id);
}
else
{
m_cfg.setString(_domainFromView(), "current_item", fn_id);
}
}
void CMenu::_hideGame(bool instant)
{
_cleanupVideo();
m_fa.unload();
CoverFlow.showCover();
m_btnMgr.hide(m_gameBtnPlay, instant);
m_btnMgr.hide(m_gameBtnBack, instant);
m_btnMgr.hide(m_gameBtnPlayFull, instant);
m_btnMgr.hide(m_gameBtnBackFull, instant);
m_btnMgr.hide(m_gameBtnDelete, instant);
m_btnMgr.hide(m_gameBtnSettings, instant);
m_btnMgr.hide(m_gameBtnToggle, instant);
m_btnMgr.hide(m_gameBtnToggleFull, instant);
m_btnMgr.hide(m_gameBtnFavoriteOn, instant);
m_btnMgr.hide(m_gameBtnFavoriteOff, instant);
m_btnMgr.hide(m_gameBtnCategories, instant);
m_btnMgr.hide(m_gameLblSnapBg, instant);
m_btnMgr.hide(m_gameLblSnap, instant);
m_btnMgr.hide(m_gameLblOverlay, instant);
m_btnMgr.hide(m_gameLblSnapFrame, instant);
m_btnMgr.hide(m_gameLblBannerFrame, instant);
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
if(m_gameLblUser[i] != -1)
m_btnMgr.hide(m_gameLblUser[i], instant);
}
void CMenu::_showGame(void)
{
const dir_discHdr *GameHdr = CoverFlow.getHdr();
const char *FanartPath = NULL;
/* set fanart path */
if(GameHdr->type == TYPE_PLUGIN)
FanartPath = fmt("%s/%s", m_fanartDir.c_str(), m_plugin.GetCoverFolderName(GameHdr->settings[0]));
else
FanartPath = fmt("%s", m_fanartDir.c_str());
/* Load fanart config if available */
if(m_fa.load(m_cfg, FanartPath, GameHdr))
{
const TexData *bg = NULL;
const TexData *bglq = NULL;
m_fa.getBackground(bg, bglq);
_setBg(*bg, *bglq);
CoverFlow.hideCover();
}
else // no fanart config so we show the cover and game menu background
{
CoverFlow.showCover();
if(customBg)
_setBg(m_mainCustomBg[curCustBg], m_mainCustomBg[curCustBg]);
else
_setBg(m_gameBg, m_gameBgLQ);
}
}
void CMenu::_cleanupBanner(bool gamechange)
{
//banner
m_gameSound.FreeMemory();
_stopGameSoundThread();// stop banner and gamesound loading
m_banner.DeleteBanner(gamechange);
//movie
_cleanupVideo();
}
void CMenu::_cleanupVideo()
{
m_video_playing = false;
movie.DeInit();
}
bool CMenu::_startVideo()
{
const dir_discHdr *GameHdr = CoverFlow.getHdr();
const char *videoPath = NULL;
const char *THP_Path = NULL;
if(GameHdr->type == TYPE_PLUGIN)
{
const char *fn = CoverFlow.getFilenameId(GameHdr);//title.ext
const char *coverDir = m_plugin.GetCoverFolderName(GameHdr->settings[0]);
videoPath = fmt("%s/%s/%s", m_videoDir.c_str(), coverDir, fn);
THP_Path = fmt("%s.thp", videoPath);
if(!fsop_FileExist(THP_Path))
{
if(strrchr(videoPath, '.') != NULL)
{
*strrchr(videoPath, '.') = '\0';
THP_Path = fmt("%s.thp", videoPath);
}
if(!fsop_FileExist(THP_Path))//default video for all games of this plugin
{
videoPath = fmt("%s/%s", m_videoDir.c_str(), m_plugin.PluginMagicWord);// use magic number as the filename
THP_Path = fmt("%s.thp", videoPath);
}
}
}
else
{
videoPath = fmt("%s/%s.3", m_videoDir.c_str(), GameHdr->id);// try id3 first
THP_Path = fmt("%s.thp", videoPath);
if(!fsop_FileExist(THP_Path))
{
videoPath = fmt("%s/%s", m_videoDir.c_str(), GameHdr->id);
THP_Path = fmt("%s.thp", videoPath);
}
}
if(fsop_FileExist(THP_Path))
{
m_gameSound.FreeMemory();
_stopGameSoundThread();
m_banner.SetShowBanner(false);
/* Lets play the movie */
movie.Init(THP_Path);
m_gameSound.Load(fmt("%s.ogg", videoPath));
m_gameSound.SetVolume(m_cfg.getInt("GENERAL", "sound_volume_bnr", 255));
m_video_playing = true;
m_gameSound.Play();
movie.Play(true); //video loops sound doesnt
return true;
}
return false;
}
void CMenu::_game(bool launch)
{
m_banner_loaded = false;
bool coverFlipped = false;
int cf_version = 1;
string domain;
string key;
Vector3D v;
Vector3D savedv;
dir_discHdr *hdr = (dir_discHdr*)MEM2_alloc(sizeof(dir_discHdr));
memcpy(hdr, CoverFlow.getHdr(), sizeof(dir_discHdr));
_setCurrentItem(hdr);
char gcfg1Key[74];
char gameTitle[64];
memset(gcfg1Key, 0, sizeof(gcfg1Key));
memset(gameTitle, 0, sizeof(gameTitle));
if(hdr->type == TYPE_HOMEBREW)
wcstombs(gcfg1Key, hdr->title, 63);// uses title which is the folder name in apps.
else if(hdr->type == TYPE_PLUGIN)
{
strncpy(m_plugin.PluginMagicWord, fmt("%08x", hdr->settings[0]), 8);
// if game has an id from the plugin database we use the new method which uses platform name/id
if(strcmp(hdr->id, "PLUGIN") != 0 && !m_platform.getString("PLUGINS", m_plugin.PluginMagicWord, "").empty())
strncpy(gcfg1Key, fmt("%s/%s", m_platform.getString("PLUGINS", m_plugin.PluginMagicWord).c_str(), hdr->id), 73);
else // old pre 5.4.4 method which uses plugin magic/title of game
{
if(strrchr(hdr->path, '/') != NULL)
wcstombs(gameTitle, hdr->title, 63);
else
memcpy(gameTitle, hdr->path, 63);// scummvm
strncpy(gcfg1Key, fmt("%s/%s", m_plugin.PluginMagicWord, gameTitle), 73);
}
}
else // wii, gc, channels
strcpy(gcfg1Key, hdr->id);
m_zoom_banner = m_cfg.getBool(_domainFromView(), "show_full_banner", false);
if(m_banner.GetZoomSetting() != m_zoom_banner)
m_banner.ToggleZoom();
if(m_banner.GetInGameSettings())
m_banner.ToggleGameSettings();
m_gameSelected = true;
s8 startGameSound = -7;
SetupInput();
while(!m_exit)
{
if(m_fa.isLoaded() && m_fa.isAnimationComplete())
{
if(m_fa.noLoop())
{
m_fa.unload();
CoverFlow.showCover();
if(customBg)
_setBg(m_mainCustomBg[curCustBg], m_mainCustomBg[curCustBg]);
else
_setBg(m_gameBg, m_gameBgLQ);
}
else //loop fanart
m_fa.reset();
}
if(startGameSound < 1)
startGameSound++;
if(startGameSound == -5)
_showGame();// this also starts fanart with unloading previous fanart.
if(!launch)
_mainLoopCommon(true);
if(startGameSound == 0)
{
startGameSound = 1;
_playGameSound();
}
/* move and zoom flipped cover */
if(coverFlipped)
{
float step = 0.05f;
if(BTN_PLUS_PRESSED || BTN_MINUS_PRESSED)
{
if(BTN_MINUS_PRESSED)
step = -step;
v.z = min(max(-15.f, v.z + step), 15.f);
}
else if(BTN_LEFT_PRESSED || BTN_RIGHT_PRESSED)
{
if(BTN_RIGHT_PRESSED)
step = -step;
v.x = min(max(-15.f, v.x + step), 15.f);
}
else if(BTN_UP_PRESSED || BTN_DOWN_PRESSED)
{
if(BTN_UP_PRESSED)
step = -step;
v.y = min(max(-15.f, v.y + step), 15.f);
}
CoverFlow.setCoverFlipPos(v);
}
/* exit game menu */
if(BTN_HOME_PRESSED)
{
_cleanupBanner();// also cleans up trailer movie including trailer sound
break;
}
else if(BTN_B_PRESSED)
{
/* de flip cover */
if(coverFlipped)
{
CoverFlow.flip();
coverFlipped = false;
m_banner.SetShowBanner(true);
}
/* exit game selected menu */
else
{
_cleanupBanner();
break;
}
}
/* display game info screen */
else if(BTN_PLUS_PRESSED && hdr->type != TYPE_HOMEBREW && hdr->type != TYPE_SOURCE && !coverFlipped && !m_video_playing)
{
_hideGame();
m_banner.SetShowBanner(false);
m_gameSelected = false;
launch = _gameinfo();
m_gameSelected = true;
_showGame();
if(m_newGame)
startGameSound = -10;
m_banner.SetShowBanner(true);
}
/* play or stop a trailer video */
else if(BTN_MINUS_PRESSED && !coverFlipped)
{
if(m_video_playing)
{
m_video_playing = false;
movie.DeInit();
m_gameSound.FreeMemory();
m_banner.SetShowBanner(true);
if(!m_gameSound.IsPlaying())
startGameSound = -6;
}
else
_startVideo();
}
/* switch coverflow layout */
else if((BTN_1_PRESSED || BTN_2_PRESSED) && !CFLocked && !coverFlipped && !m_video_playing)
{
u32 curPos = CoverFlow._currentPos();
s8 direction = BTN_1_PRESSED ? 1 : -1;
int cfVersion = loopNum((_getCFVersion() - 1) + direction, m_numCFVersions) + 1;
_setCFVersion(cfVersion);
_loadCFLayout(cfVersion);
CoverFlow._setCurPos(curPos);
CoverFlow.applySettings();
}
else if(launch || BTN_A_PRESSED)
{
if(m_fa.isLoaded() && ShowPointer())// stop and unload fanart
{
m_fa.unload();
CoverFlow.showCover();
if(customBg)
_setBg(m_mainCustomBg[curCustBg], m_mainCustomBg[curCustBg]);
else
_setBg(m_gameBg, m_gameBgLQ);
continue;
}
/* delete button */
else if(m_btnMgr.selected(m_gameBtnDelete))
{
_hideGame();
m_banner.SetShowBanner(false);
if(m_locked)
_error(_t("errgame15", L"WiiFlow locked! Unlock WiiFlow to use this feature."));
else if(hdr->type == TYPE_CHANNEL)
_error(_t("errgame17", L"Can not delete real NAND Channels!"));
else if(hdr->type == TYPE_HOMEBREW)
{
bool smallBox = m_cfg.getBool(HOMEBREW_DOMAIN, "smallbox", false);
const char *gameNameOrID = CoverFlow.getFilenameId(hdr);
if(smallBox)
fsop_deleteFile(fmt("%s/homebrew/%s_small.wfc", m_cacheDir.c_str(), gameNameOrID));
else
fsop_deleteFile(fmt("%s/homebrew/%s.wfc", m_cacheDir.c_str(), gameNameOrID));
_initCF();
CoverFlow.select();
CoverFlow.applySettings();
}
else /* delete wii, gamecube, emunand game or plugin rom */
{
if(_wbfsOp(WO_REMOVE_GAME))
{
m_refreshGameList = false;
_setCurrentItem(CoverFlow.getNextHdr());
_cleanupBanner();
_loadList();
_initCF();
CoverFlow.select();
CoverFlow.applySettings();
startGameSound = -10;
}
}
_showGame();
m_banner.SetShowBanner(true);
}
else if(m_btnMgr.selected(m_gameBtnSettings))
{
_hideGame();
if(m_locked)
{
m_banner.SetShowBanner(false);
_error(_t("errgame15", L"WiiFlow locked! Unlock WiiFlow to use this feature."));
m_banner.SetShowBanner(true);
}
else
{
// the mainloop handles drawing banner while in settings
m_banner.ToggleZoom();//zoom to full
m_banner.ToggleGameSettings();// dim brightness
if(hdr->type == TYPE_GC_GAME)
_configGCGame(hdr);
else
_configGame(hdr);
m_banner.ToggleGameSettings();//reset brightness
m_banner.ToggleZoom();//de zoom to small
/*if(m_newGame)
{
m_newGame = false;
startGameSound = 1;
_playGameSound();
}*/
}
_showGame();
}
else if(m_btnMgr.selected(m_gameBtnFavoriteOn) || m_btnMgr.selected(m_gameBtnFavoriteOff))
{
if(hdr->type == TYPE_PLUGIN)
{
m_gcfg1.setBool("FAVORITES_PLUGINS", gcfg1Key, !m_gcfg1.getBool("FAVORITES_PLUGINS", gcfg1Key, false));
if(!m_gcfg1.getBool("FAVORITES_PLUGINS", gcfg1Key, false))
m_gcfg1.remove("FAVORITES_PLUGINS", gcfg1Key);
}
else
{
m_gcfg1.setBool("FAVORITES", gcfg1Key, !m_gcfg1.getBool("FAVORITES", gcfg1Key, false));
if(!m_gcfg1.getBool("FAVORITES", gcfg1Key, false))
m_gcfg1.remove("FAVORITES", gcfg1Key);
}
if(m_favorites)
m_refreshGameList = true;
}
else if(m_btnMgr.selected(m_gameBtnCategories))
{
if(m_locked)
{
m_banner.SetShowBanner(false);
_error(_t("errgame15", L"WiiFlow locked! Unlock WiiFlow to use this feature."));
m_banner.SetShowBanner(true);
}
else
{
_hideGame();
// the mainloop handles drawing banner while in settings
m_banner.ToggleZoom();//zoom to full
m_banner.ToggleGameSettings();// dim brightness
_CategorySettings(true);
m_banner.ToggleGameSettings();//reset brightness
m_banner.ToggleZoom();//de zoom to small
}
_showGame();
if(m_newGame)
startGameSound = -10;
}
else if(m_btnMgr.selected(m_gameBtnBack) || m_btnMgr.selected(m_gameBtnBackFull))
{
_cleanupBanner();
break;
}
else if(m_btnMgr.selected(m_gameBtnToggle) || m_btnMgr.selected(m_gameBtnToggleFull))
{
m_zoom_banner = m_banner.ToggleZoom();
m_cfg.setBool(_domainFromView(), "show_full_banner", m_zoom_banner);
m_show_zone_game = false;
m_btnMgr.hide(m_gameBtnPlayFull);
m_btnMgr.hide(m_gameBtnBackFull);
m_btnMgr.hide(m_gameBtnToggleFull);
}
else if(launch || m_btnMgr.selected(m_gameBtnPlay) || m_btnMgr.selected(m_gameBtnPlayFull) ||
(!ShowPointer() && !m_video_playing && !coverFlipped))
{
_hideGame();
if(isWiiVC && (hdr->type == TYPE_WII_GAME || hdr->type == TYPE_EMUCHANNEL))
{
_error(_t("errgame19", L"Can't launch in Wii virtual console mode!"));
launch = false;
_showGame();
}
else
{
_cleanupBanner();
_launch(hdr);
if(m_exit)
break;
_hideWaitMessage();
launch = false;
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height());
m_gcfg2.unload();
_showGame();
}
}
else if(!coverFlipped)
{
/* flip cover if mouse over */
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if(CoverFlow.mouseOver(m_cursor[chan].x(), m_cursor[chan].y()))
{
cf_version = _getCFVersion();
domain = fmt("%s_%i_S", cf_domain, cf_version);
key = "flip_pos";
if(!m_vid.wide())
key += "_4_3";
v = m_coverflow.getVector3D(domain, key);
coverFlipped = true;
CoverFlow.flip();
m_banner.SetShowBanner(false);
}
}
}
}
if(!coverFlipped && !m_video_playing)
{
/* move to new cover if needed */
if((startGameSound == 1 || startGameSound < -8) && (BTN_UP_REPEAT || RIGHT_STICK_UP))
{
CoverFlow.up();
startGameSound = -10;
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_RIGHT_REPEAT || RIGHT_STICK_RIGHT))
{
CoverFlow.right();
startGameSound = -10;
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_DOWN_REPEAT || RIGHT_STICK_DOWN))
{
CoverFlow.down();
startGameSound = -10;
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_LEFT_REPEAT || RIGHT_STICK_LEFT))
{
CoverFlow.left();
startGameSound = -10;
}
if(startGameSound == -10)// if -10 then we moved to new cover
{
memcpy(hdr, CoverFlow.getHdr(), sizeof(dir_discHdr));// get new game header
_setCurrentItem(hdr);
memset(gcfg1Key, 0, sizeof(gcfg1Key));
memset(gameTitle, 0, sizeof(gameTitle));
if(hdr->type == TYPE_HOMEBREW)
wcstombs(gcfg1Key, hdr->title, 63);// uses title which is the folder name in apps.
else if(hdr->type == TYPE_PLUGIN)
{
strncpy(m_plugin.PluginMagicWord, fmt("%08x", hdr->settings[0]), 8);
// if game has an id from the plugin database we use the new method which uses platform name/id
if(strcmp(hdr->id, "PLUGIN") != 0 && !m_platform.getString("PLUGINS", m_plugin.PluginMagicWord, "").empty())
strncpy(gcfg1Key, fmt("%s/%s", m_platform.getString("PLUGINS", m_plugin.PluginMagicWord).c_str(), hdr->id), 73);
else // old pre 5.4.4 method which uses plugin magic/title of game
{
if(strrchr(hdr->path, '/') != NULL)
wcstombs(gameTitle, hdr->title, 63);
else
memcpy(gameTitle, hdr->path, 63);// scummvm
strncpy(gcfg1Key, fmt("%s/%s", m_plugin.PluginMagicWord, gameTitle), 73);
}
}
else // wii, gc, channels
strcpy(gcfg1Key, hdr->id);
if(m_newGame)
{
m_newGame = false;
startGameSound = 1;
_playGameSound();
}
}
}
if(!m_fa.isLoaded() && !coverFlipped && !m_video_playing)
{
if(m_banner_loaded && !m_soundThrdBusy && m_zoom_banner)
{
m_btnMgr.show(m_gameBtnPlayFull);
m_btnMgr.show(m_gameBtnBackFull);
m_btnMgr.show(m_gameBtnToggleFull);
m_btnMgr.hide(m_gameLblSnapBg, true);
m_btnMgr.hide(m_gameLblSnap, true);
m_btnMgr.hide(m_gameLblOverlay, true);
m_btnMgr.hide(m_gameBtnToggle, true);
m_btnMgr.hide(m_gameLblSnapFrame, true);
m_btnMgr.hide(m_gameLblBannerFrame, true);
m_btnMgr.hide(m_gameBtnFavoriteOn);
m_btnMgr.hide(m_gameBtnFavoriteOff);
m_btnMgr.hide(m_gameBtnCategories);
m_btnMgr.hide(m_gameBtnSettings);
m_btnMgr.hide(m_gameBtnDelete);
m_btnMgr.hide(m_gameBtnPlay);
m_btnMgr.hide(m_gameBtnBack);
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
if(m_gameLblUser[i] != -1)
m_btnMgr.hide(m_gameLblUser[i]);
}
else
{
if((!Auto_hide_icons || m_show_zone_game) && !m_soundThrdBusy)
{
m_btnMgr.show(m_gameBtnPlay);
m_btnMgr.show(m_gameBtnBack);
m_btnMgr.show(m_gameBtnSettings);
m_btnMgr.show(m_gameBtnDelete);
m_btnMgr.show(m_gameBtnCategories);
bool b;
if(hdr->type == TYPE_PLUGIN)
{
b = m_gcfg1.getBool("FAVORITES_PLUGINS", gcfg1Key, false);
if(!b) m_gcfg1.remove("FAVORITES_PLUGINS", gcfg1Key);
}
else
{
b = m_gcfg1.getBool("FAVORITES", gcfg1Key, false);
if(!b) m_gcfg1.remove("FAVORITES", gcfg1Key);
}
m_btnMgr.show(b ? m_gameBtnFavoriteOn : m_gameBtnFavoriteOff);
m_btnMgr.hide(b ? m_gameBtnFavoriteOff : m_gameBtnFavoriteOn);
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
if(m_gameLblUser[i] != -1)
m_btnMgr.show(m_gameLblUser[i]);
}
else if(!m_soundThrdBusy)
{
m_btnMgr.hide(m_gameBtnFavoriteOn);
m_btnMgr.hide(m_gameBtnFavoriteOff);
m_btnMgr.hide(m_gameBtnCategories);
m_btnMgr.hide(m_gameBtnSettings);
m_btnMgr.hide(m_gameBtnDelete);
m_btnMgr.hide(m_gameBtnPlay);
m_btnMgr.hide(m_gameBtnBack);
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
if (m_gameLblUser[i] != -1)
m_btnMgr.hide(m_gameLblUser[i]);
}
if(m_banner_loaded && !m_soundThrdBusy && !m_zoom_banner)
{
m_btnMgr.hide(m_gameBtnPlayFull);
m_btnMgr.hide(m_gameBtnBackFull);
m_btnMgr.hide(m_gameBtnToggleFull);
m_btnMgr.hide(m_gameLblSnapBg, true);
m_btnMgr.hide(m_gameLblSnap, true);
m_btnMgr.hide(m_gameLblOverlay, true);
m_btnMgr.hide(m_gameLblSnapFrame, true);
m_btnMgr.show(m_gameBtnToggle);
m_btnMgr.show(m_gameLblBannerFrame);
}
if(m_snapshot_loaded && !m_soundThrdBusy)
{
m_btnMgr.hide(m_gameBtnPlayFull);
m_btnMgr.hide(m_gameBtnBackFull);
m_btnMgr.hide(m_gameBtnToggleFull);
m_btnMgr.hide(m_gameBtnToggle);
m_btnMgr.hide(m_gameLblBannerFrame);
m_btnMgr.show(m_gameLblSnapBg);
m_btnMgr.show(m_gameLblSnap);
m_btnMgr.show(m_gameLblOverlay);
m_btnMgr.show(m_gameLblSnapFrame);
}
if(!m_banner_loaded && !m_snapshot_loaded && !m_soundThrdBusy)
{
m_btnMgr.hide(m_gameBtnPlayFull);
m_btnMgr.hide(m_gameBtnBackFull);
m_btnMgr.hide(m_gameBtnToggleFull);
m_btnMgr.hide(m_gameBtnToggle);
m_btnMgr.hide(m_gameLblSnapBg);
m_btnMgr.hide(m_gameLblSnap);
m_btnMgr.hide(m_gameLblOverlay);
m_btnMgr.hide(m_gameLblSnapFrame);
m_btnMgr.hide(m_gameLblBannerFrame);
}
}
}
else
{
m_btnMgr.hide(m_gameLblSnapFrame);
m_btnMgr.hide(m_gameLblBannerFrame);
m_btnMgr.hide(m_gameLblSnapBg);
m_btnMgr.hide(m_gameLblSnap);
m_btnMgr.hide(m_gameLblOverlay);
m_btnMgr.hide(m_gameBtnPlayFull);
m_btnMgr.hide(m_gameBtnBackFull);
m_btnMgr.hide(m_gameBtnToggle);
m_btnMgr.hide(m_gameBtnToggleFull);
m_btnMgr.hide(m_gameBtnPlay);
m_btnMgr.hide(m_gameBtnBack);
m_btnMgr.hide(m_gameBtnDelete);
m_btnMgr.hide(m_gameBtnSettings);
m_btnMgr.hide(m_gameBtnFavoriteOn);
m_btnMgr.hide(m_gameBtnFavoriteOff);
m_btnMgr.hide(m_gameBtnCategories);
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
if(m_gameLblUser[i] != -1)
m_btnMgr.hide(m_gameLblUser[i]);
}
}
if(coverFlipped)
{
m_coverflow.setVector3D(domain, key, savedv);
_loadCFLayout(cf_version, true);// true?
CoverFlow.applySettings();
}
m_snapshot_loaded = false;
TexData emptyTex;
m_btnMgr.setTexture(m_gameLblSnap, emptyTex);
m_btnMgr.setTexture(m_gameLblOverlay, emptyTex);
TexHandle.Cleanup(m_game_snap);
TexHandle.Cleanup(m_game_overlay);
m_gameSelected = false;
MEM2_free(hdr);
_hideGame();
}
void CMenu::_initGameMenu()
{
//CColor fontColor(0xD0BFDFFF);
TexData texGameFavOn;
TexData texGameFavOnSel;
TexData texGameFavOff;
TexData texGameFavOffSel;
TexData texCategories;
TexData texCategoriesSel;
TexData texDelete;
TexData texDeleteSel;
TexData texSettings;
TexData texSettingsSel;
TexData texToggleBanner;
TexData texSnapShotBg;
TexData texSnapShotFrame;
TexData texBannerFrame;
TexData bgLQ;
TexHandle.fromImageFile(texGameFavOn, fmt("%s/gamefavon.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texGameFavOnSel, fmt("%s/gamefavons.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texGameFavOff, fmt("%s/gamefavoff.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texGameFavOffSel, fmt("%s/gamefavoffs.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texCategories, fmt("%s/btncat.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texCategoriesSel, fmt("%s/btncats.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texDelete, fmt("%s/delete.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texDeleteSel, fmt("%s/deletes.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texSettings, fmt("%s/btnconfig.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texSettingsSel, fmt("%s/btnconfigs.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texToggleBanner, fmt("%s/blank.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texSnapShotBg, fmt("%s/blank.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texSnapShotFrame, fmt("%s/blank.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texBannerFrame, fmt("%s/blank.png", m_imgsDir.c_str()));
_addUserLabels(m_gameLblUser, ARRAY_SIZE(m_gameLblUser), "GAME");
m_gameBg = _texture("GAME/BG", "texture", theme.bg, false);
if(m_theme.loaded() && TexHandle.fromImageFile(bgLQ, fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString("GAME/BG", "texture").c_str()), GX_TF_CMPR, 64, 64) == TE_OK)
m_gameBgLQ = bgLQ;
m_gameBtnPlay = _addButton("GAME/PLAY_BTN", theme.btnFont, L"", 420, 344, 200, 48, theme.btnFontColor);
m_gameBtnBack = _addButton("GAME/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
m_gameBtnFavoriteOn = _addPicButton("GAME/FAVORITE_ON", texGameFavOn, texGameFavOnSel, 460, 220, 48, 48);
m_gameBtnFavoriteOff = _addPicButton("GAME/FAVORITE_OFF", texGameFavOff, texGameFavOffSel, 460, 220, 48, 48);
m_gameBtnCategories = _addPicButton("GAME/CATEGORIES_BTN", texCategories, texCategoriesSel, 532, 220, 48, 48);
m_gameBtnSettings = _addPicButton("GAME/SETTINGS_BTN", texSettings, texSettingsSel, 460, 280, 48, 48);
m_gameBtnDelete = _addPicButton("GAME/DELETE_BTN", texDelete, texDeleteSel, 532, 280, 48, 48);
m_gameBtnBackFull = _addButton("GAME/BACK_FULL_BTN", theme.btnFont, L"", 100, 390, 200, 56, theme.btnFontColor);
m_gameBtnPlayFull = _addButton("GAME/PLAY_FULL_BTN", theme.btnFont, L"", 340, 390, 200, 56, theme.btnFontColor);
m_gameBtnToggle = _addPicButton("GAME/TOOGLE_BTN", texToggleBanner, texToggleBanner, 385, 31, 246, 135);
m_gameBtnToggleFull = _addPicButton("GAME/TOOGLE_FULL_BTN", texToggleBanner, texToggleBanner, 20, 12, 608, 344);
m_gameLblSnapBg = _addLabel("GAME/SNAP_BG", theme.txtFont, L"", 385, 31, 246, 170, theme.txtFontColor, 0, texSnapShotBg);
m_gameLblSnap = _addLabel("GAME/SNAP", theme.txtFont, L"", 385, 31, 100, 100, theme.txtFontColor, 0, m_game_snap);
m_gameLblOverlay = _addLabel("GAME/OVERLAY", theme.txtFont, L"", 385, 31, 100, 100, theme.txtFontColor, 0, m_game_overlay);
// 8 pixel width frames
m_gameLblSnapFrame = _addLabel("GAME/SNAP_FRAME", theme.txtFont, L"", 377, 23, 262, 186, theme.txtFontColor, 0, texSnapShotFrame);
m_gameLblBannerFrame = _addLabel("GAME/BANNER_FRAME", theme.txtFont, L"", 377, 23, 262, 151, theme.txtFontColor, 0, texBannerFrame);
m_gameButtonsZone.x = m_theme.getInt("GAME/ZONES", "buttons_x", 380);
m_gameButtonsZone.y = m_theme.getInt("GAME/ZONES", "buttons_y", 0);
m_gameButtonsZone.w = m_theme.getInt("GAME/ZONES", "buttons_w", 640);
m_gameButtonsZone.h = m_theme.getInt("GAME/ZONES", "buttons_h", 480);
m_gameButtonsZone.hide = m_theme.getBool("GAME/ZONES", "buttons_hide", true);
_setHideAnim(m_gameBtnPlay, "GAME/PLAY_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnBack, "GAME/BACK_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnFavoriteOn, "GAME/FAVORITE_ON", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnFavoriteOff, "GAME/FAVORITE_OFF", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnCategories, "GAME/CATEGORIES_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnSettings, "GAME/SETTINGS_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnDelete, "GAME/DELETE_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnPlayFull, "GAME/PLAY_FULL_BTN", 0, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnBackFull, "GAME/BACK_FULL_BTN", 0, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnToggle, "GAME/TOOGLE_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnToggleFull, "GAME/TOOGLE_FULL_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameLblSnapBg, "GAME/SNAP_BG", 0, 0, 1.f, 1.f);
_setHideAnim(m_gameLblSnap, "GAME/SNAP", 0, 0, 1.f, 1.f);
_setHideAnim(m_gameLblOverlay, "GAME/OVERLAY", 0, 0, 1.f, 1.f);
_setHideAnim(m_gameLblSnapFrame, "GAME/SNAP_FRAME", 0, 0, 1.f, 1.f);
_setHideAnim(m_gameLblBannerFrame, "GAME/BANNER_FRAME", 0, 0, 1.f, 1.f);
_hideGame(true);
_textGame();
snapbg_x = m_theme.getInt("GAME/SNAP_BG", "x", 385);
snapbg_y = m_theme.getInt("GAME/SNAP_BG", "y", 31);
snapbg_w = m_theme.getInt("GAME/SNAP_BG", "width", 246);
snapbg_h = m_theme.getInt("GAME/SNAP_BG", "height", 170);
/* gc disc prompt menu */
m_promptBg = _texture("PROMPT/BG", "texture", theme.bg, false);
m_promptLblQuestion = _addLabel("PROMPT/QUESTION", theme.lblFont, L"", 112, 0, 500, 420, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_promptBtnChoice1 = _addButton("PROMPT/CHOICE1", theme.btnFont, L"", 112, 320, 200, 48, theme.btnFontColor);
m_promptBtnChoice2 = _addButton("PROMPT/CHOICE2", theme.btnFont, L"", 332, 320, 200, 48, theme.btnFontColor);
_setHideAnim(m_promptLblQuestion, "PROMPT/QUESTION", 0, 0, 0.f, 0.f);
_setHideAnim(m_promptBtnChoice1, "PROMPT/CHOICE1", 0, 0, 1.f, -1.f);
_setHideAnim(m_promptBtnChoice2, "PROMPT/CHOICE2", 0, 0, 1.f, -1.f);
m_btnMgr.hide(m_promptLblQuestion, true);
m_btnMgr.hide(m_promptBtnChoice1, true);
m_btnMgr.hide(m_promptBtnChoice2, true);
}
void CMenu::_textGame(void)
{
m_btnMgr.setText(m_gameBtnPlay, _t("gm1", L"Play"));
m_btnMgr.setText(m_gameBtnBack, _t("gm2", L"Back"));
m_btnMgr.setText(m_gameBtnPlayFull, _t("gm1", L"Play"));
m_btnMgr.setText(m_gameBtnBackFull, _t("gm2", L"Back"));
}
struct IMD5Header
{
u32 fcc;
u32 filesize;
u8 zeroes[8];
u8 crypto[16];
} ATTRIBUTE_PACKED;
// loads game banner and sound to be played by mainloop
void * CMenu::_gameSoundThread(void *obj)
{
CMenu *m = (CMenu*)obj;
m->m_soundThrdBusy = true;
m->m_gamesound_changed = false;
m->m_snapshot_loaded = false;
m_banner_loaded = false;
CurrentBanner.ClearBanner();//clear current banner from memory
/* Set to empty textures to clear current snapshot from screen */
TexData emptyTex;
m_btnMgr.setTexture(m->m_gameLblSnap, emptyTex);
m_btnMgr.setTexture(m->m_gameLblOverlay, emptyTex);
u8 *custom_bnr_file = NULL;
u32 custom_bnr_size = 0;
char custom_banner[256];
custom_banner[255] = '\0';
u8 *cached_bnr_file = NULL;
u32 cached_bnr_size = 0;
char cached_banner[256];
cached_banner[255] = '\0';
const dir_discHdr *GameHdr = CoverFlow.getHdr();
if(GameHdr->type == TYPE_PLUGIN)
{
char game_sound[256];
game_sound[255] = '\0';
char fileNameFull[128];
fileNameFull[127] = '\0';
char fileName[128];
fileName[127] = '\0';
strncpy(fileNameFull, CoverFlow.getFilenameId(GameHdr), sizeof(fileNameFull) - 1);
strcpy(fileName, fileNameFull);
if(strrchr(fileName, '.') != NULL)
*strrchr(fileName, '.') = '\0';// remove .ext
const char *coverDir = m_plugin.GetCoverFolderName(GameHdr->settings[0]);
strncpy(custom_banner, fmt("%s/%s/%s.bnr", m->m_customBnrDir.c_str(), coverDir, fileNameFull), sizeof(custom_banner) - 1);
if(!fsop_FileExist(custom_banner))
strncpy(custom_banner, fmt("%s/%s/%s.bnr", m->m_customBnrDir.c_str(), coverDir, fileName), sizeof(custom_banner) - 1);
strncpy(game_sound, fmt("%s/gamesounds/%s/%s", m->m_dataDir.c_str(), coverDir, fileNameFull), sizeof(game_sound) - 1);
if(!fsop_FileExist(game_sound))
strncpy(game_sound, fmt("%s/gamesounds/%s/%s", m->m_dataDir.c_str(), coverDir, fileName), sizeof(game_sound) - 1);
/* get plugin rom custom banner */
fsop_GetFileSizeBytes(custom_banner, &custom_bnr_size);
if(custom_bnr_size > 0)
{
custom_bnr_file = (u8*)MEM2_lo_alloc(custom_bnr_size);
if(custom_bnr_file != NULL)
{
fsop_ReadFileLoc(custom_banner, custom_bnr_size, (void*)custom_bnr_file);
m_banner_loaded = true;
}
}
/* if no banner try getting snap shot */
if((custom_bnr_size == 0 || custom_bnr_file == NULL) && m->m_platform.loaded())
{
//gprintf("trying to get snapshot\n");
m_banner.DeleteBanner();
char GameID[7];
char platformName[16];
const char *TMP_Char = NULL;
GameTDB gametdb;
strncpy(m_plugin.PluginMagicWord, fmt("%08x", GameHdr->settings[0]), 8);
snprintf(platformName, sizeof(platformName), "%s", m->m_platform.getString("PLUGINS", m_plugin.PluginMagicWord, "").c_str());
strcpy(GameID, GameHdr->id);// GameHdr->id is null terminated
if(strlen(platformName) != 0 && strcasecmp(GameID, "PLUGIN") != 0)
{
string newName = m->m_platform.getString("COMBINED", platformName);
if(newName.empty())
m->m_platform.remove("COMBINED", platformName);
else
snprintf(platformName, sizeof(platformName), "%s", newName.c_str());
/* Load platform name.xml database to get game's info using the gameID */
gametdb.OpenFile(fmt("%s/%s/%s.xml", m->m_pluginDataDir.c_str(), platformName, platformName));
if(gametdb.IsLoaded())
{
gametdb.SetLanguageCode(m->m_loc.getString(m->m_curLanguage, "gametdb_code", "EN").c_str());
/* Get roms's title without the extra ()'s or []'s */
string ShortName;
if(strrchr(GameHdr->path, '/') != NULL)
ShortName = m_plugin.GetRomName(GameHdr->path);
else
{
char title[64];
title[63] = '\0';
wcstombs(title, GameHdr->title, sizeof(title) - 1);
ShortName = title;
}
const char *snap_path = NULL;
if(strcasestr(platformName, "ARCADE") || strcasestr(platformName, "CPS") || !strncasecmp(platformName, "NEOGEO", 6))
snap_path = fmt("%s/%s/%s.png", m->m_snapDir.c_str(), platformName, ShortName.c_str());
else if(gametdb.GetName(GameID, TMP_Char))
snap_path = fmt("%s/%s/%s.png", m->m_snapDir.c_str(), platformName, TMP_Char);
gametdb.CloseFile();
if(snap_path == NULL || !fsop_FileExist(snap_path))
snap_path = fmt("%s/%s/%s.png", m->m_snapDir.c_str(), platformName, GameID);
if(fsop_FileExist(snap_path))
{
m->m_snapshot_loaded = true;
TexHandle.fromImageFile(m->m_game_snap, snap_path);
/* get snapshot position and dimensions to center it on the snap background */
int snap_w = m->m_game_snap.width;
int snap_h = m->m_game_snap.height;
int width_over = snap_w - m->snapbg_w;
int height_over = snap_h - m->snapbg_h;
float aspect_ratio = (float)snap_w / (float)snap_h;
if(width_over > 0 || height_over > 0)
{
if(width_over > height_over)
{
snap_w = m->snapbg_w;
snap_h = (int)((float)snap_w / aspect_ratio);
}
else
{
snap_h = m->snapbg_h;
snap_w = (int)((float)snap_h * aspect_ratio);
}
}
int x_pos = (m->snapbg_w - snap_w) / 2 + m->snapbg_x;
int y_pos = (m->snapbg_h - snap_h) / 2 + m->snapbg_y;
m_btnMgr.setTexture(m->m_gameLblSnap, m->m_game_snap, x_pos, y_pos, snap_w, snap_h);
/* get possible overlay */
const char *overlay_path = fmt("%s/%s_overlay.png", m->m_snapDir.c_str(), platformName);
if(fsop_FileExist(overlay_path))
{
TexHandle.fromImageFile(m->m_game_overlay, overlay_path);
m_btnMgr.setTexture(m->m_gameLblOverlay, m->m_game_overlay, x_pos, y_pos, snap_w, snap_h);
}
else
TexHandle.Cleanup(m->m_game_overlay);
}
}
}
if(!m->m_snapshot_loaded)
{
TexHandle.Cleanup(m->m_game_snap);
TexHandle.Cleanup(m->m_game_overlay);
}
/* try to get plugin rom gamesound or just the default plugin gamesound */
bool found = false;
if(fsop_FileExist(fmt("%s.mp3", game_sound)))
{
strcat(game_sound, ".mp3");
found = true;
}
else if(fsop_FileExist(fmt("%s.wav", game_sound)))
{
strcat(game_sound, ".wav");
found = true;
}
else if(fsop_FileExist(fmt("%s.ogg", game_sound)))
{
strcat(game_sound, ".ogg");
found = true;
}
if(found)
{
u32 size = 0;
u8 *sf = fsop_ReadFile(game_sound, &size);
m->m_gameSound.Load(sf, size);
}
else
m->m_gameSound.Load(m_plugin.GetBannerSound(GameHdr->settings[0]), m_plugin.GetBannerSoundSize());
if(m->m_gameSound.IsLoaded())
m->m_gamesound_changed = true;
m->m_soundThrdBusy = false;
return NULL;
}
}
else
{
/* try to get custom banner for wii, gc, and channels */
/* check custom ID6 first */
strncpy(custom_banner, fmt("%s/%s.bnr", m->m_customBnrDir.c_str(), GameHdr->id), 255);
fsop_GetFileSizeBytes(custom_banner, &custom_bnr_size);
if(custom_bnr_size > 0)
{
custom_bnr_file = (u8*)MEM2_lo_alloc(custom_bnr_size);
if(custom_bnr_file != NULL)
{
fsop_ReadFileLoc(custom_banner, custom_bnr_size, (void*)custom_bnr_file);
m_banner_loaded = true;
}
}
else /* no custom ID6 or too big, try ID3 */
{
strncpy(custom_banner, fmt("%s/%.3s.bnr", m->m_customBnrDir.c_str(), GameHdr->id), 255);
fsop_GetFileSizeBytes(custom_banner, &custom_bnr_size);
if(custom_bnr_size > 0)
{
custom_bnr_file = (u8*)MEM2_lo_alloc(custom_bnr_size);
if(custom_bnr_file != NULL)
{
fsop_ReadFileLoc(custom_banner, custom_bnr_size, (void*)custom_bnr_file);
m_banner_loaded = true;
}
}
}
}
if(GameHdr->type == TYPE_GC_GAME && custom_bnr_file == NULL)
{
/* gc game but no custom banner. so we make one ourselves. and exit sound thread. */
//get the gc game's opening.bnr from ISO - a 96x32 image to add to the gc banner included with wiiflow
GC_Disc_Reader.init(GameHdr->path);
u8 *opening_bnr = GC_Disc_Reader.GetGameCubeBanner();
if(opening_bnr != NULL)
{
//creategcbanner adds the opening.bnr image and game title to the wiiflow gc banner
m_banner.CreateGCBanner(opening_bnr, m->m_wbf1_font, m->m_wbf2_font, GameHdr->title);
m_banner_loaded = true;
}
else
m_banner.DeleteBanner();
GC_Disc_Reader.clear();
if(m->m_gc_play_default_sound)
{
//get wiiflow gc ogg sound to play with banner
m->m_gameSound.Load(gc_ogg, gc_ogg_size, false);
if(m->m_gameSound.IsLoaded())
m->m_gamesound_changed = true;
}
m->m_soundThrdBusy = false;
return NULL;
}
if(custom_bnr_file == NULL)/* no custom banner load and if wii or channel game try cached banner id6 only*/
{
strncpy(cached_banner, fmt("%s/%s.bnr", m->m_bnrCacheDir.c_str(), GameHdr->id), 255);
fsop_GetFileSizeBytes(cached_banner, &cached_bnr_size);
if(cached_bnr_size > 0)
{
cached_bnr_file = (u8*)MEM2_lo_alloc(cached_bnr_size);
if(cached_bnr_file != NULL)
{
fsop_ReadFileLoc(cached_banner, cached_bnr_size, (void*)cached_bnr_file);
m_banner_loaded = true;
}
}
}
if(custom_bnr_file != NULL)
CurrentBanner.SetBanner(custom_bnr_file, custom_bnr_size, true, true);
else if(cached_bnr_file != NULL)
CurrentBanner.SetBanner(cached_bnr_file, cached_bnr_size, false, true);
else if(GameHdr->type == TYPE_WII_GAME)
{
m->_extractBnr(GameHdr);
m_banner_loaded = true;
}
else if(GameHdr->type == TYPE_CHANNEL || GameHdr->type == TYPE_EMUCHANNEL)
{
ChannelHandle.GetBanner(TITLE_ID(GameHdr->settings[0], GameHdr->settings[1]));
m_banner_loaded = true;
}
if(!CurrentBanner.IsValid())
{
m_banner_loaded = false;
m->m_gameSound.FreeMemory();
m_banner.DeleteBanner();
CurrentBanner.ClearBanner();
m->m_soundThrdBusy = false;
return NULL;
}
//save new wii or channel banner to cache folder, gc and custom banners are not cached
if(cached_bnr_file == NULL && custom_bnr_file == NULL)
fsop_WriteFile(cached_banner, CurrentBanner.GetBannerFile(), CurrentBanner.GetBannerFileSize());
//load and init banner
m_banner.LoadBanner(m->m_wbf1_font, m->m_wbf2_font);
//get sound from wii, channel, or custom banner and load it to play with the banner
u32 sndSize = 0;
u8 *soundBin = CurrentBanner.GetFile("sound.bin", &sndSize);
CurrentBanner.ClearBanner();// got sound.bin and banner for displaying is loaded so no longer need current banner.
if(soundBin != NULL && (GameHdr->type != TYPE_GC_GAME || m->m_gc_play_banner_sound))
{
if(memcmp(&((IMD5Header *)soundBin)->fcc, "IMD5", 4) == 0)
{
u32 newSize = 0;
u8 *newSound = DecompressCopy(soundBin, sndSize, &newSize);
free(soundBin);// no longer needed, now using decompressed newSound
if(newSound == NULL || newSize == 0 || !m->m_gameSound.Load(newSound, newSize))
{
m->m_gameSound.FreeMemory();// frees newSound
m_banner.DeleteBanner();// the same as UnloadBanner
m->m_soundThrdBusy = false;
return NULL;
}
}
else
m->m_gameSound.Load(soundBin, sndSize);
if(m->m_gameSound.IsLoaded())
m->m_gamesound_changed = true;
else
{
m->m_gameSound.FreeMemory();// frees soundBin
m_banner.DeleteBanner();
}
}
else
{
if(soundBin != NULL)
free(soundBin);
//gprintf("WARNING: No sound found in banner!\n");
m->m_gamesound_changed = true;
m->m_gameSound.FreeMemory();// frees previous game sound
}
m->m_soundThrdBusy = false;
return NULL;
}
u8 *GameSoundStack = NULL;
u32 GameSoundSize = 0x10000; //64kb
void CMenu::_playGameSound(void)// starts banner and gamesound loading thread
{
_cleanupBanner(true);
m_gamesound_changed = false;
if(m_bnrSndVol == 0)
return;
if(m_gameSoundThread != LWP_THREAD_NULL)
_stopGameSoundThread();
GameSoundStack = (u8*)MEM2_lo_alloc(GameSoundSize);
LWP_CreateThread(&m_gameSoundThread, _gameSoundThread, this, GameSoundStack, GameSoundSize, 60);
}
void CMenu::_stopGameSoundThread()//stops banner and gamesound loading thread
{
if(m_gameSoundThread == LWP_THREAD_NULL)
return;
if(LWP_ThreadIsSuspended(m_gameSoundThread))
LWP_ResumeThread(m_gameSoundThread);
while(m_soundThrdBusy)
usleep(500);
LWP_JoinThread(m_gameSoundThread, NULL);
m_gameSoundThread = LWP_THREAD_NULL;
if(GameSoundStack)
MEM2_lo_free(GameSoundStack);
GameSoundStack = NULL;
}