mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
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62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
#ifndef WII_MOVIE_H_
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#define WII_MOVIE_H_
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#include "gcvid.h"
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#include "Timer.h"
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#include "texture.hpp"
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#include "BufferCircle.hpp"
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using namespace std;
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class WiiMovie
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{
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public:
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WiiMovie(const char * filepath);
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~WiiMovie();
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bool Play(bool loop = false);
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void Stop();
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void SetVolume(int vol);
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void SetScreenSize(int width, int height, int top, int left);
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void SetFullscreen();
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void SetFrameSize(int w, int h);
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void SetAspectRatio(float Aspect);
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bool GetNextFrame(STexture *tex);
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protected:
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static void * UpdateThread(void *arg);
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static void * PlayingThread(void *arg);
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void FrameLoadLoop();
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void ReadNextFrame();
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void LoadNextFrame();
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u8 * ThreadStack;
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u8 * PlayThreadStack;
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lwp_t ReadThread;
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lwp_t PlayThread;
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mutex_t mutex;
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VideoFile * Video;
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BufferCircle SoundBuffer;
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float fps;
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Timer PlayTime;
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u32 VideoFrameCount;
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safe_vector<STexture> Frames;
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bool Playing;
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bool ExitRequested;
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bool fullScreen;
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int maxSoundSize;
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int SndChannels;
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int SndFrequence;
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int volume;
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int screentop;
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int screenleft;
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int screenwidth;
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int screenheight;
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float scaleX;
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float scaleY;
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int width;
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int height;
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};
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#endif
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