Fledge68's mod of the Wii USB Loader WiiFlow
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2013-10-27 18:36:07 +00:00
data -updated English help file 2013-09-17 14:50:40 +00:00
docs mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
portlibs -updated the memory security checks, now wiiflow shouldn't crash anymore if invalid blocks are given into the memory manager, instead a debug warning will be given if detected 2013-09-06 14:14:59 +00:00
resources -updated our partition libraries and removed some old mem2 lo testing code 2013-08-31 19:53:19 +00:00
scripts -more work on the new wii game loader, hopefully you can use 2012-10-13 16:57:03 +00:00
source -using the wii internal hardware from now on to decode and hash files, that saves code, space and speed, these processes are used for banner loading, wii game installing and wii wad channel installing 2013-10-27 18:36:07 +00:00
tools/windows/WifiGeckoReader Moved _initAsyncNetwork so it starts when the program starts. This way wifi-gecko is connected earlier and you can see the initialization messages. 2012-05-10 22:20:18 +00:00
wii - Updated spanish translation. 2013-10-25 18:53:58 +00:00
Makefile -highly beta, unfinished experiments with tinyload as wii game 2012-10-12 22:25:22 +00:00
Makefile.main -using the wii internal hardware from now on to decode and hash files, that saves code, space and speed, these processes are used for banner loading, wii game installing and wii wad channel installing 2013-10-27 18:36:07 +00:00
wiiflow.pnproj -using the wii internal hardware from now on to decode and hash files, that saves code, space and speed, these processes are used for banner loading, wii game installing and wii wad channel installing 2013-10-27 18:36:07 +00:00
wiiflow.pnps -using the wii internal hardware from now on to decode and hash files, that saves code, space and speed, these processes are used for banner loading, wii game installing and wii wad channel installing 2013-10-27 18:36:07 +00:00